mirror of
https://github.com/BeamMP/BeamMP-Server.git
synced 2025-07-01 23:35:41 +00:00
i broke it some what sorry Anon
This commit is contained in:
parent
388cffbe01
commit
9bdec9e5f8
@ -6,5 +6,5 @@ include_directories(${PROJECT_SOURCE_DIR}/curl)
|
||||
|
||||
set(CMAKE_CXX_STANDARD 14)
|
||||
|
||||
add_executable(BeamMP-Server src/main.cpp src/http.cpp src/logger.cpp src/config.cpp src/Network/Server.cpp src/Network/enet.h src/Network/DataParser.cpp src/heartbeat.cpp src/Network/ClientHandler.cpp src/Network/functions.cpp)
|
||||
add_executable(BeamMP-Server src/main.cpp src/http.cpp src/logger.cpp src/config.cpp src/Network/Server.cpp src/Network/enet.h src/Network/DataParser.cpp src/heartbeat.cpp src/Network/ClientHandler.cpp src/Network/functions.cpp src/settings.h)
|
||||
target_link_libraries(BeamMP-Server winmm ws2_32 libcurl_a)
|
@ -6,20 +6,14 @@
|
||||
#include <iostream>
|
||||
#include <string>
|
||||
#include <chrono>
|
||||
#include "logger.h"
|
||||
#include "settings.h"
|
||||
|
||||
using namespace std;
|
||||
|
||||
string HTTP_REQUEST(const std::string&,int);
|
||||
void PostHTTP(const std::string& IP,const std::string& Fields);
|
||||
|
||||
int PlayerCount;
|
||||
int Port;
|
||||
int MaxPlayers;
|
||||
string MapName;
|
||||
string ServerName;
|
||||
string Resource;
|
||||
string ServerVersion;
|
||||
|
||||
|
||||
void Heartbeat()
|
||||
{
|
||||
string UUID = HTTP_REQUEST("https://beamng-mp.com/new-server-startup",443);
|
||||
@ -28,10 +22,10 @@ void Heartbeat()
|
||||
{
|
||||
//"name=daniel&project=curl"
|
||||
//player maxplayers port map private version
|
||||
PostHTTP("https://beamng-mp.com/heartbeat","d.uuid="+UUID+"&d.players="+to_string(PlayerCount)+"&d.maxplayers="+to_string(MaxPlayers)+"&d.port="
|
||||
+ to_string(Port) + "&d.map=" + MapName + "&d.private=false"+"&d.version="+ServerVersion);
|
||||
PostHTTP("https://beamng-mp.com/heartbeat","uuid="+UUID+"&players="+to_string(PlayerCount)+"&maxplayers="+to_string(MaxPlayers)+"&port="
|
||||
+ to_string(UDPPort) + "&map=" + MapName + "&private="+Private+"&serverversion="+ServerVersion+"&clientversion="+ClientVersion+"&name="+ServerName);
|
||||
|
||||
std::this_thread::sleep_for (std::chrono::seconds(30));
|
||||
std::this_thread::sleep_for (std::chrono::seconds(5));
|
||||
}
|
||||
}
|
||||
|
||||
|
26
src/main.cpp
26
src/main.cpp
@ -6,6 +6,7 @@
|
||||
#include <string>
|
||||
#include <fstream>
|
||||
#include "logger.h"
|
||||
#include "settings.h"
|
||||
#include <chrono>
|
||||
#include <thread>
|
||||
|
||||
@ -17,28 +18,23 @@ void ServerMain(int Port, int MaxClients);
|
||||
bool Debug = false;
|
||||
void addToLog(basic_string<char> Data);
|
||||
void HeartbeatInit();
|
||||
static int Port = 30814;
|
||||
static int MaxPlayers = 10;
|
||||
static string MapName = "levels/gridmap/level.json";
|
||||
static string ServerName = "BeamNG-MP FTW";
|
||||
static string Resource = "/Resources";
|
||||
static string ServerVersion = "0.1";
|
||||
|
||||
//Entry
|
||||
int main() {
|
||||
LogInit();
|
||||
HeartbeatInit();
|
||||
ParseConfig();
|
||||
HeartbeatInit();
|
||||
if(Debug){ //checks if debug is on
|
||||
DebugData(); //Prints Debug Data
|
||||
}
|
||||
setLoggerLevel("ALL");
|
||||
ServerMain(Port, MaxPlayers);
|
||||
ServerMain(UDPPort, MaxPlayers);
|
||||
}
|
||||
|
||||
|
||||
void DebugData(){
|
||||
cout << "Debug : true" << "\n";
|
||||
cout << "Port : " << Port << "\n";
|
||||
cout << "Port : " << UDPPort << "\n";
|
||||
cout << "MaxPlayers : " << MaxPlayers << "\n";
|
||||
cout << "MapName : " << MapName << "\n";
|
||||
cout << "ServerName : " << ServerName << "\n";
|
||||
@ -46,12 +42,12 @@ void DebugData(){
|
||||
}
|
||||
|
||||
void SetMainValues(bool D, int P,int MP,string Name,string serverName,string filename){
|
||||
Debug = D;
|
||||
Port = P;
|
||||
MapName = Name;
|
||||
ServerName = serverName;
|
||||
MaxPlayers = MP;
|
||||
Resource = filename;
|
||||
bool Debug = D;
|
||||
int UDPPort = P;
|
||||
string MapName = Name;
|
||||
string ServerName = serverName;
|
||||
int MaxPlayers = MP;
|
||||
string Resource = filename;
|
||||
}
|
||||
|
||||
void LogInit(){
|
||||
|
23
src/settings.h
Normal file
23
src/settings.h
Normal file
@ -0,0 +1,23 @@
|
||||
//
|
||||
// Created by Mitch on 10/04/2020.
|
||||
//
|
||||
|
||||
#ifndef BEAMMP_SERVER_SETTINGS_H
|
||||
#define BEAMMP_SERVER_SETTINGS_H
|
||||
|
||||
// This is a declaration of your variable, which tells the linker this value
|
||||
// is found elsewhere. Anyone who wishes to use it must include settings.h,
|
||||
// either directly or indirectly.
|
||||
static string MapName = "";
|
||||
static string Private = "false";
|
||||
static string UUID = "";
|
||||
static int PlayerCount = 0;
|
||||
static int MaxPlayers = 10;
|
||||
static int UDPPort = 0;
|
||||
static int TCPPort = 0;
|
||||
static string ServerName = "BeamMP Server";
|
||||
static string Resource = "/Resources";
|
||||
static string ServerVersion = "0.1";
|
||||
static string ClientVersion = "0.21";
|
||||
|
||||
#endif //BEAMMP_SERVER_SETTINGS_H
|
Loading…
x
Reference in New Issue
Block a user