This commit is contained in:
Starystars67 2020-02-04 17:29:15 +00:00
commit 4e47f36d84
2 changed files with 5 additions and 5 deletions

View File

@ -93,7 +93,7 @@ void GenerateConfig(){
FileStream << "# This is the BeamNG-MP Server Configuration File\n"
"Debug = false # true or false to enable debug console output\n"
"Port = 30814 # Port to run the server on\n"
"MaxClients = 10 # Maximum Amount of Clients\n"
"MaxPlayers = 10 # Maximum Amount of Clients\n"
"Map = \"levels/gridmap/level.json\"\n"
"Name = \"BeamNG-MP FTW\"";
FileStream.close();

View File

@ -19,7 +19,7 @@ bool Debug = false;
void addToLog(basic_string<char> Data);
void HeartbeatInit();
int Port = 30814;
int MaxClients = 10;
int MaxPlayers = 10;
string MapName = "levels/gridmap/level.json";
string ServerName = "BeamNG-MP FTW";
@ -32,14 +32,14 @@ int main() {
DebugData(); //Prints Debug Data
}
setLoggerLevel("ALL");
ServerMain(Port, MaxClients);
ServerMain(Port, MaxPlayers);
}
void DebugData(){
cout << "Debug : true" << "\n";
cout << "Port : " << Port << "\n";
cout << "MaxPlayers : " << MaxClients << "\n";
cout << "MaxPlayers : " << MaxPlayers << "\n";
cout << "MapName : " << MapName << "\n";
cout << "ServerName : " << ServerName << "\n";
}
@ -49,7 +49,7 @@ void SetMainValues(bool D, int P,int MP,string Name,string serverName){
Port = P;
MapName = Name;
ServerName = serverName;
MaxClients = MP;
MaxPlayers = MP;
}
void LogInit(){