Dynamically update haptic effects instead of creating new players all the time

This commit is contained in:
Cameron Gutman
2020-10-15 18:40:13 -05:00
parent 5faf1faf32
commit 8c66898765

View File

@@ -15,6 +15,7 @@
GCControllerPlayerIndex _playerIndex;
CHHapticEngine* _hapticEngine API_AVAILABLE(ios(13.0), tvos(14.0));
id<CHHapticPatternPlayer> _hapticPlayer API_AVAILABLE(ios(13.0), tvos(14.0));
BOOL _playing;
}
-(void)cleanup API_AVAILABLE(ios(14.0), tvos(14.0)) {
@@ -30,42 +31,55 @@
-(void)setMotorAmplitude:(unsigned short)amplitude API_AVAILABLE(ios(14.0), tvos(14.0)) {
NSError* error;
// Cancel the last haptic effect
if (_hapticPlayer != nil) {
[_hapticPlayer stopAtTime:0 error:&error];
_hapticPlayer = nil;
}
// Check if the haptic engine died
if (_hapticEngine == nil) {
return;
}
// Don't bother queuing a 0 amplitude haptic event
// Stop the effect entirely if the amplitude is 0
if (amplitude == 0) {
if (_playing) {
[_hapticPlayer stopAtTime:0 error:&error];
_playing = NO;
}
return;
}
CHHapticEventParameter* intensityParameter = [[CHHapticEventParameter alloc] initWithParameterID:CHHapticEventParameterIDHapticIntensity value:amplitude / 65536.0f];
CHHapticEvent* hapticEvent = [[CHHapticEvent alloc] initWithEventType:CHHapticEventTypeHapticContinuous parameters:[NSArray arrayWithObjects:intensityParameter, nil] relativeTime:0 duration:GCHapticDurationInfinite];
CHHapticPattern* hapticPattern = [[CHHapticPattern alloc] initWithEvents:[NSArray arrayWithObject:hapticEvent] parameters:[[NSArray alloc] init] error:&error];
if (_hapticPlayer == nil) {
// We must initialize the intensity to 1.0f because the dynamic parameters are multiplied by this value before being applied
CHHapticEventParameter* intensityParameter = [[CHHapticEventParameter alloc] initWithParameterID:CHHapticEventParameterIDHapticIntensity value:1.0f];
CHHapticEvent* hapticEvent = [[CHHapticEvent alloc] initWithEventType:CHHapticEventTypeHapticContinuous parameters:[NSArray arrayWithObject:intensityParameter] relativeTime:0 duration:GCHapticDurationInfinite];
CHHapticPattern* hapticPattern = [[CHHapticPattern alloc] initWithEvents:[NSArray arrayWithObject:hapticEvent] parameters:[[NSArray alloc] init] error:&error];
if (error != nil) {
Log(LOG_W, @"Controller %d: Haptic pattern creation failed: %@", _playerIndex, error);
return;
}
_hapticPlayer = [_hapticEngine createPlayerWithPattern:hapticPattern error:&error];
if (error != nil) {
Log(LOG_W, @"Controller %d: Haptic player creation failed: %@", _playerIndex, error);
return;
}
}
CHHapticDynamicParameter* intensityParameter = [[CHHapticDynamicParameter alloc] initWithParameterID:CHHapticDynamicParameterIDHapticIntensityControl value:amplitude / 65536.0f relativeTime:0];
[_hapticPlayer sendParameters:[NSArray arrayWithObject:intensityParameter] atTime:CHHapticTimeImmediate error:&error];
if (error != nil) {
Log(LOG_W, @"Controller %d: Haptic pattern creation failed: %@", _playerIndex, error);
Log(LOG_W, @"Controller %d: Haptic player parameter update failed: %@", _playerIndex, error);
return;
}
_hapticPlayer = [_hapticEngine createPlayerWithPattern:hapticPattern error:&error];
if (error != nil) {
Log(LOG_W, @"Controller %d: Haptic player creation failed: %@", _playerIndex, error);
return;
}
[_hapticPlayer startAtTime:0 error:&error];
if (error != nil) {
_hapticPlayer = nil;
Log(LOG_W, @"Controller %d: Haptic playback start failed: %@", _playerIndex, error);
return;
if (!_playing) {
[_hapticPlayer startAtTime:0 error:&error];
if (error != nil) {
_hapticPlayer = nil;
Log(LOG_W, @"Controller %d: Haptic playback start failed: %@", _playerIndex, error);
return;
}
_playing = YES;
}
}
@@ -95,6 +109,7 @@
Log(LOG_W, @"Controller %d: Haptic engine stopped: %p", me->_playerIndex, stoppedReason);
me->_hapticPlayer = nil;
me->_hapticEngine = nil;
me->_playing = NO;
};
_hapticEngine.resetHandler = ^{
HapticContext* me = weakSelf;
@@ -104,6 +119,7 @@
Log(LOG_W, @"Controller %d: Haptic engine reset", me->_playerIndex);
me->_hapticPlayer = nil;
me->_playing = NO;
[me->_hapticEngine startAndReturnError:nil];
};