Jorys Paulin
cc0b574bb1
feat: add message when host doesn't show any apps
2025-04-02 21:45:23 -05:00
Cameron Gutman
7a769172a1
Fix null window on Qt 6.9
2025-04-02 21:14:22 -05:00
ABeltramo
d9c7a245ef
DualSense adaptive trigger support ( #1561 )
2025-04-01 21:45:25 -05:00
rinsuki
fabb4fdadc
Fix INTERNATIONAL keys wouldn't work properly
...
since those keys aren't exist in US keyboard, we shouldn't treat (and convert) as a US keyboard keycodes (on Sunshine).
2025-02-19 22:18:34 -06:00
rinsuki
9491884cb4
Add some key definitions to support Japanese Keyboard Layout
...
Tested environment:
Moonlight on macOS 15.3 w/ MacBook Pro Internal Keyboard
Sunshine 2025.122.141614 w/ Windows 11 24H2
2025-02-19 22:18:34 -06:00
Cameron Gutman
bf51577787
Fix macOS build
2025-02-18 19:52:33 -06:00
Cameron Gutman
4c5bcee8dc
Give up immediately if the backend fails to initialize
2025-02-18 19:46:29 -06:00
Cameron Gutman
fd70865026
Avoid retrying renderer init if we know the error was not transient
2025-02-18 19:02:12 -06:00
Cameron Gutman
351aaa6759
Add an enum type for each renderer
2025-02-18 18:58:04 -06:00
Kolja
bdd9a3a994
Add Network and RemoteAccess categories
2025-02-07 20:21:56 -06:00
Cameron Gutman
dd2a99a96b
Prepare for SDL3 support
2025-01-25 16:20:20 -06:00
Cameron Gutman
edd7a134d8
Fix MSVC binary path in CI for Qt 6.8
2025-01-13 20:11:06 -06:00
Cameron Gutman
ffa87c5f01
Update Windows AppVeyor builds to Qt 6.8
2025-01-13 19:48:47 -06:00
Cameron Gutman
15e337fff8
Only call SDL_NumJoysticks() once per loop
...
It does non-trivial work when using sdl2-compat.
2024-11-12 23:52:31 -06:00
Cameron Gutman
707dd3cb83
Checkout libs submodule for Steam Link too
2024-11-08 21:32:32 -06:00
Cameron Gutman
98f6a09991
Use a Ne10-optimized libopus build for Steam Link
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Steam Link is an incredibly CPU-constrained platform, so it needs
all the help it can get to avoid audio underruns.
2024-11-08 21:26:45 -06:00
Cameron Gutman
103f988dbf
Move logging into a separate thread
2024-10-20 21:52:15 -05:00
Cameron Gutman
2257cb0cef
Update Windows, macOS, and AppImage libraries
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SDL -> 86fd4ed
FFmpeg -> 7.1 (87ccf995c)
dav1d -> 1.5.0
2024-10-20 13:46:05 -05:00
Cameron Gutman
b6a3369243
Rework window focus tracking for gamepad navigation
2024-10-18 21:20:56 -05:00
Cameron Gutman
4af9623727
Replace C++ VLAs with std::vector
2024-10-15 22:41:21 -05:00
Cameron Gutman
515db03fe5
Add missing stdbool.h include
2024-10-15 22:38:06 -05:00
Matthias Küch
e44d097683
Add stderr log for Steam Link
2024-10-12 00:14:51 -05:00
Cameron Gutman
9936085aee
Fix incorrect selection if pix_fmt is overridden before ffGetFormat()
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The DRM renderer does this for the out-of-tree v4l2m2m patches to ensure
we get NV12 buffers, but it ends up clobbering our own preference for
DRM_PRIME frames in the process.
2024-10-03 20:28:51 -05:00
Cameron Gutman
3279d9c3f6
Fix QML component versioning error on Qt 5
2024-10-03 00:15:53 -05:00
Cameron Gutman
3531fe0a4f
Fix typo in version check for new Vulkan queue API
2024-10-02 00:37:22 -05:00
Cameron Gutman
6ce02616f0
Use new Vulkan queue API in FFmpeg 7.1
2024-09-29 23:04:23 -05:00
Cameron Gutman
13880353d8
Use new avcodec_get_supported_config() API in FFmpeg 7.1
2024-09-29 22:23:37 -05:00
Cameron Gutman
ec69dad8d7
Fix import incorrectly removed by 2a63ad5
2024-09-28 00:09:21 -05:00
Cameron Gutman
72ae324d71
Fix unused parameter warnings
2024-09-28 00:08:35 -05:00
Cameron Gutman
901cbd255c
Disable Vulkan debug layers by default
...
The vast majority of Vulkan code running in Moonlight
is part of FFmpeg or libplacebo, so the debug layers
really just slow things down without finding any bugs
in our code.
Additionally, there are some overzealous checks firing
constantly on libplacebo and FFmpeg with certain Vulkan
drivers that we can't do anything about.
2024-09-28 00:05:17 -05:00
Cameron Gutman
2a63ad53d7
Don't poll gamepad input when the GUI is not focused/visible
2024-09-26 19:24:29 -05:00
Cameron Gutman
9b3d4c1ad7
Free the old CRTC connectors array
2024-09-23 22:25:51 -05:00
Cameron Gutman
054e334066
Allow Qt to borrow DRM master from SDL to update the UI
2024-09-23 22:15:31 -05:00
Cameron Gutman
6d023c2dfa
Defer launch warnings until after launch validation
...
We need to destroy the SDL window before we can be sure that Qt
can draw to the screen if we used KMSDRM.
2024-09-23 21:48:43 -05:00
Cameron Gutman
0e2d5bf441
Fix EGLFS state restoration after Vulkan rendering
2024-09-23 21:32:09 -05:00
Cameron Gutman
023b6b2772
Fix DRM FD leak with Vulkan windows
2024-09-21 21:41:43 -05:00
Cameron Gutman
6f39d120cb
Unify handling of DRM devices between DRM and VAAPI
...
SDL may not be able to give us a DRM FD for Vulkan windows.
2024-09-21 20:46:11 -05:00
Cameron Gutman
9cf305865b
Add support for managing multiple SDL DRM FDs
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This is required for Vulkan+KMSDRM rendering.
2024-09-21 20:41:43 -05:00
Cameron Gutman
6b11f43302
Don't set the output rect until after modesetting
...
It's possible that modesetting will also change the resolution
not just the refresh rate. This can happen in cases where the
CRTC is currently set to 4K 30 Hz and we choose 1080p 60 Hz as
a better mode match for displaying a 1080p 60 FPS stream.
2024-09-19 22:43:34 -05:00
Cameron Gutman
5a1ef55767
Update README.md
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Add note about YUV 4:4:4 and update build requirements
2024-09-18 22:16:33 -05:00
Matt Tannahill
76deafbd7b
Fix build for Xcode < 14
2024-09-18 22:12:04 -05:00
Cameron Gutman
f786e94c7b
Fix excessive latency with Vulkan video decoding on Nvidia
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For yet unknown reasons, high frame queue delay leads to massive decode latency.
v6.1.0
2024-09-16 21:59:17 -05:00
Cameron Gutman
1caee721e8
Prepare for v6.1.0
2024-09-16 18:36:50 -05:00
Cameron Gutman
accd30176f
Rerun lupdate and lrelease
2024-09-15 23:45:27 -05:00
Cameron Gutman
7721fa6d7c
Merge remote-tracking branch 'origin/weblate'
2024-09-15 23:44:31 -05:00
Cameron Gutman
8e295aab00
Update dependencies for AppImage
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SDL -> 1b26b5440
2024-09-15 23:35:26 -05:00
Cameron Gutman
4838a75c58
Suppress spammy libplacebo messages
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Streaming 10-bit content on Nvidia GPUs spams the log with the following for every rendered frame:
Masking `blit_src` from wrapped texture because the corresponding format 'rx10' does not support PL_FMT_CAP_BLITTABLE
Masking `blit_src` from wrapped texture because the corresponding format 'rxgx10' does not support PL_FMT_CAP_BLITTABLE
2024-09-15 22:01:39 -05:00
Cameron Gutman
c5ec8c0fdb
Add libplacebo prefix to log messages
2024-09-15 21:58:19 -05:00
Cameron Gutman
b266f61ba6
Disable direct rendering of YUV444 using vaPutSurface()
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It doesn't work as of libva 2.21 + iHD 24.2.5 despite the fact that
the VAEntrypointVideoProc advertises VA_RT_FORMAT_YUV444.
2024-09-15 21:03:00 -05:00
Cameron Gutman
d1dffdc34c
Prefer optimal 8-bit hardware codec if 10-bit codec is not available
2024-09-15 16:47:30 -05:00