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224 Commits

Author SHA1 Message Date
Anonymous275 e0b7dd76fd Static server build 2021-01-07 23:45:17 +02:00
Anonymous275 fc4bc14ce5 Potential auth fix 2021-01-07 15:29:06 +02:00
Lion Kortlepel 61776d6a1b Client: inline trivial getters & setters 2021-01-02 03:19:51 +01:00
Lion Kortlepel 0f30706a0a Improve UDPRcvFromClient 2021-01-02 02:55:14 +01:00
Lion Kortlepel cb92833bfd Fix useless strlen & substr 2021-01-02 02:42:39 +01:00
Lion Kortlepel a21ca74c58 remove include 2021-01-02 02:39:18 +01:00
Lion Kortlepel e2611e13e0 Console.cpp: Fix console history crashes and inconsistent behavior 2021-01-02 01:00:35 +01:00
Lion Kortlepel 5fb7c459c6 main.cpp: use c++ header naming scheme 2021-01-02 00:10:01 +01:00
Lion d8e1d389bf Update README.md 2021-01-01 16:23:38 +01:00
Anonymous275 ae03b5f5ce Merge pull request #6 from BeamMP/license-file
Create LICENSE
2020-12-31 18:54:02 +02:00
Lion 2c6386013d Update README.md 2020-12-27 23:11:23 +01:00
Lion 3cb4c7cb67 Update README.md 2020-12-27 22:49:24 +01:00
Lion 229010647c Update README.md 2020-12-27 22:30:22 +01:00
Lion 03968f34b1 Update README.md 2020-12-27 22:28:15 +01:00
Lion Kortlepel 941287d22c remove debian build script again, rethinking this 2020-12-27 22:17:10 +01:00
Lion Kortlepel 8e4e0c0896 add debian build script for easier deployment 2020-12-27 22:13:24 +01:00
Lion Kortlepel c5d1682d5e CMake: Change minimum required version to 3.13, due to it being the
default in debian stable which we officially will support now, and
changed "lua" to find_directories result in UNIX linking of libraries
2020-12-27 22:06:48 +01:00
Lion Kortlepel 04cf7ca092 suppress unused variables 2020-12-24 00:42:39 +01:00
Lion Kortlepel 639c94e0f2 fixed my own mistake again again 2020-12-24 00:01:09 +01:00
Lion Kortlepel 623437e864 fix not calling curl_global_init in release mode 2020-12-23 23:57:27 +01:00
Lion Kortlepel fb420eac1b fix not memsetting in release mode (yikes) 2020-12-23 23:56:17 +01:00
Lion Kortlepel 0f33367f6b fixed what i broke 2020-12-23 23:52:51 +01:00
Lion Kortlepel 1a2c956d9e remove dead code in logger's SetThreadName 2020-12-23 23:45:28 +01:00
Lion Kortlepel de859f4762 remove Pos < 0 check as Pos is unsigned and never < 0 (always true) 2020-12-23 23:45:28 +01:00
Lion Kortlepel db152e09e9 reduce scope of some variables
reduce scope of R in Monitor

reduce scope of Temp in TCPSendRaw

reduce scope of Temp in TCPSend
2020-12-23 23:45:21 +01:00
Lion Kortlepel 561c0bb381 fix bug which caused kicking to be logged as normal leaving 2020-12-23 23:45:21 +01:00
Lion Kortlepel f60a44f65f remove some unused variables
remove unused variable

remove unused variable
2020-12-23 23:45:12 +01:00
Lion Kortlepel a944565fb9 reformat all 2020-12-23 23:34:30 +01:00
Lion Kortlepel 0f4c08c068 reformat all 2020-12-23 23:30:33 +01:00
Lion Kortlepel f0ad3732f4 fix misplaced include 2020-12-23 23:29:45 +01:00
Anonymous275 4adfda64c1 Switched to msvc 2019 2020-12-24 00:16:40 +02:00
Anonymous275 306fbc5eb4 Cleaning headers 2020-12-23 23:56:43 +02:00
Lion fac1b43b44 Create LICENSE
please read over this and make sure its solid enough
2020-12-23 21:51:51 +01:00
Anonymous275 b22a9566f9 Update README.md 2020-12-23 21:02:25 +02:00
Anonymous275 6f0c69904c Update README.md 2020-12-23 20:52:09 +02:00
Anonymous275 e049b1bbf4 Folder cleanup 2020-12-22 10:20:30 +02:00
Anonymous275 ef8f8645f7 Final Commit v1.20 2020-12-22 00:25:55 +02:00
Anonymous275 f94252d37b Update Sync.cpp 2020-12-20 16:04:15 +02:00
Anonymous275 8f042a3ee4 Update README.md 2020-12-20 15:29:46 +02:00
Anonymous275 435c397d02 Small edit 2020-12-20 15:14:23 +02:00
Anonymous275 97d8f9506e more cleanup 2020-12-20 14:11:29 +02:00
Anonymous275 2e7f2cc6bd Support of 1Gps+ internet 2020-12-19 01:15:52 +02:00
Anonymous275 19b7f7f579 new auth system + major optimization 2020-12-16 01:36:35 +02:00
Anonymous275 6a29384b5c cleaned comment 2020-11-27 10:34:13 +02:00
Anonymous275 69da77937d UDP Cleanup 2020-11-25 20:26:47 +02:00
Lion Kortlepel 5cf97850d7 add nobuiltin flag for gcc 2020-11-24 01:28:35 +01:00
Anonymous275 ad844db7fe v1.13 2020-11-21 00:29:30 +02:00
Lion Kortlepel 6a8d097dc5 fixup 2020-11-17 23:25:59 +01:00
Lion Kortlepel e2a45601b3 possibly fix recurring backend timeout 2020-11-17 23:21:45 +01:00
Lion Kortlepel a78f65b274 fix getch spin 2020-11-17 23:21:45 +01:00
Anonymous275 04de729d7c console setup errors will no longer deny a server startup 2020-11-17 08:28:02 +02:00
Anonymous275 667a22b0f8 Fixed lua command not registered for console 2020-11-16 21:09:13 +02:00
Lion Kortlepel e12b7da27f lua unique_ptr to shared_ptr 2020-11-16 16:48:00 +01:00
Lion Kortlepel 450f6d7139 rearrange cmakelists 2020-11-16 15:39:23 +01:00
Anonymous275 086bcb5ecc Server 1.1 2020-11-16 02:45:32 +02:00
Anonymous275 ac05cb5d0e Added vehicle 't' case 2020-11-15 17:11:16 +02:00
Anonymous275 92c44b19c5 HotSwap linux fix 2020-11-14 23:26:42 +02:00
Anonymous275 2a0939891b Merge branch 'master' of https://github.com/Starystars67/BeamNG-MP-Server 2020-11-14 00:10:16 +02:00
Anonymous275 e0b1a5c91f Made Config private by default 2020-11-14 00:10:03 +02:00
Lion Kortlepel 5a275580a4 add Resources folder to gitignore 2020-11-13 22:58:18 +01:00
Lion Kortlepel 03ee46d293 fixed filename stuff in lua 2020-11-13 22:57:08 +01:00
Anonymous275 fb7ed95d1d small fix 2020-11-13 23:55:51 +02:00
Lion Kortlepel 21c9ac4f53 fixed missing backslash 2020-11-13 22:52:26 +01:00
Lion Kortlepel ab5da1d94b add boost_ to gitignore for linux dev 2020-11-13 22:45:03 +01:00
Lion Kortlepel 6710c18168 fix lua file stuff and more file stuff 2020-11-13 22:43:35 +01:00
Lion Kortlepel cdd9ef86ae fix history bug 2020-11-13 02:13:02 +01:00
Lion Kortlepel 85edadb6e4 use read(..., ..., 1) instead of getchar 2020-11-13 01:38:36 +01:00
Lion Kortlepel aa29530d92 fix identification & check thread issue with atomic bool 2020-11-13 00:17:27 +01:00
Lion Kortlepel 270cca40ac fix closesocketproper on windows 2020-11-12 23:39:04 +01:00
Lion Kortlepel c1633b6401 remove debug error 2020-11-12 23:22:14 +01:00
Lion Kortlepel fa9bc16038 CloseSocketProper instead of closesocket 2020-11-12 23:20:37 +01:00
Lion Kortlepel fedca58e8e remove Temp < 0 message for now 2020-11-12 23:02:47 +01:00
Anonymous275 6ecf6c58ac Possible debug spam fix 2020-11-12 23:58:23 +02:00
Lion Kortlepel 954d55c1a6 minor format fixes 2020-11-12 17:11:51 +01:00
Lion Kortlepel 58e65cf43f clang-format everything 2020-11-12 17:09:14 +01:00
Lion Kortlepel c9f5ee9729 log any and every time we closesocket 2020-11-12 03:00:32 +01:00
Lion Kortlepel 583819070b add Client( ) around player name in TID output 2020-11-12 02:40:01 +01:00
Lion Kortlepel 9ddab14f01 possibly fix port in use 2020-11-12 02:35:11 +01:00
Lion Kortlepel d44aa86ed1 shutdown the socket on linux as well 2020-11-12 02:31:11 +01:00
Lion Kortlepel 7a5861a917 add tid print to check thread in identification 2020-11-12 02:24:41 +01:00
Lion Kortlepel 5e603c65b6 fix timeout in identification 2020-11-12 02:22:49 +01:00
Lion Kortlepel 3137f4e9db comment out timeout thread for now 2020-11-12 02:02:26 +01:00
Lion Kortlepel 80c5341650 add last error for windows as well 2020-11-12 01:56:50 +01:00
Lion Kortlepel cde41f01b2 error on send failure 2020-11-12 01:52:44 +01:00
Lion Kortlepel be7e2f1616 possible fix for ping=? 2020-11-12 01:33:35 +01:00
Anonymous275 cdb2624367 Made the server make sure there is only 1 connection 2020-11-12 01:40:26 +02:00
Lion Kortlepel 308500c01f Fix multiple small issues :) 2020-11-11 11:24:36 +01:00
Lion Kortlepel 8f05cdcc61 Replace some mutex locks with scoped locks 2020-11-11 00:20:14 +01:00
Anonymous275 94f6a81673 lua error fix 2020-11-11 00:40:22 +02:00
Lion Kortlepel 60c7997c6b Ignore SIGPIPE so we dont crash on broken pipes 2020-11-09 23:34:44 +01:00
Lion Kortlepel 2d11841a68 Fix crashing when port checking, remove debug prints 2020-11-09 23:34:06 +01:00
Lion Kortlepel 01e02edf8c Add clear with "clear", "cls" and Ctrl+L 2020-11-09 00:01:04 +01:00
Lion Kortlepel 52bf3cdd21 YAFFWH - Yet another fix for win32 history 2020-11-08 23:45:59 +01:00
Lion Kortlepel 1bbe88b240 Fix history on win32 again 2020-11-08 23:39:00 +01:00
Lion Kortlepel 5fc6c3ddd7 Implemented history on windows 2020-11-08 23:30:32 +01:00
Lion Kortlepel d226b36f44 enable console history again on win32 2020-11-08 23:24:04 +01:00
Lion Kortlepel 7ab37b7fe9 Properly add RWMutex 2020-11-08 22:39:20 +01:00
Lion Kortlepel 747e948339 Fix console behavior on win32 2020-11-08 22:16:56 +01:00
Lion Kortlepel 7fce274915 Fix printing, make CI into unique_ptr (more) 2020-11-08 21:46:02 +01:00
Anonymous275 b663563f01 TCP header fix 2020-11-08 22:17:45 +02:00
Anonymous275 8e9bf46778 lot of work 2020-11-08 21:48:44 +02:00
Lion Kortlepel c6fbd3dc49 Add more memory safety, fix print(nil) crash 2020-11-08 14:44:49 +01:00
Lion Kortlepel b9758ddaea ProcessCompositeInput: ensure we dont cause UB on memcmp 2020-11-08 14:31:15 +01:00
Lion Kortlepel e42256dd5f Shrink history size to 10 soft 20 hard 2020-11-08 14:21:44 +01:00
Lion Kortlepel 0b71d77a48 Add console history. 2020-11-08 14:18:49 +01:00
Lion Kortlepel 1e5faea1a4 Fix console _getch behavior on unix 2020-11-08 13:32:45 +01:00
Lion Kortlepel 4ecd57fed4 Only show ThreadNames in server debug MODE 2020-11-08 13:06:38 +01:00
root b8bd939bd7 Add build instructions for linux, fix some cmake issues 2020-11-08 06:54:59 -05:00
Lion Kortlepel 1ef6cf53a2 Add endian-correctness to TCPSend&Rcv (parallel to the Launcher commit) 2020-11-08 11:52:32 +01:00
Lion Kortlepel 26383d5346 Add lots of memory safety to client interface 2020-11-08 02:50:17 +01:00
Lion Kortlepel 96668add6e Safety improvements 2020-11-08 02:29:06 +01:00
Lion Kortlepel 437a654b90 Added thread names to logs 2020-11-08 02:28:40 +01:00
Lion Kortlepel a42ab67d2f Minor fixes 2020-11-08 01:31:34 +01:00
Lion Kortlepel fe6cfd027e fix some unix stuff 2020-11-07 23:40:53 +01:00
Anonymous275 a08d29a0ae Vehicle ghost fix, player list fix 2020-11-07 23:29:06 +02:00
Anonymous275 2021f0b461 fixed debug output, server exit hang, crashes 2020-11-07 18:52:03 +02:00
Anonymous275 5b92cbc0be wesocket base 2020-11-07 02:35:50 +02:00
Anonymous275 757c63bddb Update CMakeLists.txt 2020-11-07 00:09:50 +02:00
Anonymous275 77f811b7a8 websocket wip 2020-11-06 23:58:47 +02:00
Lion Kortlepel 6bebc4c160 Fix lua imports, fix linux backspace behaviour in console 2020-11-06 15:50:03 +01:00
Anonymous275 e5a0d43024 fixed windows build 2020-11-06 16:43:18 +02:00
Lion Kortlepel b49abe02eb Merge pull request #4 from Starystars67/cross-platform
Cross platform
2020-11-06 14:30:11 +01:00
Lion Kortlepel 3eb2bd0dfc possibly fixed UDPSend error on unix 2020-11-06 01:58:36 +01:00
Lion Kortlepel 775e46788c fix SendAll again 2020-11-06 01:40:08 +01:00
Lion Kortlepel 1de29dc5e4 fix assert in SendToAll 2020-11-06 01:34:55 +01:00
Lion Kortlepel e41b3df095 fix glaring f*cking error 2020-11-06 01:07:55 +01:00
Lion Kortlepel 24eaa1e079 add even more prints 2020-11-06 00:58:25 +01:00
Lion Kortlepel 8ba89e491f add even more debugging prints 2020-11-06 00:54:05 +01:00
Lion Kortlepel 6a3b933df1 more verbose errors 2020-11-06 00:31:35 +01:00
Lion Kortlepel f0c87341ab implement size header for auth 2020-11-05 23:57:07 +01:00
Anonymous275 fbbdc084a4 Windows compile fix 2020-11-05 16:49:49 +02:00
Lion Kortlepel 36db73b562 Add more safety on some memory handling 2020-11-04 14:35:28 +01:00
Lion Kortlepel f2d87078ae Fix various memory leaks with RAII 2020-11-04 13:10:45 +01:00
Lion Kortlepel 5452aeb558 Fix race condition in debug build printing 2020-11-04 11:58:09 +01:00
Lion Kortlepel 2beff2495f Fix backspace behavior, random printing of > 2020-11-03 13:41:23 +01:00
Lion Kortlepel 9bae155439 dont assert at all in release mode 2020-11-03 12:53:19 +01:00
Lion Kortlepel c5c21c43ad Implement various WIN32 fixes 2020-11-03 12:50:35 +01:00
Lion Kortlepel f144d451c7 Fixup 2020-11-03 12:14:19 +01:00
Lion Kortlepel ddd9c55822 Disable _s warnings on msvc 2020-11-03 12:12:27 +01:00
Lion Kortlepel 801ea3f777 Fix windows naming issue with assert 2020-11-03 12:10:08 +01:00
Lion Kortlepel e986df0579 change __WIN32 to WIN32 (oops) 2020-11-03 12:01:31 +01:00
Lion Kortlepel e9432ac1ca add WIN32 and UNIX specific cmake instructions 2020-11-03 11:48:42 +01:00
Lion Kortlepel aa73a9d16a Assert nullptrs in VehicleData
we'll nuke this file anyways, but for now lets be safe about ptrs.
2020-11-03 10:38:44 +01:00
Lion Kortlepel b2166402a2 Print TIDs in every new thread 2020-11-03 10:22:49 +01:00
Lion Kortlepel 2ec65d5b84 Implement Assertion properly, TID printing in debug builds 2020-11-03 10:13:52 +01:00
Lion Kortlepel 69f20bdf41 Add TID debug printing 2020-11-03 09:36:00 +01:00
Lion Kortlepel 289bb1c1f3 add *Server.cfg* rule to gitignore 2020-11-03 09:03:01 +01:00
Lion Kortlepel eead954bf9 Fix Console on Unix, adapt console behavior to that of a traditional
console, add Assert.h, add clang-format file with modified WebKit style
2020-11-03 09:01:58 +01:00
root 13e79e407c add support for std::filesystem on older compilers 2020-11-01 06:48:31 -05:00
Lion Kortlepel 4d259c9d25 add cmake lists for debian 2020-11-01 12:46:16 +01:00
Lion Kortlepel 953131289d Fix compiler warnings, explicitly cast by default 2020-11-01 12:19:19 +01:00
Lion Kortlepel 8bc35fb82e Refactor to work on Linux / Unix, fix some compiler errors.
CMakeLists was also modified to make this work, but its scuffed
and i will hold on to that for a while longer
2020-11-01 02:00:27 +01:00
Anonymous275 02fbe72eed lib push 2020-10-31 15:18:28 +02:00
Anonymous275 2604308094 lib sync 2020-10-31 15:15:26 +02:00
Anonymous275 6787f43889 removed file 2020-10-31 15:10:11 +02:00
Anonymous275 7e917e99a1 Merge branch 'master' of https://github.com/Starystars67/BeamNG-MP-Server 2020-10-31 15:05:03 +02:00
Anonymous275 9adc633c2f Update .gitignore 2020-10-31 15:03:49 +02:00
Anonymous275 030944ebc2 Add files via upload 2020-10-31 15:01:30 +02:00
Anonymous275 90458cbf72 Delete libcurl_a.lib 2020-10-31 14:57:00 +02:00
Anonymous275 3bdc75b0c0 server input 2020-10-31 14:55:00 +02:00
Anonymous275 71a84b4f1b Server update 0.63.5
- async lua implementation
- cleaner backend heartbeat
- two way encryption on connect
- async tcp buffer
- disconnect handler
- cleaned UDP implementation
2020-10-16 17:05:31 +03:00
Anonymous275 31c96cee94 V0.6
rewrite
2020-08-21 20:58:10 +03:00
Anonymous275 232c4d7b28 Crash Handeling 2020-07-11 00:03:37 +03:00
Anonymous275 303647a8c3 added 2 lua events fixed chat messages lagging 2020-07-09 20:54:02 +03:00
Anonymous275 92cc1cb0fd minor tweaks 2020-07-06 21:30:09 +03:00
Anonymous275 c83bc7864a v1.48 2020-07-04 23:58:47 +03:00
Anonymous275 83c095ba17 memory leak fix, now uses less than 5MB of memory 2020-07-04 15:58:53 +03:00
Anonymous275 69362b2dfd Ready for release 2020-07-03 16:22:54 +03:00
Anonymous275 e7c1bdd872 Server now support over 9 Petabytes of mod 2020-07-03 00:58:00 +03:00
Anonymous275 6c93ea7fb2 v0.43 2020-07-02 00:20:35 +03:00
Anonymous275 1b8c7abea5 stability improvements, tweaks 2020-06-27 16:58:02 +03:00
Anonymous275 c5e1175f1a fixed vehicle spawn issue 2020-06-23 22:11:32 +03:00
Anonymous275 ed0e35400d Security Improvements 2020-06-22 23:03:29 +03:00
Anonymous275 3d29067cab Lua function revisions 2020-06-22 18:59:48 +03:00
Anonymous275 354ff30b90 bug fix 2020-06-21 19:11:26 +03:00
Anonymous275 834db5ecc1 minor bug fix 2020-06-20 17:19:10 +03:00
Anonymous275 62928ece9c statistics 2020-06-20 14:55:27 +03:00
Anonymous275 280e3a8daa Statistic reports mainly packets per second 2020-06-18 21:55:58 +03:00
Anonymous275 a05acee04f Mod Sync 2020-06-13 01:06:28 +03:00
Anonymous275 ed6b2d236a small commit 2020-06-04 17:03:42 +03:00
Anonymous275 80c3280e4e Major rewrite, speed, and stability improvements 2020-06-04 01:52:33 +03:00
Anonymous275 ff2d5d74ae minor adjustments 2020-05-27 10:24:23 +03:00
Anonymous275 375c4a4952 17h of work 2020-05-26 19:13:27 +03:00
Anonymous275 49c38a0f00 Ack system 2020-05-13 21:54:06 +03:00
Anonymous275 ba47f21898 added "isConnected" to the Client Object 2020-05-12 08:56:20 +03:00
Anonymous275 131e64b706 Major rewrite of the network 2020-05-10 23:37:45 +03:00
Anonymous275 b0c6c2bac4 lots of work 2020-05-04 01:17:16 +03:00
Anonymous275 2d360610fc added debug and release libraries 2020-05-02 17:33:55 +03:00
Anonymous275 25a5cd75c6 fixed a crash, added network codes 2020-05-02 17:25:44 +03:00
Anonymous275 851343eedb Fixed timeout, added vehicle data tracker 2020-05-01 18:42:17 +03:00
Anonymous275 a85da1e05e Disconnect handler + role sync 2020-04-24 18:58:59 +03:00
Anonymous275 ce7abdc960 working vehicle sync 2020-04-18 22:40:15 +03:00
Anonymous275 60c38ccd1a Minor Adjustments 2020-04-18 04:48:42 +03:00
Anonymous275 2a3df072d1 small improvement 2020-04-18 03:56:34 +03:00
Anonymous275 1636ae3286 Fixed Crash 2020-04-18 00:50:41 +03:00
Anonymous275 123cb4f1a2 data transfer fixes+handlers 2020-04-18 00:06:37 +03:00
Anonymous275 d368b154c2 Auto name request + parser 2020-04-17 00:47:13 +03:00
Anonymous275 b5dbb70104 high accuracy ping + cleanup 2020-04-16 22:55:22 +03:00
Anonymous275 5cb43950eb cleanup and ping fix 2020-04-16 00:00:10 +03:00
Anonymous275 8d56873335 Map name transfer 2020-04-15 03:04:26 +03:00
Anonymous275 d50f205787 Working Mod Sync 2020-04-14 01:01:06 +03:00
Anonymous275 9a47f651fc 4h of work 2020-04-12 01:14:16 +03:00
Anonymous275 e60790e185 yes 2020-04-10 21:53:08 +03:00
Starystars67 7410625fce xxx 2020-04-10 19:51:19 +01:00
Anonymous275 29e77b147c Fixed 2020-04-10 21:42:04 +03:00
Starystars67 9bdec9e5f8 i broke it some what sorry Anon 2020-04-10 19:14:06 +01:00
Anonymous275 388cffbe01 Curl 2020-04-10 02:14:48 +03:00
Anonymous275 640a9c2e54 Functions and new Config 2020-04-09 21:32:32 +03:00
Anonymous275 3c244c7e7f commit 2020-04-09 20:37:38 +03:00
Anonymous275 104856938a Merge branch 'master' of https://github.com/Starystars67/BeamNG-MP-Server 2020-03-09 23:41:02 +02:00
Anonymous275 f427cb8d06 Fixed Data size 2020-03-09 23:40:29 +02:00
jojos38 fef98347e7 Update .gitignore
Updated gitignore for VS
2020-03-07 12:37:10 +01:00
Anonymous275 e2cae1da59 fixed Crash issue added serverVehicleID and gameVehicleID 2020-02-06 23:20:09 +02:00
Anonymous275 4503338378 fixed time log 2020-02-06 17:40:07 +02:00
Anonymous275 c47e8783e6 Added ClientHandler + Polished some code 2020-02-04 21:55:02 +02:00
Starystars67 4e47f36d84 Merge branch 'master' of https://github.com/Starystars67/BeamNG-MP-Server 2020-02-04 17:29:15 +00:00
Starystars67 3ba8e55e59 added heartbeat cpp + h, needs functionality 2020-02-04 17:29:04 +00:00
Anonymous275 56bd547823 Renamed MaxClients to MaxPlayers 2020-02-04 19:05:27 +02:00
Anonymous275 996d96639c Small Bug fix 2020-02-03 22:07:22 +02:00
Anonymous275 54319f7cdd Fully Polished the loggin system 2020-02-03 21:52:11 +02:00
Anonymous275 60a0d13e63 File Cleaning 2020-01-29 21:33:53 +02:00
Anonymous275 9034319685 Server Implementation 2020-01-29 21:32:31 +02:00
Anonymous275 7d5c5a4526 Update .gitignore 2020-01-29 21:29:03 +02:00
Anonymous275 1f620f4093 Server Listener
Implemented the basic server system and routed the data to a new class for processing.
2020-01-29 21:27:26 +02:00
59 changed files with 3548 additions and 1438 deletions
+5
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@@ -0,0 +1,5 @@
---
BasedOnStyle: WebKit
BreakBeforeBraces: Attach
...
+17
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@@ -1,3 +1,5 @@
boost_*
Resources
## Ignore Visual Studio temporary files, build results, and
## files generated by popular Visual Studio add-ons.
##
@@ -16,6 +18,20 @@
# Mono auto generated files
mono_crash.*
#VS Files
out/
#Clion Files
cmake-build-debug/CMakeFiles/
cmake-build-release/CMakeFiles/
cmake-build-debug/Resources/
cmake-build-release/Resources/
cmake-build-debug/*.*
cmake-build-release/*.*
cmake-build-debug/Makefile
cmake-build-release/Makefile
!cmake-build-debug/*.lib
!cmake-build-release/*.lib
# Build results
[Dd]ebug/
[Dd]ebugPublic/
@@ -445,3 +461,4 @@ out/build/x86-Debug/.cmake/api/v1/reply/target-cmake-main-Debug-540e487569703b71
out/build/x86-Debug/.cmake/api/v1/reply/index-2020-01-28T17-35-38-0764.json
out/build/x86-Debug/.cmake/api/v1/reply/codemodel-v2-6a61e390ef8eaf17e9f8.json
out/build/x86-Debug/Server.cfg
*Server.cfg*
Generated
+1
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@@ -0,0 +1 @@
Server
-8
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@@ -1,8 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="ProjectModuleManager">
<modules>
<module fileurl="file://$PROJECT_DIR$/.idea/BeamNG-MP-Server.iml" filepath="$PROJECT_DIR$/.idea/BeamNG-MP-Server.iml" />
</modules>
</component>
</project>
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cmake_minimum_required(VERSION 3.15)
project(BeamNG-MP-Server)
set(CMAKE_CXX_STANDARD 14)
add_executable(cmake-main src/main.cpp src/network.cpp src/logger.cpp src/config.cpp)
ADD_LIBRARY(
enet STATIC
enet.lib
)
set_target_properties(enet PROPERTIES LINKER_LANGUAGE CXX)
cmake_minimum_required(VERSION 3.13)
project(Server)
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -DDEBUG")
if (UNIX)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall -Wextra -Wpedantic -static-libstdc++")
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -Og -g")
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -O2 -s -fno-builtin")
elseif (WIN32)
# This might cause issues with old windows headers, but it's worth the trouble to keep the code
# completely cross platform. For fixes to common issues arising from /permissive- visit:
# https://docs.microsoft.com/en-us/cpp/build/reference/permissive-standards-conformance
#set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /W3 /permissive-")
message(STATUS "MSVC -> forcing use of statically-linked runtime.")
STRING(REPLACE "/MD" "/MT" CMAKE_CXX_FLAGS_RELEASE ${CMAKE_CXX_FLAGS_RELEASE})
STRING(REPLACE "/MDd" "/MTd" CMAKE_CXX_FLAGS_DEBUG ${CMAKE_CXX_FLAGS_DEBUG})
#-DCMAKE_TOOLCHAIN_FILE=C:/vcpkg/scripts/buildsystems/vcpkg.cmake -DVCPKG_TARGET_TRIPLET=x64-windows-static
endif ()
#find_package(Boost 1.70.0 REQUIRED COMPONENTS system thread)
file(GLOB source_files "src/*.cpp" "include/*.h" "include/*/*.h" "include/*/*/*.h" "include/*.hpp" "include/*/*.hpp" "src/*/*.cpp")
add_executable(BeamMP-Server ${source_files})
target_include_directories(BeamMP-Server PUBLIC $<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/include>)
find_package(Lua REQUIRED)
target_include_directories(BeamMP-Server PUBLIC ${LUA_INCLUDE_DIR})
if (UNIX)
target_link_libraries(BeamMP-Server z pthread stdc++fs ${Boost_LINK_DIRS} ${LUA_LIBRARIES} curl dl)
elseif (WIN32)
include(FindLua)
find_package(ZLIB REQUIRED)
find_package(CURL CONFIG REQUIRED)
find_package(RapidJSON CONFIG REQUIRED)
target_include_directories(BeamMP-Server PRIVATE ${RAPIDJSON_INCLUDE_DIRS})
target_link_libraries(BeamMP-Server PRIVATE ws2_32 CURL::libcurl ZLIB::ZLIB ${LUA_LIBRARIES})
#${Boost_LINK_DIRS}
endif ()
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Copyright (c) 2019-present Anonymous275. BeamMP Server code is not in the public domain and is not free software. One must be granted explicit permission by the copyright holder in order to modify or distribute any part of the source or binaries, the only permission that has been granted is to use the software in its compiled form as distributed from the BeamMP.com website. Anything else is prohibited. Modified works may not be published and have be upstreamed to the official repository.
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# BeamNG-MP-Server
# BeamMP-Server
The Server is the way we link client to each other and handle authentication, compression, and data management. It also allows lua plugins, that system is always being reviewed and improved with detailed instructions on wiki.beammp.com.
## Supported Operating Systems
The code itself supports (latest stable) Linux and Windows. In terms of actual build support, for now we only distribute windows binaries and instructions to build on Debian 10 (stable). For any other distro or OS, you just have to find the same libraries listed in the Linux Build [Prerequisites](#prerequisites) further down the page, and it should build fine. We don't currently support ARM or any big-endian architectures.
Recommended compilers: MSVC, GCC.
## Linux / POSIX specific build instructions
Currently only linux and windows are supported (generally). On systems to which we do not provide binaries (so anything but windows), you are allowed to compile the program and use it. Other restrictions, such as not being allowed to distribute those binaries, still apply (see [copyright notice](#copyright)).
### Prerequisites
All package names are ones found in debian's (debian 10 stable) repositories, but will exist under similar names in other distros. Feel free to PR your own guide for a different distro.
- `git`
- `make`
- `cmake`
- `g++` (must support ISO C++17)
- `liblua5.3`
- `libz-dev`
- `rapidjson-dev`
- `libcurl4-openssl-dev` (or other `libcurl4-*-dev`)
### How to build
1. Make sure you have all [prerequisites](#prerequisites) installed
2. Clone the repository in a location of your choice with `git clone --recursive https://github.com/BeamMP/BeamMP-Server`
3. `cd` into it with `cd BeamMP-Server`
4. Run `cmake .` (with `.`)
5. Run `make`
6. You will now have a `BeamMP-Server` file in your directory, which is executable with `./BeamMP-Server`. Follow the (windows or linux, doesnt matter) instructions on the [wiki](https://wiki.beammp.com/en/home/Server_Mod) for further setup after installation (which we just did), such as port-forwarding and getting a key to actually run the server.
*tip: to run the server in the background, simply (in bash, zsh, etc) run:* `nohup ./BeamMP-Server &`*.*
## Copyright
Copyright (c) 2019-present Anonymous275. BeamMP Server code is not in the public domain and is not free software. One must be granted explicit permission by the copyright holder in order to modify or distribute any part of the source or binaries, the only permission that has been granted is to use the software in its compiled form as distributed from the BeamMP.com website. Anything else is prohibited. Modified works may not be published and have be upstreamed to the official repository.
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// Copyright (c) 2019-present Anonymous275.
// BeamMP Server code is not in the public domain and is not free software.
// One must be granted explicit permission by the copyright holder in order to modify or distribute any part of the source or binaries.
// Anything else is prohibited. Modified works may not be published and have be upstreamed to the official repository.
///
/// Created by Anonymous275 on 5/8/2020
///
#pragma once
#ifdef WIN32
#include <WS2tcpip.h>
#else
#include <arpa/inet.h>
#define SOCKET int
#endif
#include "CustomAssert.h"
#include <algorithm>
#include <chrono>
#include <set>
#include <string>
#include <vector>
struct VData {
int ID = -1;
std::string Data;
};
class Client {
private:
std::set<std::unique_ptr<VData>> VehicleData; //ID and Data;
std::string Name = "Unknown Client";
SOCKET SOCK[2] { SOCKET(-1) };
sockaddr_in UDPADDR;
std::string Role;
std::string DID;
int Status = 0;
int ID = -1;
public:
bool isConnected = false;
bool isSynced = false;
bool isGuest = false;
void AddNewCar(int ident, const std::string& Data);
void SetCarData(int ident, const std::string& Data);
std::set<std::unique_ptr<VData>>& GetAllCars();
void SetName(const std::string& name) { Name = name; }
void SetRoles(const std::string& role) { Role = role; }
std::string GetCarData(int ident);
void SetUDPAddr(sockaddr_in Addr) { UDPADDR = Addr; }
void SetDownSock(SOCKET CSock) { SOCK[1] = CSock; }
void SetTCPSock(SOCKET CSock) { SOCK[0] = CSock; }
void SetStatus(int status) { Status = status; }
void DeleteCar(int ident);
sockaddr_in GetUDPAddr() { return UDPADDR; }
std::string GetRoles() { return Role; }
std::string GetName() { return Name; }
SOCKET GetDownSock() { return SOCK[1]; }
SOCKET GetTCPSock() { return SOCK[0]; }
void SetID(int ID) { this->ID = ID; }
int GetOpenCarID();
int GetCarCount();
void ClearCars();
int GetStatus() { return Status; }
int GetID() { return ID; }
};
struct ClientInterface {
std::set<std::unique_ptr<Client>> Clients;
void RemoveClient(Client*& c) {
Assert(c);
c->ClearCars();
auto Iter = std::find_if(Clients.begin(), Clients.end(), [&](auto& ptr) {
return c == ptr.get();
});
Assert(Iter != Clients.end());
if (Iter == Clients.end()) {
return;
}
Clients.erase(Iter);
c = nullptr;
}
void AddClient(Client*&& c) {
Assert(c);
Clients.insert(std::unique_ptr<Client>(c));
}
int Size() {
return int(Clients.size());
}
};
extern std::unique_ptr<ClientInterface> CI;
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// Copyright (c) 2019-present Anonymous275.
// BeamMP Server code is not in the public domain and is not free software.
// One must be granted explicit permission by the copyright holder in order to modify or distribute any part of the source or binaries.
// Anything else is prohibited. Modified works may not be published and have be upstreamed to the official repository.
///
/// Created by Anonymous275 on 7/24/2020
///
#pragma once
#include <string>
std::string Comp(std::string Data);
std::string DeComp(std::string Compressed);
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// Copyright (c) 2019-present Anonymous275.
// BeamMP Server code is not in the public domain and is not free software.
// One must be granted explicit permission by the copyright holder in order to modify or distribute any part of the source or binaries.
// Anything else is prohibited. Modified works may not be published and have be upstreamed to the official repository.
///
/// Created by Anonymous275 on 7/18/2020
///
#pragma once
#include <string>
std::string HttpRequest(const std::string& IP, int port);
std::string PostHTTP(const std::string& IP, const std::string& Fields, bool json);
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// Author: lionkor
/*
* Asserts are to be used anywhere where assumptions about state are made
* implicitly. AssertNotReachable is used where code should never go, like in
* default switch cases which shouldn't trigger. They make it explicit
* that a place cannot normally be reached and make it an error if they do.
*/
#pragma once
#include <cstdio>
#include <cstdlib>
#include <cstring>
#include <sstream>
#include <thread>
#include "Logger.h"
static const char* const ANSI_RESET = "\u001b[0m";
static const char* const ANSI_BLACK = "\u001b[30m";
static const char* const ANSI_RED = "\u001b[31m";
static const char* const ANSI_GREEN = "\u001b[32m";
static const char* const ANSI_YELLOW = "\u001b[33m";
static const char* const ANSI_BLUE = "\u001b[34m";
static const char* const ANSI_MAGENTA = "\u001b[35m";
static const char* const ANSI_CYAN = "\u001b[36m";
static const char* const ANSI_WHITE = "\u001b[37m";
static const char* const ANSI_BLACK_BOLD = "\u001b[30;1m";
static const char* const ANSI_RED_BOLD = "\u001b[31;1m";
static const char* const ANSI_GREEN_BOLD = "\u001b[32;1m";
static const char* const ANSI_YELLOW_BOLD = "\u001b[33;1m";
static const char* const ANSI_BLUE_BOLD = "\u001b[34;1m";
static const char* const ANSI_MAGENTA_BOLD = "\u001b[35;1m";
static const char* const ANSI_CYAN_BOLD = "\u001b[36;1m";
static const char* const ANSI_WHITE_BOLD = "\u001b[37;1m";
static const char* const ANSI_BOLD = "\u001b[1m";
static const char* const ANSI_UNDERLINE = "\u001b[4m";
#if DEBUG
inline void _assert([[maybe_unused]] const char* file, [[maybe_unused]] const char* function, [[maybe_unused]] unsigned line,
[[maybe_unused]] const char* condition_string, [[maybe_unused]] bool result) {
if (!result) {
std::cout << std::flush << "(debug build) TID "
<< std::this_thread::get_id() << ": ASSERTION FAILED: at "
<< file << ":" << line << " \n\t-> in "
<< function << ", Line " << line << ": \n\t\t-> "
<< "Failed Condition: " << condition_string << std::endl;
std::cout << "... terminating ..." << std::endl;
abort();
}
}
#define Assert(cond) _assert(__FILE__, __func__, __LINE__, #cond, (cond))
#define AssertNotReachable() _assert(__FILE__, __func__, __LINE__, "reached unreachable code", false)
#else
// In release build, these macros turn into NOPs. The compiler will optimize these out.
#define Assert(x) \
do { \
} while (false)
#define AssertNotReachable() \
do { \
} while (false)
#endif // DEBUG
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// Copyright (c) 2019-present Anonymous275.
// BeamMP Server code is not in the public domain and is not free software.
// One must be granted explicit permission by the copyright holder in order to modify or distribute any part of the source or binaries.
// Anything else is prohibited. Modified works may not be published and have be upstreamed to the official repository.
///
/// Created by Anonymous275 on 11/27/2020
///
#pragma once
#include "rapidjson/document.h"
#include "rapidjson/stringbuffer.h"
#include "rapidjson/writer.h"
namespace json = rapidjson;
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// Copyright (c) 2019-present Anonymous275.
// BeamMP Server code is not in the public domain and is not free software.
// One must be granted explicit permission by the copyright holder in order to modify or distribute any part of the source or binaries.
// Anything else is prohibited. Modified works may not be published and have be upstreamed to the official repository.
///
/// Created by Anonymous275 on 4/2/2020.
///
#pragma once
#include <iostream>
#include <mutex>
#include <string>
void InitLog();
#define DebugPrintTID() DebugPrintTIDInternal(__func__, false)
void DebugPrintTIDInternal(const std::string& func, bool overwrite = true); // prints the current thread id in debug mode, to make tracing of crashes and asserts easier
void ConsoleOut(const std::string& msg);
void except(const std::string& toPrint);
void debug(const std::string& toPrint);
void error(const std::string& toPrint);
void info(const std::string& toPrint);
void warn(const std::string& toPrint);
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// Copyright (c) 2019-present Anonymous275.
// BeamMP Server code is not in the public domain and is not free software.
// One must be granted explicit permission by the copyright holder in order to modify or distribute any part of the source or binaries.
// Anything else is prohibited. Modified works may not be published and have be upstreamed to the official repository.
///
/// Created by Anonymous275 on 5/20/2020
///
#pragma once
#include <any>
#include <filesystem>
#include <iostream>
#include <lua.hpp>
#include <memory>
#include <mutex>
#include <set>
#include <thread>
#include <vector>
namespace fs = std::filesystem;
struct LuaArg {
std::vector<std::any> args;
void PushArgs(lua_State* State) {
for (std::any arg : args) {
if (!arg.has_value())
return;
std::string Type = arg.type().name();
if (Type.find("bool") != std::string::npos) {
lua_pushboolean(State, std::any_cast<bool>(arg));
}
if (Type.find("basic_string") != std::string::npos || Type.find("char") != std::string::npos) {
lua_pushstring(State, std::any_cast<std::string>(arg).c_str());
}
if (Type.find("int") != std::string::npos) {
lua_pushinteger(State, std::any_cast<int>(arg));
}
if (Type.find("float") != std::string::npos) {
lua_pushnumber(State, std::any_cast<float>(arg));
}
}
}
};
class Lua {
private:
std::set<std::pair<std::string, std::string>> _RegisteredEvents;
lua_State* luaState { nullptr };
fs::file_time_type _LastWrote;
std::string _PluginName {};
std::string _FileName {};
bool _StopThread = false;
bool _Console = false;
public:
void Init();
void RegisterEvent(const std::string& Event, const std::string& FunctionName);
std::string GetRegistered(const std::string& Event) const;
void UnRegisterEvent(const std::string& Event);
void SetLastWrite(fs::file_time_type time);
bool IsRegistered(const std::string& Event);
void SetPluginName(const std::string& Name);
void Execute(const std::string& Command);
void SetFileName(const std::string& Name);
fs::file_time_type GetLastWrite();
std::string GetPluginName() const;
std::string GetFileName() const;
lua_State* GetState();
const lua_State* GetState() const;
std::string GetOrigin();
std::mutex Lock;
void Reload();
Lua(const std::string& PluginName, const std::string& FileName, fs::file_time_type LastWrote, bool Console = false);
Lua(bool Console = false);
~Lua();
void SetStopThread(bool StopThread) { _StopThread = StopThread; }
bool GetStopThread() const { return _StopThread; }
};
std::any CallFunction(Lua* lua, const std::string& FuncName, std::shared_ptr<LuaArg> args);
std::any TriggerLuaEvent(const std::string& Event, bool local, Lua* Caller, std::shared_ptr<LuaArg> arg, bool Wait);
extern std::set<std::unique_ptr<Lua>> PluginEngine;
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// Copyright (c) 2019-present Anonymous275.
// BeamMP Server code is not in the public domain and is not free software.
// One must be granted explicit permission by the copyright holder in order to modify or distribute any part of the source or binaries.
// Anything else is prohibited. Modified works may not be published and have be upstreamed to the official repository.
///
/// Created by Anonymous275 on 7/31/2020
///
#pragma once
#include "Client.hpp"
#include <string>
void TCPServerMain();
void UpdatePlayers();
void OnConnect(Client* c);
void TCPClient(Client* c);
std::string TCPRcv(Client* c);
void SyncResources(Client* c);
[[noreturn]] void UDPServerMain();
void OnDisconnect(Client* c, bool kicked);
void UDPSend(Client* c, std::string Data);
void SendLarge(Client* c, std::string Data);
bool TCPSend(Client* c, const std::string& Data);
void GParser(Client* c, const std::string& Packet);
std::string StaticReason(bool Set, const std::string& R);
void Respond(Client* c, const std::string& MSG, bool Rel);
void SendToAll(Client* c, const std::string& Data, bool Self, bool Rel);
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// Author: lionkor
#pragma once
/*
* An RWMutex allows multiple simultaneous readlocks but only one writelock at a time,
* and write locks and read locks are mutually exclusive.
*/
#include <shared_mutex>
// Use ReadLock(m) and WriteLock(m) to lock it.
using RWMutex = std::shared_mutex;
// Construct with an RWMutex as a non-const reference.
// locks the mutex in lock_shared mode (for reading). Locking in a thread that already owns a lock
// i.e. locking multiple times successively is UB. Construction may be blocking. Destruction is guaranteed to release the lock.
using ReadLock = std::shared_lock<RWMutex>;
// Construct with an RWMutex as a non-const reference.
// locks the mutex for writing. Construction may be blocking. Destruction is guaranteed to release the lock.
using WriteLock = std::unique_lock<RWMutex>;
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// Copyright (c) 2019-present Anonymous275.
// BeamMP Server code is not in the public domain and is not free software.
// One must be granted explicit permission by the copyright holder in order to modify or distribute any part of the source or binaries.
// Anything else is prohibited. Modified works may not be published and have be upstreamed to the official repository.
///
/// Created by Anonymous275 on 7/28/2020
///
#pragma once
#ifdef __linux
#define EXCEPTION_POINTERS void
#else
#include <WS2tcpip.h>
#endif
#include <string>
int Handle(EXCEPTION_POINTERS* ep, char* Origin);
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// Copyright (c) 2019-present Anonymous275.
// BeamMP Server code is not in the public domain and is not free software.
// One must be granted explicit permission by the copyright holder in order to modify or distribute any part of the source or binaries.
// Anything else is prohibited. Modified works may not be published and have be upstreamed to the official repository.
///
/// Created by Anonymous275 on 7/28/2020
///
#pragma once
#include <string>
extern std::string ServerName;
extern std::string ServerDesc;
extern std::string StatReport;
extern std::string FileSizes;
extern std::string Resource;
extern std::string FileList;
extern std::string CustomIP;
extern std::string MapName;
extern uint64_t MaxModSize;
extern std::string Key;
std::string GetSVer();
std::string GetCVer();
extern int MaxPlayers;
extern int ModsLoaded;
extern bool Private;
extern int MaxCars;
extern bool Debug;
extern int Port;
extern int PPS;
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// Copyright (c) 2019-present Anonymous275.
// BeamMP Server code is not in the public domain and is not free software.
// One must be granted explicit permission by the copyright holder in order to modify or distribute any part of the source or binaries.
// Anything else is prohibited. Modified works may not be published and have be upstreamed to the official repository.
///
/// Created by Anonymous275 on 7/28/2020
///
#pragma once
void InitServer(int argc, char* argv[]);
void ConsoleInit();
void InitConfig();
void InitLua();
void InitRes();
void HBInit();
void StatInit();
void NetMain();
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// Author: lionkor
#pragma once
// This header defines unix equivalents of common win32 functions.
#ifndef WIN32
#include "CustomAssert.h"
#include <cstring>
#include <sys/socket.h>
#include <unistd.h>
// ZeroMemory is just a {0} or a memset(addr, 0, len), and it's a macro on MSVC
inline void ZeroMemory([[maybe_unused]] void* dst, [[maybe_unused]] size_t len) {
[[maybe_unused]] auto res = std::memset(dst, 0, len);
Assert(res != nullptr);
}
// provides unix equivalent of closesocket call in win32
inline void CloseSocketProper(int socket) {
shutdown(socket, SHUT_RDWR);
close(socket);
}
#ifndef __try
#define __try
#endif
#ifndef __except
#define __except (x) /**/
#endif
#else // win32
inline void CloseSocketProper(uint64_t socket) {
shutdown(socket, SD_BOTH);
closesocket(socket);
}
#endif // WIN32
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// Copyright (c) 2019-present Anonymous275.
// BeamMP Server code is not in the public domain and is not free software.
// One must be granted explicit permission by the copyright holder in order to modify or distribute any part of the source or binaries.
// Anything else is prohibited. Modified works may not be published and have be upstreamed to the official repository.
///
/// Created by Anonymous275 on 7/15/2020
///
#include <algorithm>
#include <array>
#include <iostream>
#include <zlib.h>
#define Biggest 30000
std::string Comp(std::string Data) {
std::array<char, Biggest> C {};
// obsolete
C.fill(0);
z_stream defstream;
defstream.zalloc = Z_NULL;
defstream.zfree = Z_NULL;
defstream.opaque = Z_NULL;
defstream.avail_in = (uInt)Data.length();
defstream.next_in = (Bytef*)&Data[0];
defstream.avail_out = Biggest;
defstream.next_out = reinterpret_cast<Bytef*>(C.data());
deflateInit(&defstream, Z_BEST_COMPRESSION);
deflate(&defstream, Z_SYNC_FLUSH);
deflate(&defstream, Z_FINISH);
deflateEnd(&defstream);
size_t TO = defstream.total_out;
std::string Ret(TO, 0);
std::copy_n(C.begin(), TO, Ret.begin());
return Ret;
}
std::string DeComp(std::string Compressed) {
std::array<char, Biggest> C {};
// not needed
C.fill(0);
z_stream infstream;
infstream.zalloc = Z_NULL;
infstream.zfree = Z_NULL;
infstream.opaque = Z_NULL;
infstream.avail_in = Biggest;
infstream.next_in = (Bytef*)(&Compressed[0]);
infstream.avail_out = Biggest;
infstream.next_out = (Bytef*)(C.data());
inflateInit(&infstream);
inflate(&infstream, Z_SYNC_FLUSH);
inflate(&infstream, Z_FINISH);
inflateEnd(&infstream);
size_t TO = infstream.total_out;
std::string Ret(TO, 0);
std::copy_n(C.begin(), TO, Ret.begin());
return Ret;
}
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// Copyright (c) 2019-present Anonymous275.
// BeamMP Server code is not in the public domain and is not free software.
// One must be granted explicit permission by the copyright holder in order to modify or distribute any part of the source or binaries.
// Anything else is prohibited. Modified works may not be published and have be upstreamed to the official repository.
///
/// Created by Anonymous275 on 10/29/2020
///
#include "Lua/LuaSystem.hpp"
#ifdef WIN32
#include <conio.h>
#include <windows.h>
#else // *nix
typedef unsigned long DWORD, *PDWORD, *LPDWORD;
#include <termios.h>
#include <unistd.h>
#endif // WIN32
#include "Logger.h"
#include <array>
#include <cstring>
#include <iostream>
#include <mutex>
#include <string>
#include <thread>
std::vector<std::string> QConsoleOut;
std::string CInputBuff;
std::mutex MLock;
std::unique_ptr<Lua> LuaConsole;
void HandleInput(const std::string& cmd) {
std::cout << std::endl;
if (cmd == ("exit")) {
_Exit(0);
} else if (cmd == ("clear") || cmd == ("cls")) {
// 2J is clearscreen, H is reset position to top-left
ConsoleOut(("\x1b[2J\x1b[H"));
} else {
LuaConsole->Execute(cmd);
}
}
void ProcessOut() {
printf("%c[2K\r", 27);
for (const std::string& msg : QConsoleOut)
if (!msg.empty())
std::cout << msg;
MLock.lock();
QConsoleOut.clear();
MLock.unlock();
std::cout << "> " << CInputBuff << std::flush;
}
void ConsoleOut(const std::string& msg) {
MLock.lock();
QConsoleOut.emplace_back(msg);
MLock.unlock();
}
[[noreturn]] void OutputRefresh() {
DebugPrintTID();
while (true) {
std::this_thread::sleep_for(std::chrono::milliseconds(10));
ProcessOut();
}
}
#ifndef WIN32
static struct termios old, current;
void initTermios(int echo) {
tcgetattr(0, &old); /* grab old terminal i/o settings */
current = old; /* make new settings same as old settings */
current.c_lflag &= ~ICANON; /* disable buffered i/o */
if (echo) {
current.c_lflag |= ECHO; /* set echo mode */
} else {
current.c_lflag &= ~ECHO; /* set no echo mode */
}
tcsetattr(0, TCSANOW, &current); /* use these new terminal i/o settings now */
}
void resetTermios(void) {
tcsetattr(0, TCSANOW, &old);
}
char getch_(int echo) {
char ch;
initTermios(echo);
read(STDIN_FILENO, &ch, 1);
resetTermios();
return ch;
}
char _getch(void) {
return getch_(0);
}
#endif // WIN32
void SetupConsole() {
#if defined(WIN32)
DWORD outMode = 0;
HANDLE stdoutHandle = GetStdHandle(STD_OUTPUT_HANDLE);
if (stdoutHandle == INVALID_HANDLE_VALUE) {
error("Invalid console handle! Inputs will not work properly");
return;
}
if (!GetConsoleMode(stdoutHandle, &outMode)) {
error("Invalid console mode! Inputs will not work properly");
return;
}
// Enable ANSI escape codes
outMode |= ENABLE_VIRTUAL_TERMINAL_PROCESSING;
if (!SetConsoleMode(stdoutHandle, outMode)) {
error("failed to set console mode! Inputs will not work properly");
return;
}
#else
#endif // WIN32
}
static std::vector<std::string> ConsoleHistory {};
// buffer used to revert back to what we were writing when we go all the way forward in history
static std::string LastInputBuffer {};
static size_t ConsoleHistoryReadIndex { 0 };
static inline void ConsoleHistoryAdd(const std::string& cmd) {
LastInputBuffer.clear();
ConsoleHistory.push_back(cmd);
ConsoleHistoryReadIndex = ConsoleHistory.size();
}
static inline void ConsoleHistoryEnsureBounds() {
if (ConsoleHistoryReadIndex >= ConsoleHistory.size()) {
ConsoleHistoryReadIndex = ConsoleHistory.size() - 1;
}
}
static inline void ConsoleHistoryGoBack() {
if (ConsoleHistoryReadIndex > 0) {
--ConsoleHistoryReadIndex;
ConsoleHistoryEnsureBounds();
}
}
static inline void ConsoleHistoryGoForward() {
++ConsoleHistoryReadIndex;
ConsoleHistoryEnsureBounds();
}
static std::string CompositeInput;
static bool CompositeInputExpected { false };
static void ProcessCompositeInput() {
#ifdef WIN32
if (CompositeInput.size() == 1 && memcmp(CompositeInput.data(), std::array<char, 1> { 72 }.data(), 1) == 0) {
#else // unix
if (CompositeInput.size() == 2 && memcmp(CompositeInput.data(), std::array<char, 2> { 91, 65 }.data(), 2) == 0) {
#endif // WIN32
// UP ARROW
if (!ConsoleHistory.empty()) {
ConsoleHistoryGoBack();
CInputBuff = ConsoleHistory.at(ConsoleHistoryReadIndex);
}
#ifdef WIN32
} else if (CompositeInput.size() == 1 && memcmp(CompositeInput.data(), std::array<char, 1> { 80 }.data(), 1) == 0) {
#else // unix
} else if (CompositeInput.size() == 2 && memcmp(CompositeInput.data(), std::array<char, 2> { 91, 66 }.data(), 2) == 0) {
#endif // WIN32
// DOWN ARROW
if (!ConsoleHistory.empty()) {
if (ConsoleHistoryReadIndex == ConsoleHistory.size() - 1) {
CInputBuff = LastInputBuffer;
} else {
ConsoleHistoryGoForward();
CInputBuff = ConsoleHistory.at(ConsoleHistoryReadIndex);
}
}
} else {
// not composite input, we made a mistake, so lets just add it to the buffer like usual
CInputBuff += CompositeInput;
}
// ensure history doesnt grow too far beyond a max
static constexpr size_t MaxHistory = 10;
if (ConsoleHistory.size() > 2 * MaxHistory) {
decltype(ConsoleHistory) NewHistory(ConsoleHistory.begin() + ConsoleHistory.size() - MaxHistory, ConsoleHistory.end());
ConsoleHistory = std::move(NewHistory);
ConsoleHistoryReadIndex = ConsoleHistory.size();
}
}
void ReadCin() {
DebugPrintTID();
size_t null_byte_counter = 0;
while (true) {
int In = _getch();
//info(std::to_string(In));
if (In == 0) {
++null_byte_counter;
if (null_byte_counter > 50) {
info(("too many null bytes in input, this is now assumed to be a background thread - console input is now disabled"));
break;
}
}
if (CompositeInputExpected) {
CompositeInput += char(In);
#ifdef WIN32
if (CompositeInput.size() == 1) {
#else // unix
if (CompositeInput.size() == 2) {
#endif // WIN32
CompositeInputExpected = false;
ProcessCompositeInput();
}
continue;
}
if (In == 13 || In == '\n') {
if (!CInputBuff.empty()) {
HandleInput(CInputBuff);
ConsoleHistoryAdd(CInputBuff);
CInputBuff.clear();
}
} else if (In == 8 || In == 127) {
if (!CInputBuff.empty())
CInputBuff.pop_back();
} else if (In == 4) {
CInputBuff = "exit";
HandleInput(CInputBuff);
CInputBuff.clear();
} else if (In == 12) {
CInputBuff = "clear";
HandleInput(CInputBuff);
CInputBuff.clear();
#ifdef WIN32
} else if (In == 224) {
#else // unix
} else if (In == 27) {
#endif // WIN32
// escape char, assume stuff follows
CompositeInputExpected = true;
CompositeInput.clear();
} else if (!isprint(In)) {
// ignore
} else {
CInputBuff += char(In);
LastInputBuffer = CInputBuff;
}
}
}
void ConsoleInit() {
SetupConsole();
LuaConsole = std::make_unique<Lua>(true);
LuaConsole->Init();
printf("> ");
std::thread In(ReadCin);
In.detach();
std::thread Out(OutputRefresh);
Out.detach();
}
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// Copyright (c) 2019-present Anonymous275.
// BeamMP Server code is not in the public domain and is not free software.
// One must be granted explicit permission by the copyright holder in order to modify or distribute any part of the source or binaries.
// Anything else is prohibited. Modified works may not be published and have be upstreamed to the official repository.
///
/// Created by Anonymous275 on 7/28/2020
///
#include "Security/Enc.h"
#include "CustomAssert.h"
#include "Logger.h"
#include <sstream>
#ifdef WIN32
#include <WS2tcpip.h>
int Handle(EXCEPTION_POINTERS* ep, char* Origin) {
Assert(false);
std::stringstream R;
R << ("Code : ") << std::hex
<< ep->ExceptionRecord->ExceptionCode
<< std::dec << (" Origin : ") << Origin;
except(R.str());
return 1;
}
#else
// stub
int Handle(EXCEPTION_POINTERS*, char*) { return 1; }
#endif // WIN32
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// Copyright (c) 2019-present Anonymous275.
// BeamMP Server code is not in the public domain and is not free software.
// One must be granted explicit permission by the copyright holder in order to modify or distribute any part of the source or binaries.
// Anything else is prohibited. Modified works may not be published and have be upstreamed to the official repository.
///
/// Created by Anonymous275 on 7/28/2020
///
#include "CustomAssert.h"
#include "Logger.h"
#include "Security/Enc.h"
#include <fstream>
#include <string>
#include <thread>
std::string ServerName;
std::string ServerDesc;
std::string Resource;
std::string MapName;
std::string Key;
int MaxPlayers;
bool Private;
int MaxCars;
bool Debug;
int Port;
void SetValues(const std::string& Line, int Index) {
int state = 0;
std::string Data;
bool Switch = false;
if (Index > 5)
Switch = true;
for (char c : Line) {
if (Switch) {
if (c == '\"')
state++;
if (state > 0 && state < 2)
Data += c;
} else {
if (c == ' ')
state++;
if (state > 1)
Data += c;
}
}
Data = Data.substr(1);
std::string::size_type sz;
bool FoundTrue = std::string(Data).find("true") != std::string::npos; //searches for "true"
switch (Index) {
case 1:
Debug = FoundTrue; //checks and sets the Debug Value
break;
case 2:
Private = FoundTrue; //checks and sets the Private Value
break;
case 3:
Port = std::stoi(Data, &sz); //sets the Port
break;
case 4:
MaxCars = std::stoi(Data, &sz); //sets the Max Car amount
break;
case 5:
MaxPlayers = std::stoi(Data, &sz); //sets the Max Amount of player
break;
case 6:
MapName = Data; //Map
break;
case 7:
ServerName = Data; //Name
break;
case 8:
ServerDesc = Data; //desc
break;
case 9:
Resource = Data; //File name
break;
case 10:
Key = Data; //File name
default:
break;
}
}
std::string RemoveComments(const std::string& Line) {
std::string Return;
for (char c : Line) {
if (c == '#')
break;
Return += c;
}
return Return;
}
void LoadConfig(std::ifstream& IFS) {
Assert(IFS.is_open());
std::string line;
int index = 1;
while (getline(IFS, line)) {
index++;
}
if (index - 1 < 11) {
error(("Outdated/Incorrect config please remove it server will close in 5 secs"));
std::this_thread::sleep_for(std::chrono::seconds(3));
_Exit(0);
}
IFS.close();
IFS.open(("Server.cfg"));
info(("Config found updating values"));
index = 1;
while (getline(IFS, line)) {
if (line.rfind('#', 0) != 0 && line.rfind(' ', 0) != 0) { //Checks if it starts as Comment
std::string CleanLine = RemoveComments(line); //Cleans it from the Comments
SetValues(CleanLine, index); //sets the values
index++;
}
}
}
void GenerateConfig() {
std::ofstream FileStream;
FileStream.open(("Server.cfg"));
FileStream << ("# This is the BeamMP Server Configuration File v0.60\n"
"Debug = false # true or false to enable debug console output\n"
"Private = true # Private?\n"
"Port = 30814 # Port to run the server on UDP and TCP\n"
"Cars = 1 # Max cars for every player\n"
"MaxPlayers = 10 # Maximum Amount of Clients\n"
"Map = \"/levels/gridmap/info.json\" # Default Map\n"
"Name = \"BeamMP New Server\" # Server Name\n"
"Desc = \"BeamMP Default Description\" # Server Description\n"
"use = \"Resources\" # Resource file name\n"
"AuthKey = \"\" # Auth Key");
FileStream.close();
}
void Default() {
info(("Config not found generating default"));
GenerateConfig();
error(("You are required to input the AuthKey"));
std::this_thread::sleep_for(std::chrono::seconds(3));
_Exit(0);
}
void DebugData() {
debug(std::string("Debug : ") + (Debug ? "true" : "false"));
debug(std::string("Private : ") + (Private ? "true" : "false"));
debug("Port : " + std::to_string(Port));
debug("Max Cars : " + std::to_string(MaxCars));
debug("MaxPlayers : " + std::to_string(MaxPlayers));
debug("MapName : " + MapName);
debug("ServerName : " + ServerName);
debug("ServerDesc : " + ServerDesc);
debug("File : " + Resource);
debug("Key length: " + std::to_string(Key.length()));
}
void InitConfig() {
////TODO: Move to json after update 4
std::ifstream IFS;
IFS.open(("Server.cfg"));
if (IFS.good())
LoadConfig(IFS);
else
Default();
if (IFS.is_open())
IFS.close();
if (Key.empty()) {
error(("No AuthKey was found"));
std::this_thread::sleep_for(std::chrono::seconds(3));
_Exit(0);
}
if (Debug)
DebugData();
}
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// Copyright (c) 2019-present Anonymous275.
// BeamMP Server code is not in the public domain and is not free software.
// One must be granted explicit permission by the copyright holder in order to modify or distribute any part of the source or binaries.
// Anything else is prohibited. Modified works may not be published and have be upstreamed to the official repository.
///
/// Created by Anonymous275 on 7/28/2020
///
#include "Client.hpp"
#include "Curl/Http.h"
#include "Logger.h"
#include "Settings.h"
#include <chrono>
#include <future>
#include <sstream>
#include <thread>
void WebsocketInit();
std::string GetPlayers() {
std::string Return;
for (auto& c : CI->Clients) {
if (c != nullptr) {
Return += c->GetName() + ";";
}
}
return Return;
}
std::string GenerateCall() {
std::stringstream Ret;
Ret << "uuid=" << Key << "&players=" << CI->Size()
<< "&maxplayers=" << MaxPlayers << "&port=" << Port
<< "&map=" << MapName << "&private=" << (Private ? "true" : "false")
<< "&version=" << GetSVer() << "&clientversion=" << GetCVer()
<< "&name=" << ServerName << "&pps=" << StatReport
<< "&modlist=" << FileList << "&modstotalsize=" << MaxModSize
<< "&modstotal=" << ModsLoaded << "&playerslist=" << GetPlayers()
<< "&desc=" << ServerDesc;
return Ret.str();
}
std::string RunPromise(const std::string& IP, const std::string& R) {
std::packaged_task<std::string()> task([&] { return PostHTTP(IP, R, false); });
std::future<std::string> f1 = task.get_future();
std::thread t(std::move(task));
t.detach();
auto status = f1.wait_for(std::chrono::seconds(15));
if (status != std::future_status::timeout)
return f1.get();
error("Backend system Timeout please try again later");
return "";
}
[[noreturn]] void Heartbeat() {
DebugPrintTID();
std::string R, T;
bool isAuth = false;
while (true) {
R = GenerateCall();
if (!CustomIP.empty())
R += "&ip=" + CustomIP;
std::string link = "https://beammp.com/heartbeatv2";
T = RunPromise(link, R);
if (T.substr(0, 2) != "20") {
//Backend system refused server startup!
std::this_thread::sleep_for(std::chrono::seconds(10));
std::string Backup = "https://backup1.beammp.com/heartbeatv2";
T = RunPromise(Backup, R);
if (T.substr(0, 2) != "20") {
warn("Backend system refused server! Server might not show in the public list");
}
}
//Server Authenticated
if (!isAuth) {
WebsocketInit();
if (T.length() == 4)info(("Authenticated!"));
else info(("Resumed authenticated session!"));
isAuth = true;
}
//std::this_thread::sleep_for(std::chrono::seconds(5));
}
}
void HBInit() {
std::thread HB(Heartbeat);
HB.detach();
}
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// Copyright (c) 2019-present Anonymous275.
// BeamMP Server code is not in the public domain and is not free software.
// One must be granted explicit permission by the copyright holder in order to modify or distribute any part of the source or binaries.
// Anything else is prohibited. Modified works may not be published and have be upstreamed to the official repository.
///
/// Created by Anonymous275 on 7/28/2020
///
#include "Logger.h"
#include "Security/Enc.h"
#include "Settings.h"
#include <algorithm>
#include <filesystem>
namespace fs = std::filesystem;
uint64_t MaxModSize = 0;
std::string FileSizes;
std::string FileList;
int ModsLoaded = 0;
void InitRes() {
std::string Path = Resource + "/Client";
if (!fs::exists(Path))
fs::create_directory(Path);
for (const auto& entry : fs::directory_iterator(Path)) {
auto pos = entry.path().string().find(".zip");
if (pos != std::string::npos) {
if (entry.path().string().length() - pos == 4) {
FileList += entry.path().string() + ";";
FileSizes += std::to_string(uint64_t(fs::file_size(entry.path()))) + ";";
MaxModSize += uint64_t(fs::file_size(entry.path()));
ModsLoaded++;
}
}
}
std::replace(FileList.begin(), FileList.end(), '\\', '/');
if (ModsLoaded)
info("Loaded " + std::to_string(ModsLoaded) + " Mods");
}
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// Copyright (c) 2019-present Anonymous275.
// BeamMP Server code is not in the public domain and is not free software.
// One must be granted explicit permission by the copyright holder in order to modify or distribute any part of the source or binaries.
// Anything else is prohibited. Modified works may not be published and have be upstreamed to the official repository.
///
/// Created by Anonymous275 on 7/28/2020
///
#include "Client.hpp"
#include "Logger.h"
#include "Security/Enc.h"
#include <algorithm>
#include <string>
std::string CustomIP;
std::string GetSVer() {
return "1.20";
}
std::string GetCVer() {
return "1.80";
}
void Args(int argc, char* argv[]) {
info("BeamMP Server Running version " + GetSVer());
if (argc > 1) {
CustomIP = argv[1];
size_t n = std::count(CustomIP.begin(), CustomIP.end(), '.');
auto p = CustomIP.find_first_not_of((".0123456789"));
if (p != std::string::npos || n != 3 || CustomIP.substr(0, 3) == ("127")) {
CustomIP.clear();
warn("IP Specified is invalid! Ignoring");
} else
info("Server started with custom IP");
}
}
void InitServer(int argc, char* argv[]) {
InitLog();
Args(argc, argv);
CI = std::make_unique<ClientInterface>();
}
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// Copyright (c) 2019-present Anonymous275.
// BeamMP Server code is not in the public domain and is not free software.
// One must be granted explicit permission by the copyright holder in order to modify or distribute any part of the source or binaries.
// Anything else is prohibited. Modified works may not be published and have be upstreamed to the official repository.
///
/// Created by Anonymous275 on 5/20/2020
///
#include "Logger.h"
#include "Lua/LuaSystem.hpp"
#include "Security/Enc.h"
#include "Settings.h"
#include <thread>
#ifdef __linux
// we need this for `struct stat`
#include <sys/stat.h>
#endif // __linux
std::set<std::unique_ptr<Lua>> PluginEngine;
bool NewFile(const std::string& Path) {
for (auto& Script : PluginEngine) {
if (Path == Script->GetFileName())
return false;
}
return true;
}
void RegisterFiles(const std::string& Path, bool HotSwap) {
std::string Name = Path.substr(Path.find_last_of('\\') + 1);
if (!HotSwap)
info(("Loading plugin : ") + Name);
for (const auto& entry : fs::directory_iterator(Path)) {
auto pos = entry.path().string().find((".lua"));
if (pos != std::string::npos && entry.path().string().length() - pos == 4) {
if (!HotSwap || NewFile(entry.path().string())) {
auto FileName = entry.path().string();
std::unique_ptr<Lua> ScriptToInsert(new Lua(Name, FileName, fs::last_write_time(FileName)));
auto& Script = *ScriptToInsert;
PluginEngine.insert(std::move(ScriptToInsert));
Script.Init();
if (HotSwap)
info(("[HOTSWAP] Added : ") + Script.GetFileName().substr(Script.GetFileName().find('\\')));
}
}
}
}
void FolderList(const std::string& Path, bool HotSwap) {
for (const auto& entry : fs::directory_iterator(Path)) {
auto pos = entry.path().filename().string().find('.');
if (pos == std::string::npos) {
RegisterFiles(entry.path().string(), HotSwap);
}
}
}
[[noreturn]] void HotSwaps(const std::string& path) {
DebugPrintTID();
while (true) {
if (!PluginEngine.empty()) {
for (auto& Script : PluginEngine) {
struct stat Info { };
if (stat(Script->GetFileName().c_str(), &Info) != 0) {
Script->SetStopThread(true);
PluginEngine.erase(Script);
info(("[HOTSWAP] Removed removed script due to delete"));
break;
}
if (Script->GetLastWrite() != fs::last_write_time(Script->GetFileName())) {
Script->SetStopThread(true);
info(("[HOTSWAP] Updated Scripts due to edit"));
Script->SetLastWrite(fs::last_write_time(Script->GetFileName()));
Script->Reload();
}
}
}
FolderList(path, true);
std::this_thread::sleep_for(std::chrono::seconds(2));
}
}
void InitLua() {
if (!fs::exists(Resource)) {
fs::create_directory(Resource);
}
std::string Path = Resource + ("/Server");
if (!fs::exists(Path)) {
fs::create_directory(Path);
}
FolderList(Path, false);
std::thread t1(HotSwaps, Path);
t1.detach();
info(("Lua system online"));
}
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// Copyright (c) 2019-present Anonymous275.
// BeamMP Server code is not in the public domain and is not free software.
// One must be granted explicit permission by the copyright holder in order to modify or distribute any part of the source or binaries.
// Anything else is prohibited. Modified works may not be published and have be upstreamed to the official repository.
///
/// Created by Anonymous275 on 5/19/2020
///
#include "Lua/LuaSystem.hpp"
#include "Client.hpp"
#include "Logger.h"
#include "Network.h"
#include "Security/Enc.h"
#include "Settings.h"
#include "UnixCompat.h"
#include <future>
#include <iostream>
#include <optional>
#include <utility>
std::shared_ptr<LuaArg> CreateArg(lua_State* L, int T, int S) {
if (S > T)
return nullptr;
std::shared_ptr<LuaArg> temp(new LuaArg);
for (int C = S; C <= T; C++) {
if (lua_isstring(L, C)) {
temp->args.emplace_back(std::string(lua_tostring(L, C)));
} else if (lua_isinteger(L, C)) {
temp->args.emplace_back(int(lua_tointeger(L, C)));
} else if (lua_isboolean(L, C)) {
temp->args.emplace_back(bool(lua_toboolean(L, C)));
} else if (lua_isnumber(L, C)) {
temp->args.emplace_back(float(lua_tonumber(L, C)));
}
}
return temp;
}
void ClearStack(lua_State* L) {
lua_settop(L, 0);
}
std::optional<std::reference_wrapper<Lua>> GetScript(lua_State* L) {
for (auto& Script : PluginEngine) {
if (Script->GetState() == L)
return *Script;
}
return std::nullopt;
}
void SendError(lua_State* L, const std::string& msg) {
Assert(L);
auto MaybeS = GetScript(L);
std::string a;
if (!MaybeS.has_value()) {
a = ("_Console");
} else {
Lua& S = MaybeS.value();
a = fs::path(S.GetFileName()).filename().string();
}
warn(a + (" | Incorrect Call of ") + msg);
}
std::any Trigger(Lua* lua, const std::string& R, std::shared_ptr<LuaArg> arg) {
std::lock_guard<std::mutex> lockGuard(lua->Lock);
std::packaged_task<std::any(std::shared_ptr<LuaArg>)> task([lua, R](std::shared_ptr<LuaArg> arg) { return CallFunction(lua, R, arg); });
std::future<std::any> f1 = task.get_future();
std::thread t(std::move(task), arg);
t.detach();
auto status = f1.wait_for(std::chrono::seconds(5));
if (status != std::future_status::timeout)
return f1.get();
SendError(lua->GetState(), R + " took too long to respond");
return 0;
}
std::any FutureWait(Lua* lua, const std::string& R, std::shared_ptr<LuaArg> arg, bool Wait) {
Assert(lua);
std::packaged_task<std::any(std::shared_ptr<LuaArg>)> task([lua, R](std::shared_ptr<LuaArg> arg) { return Trigger(lua, R, arg); });
std::future<std::any> f1 = task.get_future();
std::thread t(std::move(task), arg);
t.detach();
int T = 0;
if (Wait)
T = 6;
auto status = f1.wait_for(std::chrono::seconds(T));
if (status != std::future_status::timeout)
return f1.get();
return 0;
}
std::any TriggerLuaEvent(const std::string& Event, bool local, Lua* Caller, std::shared_ptr<LuaArg> arg, bool Wait) {
std::any R;
std::string Type;
int Ret = 0;
for (auto& Script : PluginEngine) {
if (Script->IsRegistered(Event)) {
if (local) {
if (Script->GetPluginName() == Caller->GetPluginName()) {
R = FutureWait(Script.get(), Script->GetRegistered(Event), arg, Wait);
Type = R.type().name();
if (Type.find("int") != std::string::npos) {
if (std::any_cast<int>(R))
Ret++;
} else if (Event == "onPlayerAuth")
return R;
}
} else {
R = FutureWait(Script.get(), Script->GetRegistered(Event), arg, Wait);
Type = R.type().name();
if (Type.find("int") != std::string::npos) {
if (std::any_cast<int>(R))
Ret++;
} else if (Event == "onPlayerAuth")
return R;
}
}
}
return Ret;
}
bool ConsoleCheck(lua_State* L, int r) {
if (r != LUA_OK) {
std::string msg = lua_tostring(L, -1);
warn(("_Console | ") + msg);
return false;
}
return true;
}
bool CheckLua(lua_State* L, int r) {
if (r != LUA_OK) {
std::string msg = lua_tostring(L, -1);
auto MaybeS = GetScript(L);
if (MaybeS.has_value()) {
Lua& S = MaybeS.value();
std::string a = fs::path(S.GetFileName()).filename().string();
warn(a + " | " + msg);
return false;
}
// What the fuck, what do we do?!
AssertNotReachable();
}
return true;
}
int lua_RegisterEvent(lua_State* L) {
int Args = lua_gettop(L);
auto MaybeScript = GetScript(L);
Assert(MaybeScript.has_value());
Lua& Script = MaybeScript.value();
if (Args == 2 && lua_isstring(L, 1) && lua_isstring(L, 2)) {
Script.RegisterEvent(lua_tostring(L, 1), lua_tostring(L, 2));
} else
SendError(L, ("RegisterEvent invalid argument count expected 2 got ") + std::to_string(Args));
return 0;
}
int lua_TriggerEventL(lua_State* L) {
int Args = lua_gettop(L);
auto MaybeScript = GetScript(L);
Assert(MaybeScript.has_value());
Lua& Script = MaybeScript.value();
if (Args > 0) {
if (lua_isstring(L, 1)) {
TriggerLuaEvent(lua_tostring(L, 1), true, &Script, CreateArg(L, Args, 2), false);
} else
SendError(L, ("TriggerLocalEvent wrong argument [1] need string"));
} else {
SendError(L, ("TriggerLocalEvent not enough arguments expected 1 got 0"));
}
return 0;
}
int lua_TriggerEventG(lua_State* L) {
int Args = lua_gettop(L);
auto MaybeScript = GetScript(L);
Assert(MaybeScript.has_value());
Lua& Script = MaybeScript.value();
if (Args > 0) {
if (lua_isstring(L, 1)) {
TriggerLuaEvent(lua_tostring(L, 1), false, &Script, CreateArg(L, Args, 2), false);
} else
SendError(L, ("TriggerGlobalEvent wrong argument [1] need string"));
} else
SendError(L, ("TriggerGlobalEvent not enough arguments"));
return 0;
}
char* ThreadOrigin(Lua* lua) {
std::string T = "Thread in " + fs::path(lua->GetFileName()).filename().string();
char* Data = new char[T.size() + 1];
ZeroMemory(Data, T.size() + 1);
memcpy(Data, T.c_str(), T.size());
return Data;
}
void SafeExecution(Lua* lua, const std::string& FuncName) {
lua_State* luaState = lua->GetState();
lua_getglobal(luaState, FuncName.c_str());
if (lua_isfunction(luaState, -1)) {
char* Origin = ThreadOrigin(lua);
#ifdef WIN32
__try {
int R = lua_pcall(luaState, 0, 0, 0);
CheckLua(luaState, R);
} __except (Handle(GetExceptionInformation(), Origin)) {
}
#else // unix
int R = lua_pcall(luaState, 0, 0, 0);
CheckLua(luaState, R);
#endif // WIN32
delete[] Origin;
}
ClearStack(luaState);
}
void ExecuteAsync(Lua* lua, const std::string& FuncName) {
std::lock_guard<std::mutex> lockGuard(lua->Lock);
SafeExecution(lua, FuncName);
}
void CallAsync(Lua* lua, const std::string& Func, int U) {
DebugPrintTID();
lua->SetStopThread(false);
int D = 1000 / U;
while (!lua->GetStopThread()) {
ExecuteAsync(lua, Func);
std::this_thread::sleep_for(std::chrono::milliseconds(D));
}
}
int lua_StopThread(lua_State* L) {
auto MaybeScript = GetScript(L);
Assert(MaybeScript.has_value());
// ugly, but whatever, this is safe as fuck
MaybeScript.value().get().SetStopThread(true);
return 0;
}
int lua_CreateThread(lua_State* L) {
int Args = lua_gettop(L);
if (Args > 1) {
if (lua_isstring(L, 1)) {
std::string STR = lua_tostring(L, 1);
if (lua_isinteger(L, 2) || lua_isnumber(L, 2)) {
int U = int(lua_tointeger(L, 2));
if (U > 0 && U < 501) {
auto MaybeScript = GetScript(L);
Assert(MaybeScript.has_value());
Lua& Script = MaybeScript.value();
std::thread t1(CallAsync, &Script, STR, U);
t1.detach();
} else
SendError(L, ("CreateThread wrong argument [2] number must be between 1 and 500"));
} else
SendError(L, ("CreateThread wrong argument [2] need number"));
} else
SendError(L, ("CreateThread wrong argument [1] need string"));
} else
SendError(L, ("CreateThread not enough arguments"));
return 0;
}
int lua_Sleep(lua_State* L) {
if (lua_isnumber(L, 1)) {
int t = int(lua_tonumber(L, 1));
std::this_thread::sleep_for(std::chrono::milliseconds(t));
} else {
SendError(L, ("Sleep not enough arguments"));
return 0;
}
return 1;
}
Client* GetClient(int ID) {
for (auto& c : CI->Clients) {
if (c != nullptr && c->GetID() == ID) {
return c.get();
}
}
return nullptr;
}
int lua_isConnected(lua_State* L) {
if (lua_isnumber(L, 1)) {
int ID = int(lua_tonumber(L, 1));
Client* c = GetClient(ID);
if (c != nullptr)
lua_pushboolean(L, c->isConnected);
else
return 0;
} else {
SendError(L, ("isConnected not enough arguments"));
return 0;
}
return 1;
}
int lua_GetPlayerName(lua_State* L) {
if (lua_isnumber(L, 1)) {
int ID = int(lua_tonumber(L, 1));
Client* c = GetClient(ID);
if (c != nullptr)
lua_pushstring(L, c->GetName().c_str());
else
return 0;
} else {
SendError(L, ("GetPlayerName not enough arguments"));
return 0;
}
return 1;
}
int lua_GetPlayerCount(lua_State* L) {
lua_pushinteger(L, CI->Size());
return 1;
}
int lua_GetGuest(lua_State* L) {
if (lua_isnumber(L, 1)) {
int ID = int(lua_tonumber(L, 1));
Client* c = GetClient(ID);
if (c != nullptr)
lua_pushboolean(L, c->isGuest);
else
return 0;
} else {
SendError(L, "GetGuest not enough arguments");
return 0;
}
return 1;
}
int lua_GetAllPlayers(lua_State* L) {
lua_newtable(L);
int i = 1;
for (auto& c : CI->Clients) {
if (c == nullptr)
continue;
lua_pushinteger(L, c->GetID());
lua_pushstring(L, c->GetName().c_str());
lua_settable(L, -3);
i++;
}
if (CI->Clients.empty())
return 0;
return 1;
}
int lua_GetCars(lua_State* L) {
if (lua_isnumber(L, 1)) {
int ID = int(lua_tonumber(L, 1));
Client* c = GetClient(ID);
if (c != nullptr) {
int i = 1;
for (auto& v : c->GetAllCars()) {
if (v != nullptr) {
lua_pushinteger(L, v->ID);
lua_pushstring(L, v->Data.substr(3).c_str());
lua_settable(L, -3);
i++;
}
}
if (c->GetAllCars().empty())
return 0;
} else
return 0;
} else {
SendError(L, ("GetPlayerVehicles not enough arguments"));
return 0;
}
return 1;
}
int lua_dropPlayer(lua_State* L) {
int Args = lua_gettop(L);
if (lua_isnumber(L, 1)) {
int ID = int(lua_tonumber(L, 1));
Client* c = GetClient(ID);
if (c == nullptr)
return 0;
std::string Reason;
if (Args > 1 && lua_isstring(L, 2)) {
Reason = std::string((" Reason : ")) + lua_tostring(L, 2);
}
Respond(c, "C:Server:You have been Kicked from the server! " + Reason, true);
c->SetStatus(-2);
info(("Closing socket due to kick"));
CloseSocketProper(c->GetTCPSock());
} else
SendError(L, ("DropPlayer not enough arguments"));
return 0;
}
int lua_sendChat(lua_State* L) {
if (lua_isinteger(L, 1) || lua_isnumber(L, 1)) {
if (lua_isstring(L, 2)) {
int ID = int(lua_tointeger(L, 1));
if (ID == -1) {
std::string Packet = "C:Server: " + std::string(lua_tostring(L, 2));
SendToAll(nullptr, Packet, true, true);
} else {
Client* c = GetClient(ID);
if (c != nullptr) {
if (!c->isSynced)
return 0;
std::string Packet = "C:Server: " + std::string(lua_tostring(L, 2));
Respond(c, Packet, true);
} else
SendError(L, ("SendChatMessage invalid argument [1] invalid ID"));
}
} else
SendError(L, ("SendChatMessage invalid argument [2] expected string"));
} else
SendError(L, ("SendChatMessage invalid argument [1] expected number"));
return 0;
}
int lua_RemoveVehicle(lua_State* L) {
int Args = lua_gettop(L);
if (Args != 2) {
SendError(L, ("RemoveVehicle invalid argument count expected 2 got ") + std::to_string(Args));
return 0;
}
if ((lua_isinteger(L, 1) || lua_isnumber(L, 1)) && (lua_isinteger(L, 2) || lua_isnumber(L, 2))) {
int PID = int(lua_tointeger(L, 1));
int VID = int(lua_tointeger(L, 2));
Client* c = GetClient(PID);
if (c == nullptr) {
SendError(L, ("RemoveVehicle invalid Player ID"));
return 0;
}
if (!c->GetCarData(VID).empty()) {
std::string Destroy = "Od:" + std::to_string(PID) + "-" + std::to_string(VID);
SendToAll(nullptr, Destroy, true, true);
c->DeleteCar(VID);
}
} else
SendError(L, ("RemoveVehicle invalid argument expected number"));
return 0;
}
int lua_HWID(lua_State* L) {
lua_pushinteger(L, -1);
return 1;
}
int lua_RemoteEvent(lua_State* L) {
int Args = lua_gettop(L);
if (Args != 3) {
SendError(L, ("TriggerClientEvent invalid argument count expected 3 got ") + std::to_string(Args));
return 0;
}
if (!lua_isnumber(L, 1)) {
SendError(L, ("TriggerClientEvent invalid argument [1] expected number"));
return 0;
}
if (!lua_isstring(L, 2)) {
SendError(L, ("TriggerClientEvent invalid argument [2] expected string"));
return 0;
}
if (!lua_isstring(L, 3)) {
SendError(L, ("TriggerClientEvent invalid argument [3] expected string"));
return 0;
}
int ID = int(lua_tointeger(L, 1));
std::string Packet = "E:" + std::string(lua_tostring(L, 2)) + ":" + std::string(lua_tostring(L, 3));
if (ID == -1)
SendToAll(nullptr, Packet, true, true);
else {
Client* c = GetClient(ID);
if (c == nullptr) {
SendError(L, ("TriggerClientEvent invalid Player ID"));
return 0;
}
Respond(c, Packet, true);
}
return 0;
}
int lua_ServerExit(lua_State* L) {
if (lua_gettop(L) > 0) {
if (lua_isnumber(L, 1)) {
_Exit(int(lua_tointeger(L, 1)));
}
}
_Exit(0);
}
int lua_Set(lua_State* L) {
int Args = lua_gettop(L);
if (Args != 2) {
SendError(L, ("set invalid argument count expected 2 got ") + std::to_string(Args));
return 0;
}
if (!lua_isnumber(L, 1)) {
SendError(L, ("set invalid argument [1] expected number"));
return 0;
}
auto MaybeSrc = GetScript(L);
std::string Name;
if (!MaybeSrc.has_value()) {
Name = ("_Console");
} else {
Name = MaybeSrc.value().get().GetPluginName();
}
int C = int(lua_tointeger(L, 1));
switch (C) {
case 0: //debug
if (lua_isboolean(L, 2)) {
Debug = lua_toboolean(L, 2);
info(Name + (" | Debug -> ") + (Debug ? "true" : "false"));
} else
SendError(L, ("set invalid argument [2] expected boolean for ID : 0"));
break;
case 1: //private
if (lua_isboolean(L, 2)) {
Private = lua_toboolean(L, 2);
info(Name + (" | Private -> ") + (Private ? "true" : "false"));
} else
SendError(L, ("set invalid argument [2] expected boolean for ID : 1"));
break;
case 2: //max cars
if (lua_isnumber(L, 2)) {
MaxCars = int(lua_tointeger(L, 2));
info(Name + (" | MaxCars -> ") + std::to_string(MaxCars));
} else
SendError(L, ("set invalid argument [2] expected number for ID : 2"));
break;
case 3: //max players
if (lua_isnumber(L, 2)) {
MaxPlayers = int(lua_tointeger(L, 2));
info(Name + (" | MaxPlayers -> ") + std::to_string(MaxPlayers));
} else
SendError(L, ("set invalid argument [2] expected number for ID : 3"));
break;
case 4: //Map
if (lua_isstring(L, 2)) {
MapName = lua_tostring(L, 2);
info(Name + (" | MapName -> ") + MapName);
} else
SendError(L, ("set invalid argument [2] expected string for ID : 4"));
break;
case 5: //Name
if (lua_isstring(L, 2)) {
ServerName = lua_tostring(L, 2);
info(Name + (" | ServerName -> ") + ServerName);
} else
SendError(L, ("set invalid argument [2] expected string for ID : 5"));
break;
case 6: //Desc
if (lua_isstring(L, 2)) {
ServerDesc = lua_tostring(L, 2);
info(Name + (" | ServerDesc -> ") + ServerDesc);
} else
SendError(L, ("set invalid argument [2] expected string for ID : 6"));
break;
default:
warn(("Invalid config ID : ") + std::to_string(C));
break;
}
return 0;
}
extern "C" {
int lua_Print(lua_State* L) {
int Arg = lua_gettop(L);
for (int i = 1; i <= Arg; i++) {
auto str = lua_tostring(L, i);
if (str != nullptr) {
ConsoleOut(str + std::string(("\n")));
} else {
ConsoleOut(("nil\n"));
}
}
return 0;
}
}
Lua::Lua(const std::string& PluginName, const std::string& FileName, fs::file_time_type LastWrote, bool Console)
: luaState(luaL_newstate()) {
Assert(luaState);
if (!PluginName.empty()) {
SetPluginName(PluginName);
}
if (!FileName.empty()) {
SetFileName(FileName);
}
SetLastWrite(LastWrote);
_Console = Console;
}
Lua::Lua(bool Console)
: luaState(luaL_newstate()) {
_Console = Console;
}
void Lua::Execute(const std::string& Command) {
if (ConsoleCheck(luaState, luaL_dostring(luaState, Command.c_str()))) {
lua_settop(luaState, 0);
}
}
void Lua::Reload() {
if (CheckLua(luaState, luaL_dofile(luaState, _FileName.c_str()))) {
CallFunction(this, ("onInit"), nullptr);
}
}
std::string Lua::GetOrigin() {
return fs::path(GetFileName()).filename().string();
}
std::any CallFunction(Lua* lua, const std::string& FuncName, std::shared_ptr<LuaArg> Arg) {
lua_State* luaState = lua->GetState();
lua_getglobal(luaState, FuncName.c_str());
if (lua_isfunction(luaState, -1)) {
int Size = 0;
if (Arg != nullptr) {
Size = int(Arg->args.size());
Arg->PushArgs(luaState);
}
int R = lua_pcall(luaState, Size, 1, 0);
if (CheckLua(luaState, R)) {
if (lua_isnumber(luaState, -1)) {
return int(lua_tointeger(luaState, -1));
} else if (lua_isstring(luaState, -1)) {
return std::string(lua_tostring(luaState, -1));
}
}
}
ClearStack(luaState);
return 0;
}
void Lua::SetPluginName(const std::string& Name) {
_PluginName = Name;
}
void Lua::SetFileName(const std::string& Name) {
_FileName = Name;
}
int lua_TempFix(lua_State* L) {
if (lua_isnumber(L, 1)) {
int ID = int(lua_tonumber(L, 1));
Client* c = GetClient(ID);
if (c == nullptr)
return 0;
std::string Ret;
if (c->isGuest) {
Ret = "Guest-" + c->GetName();
} else
Ret = c->GetName();
lua_pushstring(L, Ret.c_str());
} else
SendError(L, "GetDID not enough arguments");
return 1;
}
void Lua::Init() {
Assert(luaState);
luaL_openlibs(luaState);
lua_register(luaState, "TriggerGlobalEvent", lua_TriggerEventG);
lua_register(luaState, "TriggerLocalEvent", lua_TriggerEventL);
lua_register(luaState, "TriggerClientEvent", lua_RemoteEvent);
lua_register(luaState, "GetPlayerCount", lua_GetPlayerCount);
lua_register(luaState, "isPlayerConnected", lua_isConnected);
lua_register(luaState, "RegisterEvent", lua_RegisterEvent);
lua_register(luaState, "GetPlayerName", lua_GetPlayerName);
lua_register(luaState, "RemoveVehicle", lua_RemoveVehicle);
lua_register(luaState, "GetPlayerDiscordID", lua_TempFix);
lua_register(luaState, "CreateThread", lua_CreateThread);
lua_register(luaState, "GetPlayerVehicles", lua_GetCars);
lua_register(luaState, "SendChatMessage", lua_sendChat);
lua_register(luaState, "GetPlayers", lua_GetAllPlayers);
lua_register(luaState, "GetPlayerGuest", lua_GetGuest);
lua_register(luaState, "StopThread", lua_StopThread);
lua_register(luaState, "DropPlayer", lua_dropPlayer);
lua_register(luaState, "GetPlayerHWID", lua_HWID);
lua_register(luaState, "exit", lua_ServerExit);
lua_register(luaState, "Sleep", lua_Sleep);
lua_register(luaState, "print", lua_Print);
lua_register(luaState, "Set", lua_Set);
if (!_Console)
Reload();
}
void Lua::RegisterEvent(const std::string& Event, const std::string& FunctionName) {
_RegisteredEvents.insert(std::make_pair(Event, FunctionName));
}
void Lua::UnRegisterEvent(const std::string& Event) {
for (const std::pair<std::string, std::string>& a : _RegisteredEvents) {
if (a.first == Event) {
_RegisteredEvents.erase(a);
break;
}
}
}
bool Lua::IsRegistered(const std::string& Event) {
for (const std::pair<std::string, std::string>& a : _RegisteredEvents) {
if (a.first == Event)
return true;
}
return false;
}
std::string Lua::GetRegistered(const std::string& Event) const {
for (const std::pair<std::string, std::string>& a : _RegisteredEvents) {
if (a.first == Event)
return a.second;
}
return "";
}
std::string Lua::GetFileName() const {
return _FileName;
}
std::string Lua::GetPluginName() const {
return _PluginName;
}
lua_State* Lua::GetState() {
return luaState;
}
const lua_State* Lua::GetState() const {
return luaState;
}
void Lua::SetLastWrite(fs::file_time_type time) {
_LastWrote = time;
}
fs::file_time_type Lua::GetLastWrite() {
return _LastWrote;
}
Lua::~Lua() {
info("closing lua state");
lua_close(luaState);
}
+228
View File
@@ -0,0 +1,228 @@
// Copyright (c) 2019-present Anonymous275.
// BeamMP Server code is not in the public domain and is not free software.
// One must be granted explicit permission by the copyright holder in order to modify or distribute any part of the source or binaries.
// Anything else is prohibited. Modified works may not be published and have be upstreamed to the official repository.
///
/// Created by Anonymous275 on 7/31/2020
///
#include "Curl/Http.h"
#include "Json.h"
#include "Logger.h"
#include "Network.h"
#include "Security/Enc.h"
#include "Settings.h"
#include "UnixCompat.h"
#include <Lua/LuaSystem.hpp>
#include <cstring>
#include <string>
#include <thread>
std::string GetClientInfo(const std::string& PK) {
if (!PK.empty()) {
return PostHTTP("https://auth.beammp.com/pkToUser", R"({"key":")" + PK + "\"}", true);
;
}
return "";
}
Client* CreateClient(SOCKET TCPSock) {
auto* c = new Client;
c->SetTCPSock(TCPSock);
return c;
}
void ClientKick(Client* c, const std::string& R) {
info("Client kicked: " + R);
TCPSend(c, "E" + R);
CloseSocketProper(c->GetTCPSock());
}
void Authentication(SOCKET TCPSock) {
DebugPrintTID();
auto* c = CreateClient(TCPSock);
info("Identifying new client...");
std::string Rc = TCPRcv(c);
if (Rc.size() > 3 && Rc.substr(0, 2) == "VC") {
Rc = Rc.substr(2);
if (Rc.length() > 4 || Rc != GetCVer()) {
ClientKick(c, "Outdated Version!");
return;
}
} else {
ClientKick(c, "Invalid version header!");
return;
}
TCPSend(c, "S");
Rc = TCPRcv(c);
if (Rc.size() > 50) {
ClientKick(c, "Invalid Key!");
return;
}
Rc = GetClientInfo(Rc);
json::Document d;
d.Parse(Rc.c_str());
if (Rc == "-1" || d.HasParseError()) {
ClientKick(c, "Invalid key! Please restart your game.");
return;
}
if (d["username"].IsString() && d["roles"].IsString() && d["guest"].IsBool()) {
c->SetName(d["username"].GetString());
c->SetRoles(d["roles"].GetString());
c->isGuest = d["guest"].GetBool();
} else {
ClientKick(c, "Invalid authentication data!");
return;
}
debug("Name -> " + c->GetName() + ", Guest -> " + std::to_string(c->isGuest) + ", Roles -> " + c->GetRoles());
for (auto& Cl : CI->Clients) {
if (Cl != nullptr) {
if (Cl->GetName() == c->GetName() && Cl->isGuest == c->isGuest) {
info("Old client (" + Cl->GetName() + ") kicked: Reconnecting");
CloseSocketProper(Cl->GetTCPSock());
Cl->SetStatus(-2);
break;
}
}
}
auto arg = std::make_unique<LuaArg>(LuaArg { { c->GetName(), c->GetRoles(), c->isGuest } });
std::any Res = TriggerLuaEvent("onPlayerAuth", false, nullptr, std::move(arg), true);
std::string Type = Res.type().name();
if (Type.find("int") != std::string::npos && std::any_cast<int>(Res)) {
ClientKick(c, "you are not allowed on the server!");
return;
} else if (Type.find("string") != std::string::npos) {
ClientKick(c, std::any_cast<std::string>(Res));
return;
}
if (CI->Size() < MaxPlayers) {
info("Identification success");
Client& Client = *c;
CI->AddClient(std::move(c));
TCPClient(&Client);
} else
ClientKick(c, "Server full!");
}
void HandleDownload(SOCKET TCPSock) {
char D;
if (recv(TCPSock, &D, 1, 0) != 1) {
CloseSocketProper(TCPSock);
return;
}
auto ID = uint8_t(D);
for (auto& c : CI->Clients) {
if (c->GetID() == ID) {
c->SetDownSock(TCPSock);
}
}
}
void Identify(SOCKET TCPSock) {
char Code;
if (recv(TCPSock, &Code, 1, 0) != 1) {
CloseSocketProper(TCPSock);
return;
}
if (Code == 'C') {
Authentication(TCPSock);
} else if (Code == 'D') {
HandleDownload(TCPSock);
} else
CloseSocketProper(TCPSock);
}
void TCPServerMain() {
DebugPrintTID();
#ifdef WIN32
WSADATA wsaData;
if (WSAStartup(514, &wsaData)) {
error("Can't start Winsock!");
return;
}
SOCKET client, Listener = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
sockaddr_in addr {};
addr.sin_addr.S_un.S_addr = ADDR_ANY;
addr.sin_family = AF_INET;
addr.sin_port = htons(Port);
if (bind(Listener, (sockaddr*)&addr, sizeof(addr)) == SOCKET_ERROR) {
error("Can't bind socket! " + std::to_string(WSAGetLastError()));
std::this_thread::sleep_for(std::chrono::seconds(5));
_Exit(-1);
}
if (Listener == -1) {
error("Invalid listening socket");
return;
}
if (listen(Listener, SOMAXCONN)) {
error("listener failed " + std::to_string(GetLastError()));
return;
}
info("Vehicle event network online");
do {
try {
client = accept(Listener, nullptr, nullptr);
if (client == -1) {
warn("Got an invalid client socket on connect! Skipping...");
continue;
}
std::thread ID(Identify, client);
ID.detach();
} catch (const std::exception& e) {
error("fatal: " + std::string(e.what()));
}
} while (client);
CloseSocketProper(client);
WSACleanup();
#else // unix
// wondering why we need slightly different implementations of this?
// ask ms.
SOCKET client = -1, Listener = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
int optval = 1;
setsockopt(Listener, SOL_SOCKET, SO_REUSEPORT, &optval, sizeof(optval));
// TODO: check optval or return value idk
sockaddr_in addr {};
addr.sin_addr.s_addr = INADDR_ANY;
addr.sin_family = AF_INET;
addr.sin_port = htons(uint16_t(Port));
if (bind(Listener, (sockaddr*)&addr, sizeof(addr)) != 0) {
error(("Can't bind socket! ") + std::string(strerror(errno)));
std::this_thread::sleep_for(std::chrono::seconds(5));
_Exit(-1);
}
if (Listener == -1) {
error(("Invalid listening socket"));
return;
}
if (listen(Listener, SOMAXCONN)) {
error(("listener failed ") + std::string(strerror(errno)));
return;
}
info(("Vehicle event network online"));
do {
try {
client = accept(Listener, nullptr, nullptr);
if (client == -1) {
warn(("Got an invalid client socket on connect! Skipping..."));
continue;
}
std::thread ID(Identify, client);
ID.detach();
} catch (const std::exception& e) {
error(("fatal: ") + std::string(e.what()));
}
} while (client);
debug("all ok, arrived at " + std::string(__func__) + ":" + std::to_string(__LINE__));
CloseSocketProper(client);
#endif // WIN32
}
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// Copyright (c) 2019-present Anonymous275.
// BeamMP Server code is not in the public domain and is not free software.
// One must be granted explicit permission by the copyright holder in order to modify or distribute any part of the source or binaries.
// Anything else is prohibited. Modified works may not be published and have be upstreamed to the official repository.
///
/// Created by Anonymous275 on 5/8/2020
///
#include "Client.hpp"
#include <memory>
void Client::DeleteCar(int ident) {
for (auto& v : VehicleData) {
if (v != nullptr && v->ID == ident) {
VehicleData.erase(v);
break;
}
}
}
void Client::ClearCars() {
VehicleData.clear();
}
int Client::GetOpenCarID() {
int OpenID = 0;
bool found;
do {
found = true;
for (auto& v : VehicleData) {
if (v != nullptr && v->ID == OpenID) {
OpenID++;
found = false;
}
}
} while (!found);
return OpenID;
}
void Client::AddNewCar(int ident, const std::string& Data) {
VehicleData.insert(std::make_unique<VData>(VData { ident, Data }));
}
std::set<std::unique_ptr<VData>>& Client::GetAllCars() {
return VehicleData;
}
std::string Client::GetCarData(int ident) {
for (auto& v : VehicleData) {
if (v != nullptr && v->ID == ident) {
return v->Data;
}
}
DeleteCar(ident);
return "";
}
void Client::SetCarData(int ident, const std::string& Data) {
for (auto& v : VehicleData) {
if (v != nullptr && v->ID == ident) {
v->Data = Data;
return;
}
}
DeleteCar(ident);
}
int Client::GetCarCount() {
return int(VehicleData.size());
}
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// Copyright (c) 2019-present Anonymous275.
// BeamMP Server code is not in the public domain and is not free software.
// One must be granted explicit permission by the copyright holder in order to modify or distribute any part of the source or binaries.
// Anything else is prohibited. Modified works may not be published and have be upstreamed to the official repository.
///
/// Created by Anonymous275 on 8/1/2020
///
#include "Client.hpp"
#include "Logger.h"
#include "Lua/LuaSystem.hpp"
#include "Network.h"
#include "Security/Enc.h"
#include "Settings.h"
#include "UnixCompat.h"
#undef GetObject //to fix microsoft bs
#include "Json.h"
void Apply(Client* c, int VID, const std::string& pckt) {
Assert(c);
std::string Packet = pckt.substr(pckt.find('{')), VD = c->GetCarData(VID);
std::string Header = VD.substr(0, VD.find('{'));
VD = VD.substr(VD.find('{'));
rapidjson::Document Veh, Pack;
Veh.Parse(VD.c_str());
if (Veh.HasParseError()) {
error("Could not get vehicle config!");
return;
}
Pack.Parse(Packet.c_str());
if (Pack.HasParseError() || Pack.IsNull()) {
error("Could not get active vehicle config!");
return;
}
for (auto& M : Pack.GetObject()) {
if (Veh[M.name].IsNull()) {
Veh.AddMember(M.name, M.value, Veh.GetAllocator());
} else {
Veh[M.name] = Pack[M.name];
}
}
rapidjson::StringBuffer Buffer;
rapidjson::Writer<rapidjson::StringBuffer> writer(Buffer);
Veh.Accept(writer);
c->SetCarData(VID, Header + Buffer.GetString());
}
void VehicleParser(Client* c, const std::string& Pckt) {
Assert(c);
if (c == nullptr || Pckt.length() < 4)
return;
std::string Packet = Pckt;
char Code = Packet.at(1);
int PID = -1;
int VID = -1;
std::string Data = Packet.substr(3), pid, vid;
switch (Code) { //Spawned Destroyed Switched/Moved NotFound Reset
case 's':
#ifdef DEBUG
debug(std::string(("got 'Os' packet: '")) + Packet + ("' (") + std::to_string(Packet.size()) + (")"));
#endif
if (Data.at(0) == '0') {
int CarID = c->GetOpenCarID();
debug(c->GetName() + (" created a car with ID ") + std::to_string(CarID));
Packet = "Os:" + c->GetRoles() + ":" + c->GetName() + ":" + std::to_string(c->GetID()) + "-" + std::to_string(CarID) + Packet.substr(4);
auto Res = TriggerLuaEvent(("onVehicleSpawn"), false, nullptr, std::make_unique<LuaArg>(LuaArg { { c->GetID(), CarID, Packet.substr(3) } }), true);
if (c->GetCarCount() >= MaxCars || std::any_cast<int>(Res)) {
Respond(c, Packet, true);
std::string Destroy = "Od:" + std::to_string(c->GetID()) + "-" + std::to_string(CarID);
Respond(c, Destroy, true);
debug(c->GetName() + (" (force : car limit/lua) removed ID ") + std::to_string(CarID));
} else {
c->AddNewCar(CarID, Packet);
SendToAll(nullptr, Packet, true, true);
}
}
return;
case 'c':
#ifdef DEBUG
debug(std::string(("got 'Oc' packet: '")) + Packet + ("' (") + std::to_string(Packet.size()) + (")"));
#endif
pid = Data.substr(0, Data.find('-'));
vid = Data.substr(Data.find('-') + 1, Data.find(':', 1) - Data.find('-') - 1);
if (pid.find_first_not_of("0123456789") == std::string::npos && vid.find_first_not_of("0123456789") == std::string::npos) {
PID = stoi(pid);
VID = stoi(vid);
}
if (PID != -1 && VID != -1 && PID == c->GetID()) {
auto Res = TriggerLuaEvent(("onVehicleEdited"), false, nullptr,
std::make_unique<LuaArg>(LuaArg { { c->GetID(), VID, Packet.substr(3) } }),
true);
if (!std::any_cast<int>(Res)) {
SendToAll(c, Packet, false, true);
Apply(c, VID, Packet);
} else {
std::string Destroy = "Od:" + std::to_string(c->GetID()) + "-" + std::to_string(VID);
Respond(c, Destroy, true);
c->DeleteCar(VID);
}
}
return;
case 'd':
#ifdef DEBUG
debug(std::string(("got 'Od' packet: '")) + Packet + ("' (") + std::to_string(Packet.size()) + (")"));
#endif
pid = Data.substr(0, Data.find('-'));
vid = Data.substr(Data.find('-') + 1);
if (pid.find_first_not_of("0123456789") == std::string::npos && vid.find_first_not_of("0123456789") == std::string::npos) {
PID = stoi(pid);
VID = stoi(vid);
}
if (PID != -1 && VID != -1 && PID == c->GetID()) {
SendToAll(nullptr, Packet, true, true);
TriggerLuaEvent(("onVehicleDeleted"), false, nullptr,
std::make_unique<LuaArg>(LuaArg { { c->GetID(), VID } }), false);
c->DeleteCar(VID);
debug(c->GetName() + (" deleted car with ID ") + std::to_string(VID));
}
return;
case 'r':
#ifdef DEBUG
debug(std::string(("got 'Or' packet: '")) + Packet + ("' (") + std::to_string(Packet.size()) + (")"));
#endif
SendToAll(c, Packet, false, true);
return;
case 't':
#ifdef DEBUG
debug(std::string(("got 'Ot' packet: '")) + Packet + ("' (") + std::to_string(Packet.size()) + (")"));
#endif
SendToAll(c, Packet, false, true);
return;
default:
#ifdef DEBUG
warn(std::string(("possibly not implemented: '") + Packet + ("' (") + std::to_string(Packet.size()) + (")")));
#endif // DEBUG
return;
}
}
void SyncClient(Client* c) {
Assert(c);
if (c->isSynced)
return;
c->isSynced = true;
std::this_thread::sleep_for(std::chrono::seconds(1));
Respond(c, ("Sn") + c->GetName(), true);
SendToAll(c, ("JWelcome ") + c->GetName() + "!", false, true);
TriggerLuaEvent(("onPlayerJoin"), false, nullptr, std::make_unique<LuaArg>(LuaArg { { c->GetID() } }), false);
for (auto& client : CI->Clients) {
if (client != nullptr) {
if (client.get() != c) {
for (auto& v : client->GetAllCars()) {
if (v != nullptr) {
if (c->GetStatus() < 0)
return;
Respond(c, v->Data, true);
std::this_thread::sleep_for(std::chrono::seconds(2));
}
}
}
}
}
info(c->GetName() + (" is now synced!"));
}
void ParseVeh(Client* c, const std::string& Packet) {
Assert(c);
#ifdef WIN32
__try {
VehicleParser(c, Packet);
} __except (Handle(GetExceptionInformation(), ("Vehicle Handler"))) { }
#else // unix
VehicleParser(c, Packet);
#endif // WIN32
}
void HandleEvent(Client* c, const std::string& Data) {
Assert(c);
std::stringstream ss(Data);
std::string t, Name;
int a = 0;
while (std::getline(ss, t, ':')) {
switch (a) {
case 1:
Name = t;
break;
case 2:
TriggerLuaEvent(Name, false, nullptr, std::make_unique<LuaArg>(LuaArg { { c->GetID(), t } }), false);
break;
default:
break;
}
if (a == 2)
break;
a++;
}
}
void GlobalParser(Client* c, const std::string& Packet) {
Assert(c);
if (Packet.empty() || c == nullptr)
return;
std::any Res;
char Code = Packet.at(0);
//V to Z
if (Code <= 90 && Code >= 86) {
PPS++;
SendToAll(c, Packet, false, false);
return;
}
switch (Code) {
case 'H': // initial connection
#ifdef DEBUG
debug(std::string("got 'H' packet: '") + Packet + "' (" + std::to_string(Packet.size()) + ")");
#endif
SyncClient(c);
return;
case 'p':
Respond(c, ("p"), false);
UpdatePlayers();
return;
case 'O':
if (Packet.length() > 1000) {
debug(("Received data from: ") + c->GetName() + (" Size: ") + std::to_string(Packet.length()));
}
ParseVeh(c, Packet);
return;
case 'J':
#ifdef DEBUG
debug(std::string(("got 'J' packet: '")) + Packet + ("' (") + std::to_string(Packet.size()) + (")"));
#endif
SendToAll(c, Packet, false, true);
return;
case 'C':
#ifdef DEBUG
debug(std::string(("got 'C' packet: '")) + Packet + ("' (") + std::to_string(Packet.size()) + (")"));
#endif
if (Packet.length() < 4 || Packet.find(':', 3) == std::string::npos)
break;
Res = TriggerLuaEvent("onChatMessage", false, nullptr, std::make_unique<LuaArg>(LuaArg { { c->GetID(), c->GetName(), Packet.substr(Packet.find(':', 3) + 1) } }), true);
if (std::any_cast<int>(Res))
break;
SendToAll(nullptr, Packet, true, true);
return;
case 'E':
#ifdef DEBUG
debug(std::string(("got 'E' packet: '")) + Packet + ("' (") + std::to_string(Packet.size()) + (")"));
#endif
HandleEvent(c, Packet);
return;
default:
return;
}
}
void GParser(Client* c, const std::string& Packet) {
Assert(c);
if (Packet.find("Zp") != std::string::npos && Packet.size() > 500) {
abort();
}
#ifdef WIN32
__try {
GlobalParser(c, Packet);
} __except (Handle(GetExceptionInformation(), ("Global Handler"))) { }
#else
GlobalParser(c, Packet);
#endif // WIN32
}
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// Copyright (c) 2019-present Anonymous275.
// BeamMP Server code is not in the public domain and is not free software.
// One must be granted explicit permission by the copyright holder in order to modify or distribute any part of the source or binaries.
// Anything else is prohibited. Modified works may not be published and have be upstreamed to the official repository.
///
/// Created by Anonymous275 on 4/9/2020
///
#include "CustomAssert.h"
#include <curl/curl.h>
#include <iostream>
class CurlManager{
public:
CurlManager(){
curl = curl_easy_init();
}
~CurlManager(){
curl_easy_cleanup(curl);
}
inline CURL* Get(){
return curl;
}
private:
CURL *curl;
};
static size_t WriteCallback(void* contents, size_t size, size_t nmemb, void* userp) {
((std::string*)userp)->append((char*)contents, size * nmemb);
return size * nmemb;
}
std::string HttpRequest(const std::string& IP, int port) {
static thread_local CurlManager M;
std::string readBuffer;
CURL* curl = M.Get();
CURLcode res;
Assert(curl);
if (curl) {
curl_easy_setopt(curl, CURLOPT_URL, IP.c_str());
curl_easy_setopt(curl, CURLOPT_PORT, port);
curl_easy_setopt(curl, CURLOPT_WRITEFUNCTION, WriteCallback);
curl_easy_setopt(curl, CURLOPT_WRITEDATA, &readBuffer);
res = curl_easy_perform(curl);
if (res != CURLE_OK)
return "-1";
}
return readBuffer;
}
std::string PostHTTP(const std::string& IP, const std::string& Fields, bool json) {
auto header = curl_slist { (char*)"Content-Type: application/json" };
static thread_local CurlManager M;
static std::mutex Lock;
std::scoped_lock Guard(Lock);
CURL* curl = M.Get();
CURLcode res;
std::string readBuffer;
Assert(curl);
if (curl) {
curl_easy_setopt(curl, CURLOPT_URL, IP.c_str());
if (json)
curl_easy_setopt(curl, CURLOPT_HTTPHEADER, header);
curl_easy_setopt(curl, CURLOPT_POSTFIELDSIZE, Fields.size());
curl_easy_setopt(curl, CURLOPT_POSTFIELDS, Fields.c_str());
curl_easy_setopt(curl, CURLOPT_WRITEFUNCTION, WriteCallback);
curl_easy_setopt(curl, CURLOPT_WRITEDATA, &readBuffer);
curl_easy_setopt(curl, CURLOPT_IPRESOLVE, CURL_IPRESOLVE_V4);
curl_easy_setopt(curl, CURLOPT_TIMEOUT, 5);
res = curl_easy_perform(curl);
if (res != CURLE_OK)
return "-1";
}
return readBuffer;
}
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// Copyright (c) 2019-present Anonymous275.
// BeamMP Server code is not in the public domain and is not free software.
// One must be granted explicit permission by the copyright holder in order to modify or distribute any part of the source or binaries.
// Anything else is prohibited. Modified works may not be published and have be upstreamed to the official repository.
///
/// Created by Anonymous275 on 8/1/2020
///
#include "Client.hpp"
#include "Logger.h"
#include "Lua/LuaSystem.hpp"
#include "Network.h"
#include "Settings.h"
#include "UnixCompat.h"
#include <memory>
int OpenID() {
int ID = 0;
bool found;
do {
found = true;
for (auto& c : CI->Clients) {
if (c != nullptr) {
if (c->GetID() == ID) {
found = false;
ID++;
}
}
}
} while (!found);
return ID;
}
void Respond(Client* c, const std::string& MSG, bool Rel) {
Assert(c);
char C = MSG.at(0);
if (Rel || C == 'W' || C == 'Y' || C == 'V' || C == 'E') {
if (C == 'O' || C == 'T' || MSG.length() > 1000) {
SendLarge(c, MSG);
} else {
TCPSend(c, MSG);
}
} else {
UDPSend(c, MSG);
}
}
void SendToAll(Client* c, const std::string& Data, bool Self, bool Rel) {
if (!Self)
Assert(c);
char C = Data.at(0);
for (auto& client : CI->Clients) {
if (client != nullptr) {
if (Self || client.get() != c) {
if (client->isSynced) {
if (Rel || C == 'W' || C == 'Y' || C == 'V' || C == 'E') {
if (C == 'O' || C == 'T' || Data.length() > 1000)
SendLarge(client.get(), Data);
else
TCPSend(client.get(), Data);
} else
UDPSend(client.get(), Data);
}
}
}
}
}
void UpdatePlayers() {
std::string Packet = ("Ss") + std::to_string(CI->Size()) + "/" + std::to_string(MaxPlayers) + ":";
for (auto& c : CI->Clients) {
if (c != nullptr)
Packet += c->GetName() + ",";
}
Packet = Packet.substr(0, Packet.length() - 1);
SendToAll(nullptr, Packet, true, true);
}
void OnDisconnect(Client* c, bool kicked) {
Assert(c);
info(c->GetName() + (" Connection Terminated"));
std::string Packet;
for (auto& v : c->GetAllCars()) {
if (v != nullptr) {
Packet = "Od:" + std::to_string(c->GetID()) + "-" + std::to_string(v->ID);
SendToAll(c, Packet, false, true);
}
}
if (kicked)
Packet = ("L") + c->GetName() + (" was kicked!");
else
Packet = ("L") + c->GetName() + (" left the server!");
SendToAll(c, Packet, false, true);
Packet.clear();
TriggerLuaEvent(("onPlayerDisconnect"), false, nullptr, std::make_unique<LuaArg>(LuaArg { { c->GetID() } }), false);
if (c->GetTCPSock())
CloseSocketProper(c->GetTCPSock());
if (c->GetDownSock())
CloseSocketProper(c->GetDownSock());
CI->RemoveClient(c);
}
void OnConnect(Client* c) {
Assert(c);
info("Client connected");
c->SetID(OpenID());
info("Assigned ID " + std::to_string(c->GetID()) + " to " + c->GetName());
TriggerLuaEvent("onPlayerConnecting", false, nullptr, std::make_unique<LuaArg>(LuaArg { { c->GetID() } }), false);
SyncResources(c);
if (c->GetStatus() < 0)
return;
Respond(c, "M" + MapName, true); //Send the Map on connect
info(c->GetName() + " : Connected");
TriggerLuaEvent("onPlayerJoining", false, nullptr, std::make_unique<LuaArg>(LuaArg { { c->GetID() } }), false);
}
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#include "Network.h"
#include <memory>
#include <thread>
std::unique_ptr<ClientInterface> CI;
void NetMain() {
std::thread TCP(TCPServerMain);
TCP.detach();
UDPServerMain();
}
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// Copyright (c) 2019-present Anonymous275.
// BeamMP Server code is not in the public domain and is not free software.
// One must be granted explicit permission by the copyright holder in order to modify or distribute any part of the source or binaries.
// Anything else is prohibited. Modified works may not be published and have be upstreamed to the official repository.
///
/// Created by Anonymous275 on 6/18/2020
///
#include "Client.hpp"
#include "Security/Enc.h"
#include <iostream>
#include <string>
#include <thread>
std::string StatReport;
int PPS = 0;
void Monitor() {
int C = 0, V = 0;
if (CI->Clients.empty()) {
StatReport = "-";
return;
}
for (auto& c : CI->Clients) {
if (c != nullptr && c->GetCarCount() > 0) {
C++;
V += c->GetCarCount();
}
}
if (C == 0 || PPS == 0) {
StatReport = "-";
} else {
int R = (PPS / C) / V;
StatReport = std::to_string(R);
}
PPS = 0;
}
[[noreturn]] void Stat() {
DebugPrintTID();
while (true) {
Monitor();
std::this_thread::sleep_for(std::chrono::seconds(1));
}
}
void StatInit() {
StatReport = "-";
std::thread Init(Stat);
Init.detach();
}
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// Copyright (c) 2019-present Anonymous275.
// BeamMP Server code is not in the public domain and is not free software.
// One must be granted explicit permission by the copyright holder in order to modify or distribute any part of the source or binaries.
// Anything else is prohibited. Modified works may not be published and have be upstreamed to the official repository.
///
/// Created by Anonymous275 on 8/1/2020
///
#include "Client.hpp"
#include "Logger.h"
#include "Network.h"
#include "Security/Enc.h"
#include "Settings.h"
#include "UnixCompat.h"
#include <filesystem>
#include <fstream>
bool TCPSendRaw(SOCKET C, char* Data, int32_t Size) {
int64_t Sent = 0;
do {
int64_t Temp = send(C, &Data[Sent], int(Size - Sent), 0);
if (Temp < 1) {
info("Socket Closed! " + std::to_string(C));
CloseSocketProper(C);
return false;
}
Sent += Temp;
} while (Sent < Size);
return true;
}
void SplitLoad(Client* c, int64_t Sent, int64_t Size, bool D, const std::string& Name) {
std::ifstream f(Name.c_str(), std::ios::binary);
int32_t Split = 0x7735940; //125MB
char* Data;
if (Size > Split)
Data = new char[Split];
else
Data = new char[Size];
SOCKET TCPSock;
if (D)
TCPSock = c->GetDownSock();
else
TCPSock = c->GetTCPSock();
info("Split load Socket " + std::to_string(TCPSock));
while (c->GetStatus() > -1 && Sent < Size) {
int64_t Diff = Size - Sent;
if (Diff > Split) {
f.seekg(Sent, std::ios_base::beg);
f.read(Data, Split);
if (!TCPSendRaw(TCPSock, Data, Split)) {
if (c->GetStatus() > -1)
c->SetStatus(-1);
break;
}
Sent += Split;
} else {
f.seekg(Sent, std::ios_base::beg);
f.read(Data, Diff);
if (!TCPSendRaw(TCPSock, Data, int32_t(Diff))) {
if (c->GetStatus() > -1)
c->SetStatus(-1);
break;
}
Sent += Diff;
}
}
delete[] Data;
f.close();
}
void SendFile(Client* c, const std::string& Name) {
Assert(c);
info(c->GetName() + " requesting : " + Name.substr(Name.find_last_of('/')));
if (!std::filesystem::exists(Name)) {
TCPSend(c, "CO");
warn("File " + Name + " could not be accessed!");
return;
} else
TCPSend(c, "AG");
///Wait for connections
int T = 0;
while (c->GetDownSock() < 1 && T < 50) {
std::this_thread::sleep_for(std::chrono::milliseconds(100));
T++;
}
if (c->GetDownSock() < 1) {
error("Client doesn't have a download socket!");
if (c->GetStatus() > -1)
c->SetStatus(-1);
return;
}
int64_t Size = std::filesystem::file_size(Name), MSize = Size / 2;
std::thread Dt(SplitLoad, c, 0, MSize, false, Name);
Dt.detach();
SplitLoad(c, MSize, Size, true, Name);
if (Dt.joinable())
Dt.join();
}
void Parse(Client* c, const std::string& Packet) {
Assert(c);
if (c == nullptr || Packet.empty())
return;
char Code = Packet.at(0), SubCode = 0;
if (Packet.length() > 1)
SubCode = Packet.at(1);
switch (Code) {
case 'f':
SendFile(c, Packet.substr(1));
return;
case 'S':
if (SubCode == 'R') {
debug("Sending Mod Info");
std::string ToSend = FileList + FileSizes;
if (ToSend.empty())
ToSend = "-";
TCPSend(c, ToSend);
}
return;
default:
return;
}
}
void SyncResources(Client* c) {
Assert(c);
if (c == nullptr)
return;
#ifndef DEBUG
try {
#endif
TCPSend(c, "P" + std::to_string(c->GetID()));
std::string Data;
while (c->GetStatus() > -1) {
Data = TCPRcv(c);
if (Data == "Done")
break;
Parse(c, Data);
}
#ifndef DEBUG
} catch (std::exception& e) {
except("Exception! : " + std::string(e.what()));
c->SetStatus(-1);
}
#endif
}
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// Copyright (c) 2019-present Anonymous275.
// BeamMP Server code is not in the public domain and is not free software.
// One must be granted explicit permission by the copyright holder in order to modify or distribute any part of the source or binaries.
// Anything else is prohibited. Modified works may not be published and have be upstreamed to the official repository.
///
/// Created by Anonymous275 on 8/1/2020
///
#include "Compressor.h"
#include "Logger.h"
#include "Network.h"
#include "Security/Enc.h"
#include "UnixCompat.h"
#include <thread>
bool TCPSend(Client* c, const std::string& Data) {
Assert(c);
if (c == nullptr)
return false;
int32_t Size, Sent;
std::string Send(4, 0);
Size = int32_t(Data.size());
memcpy(&Send[0], &Size, sizeof(Size));
Send += Data;
Sent = 0;
Size += 4;
do {
int32_t Temp = send(c->GetTCPSock(), &Send[Sent], Size - Sent, 0);
if (Temp == 0) {
if (c->GetStatus() > -1)
c->SetStatus(-1);
return false;
} else if (Temp < 0) {
if (c->GetStatus() > -1)
c->SetStatus(-1);
CloseSocketProper(c->GetTCPSock());
return false;
}
Sent += Temp;
} while (Sent < Size);
return true;
}
bool CheckBytes(Client* c, int32_t BytesRcv) {
Assert(c);
if (BytesRcv == 0) {
debug("(TCP) Connection closing...");
if (c->GetStatus() > -1)
c->SetStatus(-1);
return false;
} else if (BytesRcv < 0) {
#ifdef WIN32
debug(("(TCP) recv failed with error: ") + std::to_string(WSAGetLastError()));
#else // unix
debug(("(TCP) recv failed with error: ") + std::string(strerror(errno)));
#endif // WIN32
if (c->GetStatus() > -1)
c->SetStatus(-1);
info(("Closing socket in CheckBytes, BytesRcv < 0"));
CloseSocketProper(c->GetTCPSock());
return false;
}
return true;
}
std::string TCPRcv(Client* c) {
Assert(c);
int32_t Header, BytesRcv = 0, Temp;
if (c == nullptr || c->GetStatus() < 0)
return "";
std::vector<char> Data(sizeof(Header));
do {
Temp = recv(c->GetTCPSock(), &Data[BytesRcv], 4 - BytesRcv, 0);
if (!CheckBytes(c, Temp)) {
#ifdef DEBUG
error(std::string(__func__) + (": failed on CheckBytes in while(BytesRcv < 4)"));
#endif // DEBUG
return "";
}
BytesRcv += Temp;
} while (size_t(BytesRcv) < sizeof(Header));
memcpy(&Header, &Data[0], sizeof(Header));
#ifdef DEBUG
//debug(std::string(__func__) + (": expecting ") + std::to_string(Header) + (" bytes."));
#endif // DEBUG
if (!CheckBytes(c, BytesRcv)) {
#ifdef DEBUG
error(std::string(__func__) + (": failed on CheckBytes"));
#endif // DEBUG
return "";
}
Data.resize(Header);
BytesRcv = 0;
do {
Temp = recv(c->GetTCPSock(), &Data[BytesRcv], Header - BytesRcv, 0);
if (!CheckBytes(c, Temp)) {
#ifdef DEBUG
error(std::string(__func__) + (": failed on CheckBytes in while(BytesRcv < Header)"));
#endif // DEBUG
return "";
}
#ifdef DEBUG
//debug(std::string(__func__) + (": Temp: ") + std::to_string(Temp) + (", BytesRcv: ") + std::to_string(BytesRcv));
#endif // DEBUG
BytesRcv += Temp;
} while (BytesRcv < Header);
#ifdef DEBUG
//debug(std::string(__func__) + (": finished recv with Temp: ") + std::to_string(Temp) + (", BytesRcv: ") + std::to_string(BytesRcv));
#endif // DEBUG
std::string Ret(Data.data(), Header);
if (Ret.substr(0, 4) == "ABG:") {
Ret = DeComp(Ret.substr(4));
}
#ifdef DEBUG
//debug("Parsing from " + c->GetName() + " -> " +std::to_string(Ret.size()));
#endif
return Ret;
}
void TCPClient(Client* c) {
DebugPrintTIDInternal("Client(" + c->GetName() + ")", true);
Assert(c);
if (c->GetTCPSock() == -1) {
CI->RemoveClient(c);
return;
}
OnConnect(c);
while (c->GetStatus() > -1) {
GParser(c, TCPRcv(c));
}
OnDisconnect(c, c->GetStatus() == -2);
}
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// Copyright (c) 2019-present Anonymous275.
// BeamMP Server code is not in the public domain and is not free software.
// One must be granted explicit permission by the copyright holder in order to modify or distribute any part of the source or binaries.
// Anything else is prohibited. Modified works may not be published and have be upstreamed to the official repository.
///
/// Created by Anonymous275 on 5/8/2020
///
#include "Client.hpp"
#include "Compressor.h"
#include "Logger.h"
#include "Network.h"
#include "Security/Enc.h"
#include "Settings.h"
#include "UnixCompat.h"
#include <cmath>
#include <cstring>
#include <sstream>
#include <thread>
#include <vector>
#include <array>
SOCKET UDPSock;
void UDPSend(Client* c, std::string Data) {
Assert(c);
if (c == nullptr || !c->isConnected || c->GetStatus() < 0)
return;
sockaddr_in Addr = c->GetUDPAddr();
socklen_t AddrSize = sizeof(c->GetUDPAddr());
if (Data.length() > 400) {
std::string CMP(Comp(Data));
Data = "ABG:" + CMP;
}
#ifdef WIN32
int sendOk;
int len = static_cast<int>(Data.size());
#else
int64_t sendOk;
size_t len = Data.size();
#endif // WIN32
sendOk = sendto(UDPSock, Data.c_str(), len, 0, (sockaddr*)&Addr, AddrSize);
#ifdef WIN32
if (sendOk == -1) {
debug(("(UDP) Send Failed Code : ") + std::to_string(WSAGetLastError()));
if (c->GetStatus() > -1)
c->SetStatus(-1);
} else if (sendOk == 0) {
debug(("(UDP) sendto returned 0"));
if (c->GetStatus() > -1)
c->SetStatus(-1);
}
#else // unix
if (sendOk == -1) {
debug(("(UDP) Send Failed Code : ") + std::string(strerror(errno)));
if (c->GetStatus() > -1)
c->SetStatus(-1);
} else if (sendOk == 0) {
debug(("(UDP) sendto returned 0"));
if (c->GetStatus() > -1)
c->SetStatus(-1);
}
#endif // WIN32
}
void SendLarge(Client* c, std::string Data) {
Assert(c);
if (Data.length() > 400) {
std::string CMP(Comp(Data));
Data = "ABG:" + CMP;
}
TCPSend(c, Data);
}
std::string UDPRcvFromClient(sockaddr_in& client) {
size_t clientLength = sizeof(client);
std::array<char, 1024> Ret{};
int64_t Rcv = recvfrom(UDPSock, Ret.data(), Ret.size(), 0, (sockaddr*)&client, (socklen_t*)&clientLength);
if (Rcv == -1) {
#ifdef WIN32
error(("(UDP) Error receiving from Client! Code : ") + std::to_string(WSAGetLastError()));
#else // unix
error(("(UDP) Error receiving from Client! Code : ") + std::string(strerror(errno)));
#endif // WIN32
return "";
}
return std::string(Ret.begin(), Ret.begin() + Rcv);
}
void UDPParser(Client* c, std::string Packet) {
if (Packet.find("Zp") != std::string::npos && Packet.size() > 500) {
abort();
}
Assert(c);
if (Packet.substr(0, 4) == "ABG:") {
Packet = DeComp(Packet.substr(4));
}
GParser(c, Packet);
}
[[noreturn]] void UDPServerMain() {
#ifdef WIN32
WSADATA data;
if (WSAStartup(514, &data)) {
error(("Can't start Winsock!"));
//return;
}
UDPSock = socket(AF_INET, SOCK_DGRAM, 0);
// Create a server hint structure for the server
sockaddr_in serverAddr {};
serverAddr.sin_addr.S_un.S_addr = ADDR_ANY; //Any Local
serverAddr.sin_family = AF_INET; // Address format is IPv4
serverAddr.sin_port = htons(Port); // Convert from little to big endian
// Try and bind the socket to the IP and port
if (bind(UDPSock, (sockaddr*)&serverAddr, sizeof(serverAddr)) == SOCKET_ERROR) {
error(("Can't bind socket!") + std::to_string(WSAGetLastError()));
std::this_thread::sleep_for(std::chrono::seconds(5));
_Exit(-1);
//return;
}
info(("Vehicle data network online on port ") + std::to_string(Port) + (" with a Max of ") + std::to_string(MaxPlayers) + (" Clients"));
while (true) {
try {
sockaddr_in client {};
std::string Data = UDPRcvFromClient(client); //Receives any data from Socket
auto Pos = Data.find(':');
if (Data.empty() || Pos == std::string::npos || Pos > 2)
continue;
/*char clientIp[256];
ZeroMemory(clientIp, 256); ///Code to get IP we don't need that yet
inet_ntop(AF_INET, &client.sin_addr, clientIp, 256);*/
uint8_t ID = Data.at(0) - 1;
for (auto& c : CI->Clients) {
if (c != nullptr && c->GetID() == ID) {
c->SetUDPAddr(client);
c->isConnected = true;
UDPParser(c.get(), Data.substr(2));
}
}
} catch (const std::exception& e) {
error(("fatal: ") + std::string(e.what()));
}
}
/*CloseSocketProper(UDPSock);
WSACleanup();
return;*/
#else // unix
UDPSock = socket(AF_INET, SOCK_DGRAM, 0);
// Create a server hint structure for the server
sockaddr_in serverAddr {};
serverAddr.sin_addr.s_addr = INADDR_ANY; //Any Local
serverAddr.sin_family = AF_INET; // Address format is IPv4
serverAddr.sin_port = htons(uint16_t(Port)); // Convert from little to big endian
// Try and bind the socket to the IP and port
if (bind(UDPSock, (sockaddr*)&serverAddr, sizeof(serverAddr)) != 0) {
error(("Can't bind socket!") + std::string(strerror(errno)));
std::this_thread::sleep_for(std::chrono::seconds(5));
_Exit(-1);
//return;
}
info(("Vehicle data network online on port ") + std::to_string(Port) + (" with a Max of ") + std::to_string(MaxPlayers) + (" Clients"));
while (true) {
try {
sockaddr_in client {};
std::string Data = UDPRcvFromClient(client); //Receives any data from Socket
size_t Pos = Data.find(':');
if (Data.empty() || Pos > 2)
continue;
/*char clientIp[256];
ZeroMemory(clientIp, 256); ///Code to get IP we don't need that yet
inet_ntop(AF_INET, &client.sin_addr, clientIp, 256);*/
uint8_t ID = uint8_t(Data.at(0)) - 1;
for (auto& c : CI->Clients) {
if (c != nullptr && c->GetID() == ID) {
c->SetUDPAddr(client);
c->isConnected = true;
UDPParser(c.get(), Data.substr(2));
}
}
} catch (const std::exception& e) {
error(("fatal: ") + std::string(e.what()));
}
}
/*CloseSocketProper(UDPSock); // TODO: Why not this? We did this in TCPServerMain?
return;
*/
#endif // WIN32
}
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// Copyright (c) 2019-present Anonymous275.
// BeamMP Server code is not in the public domain and is not free software.
// One must be granted explicit permission by the copyright holder in order to modify or distribute any part of the source or binaries.
// Anything else is prohibited. Modified works may not be published and have be upstreamed to the official repository.
///
/// Created by Anonymous275 on 11/6/2020
///
/*#include <boost/beast/core.hpp>
#include "Logger.h"
#include "Security/Enc.h"
#include <boost/asio/connect.hpp>
#include <boost/asio/ip/tcp.hpp>
#include <boost/beast/websocket.hpp>
#include <iostream>
#include <string>
#include <thread>*/
/*namespace beast = boost::beast;
namespace http = beast::http;
namespace websocket = beast::websocket;
namespace net = boost::asio;
using tcp = boost::asio::ip::tcp;
std::string GetRes(const beast::flat_buffer& buff) {
return (char*)buff.data().data();
}*/
void SyncData() {
/*DebugPrintTID();
try {
std::string const host = ("95.216.35.232");
net::io_context ioc;
tcp::resolver r(ioc);
websocket::stream<tcp::socket> ws(ioc);
auto const results = r.resolve(host, ("3600"));
net::connect(ws.next_layer(), results.begin(), results.end());
ws.handshake(host, "/");
beast::flat_buffer buffer;
ws.write(boost::asio::buffer("Hello, world!"));
ws.read(buffer);
std::cout << GetRes(buffer) << std::endl;
ws.close(websocket::close_code::normal);
}catch(std::exception const& e){
error(e.what());
std::this_thread::sleep_for(std::chrono::seconds(3));
_Exit(0);
}*/
}
void WebsocketInit() {
/*std::thread t1(SyncData);
t1.detach();*/
}
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//
// Created by Anonymous275 on 1/28/2020.
//
#include "main.h"
#include <iostream>
#include <fstream>
#include <string>
#include "logger.h"
using namespace std; //nameSpace STD
void GenerateConfig();
string RemoveComments(string Line);
string convertToString(char* a, int size);
void SetValues(string Line, int Index);
void SetMainValues(bool D,int P,string Name,string serverName);
bool D;
int P;
string M;
string S;
//Generates or Reads Config
void ParseConfig(){
ifstream InFileStream;
InFileStream.open("Server.cfg");
if(InFileStream.good()){ //Checks if Config Exists
info("Config Found Updating Values");
string line;
int index = 1;
while (getline(InFileStream, line)) {
if(line.rfind('#', 0) != 0){ //Checks if it starts as Comment
string CleanLine = RemoveComments(line); //Cleans it from the Comments
SetValues(CleanLine,index); //sets the values
index++;
}
}
SetMainValues(D,P,M,S); //gives the values to Main
}else{
info("Config Not Found Generating A new One");
GenerateConfig();
}
InFileStream.close();
}
void SetValues(string Line, int Index) {
int i = 0, state = 0;
char Data[50] = "";
bool Switch = false;
if (Index > 2) { Switch = true; }
for (char &c : Line) {
if (Switch) {
if (c == '\"') { state++; }
if (state > 0 && state < 2) {
Data[i] = c;
i++;
}
} else {
if (c == ' ') { state++; }
if (state > 1) {
Data[i] = c;
i++;
}
}
}
for (int C = 1; C <= i; C++){
Data[C-1] = Data[C];
}
string::size_type sz;
bool Boolean = (convertToString(Data,i-1).find("true") != string::npos);//searches for "true"
switch (Index){
case 1 :
if(Boolean){D = true;}else{D = false;}//checks and sets the Debug Value
break;
case 2 : P = stoi(Data, &sz);//sets the Port
break;
case 3 : M = Data; //Map
break;
case 4 : S = Data; //Name
}
}
//generates default Config
void GenerateConfig(){
ofstream FileStream;
FileStream.open ("Server.cfg");
FileStream << "# This is the BeamNG-MP Server Configuration File\n"
"Debug = false # true or false to enable debug console output\n"
"Port = 30813 # Port to run the server on\n"
"Map = \"levels/gridmap/level.json\"\n"
"Name = \"BeamNG-MP FTW\"";
FileStream.close();
}
string RemoveComments(string Line){
int i = 0;
char Data[50] = "";
for(char& c : Line) {
if(c == '#'){break;} //when it finds the # it will stop
Data[i] = c;
i++;
}
return convertToString(Data,i); //Converts it from a char array to string and returns it
}
//Converts a char array or pointer to string
string convertToString(char* a, int size)
{
int i;
string s = "";
for (i = 0; i < size; i++) {
s = s + a[i];
}
return s;
}
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/**
@file callbacks.h
@brief ENet callbacks
*/
#ifndef __ENET_CALLBACKS_H__
#define __ENET_CALLBACKS_H__
#include <stdlib.h>
typedef struct _ENetCallbacks
{
void * (ENET_CALLBACK * malloc) (size_t size);
void (ENET_CALLBACK * free) (void * memory);
void (ENET_CALLBACK * no_memory) (void);
} ENetCallbacks;
/** @defgroup callbacks ENet internal callbacks
@{
@ingroup private
*/
extern void * enet_malloc (size_t);
extern void enet_free (void *);
/** @} */
#endif /* __ENET_CALLBACKS_H__ */
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/**
@file enet.h
@brief ENet public header file
*/
#ifndef __ENET_ENET_H__
#define __ENET_ENET_H__
#ifdef __cplusplus
extern "C"
{
#endif
#include <stdlib.h>
#ifdef _WIN32
#include "enet/win32.h"
#else
#include "enet/unix.h"
#endif
#include "enet/types.h"
#include "enet/protocol.h"
#include "enet/list.h"
#include "enet/callbacks.h"
#define ENET_VERSION_MAJOR 1
#define ENET_VERSION_MINOR 3
#define ENET_VERSION_PATCH 14
#define ENET_VERSION_CREATE(major, minor, patch) (((major)<<16) | ((minor)<<8) | (patch))
#define ENET_VERSION_GET_MAJOR(version) (((version)>>16)&0xFF)
#define ENET_VERSION_GET_MINOR(version) (((version)>>8)&0xFF)
#define ENET_VERSION_GET_PATCH(version) ((version)&0xFF)
#define ENET_VERSION ENET_VERSION_CREATE(ENET_VERSION_MAJOR, ENET_VERSION_MINOR, ENET_VERSION_PATCH)
typedef enet_uint32 ENetVersion;
struct _ENetHost;
struct _ENetEvent;
struct _ENetPacket;
typedef enum _ENetSocketType
{
ENET_SOCKET_TYPE_STREAM = 1,
ENET_SOCKET_TYPE_DATAGRAM = 2
} ENetSocketType;
typedef enum _ENetSocketWait
{
ENET_SOCKET_WAIT_NONE = 0,
ENET_SOCKET_WAIT_SEND = (1 << 0),
ENET_SOCKET_WAIT_RECEIVE = (1 << 1),
ENET_SOCKET_WAIT_INTERRUPT = (1 << 2)
} ENetSocketWait;
typedef enum _ENetSocketOption
{
ENET_SOCKOPT_NONBLOCK = 1,
ENET_SOCKOPT_BROADCAST = 2,
ENET_SOCKOPT_RCVBUF = 3,
ENET_SOCKOPT_SNDBUF = 4,
ENET_SOCKOPT_REUSEADDR = 5,
ENET_SOCKOPT_RCVTIMEO = 6,
ENET_SOCKOPT_SNDTIMEO = 7,
ENET_SOCKOPT_ERROR = 8,
ENET_SOCKOPT_NODELAY = 9
} ENetSocketOption;
typedef enum _ENetSocketShutdown
{
ENET_SOCKET_SHUTDOWN_READ = 0,
ENET_SOCKET_SHUTDOWN_WRITE = 1,
ENET_SOCKET_SHUTDOWN_READ_WRITE = 2
} ENetSocketShutdown;
#define ENET_HOST_ANY 0
#define ENET_HOST_BROADCAST 0xFFFFFFFFU
#define ENET_PORT_ANY 0
/**
* Portable internet address structure.
*
* The host must be specified in network byte-order, and the port must be in host
* byte-order. The constant ENET_HOST_ANY may be used to specify the default
* server host. The constant ENET_HOST_BROADCAST may be used to specify the
* broadcast address (255.255.255.255). This makes sense for enet_host_connect,
* but not for enet_host_create. Once a server responds to a broadcast, the
* address is updated from ENET_HOST_BROADCAST to the server's actual IP address.
*/
typedef struct _ENetAddress
{
enet_uint32 host;
enet_uint16 port;
} ENetAddress;
/**
* Packet flag bit constants.
*
* The host must be specified in network byte-order, and the port must be in
* host byte-order. The constant ENET_HOST_ANY may be used to specify the
* default server host.
@sa ENetPacket
*/
typedef enum _ENetPacketFlag
{
/** packet must be received by the target peer and resend attempts should be
* made until the packet is delivered */
ENET_PACKET_FLAG_RELIABLE = (1 << 0),
/** packet will not be sequenced with other packets
* not supported for reliable packets
*/
ENET_PACKET_FLAG_UNSEQUENCED = (1 << 1),
/** packet will not allocate data, and user must supply it instead */
ENET_PACKET_FLAG_NO_ALLOCATE = (1 << 2),
/** packet will be fragmented using unreliable (instead of reliable) sends
* if it exceeds the MTU */
ENET_PACKET_FLAG_UNRELIABLE_FRAGMENT = (1 << 3),
/** whether the packet has been sent from all queues it has been entered into */
ENET_PACKET_FLAG_SENT = (1<<8)
} ENetPacketFlag;
typedef void (ENET_CALLBACK * ENetPacketFreeCallback) (struct _ENetPacket *);
/**
* ENet packet structure.
*
* An ENet data packet that may be sent to or received from a peer. The shown
* fields should only be read and never modified. The data field contains the
* allocated data for the packet. The dataLength fields specifies the length
* of the allocated data. The flags field is either 0 (specifying no flags),
* or a bitwise-or of any combination of the following flags:
*
* ENET_PACKET_FLAG_RELIABLE - packet must be received by the target peer
* and resend attempts should be made until the packet is delivered
*
* ENET_PACKET_FLAG_UNSEQUENCED - packet will not be sequenced with other packets
* (not supported for reliable packets)
*
* ENET_PACKET_FLAG_NO_ALLOCATE - packet will not allocate data, and user must supply it instead
*
* ENET_PACKET_FLAG_UNRELIABLE_FRAGMENT - packet will be fragmented using unreliable
* (instead of reliable) sends if it exceeds the MTU
*
* ENET_PACKET_FLAG_SENT - whether the packet has been sent from all queues it has been entered into
@sa ENetPacketFlag
*/
typedef struct _ENetPacket
{
size_t referenceCount; /**< internal use only */
enet_uint32 flags; /**< bitwise-or of ENetPacketFlag constants */
enet_uint8 * data; /**< allocated data for packet */
size_t dataLength; /**< length of data */
ENetPacketFreeCallback freeCallback; /**< function to be called when the packet is no longer in use */
void * userData; /**< application private data, may be freely modified */
} ENetPacket;
typedef struct _ENetAcknowledgement
{
ENetListNode acknowledgementList;
enet_uint32 sentTime;
ENetProtocol command;
} ENetAcknowledgement;
typedef struct _ENetOutgoingCommand
{
ENetListNode outgoingCommandList;
enet_uint16 reliableSequenceNumber;
enet_uint16 unreliableSequenceNumber;
enet_uint32 sentTime;
enet_uint32 roundTripTimeout;
enet_uint32 roundTripTimeoutLimit;
enet_uint32 fragmentOffset;
enet_uint16 fragmentLength;
enet_uint16 sendAttempts;
ENetProtocol command;
ENetPacket * packet;
} ENetOutgoingCommand;
typedef struct _ENetIncomingCommand
{
ENetListNode incomingCommandList;
enet_uint16 reliableSequenceNumber;
enet_uint16 unreliableSequenceNumber;
ENetProtocol command;
enet_uint32 fragmentCount;
enet_uint32 fragmentsRemaining;
enet_uint32 * fragments;
ENetPacket * packet;
} ENetIncomingCommand;
typedef enum _ENetPeerState
{
ENET_PEER_STATE_DISCONNECTED = 0,
ENET_PEER_STATE_CONNECTING = 1,
ENET_PEER_STATE_ACKNOWLEDGING_CONNECT = 2,
ENET_PEER_STATE_CONNECTION_PENDING = 3,
ENET_PEER_STATE_CONNECTION_SUCCEEDED = 4,
ENET_PEER_STATE_CONNECTED = 5,
ENET_PEER_STATE_DISCONNECT_LATER = 6,
ENET_PEER_STATE_DISCONNECTING = 7,
ENET_PEER_STATE_ACKNOWLEDGING_DISCONNECT = 8,
ENET_PEER_STATE_ZOMBIE = 9
} ENetPeerState;
#ifndef ENET_BUFFER_MAXIMUM
#define ENET_BUFFER_MAXIMUM (1 + 2 * ENET_PROTOCOL_MAXIMUM_PACKET_COMMANDS)
#endif
enum
{
ENET_HOST_RECEIVE_BUFFER_SIZE = 256 * 1024,
ENET_HOST_SEND_BUFFER_SIZE = 256 * 1024,
ENET_HOST_BANDWIDTH_THROTTLE_INTERVAL = 1000,
ENET_HOST_DEFAULT_MTU = 1400,
ENET_HOST_DEFAULT_MAXIMUM_PACKET_SIZE = 32 * 1024 * 1024,
ENET_HOST_DEFAULT_MAXIMUM_WAITING_DATA = 32 * 1024 * 1024,
ENET_PEER_DEFAULT_ROUND_TRIP_TIME = 500,
ENET_PEER_DEFAULT_PACKET_THROTTLE = 32,
ENET_PEER_PACKET_THROTTLE_SCALE = 32,
ENET_PEER_PACKET_THROTTLE_COUNTER = 7,
ENET_PEER_PACKET_THROTTLE_ACCELERATION = 2,
ENET_PEER_PACKET_THROTTLE_DECELERATION = 2,
ENET_PEER_PACKET_THROTTLE_INTERVAL = 5000,
ENET_PEER_PACKET_LOSS_SCALE = (1 << 16),
ENET_PEER_PACKET_LOSS_INTERVAL = 10000,
ENET_PEER_WINDOW_SIZE_SCALE = 64 * 1024,
ENET_PEER_TIMEOUT_LIMIT = 32,
ENET_PEER_TIMEOUT_MINIMUM = 5000,
ENET_PEER_TIMEOUT_MAXIMUM = 30000,
ENET_PEER_PING_INTERVAL = 500,
ENET_PEER_UNSEQUENCED_WINDOWS = 64,
ENET_PEER_UNSEQUENCED_WINDOW_SIZE = 1024,
ENET_PEER_FREE_UNSEQUENCED_WINDOWS = 32,
ENET_PEER_RELIABLE_WINDOWS = 16,
ENET_PEER_RELIABLE_WINDOW_SIZE = 0x1000,
ENET_PEER_FREE_RELIABLE_WINDOWS = 8
};
typedef struct _ENetChannel
{
enet_uint16 outgoingReliableSequenceNumber;
enet_uint16 outgoingUnreliableSequenceNumber;
enet_uint16 usedReliableWindows;
enet_uint16 reliableWindows [ENET_PEER_RELIABLE_WINDOWS];
enet_uint16 incomingReliableSequenceNumber;
enet_uint16 incomingUnreliableSequenceNumber;
ENetList incomingReliableCommands;
ENetList incomingUnreliableCommands;
} ENetChannel;
/**
* An ENet peer which data packets may be sent or received from.
*
* No fields should be modified unless otherwise specified.
*/
typedef struct _ENetPeer
{
ENetListNode dispatchList;
struct _ENetHost * host;
enet_uint16 outgoingPeerID;
enet_uint16 incomingPeerID;
enet_uint32 connectID;
enet_uint8 outgoingSessionID;
enet_uint8 incomingSessionID;
ENetAddress address; /**< Internet address of the peer */
void * data; /**< Application private data, may be freely modified */
ENetPeerState state;
ENetChannel * channels;
size_t channelCount; /**< Number of channels allocated for communication with peer */
enet_uint32 incomingBandwidth; /**< Downstream bandwidth of the client in bytes/second */
enet_uint32 outgoingBandwidth; /**< Upstream bandwidth of the client in bytes/second */
enet_uint32 incomingBandwidthThrottleEpoch;
enet_uint32 outgoingBandwidthThrottleEpoch;
enet_uint32 incomingDataTotal;
enet_uint32 outgoingDataTotal;
enet_uint32 lastSendTime;
enet_uint32 lastReceiveTime;
enet_uint32 nextTimeout;
enet_uint32 earliestTimeout;
enet_uint32 packetLossEpoch;
enet_uint32 packetsSent;
enet_uint32 packetsLost;
enet_uint32 packetLoss; /**< mean packet loss of reliable packets as a ratio with respect to the constant ENET_PEER_PACKET_LOSS_SCALE */
enet_uint32 packetLossVariance;
enet_uint32 packetThrottle;
enet_uint32 packetThrottleLimit;
enet_uint32 packetThrottleCounter;
enet_uint32 packetThrottleEpoch;
enet_uint32 packetThrottleAcceleration;
enet_uint32 packetThrottleDeceleration;
enet_uint32 packetThrottleInterval;
enet_uint32 pingInterval;
enet_uint32 timeoutLimit;
enet_uint32 timeoutMinimum;
enet_uint32 timeoutMaximum;
enet_uint32 lastRoundTripTime;
enet_uint32 lowestRoundTripTime;
enet_uint32 lastRoundTripTimeVariance;
enet_uint32 highestRoundTripTimeVariance;
enet_uint32 roundTripTime; /**< mean round trip time (RTT), in milliseconds, between sending a reliable packet and receiving its acknowledgement */
enet_uint32 roundTripTimeVariance;
enet_uint32 mtu;
enet_uint32 windowSize;
enet_uint32 reliableDataInTransit;
enet_uint16 outgoingReliableSequenceNumber;
ENetList acknowledgements;
ENetList sentReliableCommands;
ENetList sentUnreliableCommands;
ENetList outgoingReliableCommands;
ENetList outgoingUnreliableCommands;
ENetList dispatchedCommands;
int needsDispatch;
enet_uint16 incomingUnsequencedGroup;
enet_uint16 outgoingUnsequencedGroup;
enet_uint32 unsequencedWindow [ENET_PEER_UNSEQUENCED_WINDOW_SIZE / 32];
enet_uint32 eventData;
size_t totalWaitingData;
} ENetPeer;
/** An ENet packet compressor for compressing UDP packets before socket sends or receives.
*/
typedef struct _ENetCompressor
{
/** Context data for the compressor. Must be non-NULL. */
void * context;
/** Compresses from inBuffers[0:inBufferCount-1], containing inLimit bytes, to outData, outputting at most outLimit bytes. Should return 0 on failure. */
size_t (ENET_CALLBACK * compress) (void * context, const ENetBuffer * inBuffers, size_t inBufferCount, size_t inLimit, enet_uint8 * outData, size_t outLimit);
/** Decompresses from inData, containing inLimit bytes, to outData, outputting at most outLimit bytes. Should return 0 on failure. */
size_t (ENET_CALLBACK * decompress) (void * context, const enet_uint8 * inData, size_t inLimit, enet_uint8 * outData, size_t outLimit);
/** Destroys the context when compression is disabled or the host is destroyed. May be NULL. */
void (ENET_CALLBACK * destroy) (void * context);
} ENetCompressor;
/** Callback that computes the checksum of the data held in buffers[0:bufferCount-1] */
typedef enet_uint32 (ENET_CALLBACK * ENetChecksumCallback) (const ENetBuffer * buffers, size_t bufferCount);
/** Callback for intercepting received raw UDP packets. Should return 1 to intercept, 0 to ignore, or -1 to propagate an error. */
typedef int (ENET_CALLBACK * ENetInterceptCallback) (struct _ENetHost * host, struct _ENetEvent * event);
/** An ENet host for communicating with peers.
*
* No fields should be modified unless otherwise stated.
@sa enet_host_create()
@sa enet_host_destroy()
@sa enet_host_connect()
@sa enet_host_service()
@sa enet_host_flush()
@sa enet_host_broadcast()
@sa enet_host_compress()
@sa enet_host_compress_with_range_coder()
@sa enet_host_channel_limit()
@sa enet_host_bandwidth_limit()
@sa enet_host_bandwidth_throttle()
*/
typedef struct _ENetHost
{
ENetSocket socket;
ENetAddress address; /**< Internet address of the host */
enet_uint32 incomingBandwidth; /**< downstream bandwidth of the host */
enet_uint32 outgoingBandwidth; /**< upstream bandwidth of the host */
enet_uint32 bandwidthThrottleEpoch;
enet_uint32 mtu;
enet_uint32 randomSeed;
int recalculateBandwidthLimits;
ENetPeer * peers; /**< array of peers allocated for this host */
size_t peerCount; /**< number of peers allocated for this host */
size_t channelLimit; /**< maximum number of channels allowed for connected peers */
enet_uint32 serviceTime;
ENetList dispatchQueue;
int continueSending;
size_t packetSize;
enet_uint16 headerFlags;
ENetProtocol commands [ENET_PROTOCOL_MAXIMUM_PACKET_COMMANDS];
size_t commandCount;
ENetBuffer buffers [ENET_BUFFER_MAXIMUM];
size_t bufferCount;
ENetChecksumCallback checksum; /**< callback the user can set to enable packet checksums for this host */
ENetCompressor compressor;
enet_uint8 packetData [2][ENET_PROTOCOL_MAXIMUM_MTU];
ENetAddress receivedAddress;
enet_uint8 * receivedData;
size_t receivedDataLength;
enet_uint32 totalSentData; /**< total data sent, user should reset to 0 as needed to prevent overflow */
enet_uint32 totalSentPackets; /**< total UDP packets sent, user should reset to 0 as needed to prevent overflow */
enet_uint32 totalReceivedData; /**< total data received, user should reset to 0 as needed to prevent overflow */
enet_uint32 totalReceivedPackets; /**< total UDP packets received, user should reset to 0 as needed to prevent overflow */
ENetInterceptCallback intercept; /**< callback the user can set to intercept received raw UDP packets */
size_t connectedPeers;
size_t bandwidthLimitedPeers;
size_t duplicatePeers; /**< optional number of allowed peers from duplicate IPs, defaults to ENET_PROTOCOL_MAXIMUM_PEER_ID */
size_t maximumPacketSize; /**< the maximum allowable packet size that may be sent or received on a peer */
size_t maximumWaitingData; /**< the maximum aggregate amount of buffer space a peer may use waiting for packets to be delivered */
} ENetHost;
/**
* An ENet event type, as specified in @ref ENetEvent.
*/
typedef enum _ENetEventType
{
/** no event occurred within the specified time limit */
ENET_EVENT_TYPE_NONE = 0,
/** a connection request initiated by enet_host_connect has completed.
* The peer field contains the peer which successfully connected.
*/
ENET_EVENT_TYPE_CONNECT = 1,
/** a peer has disconnected. This event is generated on a successful
* completion of a disconnect initiated by enet_peer_disconnect, if
* a peer has timed out, or if a connection request intialized by
* enet_host_connect has timed out. The peer field contains the peer
* which disconnected. The data field contains user supplied data
* describing the disconnection, or 0, if none is available.
*/
ENET_EVENT_TYPE_DISCONNECT = 2,
/** a packet has been received from a peer. The peer field specifies the
* peer which sent the packet. The channelID field specifies the channel
* number upon which the packet was received. The packet field contains
* the packet that was received; this packet must be destroyed with
* enet_packet_destroy after use.
*/
ENET_EVENT_TYPE_RECEIVE = 3
} ENetEventType;
/**
* An ENet event as returned by enet_host_service().
@sa enet_host_service
*/
typedef struct _ENetEvent
{
ENetEventType type; /**< type of the event */
ENetPeer * peer; /**< peer that generated a connect, disconnect or receive event */
enet_uint8 channelID; /**< channel on the peer that generated the event, if appropriate */
enet_uint32 data; /**< data associated with the event, if appropriate */
ENetPacket * packet; /**< packet associated with the event, if appropriate */
} ENetEvent;
/** @defgroup global ENet global functions
@{
*/
/**
Initializes ENet globally. Must be called prior to using any functions in
ENet.
@returns 0 on success, < 0 on failure
*/
ENET_API int enet_initialize (void);
/**
Initializes ENet globally and supplies user-overridden callbacks. Must be called prior to using any functions in ENet. Do not use enet_initialize() if you use this variant. Make sure the ENetCallbacks structure is zeroed out so that any additional callbacks added in future versions will be properly ignored.
@param version the constant ENET_VERSION should be supplied so ENet knows which version of ENetCallbacks struct to use
@param inits user-overridden callbacks where any NULL callbacks will use ENet's defaults
@returns 0 on success, < 0 on failure
*/
ENET_API int enet_initialize_with_callbacks (ENetVersion version, const ENetCallbacks * inits);
/**
Shuts down ENet globally. Should be called when a program that has
initialized ENet exits.
*/
ENET_API void enet_deinitialize (void);
/**
Gives the linked version of the ENet library.
@returns the version number
*/
ENET_API ENetVersion enet_linked_version (void);
/** @} */
/** @defgroup private ENet private implementation functions */
/**
Returns the wall-time in milliseconds. Its initial value is unspecified
unless otherwise set.
*/
ENET_API enet_uint32 enet_time_get (void);
/**
Sets the current wall-time in milliseconds.
*/
ENET_API void enet_time_set (enet_uint32);
/** @defgroup socket ENet socket functions
@{
*/
ENET_API ENetSocket enet_socket_create (ENetSocketType);
ENET_API int enet_socket_bind (ENetSocket, const ENetAddress *);
ENET_API int enet_socket_get_address (ENetSocket, ENetAddress *);
ENET_API int enet_socket_listen (ENetSocket, int);
ENET_API ENetSocket enet_socket_accept (ENetSocket, ENetAddress *);
ENET_API int enet_socket_connect (ENetSocket, const ENetAddress *);
ENET_API int enet_socket_send (ENetSocket, const ENetAddress *, const ENetBuffer *, size_t);
ENET_API int enet_socket_receive (ENetSocket, ENetAddress *, ENetBuffer *, size_t);
ENET_API int enet_socket_wait (ENetSocket, enet_uint32 *, enet_uint32);
ENET_API int enet_socket_set_option (ENetSocket, ENetSocketOption, int);
ENET_API int enet_socket_get_option (ENetSocket, ENetSocketOption, int *);
ENET_API int enet_socket_shutdown (ENetSocket, ENetSocketShutdown);
ENET_API void enet_socket_destroy (ENetSocket);
ENET_API int enet_socketset_select (ENetSocket, ENetSocketSet *, ENetSocketSet *, enet_uint32);
/** @} */
/** @defgroup Address ENet address functions
@{
*/
/** Attempts to parse the printable form of the IP address in the parameter hostName
and sets the host field in the address parameter if successful.
@param address destination to store the parsed IP address
@param hostName IP address to parse
@retval 0 on success
@retval < 0 on failure
@returns the address of the given hostName in address on success
*/
ENET_API int enet_address_set_host_ip (ENetAddress * address, const char * hostName);
/** Attempts to resolve the host named by the parameter hostName and sets
the host field in the address parameter if successful.
@param address destination to store resolved address
@param hostName host name to lookup
@retval 0 on success
@retval < 0 on failure
@returns the address of the given hostName in address on success
*/
ENET_API int enet_address_set_host (ENetAddress * address, const char * hostName);
/** Gives the printable form of the IP address specified in the address parameter.
@param address address printed
@param hostName destination for name, must not be NULL
@param nameLength maximum length of hostName.
@returns the null-terminated name of the host in hostName on success
@retval 0 on success
@retval < 0 on failure
*/
ENET_API int enet_address_get_host_ip (const ENetAddress * address, char * hostName, size_t nameLength);
/** Attempts to do a reverse lookup of the host field in the address parameter.
@param address address used for reverse lookup
@param hostName destination for name, must not be NULL
@param nameLength maximum length of hostName.
@returns the null-terminated name of the host in hostName on success
@retval 0 on success
@retval < 0 on failure
*/
ENET_API int enet_address_get_host (const ENetAddress * address, char * hostName, size_t nameLength);
/** @} */
ENET_API ENetPacket * enet_packet_create (const void *, size_t, enet_uint32);
ENET_API void enet_packet_destroy (ENetPacket *);
ENET_API int enet_packet_resize (ENetPacket *, size_t);
ENET_API enet_uint32 enet_crc32 (const ENetBuffer *, size_t);
ENET_API ENetHost * enet_host_create (const ENetAddress *, size_t, size_t, enet_uint32, enet_uint32);
ENET_API void enet_host_destroy (ENetHost *);
ENET_API ENetPeer * enet_host_connect (ENetHost *, const ENetAddress *, size_t, enet_uint32);
ENET_API int enet_host_check_events (ENetHost *, ENetEvent *);
ENET_API int enet_host_service (ENetHost *, ENetEvent *, enet_uint32);
ENET_API void enet_host_flush (ENetHost *);
ENET_API void enet_host_broadcast (ENetHost *, enet_uint8, ENetPacket *);
ENET_API void enet_host_compress (ENetHost *, const ENetCompressor *);
ENET_API int enet_host_compress_with_range_coder (ENetHost * host);
ENET_API void enet_host_channel_limit (ENetHost *, size_t);
ENET_API void enet_host_bandwidth_limit (ENetHost *, enet_uint32, enet_uint32);
extern void enet_host_bandwidth_throttle (ENetHost *);
extern enet_uint32 enet_host_random_seed (void);
ENET_API int enet_peer_send (ENetPeer *, enet_uint8, ENetPacket *);
ENET_API ENetPacket * enet_peer_receive (ENetPeer *, enet_uint8 * channelID);
ENET_API void enet_peer_ping (ENetPeer *);
ENET_API void enet_peer_ping_interval (ENetPeer *, enet_uint32);
ENET_API void enet_peer_timeout (ENetPeer *, enet_uint32, enet_uint32, enet_uint32);
ENET_API void enet_peer_reset (ENetPeer *);
ENET_API void enet_peer_disconnect (ENetPeer *, enet_uint32);
ENET_API void enet_peer_disconnect_now (ENetPeer *, enet_uint32);
ENET_API void enet_peer_disconnect_later (ENetPeer *, enet_uint32);
ENET_API void enet_peer_throttle_configure (ENetPeer *, enet_uint32, enet_uint32, enet_uint32);
extern int enet_peer_throttle (ENetPeer *, enet_uint32);
extern void enet_peer_reset_queues (ENetPeer *);
extern void enet_peer_setup_outgoing_command (ENetPeer *, ENetOutgoingCommand *);
extern ENetOutgoingCommand * enet_peer_queue_outgoing_command (ENetPeer *, const ENetProtocol *, ENetPacket *, enet_uint32, enet_uint16);
extern ENetIncomingCommand * enet_peer_queue_incoming_command (ENetPeer *, const ENetProtocol *, const void *, size_t, enet_uint32, enet_uint32);
extern ENetAcknowledgement * enet_peer_queue_acknowledgement (ENetPeer *, const ENetProtocol *, enet_uint16);
extern void enet_peer_dispatch_incoming_unreliable_commands (ENetPeer *, ENetChannel *);
extern void enet_peer_dispatch_incoming_reliable_commands (ENetPeer *, ENetChannel *);
extern void enet_peer_on_connect (ENetPeer *);
extern void enet_peer_on_disconnect (ENetPeer *);
ENET_API void * enet_range_coder_create (void);
ENET_API void enet_range_coder_destroy (void *);
ENET_API size_t enet_range_coder_compress (void *, const ENetBuffer *, size_t, size_t, enet_uint8 *, size_t);
ENET_API size_t enet_range_coder_decompress (void *, const enet_uint8 *, size_t, enet_uint8 *, size_t);
extern size_t enet_protocol_command_size (enet_uint8);
#ifdef __cplusplus
}
#endif
#endif /* __ENET_ENET_H__ */
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/**
@file list.h
@brief ENet list management
*/
#ifndef __ENET_LIST_H__
#define __ENET_LIST_H__
#include <stdlib.h>
typedef struct _ENetListNode
{
struct _ENetListNode * next;
struct _ENetListNode * previous;
} ENetListNode;
typedef ENetListNode * ENetListIterator;
typedef struct _ENetList
{
ENetListNode sentinel;
} ENetList;
extern void enet_list_clear (ENetList *);
extern ENetListIterator enet_list_insert (ENetListIterator, void *);
extern void * enet_list_remove (ENetListIterator);
extern ENetListIterator enet_list_move (ENetListIterator, void *, void *);
extern size_t enet_list_size (ENetList *);
#define enet_list_begin(list) ((list) -> sentinel.next)
#define enet_list_end(list) (& (list) -> sentinel)
#define enet_list_empty(list) (enet_list_begin (list) == enet_list_end (list))
#define enet_list_next(iterator) ((iterator) -> next)
#define enet_list_previous(iterator) ((iterator) -> previous)
#define enet_list_front(list) ((void *) (list) -> sentinel.next)
#define enet_list_back(list) ((void *) (list) -> sentinel.previous)
#endif /* __ENET_LIST_H__ */
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/**
@file protocol.h
@brief ENet protocol
*/
#ifndef __ENET_PROTOCOL_H__
#define __ENET_PROTOCOL_H__
#include "enet/types.h"
enum
{
ENET_PROTOCOL_MINIMUM_MTU = 576,
ENET_PROTOCOL_MAXIMUM_MTU = 4096,
ENET_PROTOCOL_MAXIMUM_PACKET_COMMANDS = 32,
ENET_PROTOCOL_MINIMUM_WINDOW_SIZE = 4096,
ENET_PROTOCOL_MAXIMUM_WINDOW_SIZE = 65536,
ENET_PROTOCOL_MINIMUM_CHANNEL_COUNT = 1,
ENET_PROTOCOL_MAXIMUM_CHANNEL_COUNT = 255,
ENET_PROTOCOL_MAXIMUM_PEER_ID = 0xFFF,
ENET_PROTOCOL_MAXIMUM_FRAGMENT_COUNT = 1024 * 1024
};
typedef enum _ENetProtocolCommand
{
ENET_PROTOCOL_COMMAND_NONE = 0,
ENET_PROTOCOL_COMMAND_ACKNOWLEDGE = 1,
ENET_PROTOCOL_COMMAND_CONNECT = 2,
ENET_PROTOCOL_COMMAND_VERIFY_CONNECT = 3,
ENET_PROTOCOL_COMMAND_DISCONNECT = 4,
ENET_PROTOCOL_COMMAND_PING = 5,
ENET_PROTOCOL_COMMAND_SEND_RELIABLE = 6,
ENET_PROTOCOL_COMMAND_SEND_UNRELIABLE = 7,
ENET_PROTOCOL_COMMAND_SEND_FRAGMENT = 8,
ENET_PROTOCOL_COMMAND_SEND_UNSEQUENCED = 9,
ENET_PROTOCOL_COMMAND_BANDWIDTH_LIMIT = 10,
ENET_PROTOCOL_COMMAND_THROTTLE_CONFIGURE = 11,
ENET_PROTOCOL_COMMAND_SEND_UNRELIABLE_FRAGMENT = 12,
ENET_PROTOCOL_COMMAND_COUNT = 13,
ENET_PROTOCOL_COMMAND_MASK = 0x0F
} ENetProtocolCommand;
typedef enum _ENetProtocolFlag
{
ENET_PROTOCOL_COMMAND_FLAG_ACKNOWLEDGE = (1 << 7),
ENET_PROTOCOL_COMMAND_FLAG_UNSEQUENCED = (1 << 6),
ENET_PROTOCOL_HEADER_FLAG_COMPRESSED = (1 << 14),
ENET_PROTOCOL_HEADER_FLAG_SENT_TIME = (1 << 15),
ENET_PROTOCOL_HEADER_FLAG_MASK = ENET_PROTOCOL_HEADER_FLAG_COMPRESSED | ENET_PROTOCOL_HEADER_FLAG_SENT_TIME,
ENET_PROTOCOL_HEADER_SESSION_MASK = (3 << 12),
ENET_PROTOCOL_HEADER_SESSION_SHIFT = 12
} ENetProtocolFlag;
#ifdef _MSC_VER
#pragma pack(push, 1)
#define ENET_PACKED
#elif defined(__GNUC__) || defined(__clang__)
#define ENET_PACKED __attribute__ ((packed))
#else
#define ENET_PACKED
#endif
typedef struct _ENetProtocolHeader
{
enet_uint16 peerID;
enet_uint16 sentTime;
} ENET_PACKED ENetProtocolHeader;
typedef struct _ENetProtocolCommandHeader
{
enet_uint8 command;
enet_uint8 channelID;
enet_uint16 reliableSequenceNumber;
} ENET_PACKED ENetProtocolCommandHeader;
typedef struct _ENetProtocolAcknowledge
{
ENetProtocolCommandHeader header;
enet_uint16 receivedReliableSequenceNumber;
enet_uint16 receivedSentTime;
} ENET_PACKED ENetProtocolAcknowledge;
typedef struct _ENetProtocolConnect
{
ENetProtocolCommandHeader header;
enet_uint16 outgoingPeerID;
enet_uint8 incomingSessionID;
enet_uint8 outgoingSessionID;
enet_uint32 mtu;
enet_uint32 windowSize;
enet_uint32 channelCount;
enet_uint32 incomingBandwidth;
enet_uint32 outgoingBandwidth;
enet_uint32 packetThrottleInterval;
enet_uint32 packetThrottleAcceleration;
enet_uint32 packetThrottleDeceleration;
enet_uint32 connectID;
enet_uint32 data;
} ENET_PACKED ENetProtocolConnect;
typedef struct _ENetProtocolVerifyConnect
{
ENetProtocolCommandHeader header;
enet_uint16 outgoingPeerID;
enet_uint8 incomingSessionID;
enet_uint8 outgoingSessionID;
enet_uint32 mtu;
enet_uint32 windowSize;
enet_uint32 channelCount;
enet_uint32 incomingBandwidth;
enet_uint32 outgoingBandwidth;
enet_uint32 packetThrottleInterval;
enet_uint32 packetThrottleAcceleration;
enet_uint32 packetThrottleDeceleration;
enet_uint32 connectID;
} ENET_PACKED ENetProtocolVerifyConnect;
typedef struct _ENetProtocolBandwidthLimit
{
ENetProtocolCommandHeader header;
enet_uint32 incomingBandwidth;
enet_uint32 outgoingBandwidth;
} ENET_PACKED ENetProtocolBandwidthLimit;
typedef struct _ENetProtocolThrottleConfigure
{
ENetProtocolCommandHeader header;
enet_uint32 packetThrottleInterval;
enet_uint32 packetThrottleAcceleration;
enet_uint32 packetThrottleDeceleration;
} ENET_PACKED ENetProtocolThrottleConfigure;
typedef struct _ENetProtocolDisconnect
{
ENetProtocolCommandHeader header;
enet_uint32 data;
} ENET_PACKED ENetProtocolDisconnect;
typedef struct _ENetProtocolPing
{
ENetProtocolCommandHeader header;
} ENET_PACKED ENetProtocolPing;
typedef struct _ENetProtocolSendReliable
{
ENetProtocolCommandHeader header;
enet_uint16 dataLength;
} ENET_PACKED ENetProtocolSendReliable;
typedef struct _ENetProtocolSendUnreliable
{
ENetProtocolCommandHeader header;
enet_uint16 unreliableSequenceNumber;
enet_uint16 dataLength;
} ENET_PACKED ENetProtocolSendUnreliable;
typedef struct _ENetProtocolSendUnsequenced
{
ENetProtocolCommandHeader header;
enet_uint16 unsequencedGroup;
enet_uint16 dataLength;
} ENET_PACKED ENetProtocolSendUnsequenced;
typedef struct _ENetProtocolSendFragment
{
ENetProtocolCommandHeader header;
enet_uint16 startSequenceNumber;
enet_uint16 dataLength;
enet_uint32 fragmentCount;
enet_uint32 fragmentNumber;
enet_uint32 totalLength;
enet_uint32 fragmentOffset;
} ENET_PACKED ENetProtocolSendFragment;
typedef union _ENetProtocol
{
ENetProtocolCommandHeader header;
ENetProtocolAcknowledge acknowledge;
ENetProtocolConnect connect;
ENetProtocolVerifyConnect verifyConnect;
ENetProtocolDisconnect disconnect;
ENetProtocolPing ping;
ENetProtocolSendReliable sendReliable;
ENetProtocolSendUnreliable sendUnreliable;
ENetProtocolSendUnsequenced sendUnsequenced;
ENetProtocolSendFragment sendFragment;
ENetProtocolBandwidthLimit bandwidthLimit;
ENetProtocolThrottleConfigure throttleConfigure;
} ENET_PACKED ENetProtocol;
#ifdef _MSC_VER
#pragma pack(pop)
#endif
#endif /* __ENET_PROTOCOL_H__ */
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/**
@file time.h
@brief ENet time constants and macros
*/
#ifndef __ENET_TIME_H__
#define __ENET_TIME_H__
#define ENET_TIME_OVERFLOW 86400000
#define ENET_TIME_LESS(a, b) ((a) - (b) >= ENET_TIME_OVERFLOW)
#define ENET_TIME_GREATER(a, b) ((b) - (a) >= ENET_TIME_OVERFLOW)
#define ENET_TIME_LESS_EQUAL(a, b) (! ENET_TIME_GREATER (a, b))
#define ENET_TIME_GREATER_EQUAL(a, b) (! ENET_TIME_LESS (a, b))
#define ENET_TIME_DIFFERENCE(a, b) ((a) - (b) >= ENET_TIME_OVERFLOW ? (b) - (a) : (a) - (b))
#endif /* __ENET_TIME_H__ */
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@@ -1,13 +0,0 @@
/**
@file types.h
@brief type definitions for ENet
*/
#ifndef __ENET_TYPES_H__
#define __ENET_TYPES_H__
typedef unsigned char enet_uint8; /**< unsigned 8-bit type */
typedef unsigned short enet_uint16; /**< unsigned 16-bit type */
typedef unsigned int enet_uint32; /**< unsigned 32-bit type */
#endif /* __ENET_TYPES_H__ */
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/**
@file unix.h
@brief ENet Unix header
*/
#ifndef __ENET_UNIX_H__
#define __ENET_UNIX_H__
#include <stdlib.h>
#include <sys/time.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <arpa/inet.h>
#include <netinet/in.h>
#include <unistd.h>
#ifdef MSG_MAXIOVLEN
#define ENET_BUFFER_MAXIMUM MSG_MAXIOVLEN
#endif
typedef int ENetSocket;
#define ENET_SOCKET_NULL -1
#define ENET_HOST_TO_NET_16(value) (htons (value)) /**< macro that converts host to net byte-order of a 16-bit value */
#define ENET_HOST_TO_NET_32(value) (htonl (value)) /**< macro that converts host to net byte-order of a 32-bit value */
#define ENET_NET_TO_HOST_16(value) (ntohs (value)) /**< macro that converts net to host byte-order of a 16-bit value */
#define ENET_NET_TO_HOST_32(value) (ntohl (value)) /**< macro that converts net to host byte-order of a 32-bit value */
typedef struct
{
void * data;
size_t dataLength;
} ENetBuffer;
#define ENET_CALLBACK
#define ENET_API extern
typedef fd_set ENetSocketSet;
#define ENET_SOCKETSET_EMPTY(sockset) FD_ZERO (& (sockset))
#define ENET_SOCKETSET_ADD(sockset, socket) FD_SET (socket, & (sockset))
#define ENET_SOCKETSET_REMOVE(sockset, socket) FD_CLR (socket, & (sockset))
#define ENET_SOCKETSET_CHECK(sockset, socket) FD_ISSET (socket, & (sockset))
#endif /* __ENET_UNIX_H__ */
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/**
@file utility.h
@brief ENet utility header
*/
#ifndef __ENET_UTILITY_H__
#define __ENET_UTILITY_H__
#define ENET_MAX(x, y) ((x) > (y) ? (x) : (y))
#define ENET_MIN(x, y) ((x) < (y) ? (x) : (y))
#endif /* __ENET_UTILITY_H__ */
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/**
@file win32.h
@brief ENet Win32 header
*/
#ifndef __ENET_WIN32_H__
#define __ENET_WIN32_H__
#ifdef _MSC_VER
#ifdef ENET_BUILDING_LIB
#pragma warning (disable: 4267) // size_t to int conversion
#pragma warning (disable: 4244) // 64bit to 32bit int
#pragma warning (disable: 4018) // signed/unsigned mismatch
#pragma warning (disable: 4146) // unary minus operator applied to unsigned type
#endif
#endif
#include <stdlib.h>
#include <winsock2.h>
typedef SOCKET ENetSocket;
#define ENET_SOCKET_NULL INVALID_SOCKET
#define ENET_HOST_TO_NET_16(value) (htons (value))
#define ENET_HOST_TO_NET_32(value) (htonl (value))
#define ENET_NET_TO_HOST_16(value) (ntohs (value))
#define ENET_NET_TO_HOST_32(value) (ntohl (value))
typedef struct
{
size_t dataLength;
void * data;
} ENetBuffer;
#define ENET_CALLBACK __cdecl
#ifdef ENET_DLL
#ifdef ENET_BUILDING_LIB
#define ENET_API __declspec( dllexport )
#else
#define ENET_API __declspec( dllimport )
#endif /* ENET_BUILDING_LIB */
#else /* !ENET_DLL */
#define ENET_API extern
#endif /* ENET_DLL */
typedef fd_set ENetSocketSet;
#define ENET_SOCKETSET_EMPTY(sockset) FD_ZERO (& (sockset))
#define ENET_SOCKETSET_ADD(sockset, socket) FD_SET (socket, & (sockset))
#define ENET_SOCKETSET_REMOVE(sockset, socket) FD_CLR (socket, & (sockset))
#define ENET_SOCKETSET_CHECK(sockset, socket) FD_ISSET (socket, & (sockset))
#endif /* __ENET_WIN32_H__ */
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//
// Created by jojos38 on 28.01.2020.
//
#include "logger.h"
using namespace std;
int loggerlevel;
void setLoggerLevel(char level_string[]) {
if (!strcmp(level_string, "ALL"))
loggerlevel = 0;
if (!strcmp(level_string, "DEBUG"))
loggerlevel = 1;
if (!strcmp(level_string, "INFO"))
loggerlevel = 2;
if (!strcmp(level_string, "WARN"))
loggerlevel = 3;
if (!strcmp(level_string, "ERROR"))
loggerlevel = 4;
if (!strcmp(level_string, "OFF"))
loggerlevel = 5;
}
stringstream getDate() {
// current date/time based on current system
time_t now = time(0);
tm* ltm = localtime(&now);
int month = 1 + ltm->tm_mon;
int day = ltm->tm_mday;
int hours = 1 + ltm->tm_hour;
int minutes = 1 + ltm->tm_min;
int seconds = 1 + ltm->tm_sec;
string month_string;
if (month < 10) month_string = "0" + to_string(month);
else month_string = to_string(month);
string day_string;
if (day < 10) day_string = "0" + to_string(day);
else day_string = to_string(day);
string hours_string;
if (hours < 10) hours_string = "0" + to_string(hours);
else hours_string = to_string(hours);
string minutes_string;
if (minutes < 10) minutes_string = "0" + to_string(minutes);
else minutes_string = to_string(minutes);
string seconds_string;
if (seconds < 10) seconds_string = "0" + to_string(seconds);
else seconds_string = to_string(seconds);
std::stringstream date;
date
<< "["
<< day_string << "/"
<< month_string << "/"
<< 1900 + ltm->tm_year << " "
<< hours_string << ":"
<< minutes_string << ":"
<< seconds_string
<< "] ";
return date;
}
/*
void info(char obj[]) {
if (level <= 2)
cout << getDate().str() << "\u001b[36m" << "[INFO]" << "\u001b[0m" << " " << obj << endl;
}
void error(char obj[]) {
if (level <= 4)
cout << getDate().str() << "\x1B[31m" << "[ERRO]" << "\u001b[0m" << " " << obj << endl;
}
void warn(char obj[]) {
if (level <= 3)
cout << getDate().str() << "\u001b[33m" << "[WARN]" << "\u001b[0m" << " " << obj << endl;
}
void debug(char obj[]) {
if (level <= 1)
cout << getDate().str() << "\u001b[35m" << "[DBUG]" << "\u001b[0m" << " " << obj << endl;
}*/
// Copyright (c) 2019-present Anonymous275.
// BeamMP Server code is not in the public domain and is not free software.
// One must be granted explicit permission by the copyright holder in order to modify or distribute any part of the source or binaries.
// Anything else is prohibited. Modified works may not be published and have be upstreamed to the official repository.
///
/// Created by Anonymous275 on 7/17/2020
///
#include "Logger.h"
#include "RWMutex.h"
#include "Security/Enc.h"
#include "Settings.h"
#include <chrono>
#include <fstream>
#include <mutex>
#include <sstream>
#include <thread>
#include <unordered_map>
static RWMutex ThreadNameMapMutex;
static std::unordered_map<std::thread::id, std::string> ThreadNameMap;
std::string ThreadName() {
ReadLock lock(ThreadNameMapMutex);
std::string Name;
if (ThreadNameMap.find(std::this_thread::get_id()) != ThreadNameMap.end()) {
Name = ThreadNameMap.at(std::this_thread::get_id());
} else {
std::stringstream ss;
ss << std::this_thread::get_id();
Name = ss.str();
}
return Name;
}
void SetThreadName(const std::string& Name, bool overwrite) {
WriteLock lock(ThreadNameMapMutex);
if (overwrite || ThreadNameMap.find(std::this_thread::get_id()) == ThreadNameMap.end()) {
ThreadNameMap[std::this_thread::get_id()] = Name;
}
}
std::string getDate() {
std::chrono::system_clock::time_point now = std::chrono::system_clock::now();
time_t tt = std::chrono::system_clock::to_time_t(now);
tm local_tm {};
#ifdef WIN32
localtime_s(&local_tm, &tt);
#else // unix
localtime_r(&tt, &local_tm);
#endif // WIN32
std::stringstream date;
int S = local_tm.tm_sec;
int M = local_tm.tm_min;
int H = local_tm.tm_hour;
std::string Secs = (S > 9 ? std::to_string(S) : "0" + std::to_string(S));
std::string Min = (M > 9 ? std::to_string(M) : "0" + std::to_string(M));
std::string Hour = (H > 9 ? std::to_string(H) : "0" + std::to_string(H));
date
<< "["
<< local_tm.tm_mday << "/"
<< local_tm.tm_mon + 1 << "/"
<< local_tm.tm_year + 1900 << " "
<< Hour << ":"
<< Min << ":"
<< Secs
<< "] ";
if (Debug) {
date << ThreadName()
<< " ";
}
return date.str();
}
void InitLog() {
std::ofstream LFS;
LFS.open(("Server.log"));
if (!LFS.is_open()) {
error(("logger file init failed!"));
} else
LFS.close();
}
std::mutex LogLock;
void DebugPrintTIDInternal(const std::string& func, bool overwrite) {
// we need to print to cout here as we might crash before all console output is handled,
// due to segfaults or asserts.
SetThreadName(func, overwrite);
#ifdef DEBUG
std::scoped_lock Guard(LogLock);
std::stringstream Print;
Print << "(debug build) Thread '" << std::this_thread::get_id() << "' is " << func << "\n";
ConsoleOut(Print.str());
#endif // DEBUG
}
void addToLog(const std::string& Line) {
std::ofstream LFS;
LFS.open(("Server.log"), std::ios_base::app);
LFS << Line.c_str();
LFS.close();
}
void info(const std::string& toPrint) {
std::scoped_lock Guard(LogLock);
std::string Print = getDate() + ("[INFO] ") + toPrint + "\n";
ConsoleOut(Print);
addToLog(Print);
}
void debug(const std::string& toPrint) {
if (!Debug)
return;
std::scoped_lock Guard(LogLock);
std::string Print = getDate() + ("[DEBUG] ") + toPrint + "\n";
ConsoleOut(Print);
addToLog(Print);
}
void warn(const std::string& toPrint) {
std::scoped_lock Guard(LogLock);
std::string Print = getDate() + ("[WARN] ") + toPrint + "\n";
ConsoleOut(Print);
addToLog(Print);
}
void error(const std::string& toPrint) {
std::scoped_lock Guard(LogLock);
std::string Print = getDate() + ("[ERROR] ") + toPrint + "\n";
ConsoleOut(Print);
addToLog(Print);
}
void except(const std::string& toPrint) {
std::scoped_lock Guard(LogLock);
std::string Print = getDate() + ("[EXCEP] ") + toPrint + "\n";
ConsoleOut(Print);
addToLog(Print);
}
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//
// Created by jojos38 on 28.01.2020.
//
#ifndef LOGGER_H
#define LOGGER_H
#include <iostream>
#include <ctime>
#include <sstream>
#include <string.h>
using namespace std;
extern int loggerlevel;
stringstream getDate();
void setLoggerLevel(char level_string[]);
template<typename T>
void info(const T& toPrint) {
if (loggerlevel <= 2)
cout << getDate().str() << "[INFO] " << toPrint << endl;
}
template<typename T>
void error(const T& toPrint) {
if (loggerlevel <= 4)
cout << getDate().str() "[ERRO] " << toPrint << endl;
}
template<typename T>
void warn(const T& toPrint) {
if (loggerlevel <= 3)
cout << getDate().str() << "[WARN] " << toPrint << endl;
}
template<typename T>
void debug(const T& toPrint) {
if (loggerlevel <= 1)
cout << getDate().str() << "[DBUG] " << toPrint << endl;
}
#endif // LOGGER_H
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//
// Created by Anonymous275 on 28.01.2020.
//
#include "main.h"
#include <iostream>
#include <string>
#include "enet/enet.h"
#include "network.h"
#include "logger.h"
using namespace std; //nameSpace STD
void DebugData();
void ParseConfig();
bool Debug = false;
int Port = 30813;
string MapName = "levels/gridmap/level.json";
string ServerName = "BeamNG-MP FTW";
//Entry
int main() {
ParseConfig();
if(Debug){ //checks if debug is on
DebugData(); //Prints Debug Data
}
setLoggerLevel("ALL");
startRUDP("localhost", 30814);
}
void DebugData(){
cout << "Debug : true" << "\n";
cout << "Port : " << Port << "\n";
cout << "MapName : " << MapName << "\n";
cout << "ServerName : " << ServerName << "\n";
}
void SetMainValues(bool D, int P,string Name,string serverName){
Debug = D;
Port = P;
MapName = Name;
ServerName = serverName;
}
#include "CustomAssert.h"
#include "Startup.h"
#include <curl/curl.h>
#include <iostream>
#include <thread>
#ifndef WIN32
#include <csignal>
void UnixSignalHandler(int sig) {
switch (sig) {
case SIGPIPE:
warn(("ignored signal SIGPIPE: Pipe broken"));
break;
default:
error(("Signal arrived in handler but was not handled: ") + std::to_string(sig));
break;
}
}
#endif // WIN32
[[noreturn]] void loop() {
DebugPrintTID();
while (true) {
std::cout.flush();
std::this_thread::sleep_for(std::chrono::milliseconds(600));
}
}
int main(int argc, char* argv[]) {
#ifndef WIN32
// ignore SIGPIPE, the signal that is sent for example when a client
// disconnects while data is being sent to him ("broken pipe").
signal(SIGPIPE, UnixSignalHandler);
#endif // WIN32
DebugPrintTID();
// curl needs to be initialized to properly deallocate its resources later
[[maybe_unused]] auto ret = curl_global_init(CURL_GLOBAL_DEFAULT);
Assert(ret == CURLE_OK);
#ifdef DEBUG
std::thread t1(loop);
t1.detach();
#endif
ConsoleInit();
InitServer(argc, argv);
InitConfig();
InitLua();
InitRes();
HBInit();
StatInit();
NetMain();
// clean up curl at the end to be sure
curl_global_cleanup();
return 0;
}
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//
// Created by Антон on 28.01.2020.
//
#ifndef BEAMNG_MP_SERVER_MAIN_H
#define BEAMNG_MP_SERVER_MAIN_H
class main {
};
#endif //BEAMNG_MP_SERVER_MAIN_H
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//
// Created by jojos38 on 28.01.2020.
//
#include <iostream>
#include "network.h"
#include "logger.h"
using namespace std;
#define EXIT_SUCCESS /*implementation defined*/
#define EXIT_FAILURE /*implementation defined*/
void listen();
ENetAddress address;
ENetHost* server;
ENetEvent event;
void startRUDP(char host[], int port) {
// ---------- Initializing ENet ---------- //
if (enet_initialize() != 0) {
fprintf(stderr, "An error occurred while initializing ENet.\n");
return EXIT_FAILURE;
}
atexit(enet_deinitialize);
info("ENet initialized");
// ---------- Starting server ---------- //
enet_address_set_host(&address, host); // Set host
address.port = port; // Set port
server = enet_host_create(
&address /* the address to bind the server host to */,
32 /* allow up to 32 clients and/or outgoing connections */,
2 /* allow up to 2 channels to be used, 0 and 1 */,
0 /* assume any amount of incoming bandwidth */,
0 /* assume any amount of outgoing bandwidth */);
if (server == NULL) {
fprintf(stderr, "An error occurred while trying to create an ENet server host.\n");
return EXIT_FAILURE;
}
info("Server started");
listen();
}
void listen() {
info("Listening for packets...");
while (true) {
switch (event.type) {
case ENET_EVENT_TYPE_CONNECT:
printf("A new client connected from %x:%u.\n", event.peer->address.host, event.peer->address.port);
/* Store any relevant client information here. */
event.peer->data = "Client information";
break;
case ENET_EVENT_TYPE_RECEIVE:
printf("A packet of length %u containing %s was received from %s on channel %u.\n",
event.packet->dataLength,
event.packet->data,
event.peer->data,
event.channelID);
/* Clean up the packet now that we're done using it. */
enet_packet_destroy(event.packet);
break;
case ENET_EVENT_TYPE_DISCONNECT:
printf("%s disconnected.\n", event.peer->data);
/* Reset the peer's client information. */
event.peer->data = NULL;
}
}
}
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//
// Created by jojos38 on 28.01.2020.
//
#ifndef NETWORK_H
#define NETWORK_H
#include "enet/enet.h"
#pragma comment(lib,"ws2_32.lib")
#pragma comment(lib,"winmm.lib")
#pragma comment(lib,"enet.lib")
void startRUDP(char host[], int port);
#endif // NETWORK_H