Lion
5e41cefa87
Paint packet ( #381 )
...
Adds a packet for live color updating `vid:[{}]`
2024-11-01 12:18:06 +01:00
Lion
03b0bd4d2c
Add 'P' packet on UDP ( #379 )
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This can be used to check if UDP works :)
I've tested this a bit with snep ingame, even spamming this on localhost
with a large number of connections seems to not impact gameplay at all.
2024-10-20 18:29:12 +02:00
Tixx
5179ac1fdc
Paint packet
2024-10-20 15:38:07 +02:00
Lion Kortlepel
f40d4c1ddd
add 'P' packet on UDP
...
this can be used to check if UDP works :)
2024-10-13 22:13:05 +02:00
Lion
4f052a3e0a
Make modlist an empty array by default instead of null ( #377 )
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Related launcher PR: https://github.com/BeamMP/BeamMP-Launcher/pull/136
2024-10-12 21:06:41 +02:00
Tixx
2bf9e7d916
Make modlist [] by default instead of null
2024-10-09 19:42:47 +02:00
Lion
89c906232d
Report correct client minimum version to the backend ( #376 )
2024-10-09 18:06:03 +02:00
Lion
c39beb5b72
reuse minclientversion where possible
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Co-authored-by: Tixx <83774803+WiserTixx@users.noreply.github.com>
2024-10-09 18:03:01 +02:00
Lion Kortlepel
7dd2d89ad9
clarify auth version reject message
2024-10-09 16:48:40 +02:00
Lion Kortlepel
3403c8acba
fix version check on auth
2024-10-09 16:44:38 +02:00
Lion Kortlepel
0a6eecee69
report correct client minimum version to the backend
2024-10-09 16:37:16 +02:00
Lion
cf3985ce00
Add Lua function to get a player's role ( #366 )
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Adds `MP.GetPlayerRole(player_id)` to the Lua API to get a player's role
("USER", "EA", "MDEV", "STAFF", "ET") by their player id.
Currently you can only get someone's role in onPlayerAuth from the
parameters and in onVehicleSpawned and onVehicleEdited from the packet
data, but not in onPlayerJoin for example without storing it.
v3.6.0
2024-10-05 16:09:37 +02:00
Lion Kortlepel
b04c5068ea
bump version
2024-10-05 16:09:02 +02:00
Lion
077bb6b1cd
Add player limit bypass to onPlayerAuth ( #372 )
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With this PR, returning 2 in onPlayerAuth will allow the player to join
without checking if the server is full. This makes it easier for plugin
developers to allow for example their staff to join without having to
change the max player count.
2024-10-05 16:07:53 +02:00
Lion
0850cde1fb
Add MP.SendNotification ( #373 )
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Adds MP.SendNotification(message, icon, category (optional) ) to the Lua
api. Uses the newly added "N" packet in the mod.
2024-10-05 16:07:27 +02:00
Lion
611e53b484
Mod hashing + better download ( #374 )
2024-10-04 23:29:11 +02:00
Tixx
f039f57f11
Fix error messages on sendnotification
2024-10-04 20:24:30 +02:00
Lion Kortlepel
5d34090952
fix stupid read size error leading to corrupt zip
2024-09-29 01:34:38 +02:00
Lion Kortlepel
88ca17236a
remove two-socket download
2024-09-29 01:15:48 +02:00
Lion Kortlepel
a4b62d013c
implement mod hashing + new download
2024-09-29 00:32:52 +02:00
Tixx
9a0270cb09
Return nil instead of "" when there's no client
2024-09-28 21:05:04 +02:00
Lion
55f1a3c734
Add MP.Get ( #369 )
...
Adds `MP.Get(ConfigID)` to the lua api to get the current server
settings.
```lua
lua> print(MP.Get(MP.Settings.Name]))
[LUA] BeamMP Server
lua> MP.Set(MP.Settings.Name, 'Hello World')
[INFO] Set `Name` to Hello World
lua> print(MP.Get(MP.Settings.Name))
[LUA] Hello World
```
Closes #146
2024-09-28 20:30:14 +02:00
Tixx
bb3c762d68
Add player limit bypass to onPlayerAuth
2024-09-28 14:52:04 +02:00
Tixx
3ade7f5743
Add MP.SendNotification
2024-09-28 13:35:25 +02:00
Tixx
9d44c2063c
Remove break after return
2024-09-22 15:34:13 +02:00
Tixx
17185da53b
Add MP.Get
2024-09-21 23:17:08 +02:00
Tixx
623dfa17d5
Remove expiry check and add braces
2024-09-20 14:45:41 +02:00
Lion
7f69e336a9
Fix exception propagation on packet decompression ( #365 )
v3.5.1
2024-09-20 11:39:36 +02:00
Lion
f08dfc0585
fix MaxPlayers setting using value of MaxCars ( #367 )
2024-09-20 11:39:22 +02:00
Deer McDurr
a9dee2bec5
fix MaxPlayers using value of MaxCars
2024-09-19 22:15:12 +02:00
Lion Kortlepel
5319c2878a
bump version to v3.5.1
2024-09-19 17:24:57 +02:00
Lion Kortlepel
73f494041a
fix exception propagation on packet decompression
2024-09-19 16:59:17 +02:00
Tixx
caafb216c9
Add MP.GetPlayerRole(player_id)
2024-09-19 07:51:07 +02:00
Lion Kortlepel
530d605bc1
fix release
v3.5.0
2024-09-19 01:54:16 +02:00
Lion
63b2a8e4a3
Add post event(s) ( #364 )
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Adds `post*` events which are triggered after the respective `on*` event
has completed and the results have been sent.
They have the same arguments as the `on*` function, with the exception
that another argument is added in the beginning which contains whether
the `on*` variant was cancelled.
2024-09-19 01:37:17 +02:00
Lion
a7a19d9a30
Fix disconnect not calling onVehicleDeleted ( #336 )
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OnDisconnect sent a packet to the client, which was already
disconnected.
2024-09-18 18:08:46 +02:00
Lion Kortlepel
3068a0e5c4
add back car deletion
2024-09-18 16:46:11 +02:00
Lion Kortlepel
f70514a021
add postVehicleEdited
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why the fuck is it in past tense
2024-09-18 16:34:56 +02:00
Lion Kortlepel
94768c916d
add postChatMessage
2024-09-18 16:30:49 +02:00
Lion Kortlepel
86b37e8ae1
move postPlayerAuth later again, after client insert
2024-09-18 16:26:26 +02:00
Lion Kortlepel
8f9db10474
move postPlayerAuth to after kick
2024-09-18 16:26:20 +02:00
Lion Kortlepel
afa5a04043
add postPlayerAuth
2024-09-18 16:26:16 +02:00
Lion Kortlepel
4444be0af9
add postVehicleSpawn event
2024-09-18 16:26:11 +02:00
Lion
5f7207bc52
Move toml11 out of vcpkg since the toml11 authors broke it ( #352 )
2024-09-18 16:18:38 +02:00
Lion Kortlepel
9927d2befb
add toml11 submodule
2024-09-18 15:58:55 +02:00
Lion Kortlepel
60f88916a9
remove toml11 from vcpkg.json
2024-09-18 15:51:11 +02:00
SaltySnail
0cc73e70c9
fix onVehicleDeleted not being triggered when onVehicleSpawn is triggered
2024-09-15 20:26:20 +02:00
SaltySnail
bfb2086e05
fix all other places where onVehicleDeleted isn't triggered after a delete packet is sent
2024-09-15 20:26:20 +02:00
SaltySnail
9d67838f8f
fix #225
2024-09-15 20:26:20 +02:00
20dka
bbfb85155e
fix github workflows
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updated upload-artifacts action
2024-09-15 10:25:04 +01:00