530 Commits

Author SHA1 Message Date
Tixx
7bef6f35c2
Bump version to 2.5.0 v2.5.0 2025-06-28 20:21:17 +02:00
Tixx
b64d645f73
Switch to wstring for paths on windows (#167)
This PR changes everything relating to file system paths to use
std::wstring instead of std::string. This allows for non-latin
characters to be in the user's path, for example in their windows
username.

- [x] Convert windows code to use wstring
- [x] Fix linux build
- [x] Fix hashing

---

By creating this pull request, I understand that code that is AI
generated or otherwise automatically generated may be rejected without
further discussion.
I declare that I fully understand all code I pushed into this PR, and
wrote all this code myself and own the rights to this code.
2025-06-28 19:25:13 +02:00
Tixx
1780133569
Include assert 2025-06-25 14:29:29 +02:00
Tixx
c89afdf477
Check
Co-authored-by: SaltySnail <51403141+SaltySnail@users.noreply.github.com>
2025-06-24 22:17:14 +02:00
Tixx
9d44146224
Regex assert
Co-authored-by: SaltySnail <51403141+SaltySnail@users.noreply.github.com>
2025-06-24 22:16:17 +02:00
Tixx
a5c02217fa
Update ini parse check formatting
Co-authored-by: SaltySnail <51403141+SaltySnail@users.noreply.github.com>
2025-06-20 23:04:07 +02:00
Tixx
303fc55d94
Fix syntax error 2025-06-19 18:13:46 +02:00
Tixx
5f1e7c6409
Fix resources dir log message for linux 2025-06-19 18:07:59 +02:00
Tixx
8025c0884f
Fix download path generation 2025-06-19 17:56:59 +02:00
Tixx
51d096deac
Check if BeamMP.zip exists before hashing 2025-06-08 14:01:48 +02:00
Tixx
9c53f86593
Convert GetGamePath() to fs::path 2025-06-08 14:01:23 +02:00
Tixx
e0257e9526
Update NewSyncResources logs to use wstring 2025-06-08 13:51:16 +02:00
Tixx
8b96ffb098
Fix .git folder check and GetGamePath() 2025-06-08 13:45:09 +02:00
Tixx
6c740e2562
Fix merge 2025-06-08 13:34:15 +02:00
Tixx
06c741edc5
Fix wstring for windows and add crossplatform code for fs strings 2025-06-08 13:34:15 +02:00
Tixx
5e448dc34f
Switch to wstring for paths on windows 2025-06-08 13:34:15 +02:00
Tixx
676084f283
Implement DeleteDuplicateMods option (#190)
Adds `DeleteDuplicateMods` option to the launcher config which, well,
deletes mods with the same name if their hashes mismatch. Useful for
development where client mod hashes can frequently change.

---

By creating this pull request, I understand that code that is AI
generated or otherwise automatically generated may be rejected without
further discussion.
I declare that I fully understand all code I pushed into this PR, and
wrote all this code myself and own the rights to this code.
2025-06-08 12:56:23 +02:00
Tixx
a8cd208208
Make duplicate mod detection more readable
Co-authored-by: SaltySnail <51403141+SaltySnail@users.noreply.github.com>
2025-06-08 12:37:35 +02:00
Tixx
2529146d5a
Implement DeleteDuplicateMods option 2025-06-08 12:37:32 +02:00
Tixx
8d641f326d
Check if unpacked BeamMP has a .git folder before deleting it (#193)
This PR makes it so that the launcher will first check for the presence
of a .git folder before deleting the unpacked BeamMP directory.
This is useful when you're working on the BeamMP mod and you
accidentally start the launcher without dev mode. (This has happened to
me more times than I would like to admit.)

---

By creating this pull request, I understand that code that is AI
generated or otherwise automatically generated may be rejected without
further discussion.
I declare that I fully understand all code I pushed into this PR, and
wrote all this code myself and own the rights to this code.
2025-06-07 20:07:23 +02:00
Tixx
5af9f5da36
Show cached mods in download progress (#189)
This PR adds cached mods to the "Loading resources" pop-up in-game and
makes it so that the count is actually right.
This PR also fixes the mod protection message because for some reason I
forced it to be always off 😁.

---

By creating this pull request, I understand that code that is AI
generated or otherwise automatically generated may be rejected without
further discussion.
I declare that I fully understand all code I pushed into this PR, and
wrote all this code myself and own the rights to this code.
2025-06-07 20:05:52 +02:00
Tixx
baba0ad026
Check if unpacked BeamMP has a .git folder before deleting it 2025-06-07 17:50:20 +02:00
Tixx
b1ebcfc18d
Fix mod protection message 2025-05-27 22:12:07 +02:00
Tixx
187ef3b24f
Show cached mods being loaded in download progress 2025-05-27 22:09:52 +02:00
Tixx
943889d588
Fix mod downloading progress 2025-05-27 22:08:50 +02:00
Tixx
edbd99f389
Added CLI argument for user-path (#148)
Simple addition to the CLI args. It could probably do with some
validation, ie; making sure it ends in a slash.

cc: @WiserTixx
2025-05-05 23:47:11 +02:00
Tixx
0341d401e7
Download check (#184)
This PR makes it so that the mod hash and download confirmation are
verified before proceeding.

---

By creating this pull request, I understand that code that is AI
generated or otherwise automatically generated may be rejected without
further discussion.
I declare that I fully understand all code I pushed into this PR, and
wrote all this code myself and own the rights to this code.
2025-05-05 23:46:32 +02:00
Tixx
da84d62391
Notify user about missing protected mods (#183)
Launcher implementation for
https://github.com/BeamMP/BeamMP-Server/pull/430. This PR checks if mods
are protected, and if a mod is missing the launcher will notify the user
about it and give them instructions on how to resolve it.

---

By creating this pull request, I understand that code that is AI
generated or otherwise automatically generated may be rejected without
further discussion.
I declare that I fully understand all code I pushed into this PR, and
wrote all this code myself and own the rights to this code.
2025-05-05 23:46:14 +02:00
Tixx
cc6167cd2e
Bump version v2.4.1 2025-05-03 22:20:55 +02:00
Tixx
d3263acead
Log corrupted download confirmation 2025-05-01 20:54:28 +02:00
Tixx
4de0bc9a40
Check download confirmation packet 2025-05-01 20:47:16 +02:00
Tixx
25a1061700
Verify mod hash after downloading 2025-05-01 20:42:01 +02:00
Tixx
f193c25de6
Switch to using INI parser for startup.ini file 2025-04-27 23:35:39 +02:00
Tixx
efe9f5b614
Add INI parser and function to expand env vars 2025-04-27 23:35:11 +02:00
Tixx
6244fdafc6
Use std::filesystem::operator/ instead of string concat 2025-04-26 19:45:10 +02:00
Tixx
ca93effb7d
Update --user-path error message
Co-authored-by: Lion <development@kortlepel.com>
2025-04-26 18:46:15 +02:00
Tixx
f9d347bd9b
Look for a userfolder specficied in the game's ini config 2025-04-26 18:42:41 +02:00
Tixx
a63f1bd27c
Check if user path argument exists 2025-04-26 18:42:40 +02:00
Tyler Hoyt
ffc36e7f3d
Added cli option for user-path 2025-04-26 18:42:31 +02:00
SaltySnail
e216b6ec06
Get error code when the game fails to launch on windows (#179)
This PR logs the error `CreateProcessA` returns when failing on windows.
This can help with figuring out why the launcher `Failed to Launch the
game!`

---

By creating this pull request, I understand that code that is AI
generated or otherwise automatically generated may be rejected without
further discussion.
I declare that I fully understand all code I pushed into this PR, and
wrote all this code myself and own the rights to this code.
2025-04-19 21:43:41 +02:00
Tixx
6597fe5e26
Rename windows api variable 2025-04-19 21:23:51 +02:00
Tixx
2fa5d69369
Link to the docs (#181)
Link to the docs instead

---

By creating this pull request, I understand that code that is AI
generated or otherwise automatically generated may be rejected without
further discussion.
I declare that I fully understand all code I pushed into this PR, and
wrote all this code myself and own the rights to this code.
2025-04-05 12:45:22 +02:00
O1LER
fec80e2c67 Link to the docs 2025-04-05 12:04:57 +02:00
Tixx
dc78883451
Notify user about missing protected mods 2025-04-01 09:09:49 +02:00
Tixx
fa8627a22b
Fix recv return type and better download error handling (#178)
Fixes the recv return value type. This PR corrects the recv return value
type from `int32_t` to `int`. Casting the return value from `int` to
`int32_t` (Currently the case, changed by this pr) would in some cases,
if the transmitted packet was large enough, flip the value causing it to
be a high negative number, which recv will never return. This happens
frequently when downloading big mods over a fast connection.

---

By creating this pull request, I understand that code that is AI
generated or otherwise automatically generated may be rejected without
further discussion.
I declare that I fully understand all code I pushed into this PR, and
wrote all this code myself and own the rights to this code.
2025-03-29 20:18:19 +01:00
Tixx
dd5256ae22
Increase download speed calculation precision 2025-03-29 00:19:25 +01:00
Tixx
e24cbf61bb
Only fail on socket error or connection closed 2025-03-29 00:19:24 +01:00
Tixx
472e2d16b6
Fix recv return type and better download error handling 2025-03-29 00:19:24 +01:00
Tixx
ae650cc142
Get error code when the game fails to launch on windows 2025-03-28 23:16:37 +01:00
Tixx
ad7177bec8
Include chrono (#176)
By creating this pull request, I understand that code that is AI
generated or otherwise automatically generated may be rejected without
further discussion.
I declare that I fully understand all code I pushed into this PR, and
wrote all this code myself and own the rights to this code.
2025-03-23 22:38:20 +01:00