Commit Graph

2335 Commits

Author SHA1 Message Date
rinsuki fabb4fdadc Fix INTERNATIONAL keys wouldn't work properly
since those keys aren't exist in US keyboard, we shouldn't treat (and convert) as a US keyboard keycodes (on Sunshine).
2025-02-19 22:18:34 -06:00
rinsuki 9491884cb4 Add some key definitions to support Japanese Keyboard Layout
Tested environment:

Moonlight on macOS 15.3 w/ MacBook Pro Internal Keyboard
Sunshine 2025.122.141614 w/ Windows 11 24H2
2025-02-19 22:18:34 -06:00
Cameron Gutman bf51577787 Fix macOS build 2025-02-18 19:52:33 -06:00
Cameron Gutman 4c5bcee8dc Give up immediately if the backend fails to initialize 2025-02-18 19:46:29 -06:00
Cameron Gutman fd70865026 Avoid retrying renderer init if we know the error was not transient 2025-02-18 19:02:12 -06:00
Cameron Gutman 351aaa6759 Add an enum type for each renderer 2025-02-18 18:58:04 -06:00
Kolja bdd9a3a994 Add Network and RemoteAccess categories 2025-02-07 20:21:56 -06:00
Cameron Gutman dd2a99a96b Prepare for SDL3 support 2025-01-25 16:20:20 -06:00
Cameron Gutman 15e337fff8 Only call SDL_NumJoysticks() once per loop
It does non-trivial work when using sdl2-compat.
2024-11-12 23:52:31 -06:00
Cameron Gutman 98f6a09991 Use a Ne10-optimized libopus build for Steam Link
Steam Link is an incredibly CPU-constrained platform, so it needs
all the help it can get to avoid audio underruns.
2024-11-08 21:26:45 -06:00
Cameron Gutman 103f988dbf Move logging into a separate thread 2024-10-20 21:52:15 -05:00
Cameron Gutman b6a3369243 Rework window focus tracking for gamepad navigation 2024-10-18 21:20:56 -05:00
Cameron Gutman 4af9623727 Replace C++ VLAs with std::vector 2024-10-15 22:41:21 -05:00
Cameron Gutman 515db03fe5 Add missing stdbool.h include 2024-10-15 22:38:06 -05:00
Matthias Küch e44d097683 Add stderr log for Steam Link 2024-10-12 00:14:51 -05:00
Cameron Gutman 9936085aee Fix incorrect selection if pix_fmt is overridden before ffGetFormat()
The DRM renderer does this for the out-of-tree v4l2m2m patches to ensure
we get NV12 buffers, but it ends up clobbering our own preference for
DRM_PRIME frames in the process.
2024-10-03 20:28:51 -05:00
Cameron Gutman 3279d9c3f6 Fix QML component versioning error on Qt 5 2024-10-03 00:15:53 -05:00
Cameron Gutman 3531fe0a4f Fix typo in version check for new Vulkan queue API 2024-10-02 00:37:22 -05:00
Cameron Gutman 6ce02616f0 Use new Vulkan queue API in FFmpeg 7.1 2024-09-29 23:04:23 -05:00
Cameron Gutman 13880353d8 Use new avcodec_get_supported_config() API in FFmpeg 7.1 2024-09-29 22:23:37 -05:00
Cameron Gutman ec69dad8d7 Fix import incorrectly removed by 2a63ad5 2024-09-28 00:09:21 -05:00
Cameron Gutman 72ae324d71 Fix unused parameter warnings 2024-09-28 00:08:35 -05:00
Cameron Gutman 901cbd255c Disable Vulkan debug layers by default
The vast majority of Vulkan code running in Moonlight
is part of FFmpeg or libplacebo, so the debug layers
really just slow things down without finding any bugs
in our code.

Additionally, there are some overzealous checks firing
constantly on libplacebo and FFmpeg with certain Vulkan
drivers that we can't do anything about.
2024-09-28 00:05:17 -05:00
Cameron Gutman 2a63ad53d7 Don't poll gamepad input when the GUI is not focused/visible 2024-09-26 19:24:29 -05:00
Cameron Gutman 9b3d4c1ad7 Free the old CRTC connectors array 2024-09-23 22:25:51 -05:00
Cameron Gutman 054e334066 Allow Qt to borrow DRM master from SDL to update the UI 2024-09-23 22:15:31 -05:00
Cameron Gutman 6d023c2dfa Defer launch warnings until after launch validation
We need to destroy the SDL window before we can be sure that Qt
can draw to the screen if we used KMSDRM.
2024-09-23 21:48:43 -05:00
Cameron Gutman 0e2d5bf441 Fix EGLFS state restoration after Vulkan rendering 2024-09-23 21:32:09 -05:00
Cameron Gutman 023b6b2772 Fix DRM FD leak with Vulkan windows 2024-09-21 21:41:43 -05:00
Cameron Gutman 6f39d120cb Unify handling of DRM devices between DRM and VAAPI
SDL may not be able to give us a DRM FD for Vulkan windows.
2024-09-21 20:46:11 -05:00
Cameron Gutman 9cf305865b Add support for managing multiple SDL DRM FDs
This is required for Vulkan+KMSDRM rendering.
2024-09-21 20:41:43 -05:00
Cameron Gutman 6b11f43302 Don't set the output rect until after modesetting
It's possible that modesetting will also change the resolution
not just the refresh rate. This can happen in cases where the
CRTC is currently set to 4K 30 Hz and we choose 1080p 60 Hz as
a better mode match for displaying a 1080p 60 FPS stream.
2024-09-19 22:43:34 -05:00
Matt Tannahill 76deafbd7b Fix build for Xcode < 14 2024-09-18 22:12:04 -05:00
Cameron Gutman f786e94c7b Fix excessive latency with Vulkan video decoding on Nvidia
For yet unknown reasons, high frame queue delay leads to massive decode latency.
2024-09-16 21:59:17 -05:00
Cameron Gutman 1caee721e8 Prepare for v6.1.0 2024-09-16 18:36:50 -05:00
Cameron Gutman accd30176f Rerun lupdate and lrelease 2024-09-15 23:45:27 -05:00
Cameron Gutman 7721fa6d7c Merge remote-tracking branch 'origin/weblate' 2024-09-15 23:44:31 -05:00
Cameron Gutman 4838a75c58 Suppress spammy libplacebo messages
Streaming 10-bit content on Nvidia GPUs spams the log with the following for every rendered frame:
Masking `blit_src` from wrapped texture because the corresponding format 'rx10' does not support PL_FMT_CAP_BLITTABLE
Masking `blit_src` from wrapped texture because the corresponding format 'rxgx10' does not support PL_FMT_CAP_BLITTABLE
2024-09-15 22:01:39 -05:00
Cameron Gutman c5ec8c0fdb Add libplacebo prefix to log messages 2024-09-15 21:58:19 -05:00
Cameron Gutman b266f61ba6 Disable direct rendering of YUV444 using vaPutSurface()
It doesn't work as of libva 2.21 + iHD 24.2.5 despite the fact that
the VAEntrypointVideoProc advertises VA_RT_FORMAT_YUV444.
2024-09-15 21:03:00 -05:00
Cameron Gutman d1dffdc34c Prefer optimal 8-bit hardware codec if 10-bit codec is not available 2024-09-15 16:47:30 -05:00
Cameron Gutman 268f8db26b Never negotiate 10-bit profiles without a 10-bit renderer 2024-09-15 15:53:45 -05:00
Cameron Gutman de28eda266 Don't enable HDR checkbox if no HDR renderers work 2024-09-15 15:09:11 -05:00
Cameron Gutman 3e9e497203 Fix viewing apps and CLI streaming with Qt 5.11 and earlier
Arrow function expressions are not supported in QML until Qt 5.12.

Fixes #1350
Closes #1391
2024-09-15 14:39:34 -05:00
Cameron Gutman 96fb6ee5e9 Share SDL's EGL display with EGLRenderer
Fixes #1396
2024-09-12 22:37:25 -05:00
Cameron Gutman 02853e74ba Reduce the bitrate to YUV420 defaults if YUV444 was selected but not negotiated
If the user has selected a custom bitrate, we will leave it alone.
2024-09-12 21:52:27 -05:00
Cameron Gutman 46910cf774 Remove black background workaround now that SDL is fixed 2024-09-12 21:38:30 -05:00
Cameron Gutman b1c77ff80e Disable SDL double buffering
It was broken in SDL until recently and now that it works again, it causes stuttering.
2024-09-12 21:34:22 -05:00
Cameron Gutman 92ee4a3046 Don't use the bind path for UMA GPUs
It turns out to be very marginally slower on RDNA2 iGPUs.
2024-09-12 21:32:36 -05:00
Cameron Gutman 6ec0c79899 Revert "Remove FL 11.0 restriction for D3D11VA"
Even with a fix for the Intel IVB rendering issue, there are still problems on
other older cards that make it not really worth it to enable D3D11VA.

The big benefit of D3D11VA is independent flip in windowed mode using
overlays and that isn't supported on those old cards anyway.

This reverts commit 7074463d0f.
2024-09-12 21:29:40 -05:00