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https://github.com/moonlight-stream/moonlight-ios.git
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Scale dead zone areas by screen size
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@@ -14,13 +14,13 @@
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#define LONG_PRESS_ACTIVATION_DELAY 0.650f
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// How far the finger can move before it cancels a right click
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#define LONG_PRESS_ACTIVATION_DELTA 5
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#define LONG_PRESS_ACTIVATION_DELTA 0.01f
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// How long the double tap deadzone stays in effect between touch up and touch down
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#define DOUBLE_TAP_DEAD_ZONE_DELAY 0.250f
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// How far the finger can move before it can override the double tap deadzone
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#define DOUBLE_TAP_DEAD_ZONE_DELTA 10
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#define DOUBLE_TAP_DEAD_ZONE_DELTA 0.025f
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@implementation AbsoluteTouchHandler {
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StreamView* view;
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@@ -55,8 +55,8 @@
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// Don't reposition for finger down events within the deadzone. This makes double-clicking easier.
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if (touch.timestamp - lastTouchUp.timestamp > DOUBLE_TAP_DEAD_ZONE_DELAY ||
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sqrt(pow(touchLocation.x - lastTouchUpLocation.x, 2) +
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pow(touchLocation.y - lastTouchUpLocation.y, 2)) > DOUBLE_TAP_DEAD_ZONE_DELTA) {
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sqrt(pow((touchLocation.x / view.bounds.size.width) - (lastTouchUpLocation.x / view.bounds.size.width), 2) +
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pow((touchLocation.y / view.bounds.size.height) - (lastTouchUpLocation.y / view.bounds.size.height), 2)) > DOUBLE_TAP_DEAD_ZONE_DELTA) {
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[view updateCursorLocation:touchLocation];
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}
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@@ -83,8 +83,8 @@
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UITouch* touch = [touches anyObject];
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CGPoint touchLocation = [touch locationInView:view];
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if (sqrt(pow(touchLocation.x - lastTouchDownLocation.x, 2) +
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pow(touchLocation.y - lastTouchDownLocation.y, 2)) > LONG_PRESS_ACTIVATION_DELTA) {
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if (sqrt(pow((touchLocation.x / view.bounds.size.width) - (lastTouchDownLocation.x / view.bounds.size.width), 2) +
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pow((touchLocation.y / view.bounds.size.height) - (lastTouchDownLocation.y / view.bounds.size.height), 2)) > LONG_PRESS_ACTIVATION_DELTA) {
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// Moved too far since touch down. Cancel the long press timer.
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[longPressTimer invalidate];
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longPressTimer = nil;
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