Commit Graph

3142 Commits

Author SHA1 Message Date
Cameron Gutman
4eaf037c75 Fix Clazy readlock-detaching warning 2026-01-26 21:49:08 -06:00
Cameron Gutman
b732b58807 Fix Clazy returning-data-from-temporary warnings 2026-01-26 21:49:08 -06:00
Cameron Gutman
d484ec3ac8 Fix Clazy range-loop-detach warnings 2026-01-26 21:49:08 -06:00
Cameron Gutman
f5f06ae44e Remove handling for Windows versions that are no longer supported 2026-01-26 20:04:15 -06:00
Cameron Gutman
d2fa488979 Move heavy SystemProperties loads to an opt-in model
This avoids heavyweight operations when we're not actually running config checks.
2026-01-26 19:46:49 -06:00
Cameron Gutman
cd9aceb62c Disable D3D11VA texture sharing on known broken GPUs 2026-01-26 19:37:43 -06:00
Cameron Gutman
d5b7ef0c58 Don't pump events in SdlGamepadKeyNavigation
This can cause reentrancy issues by invoking Qt-based event
processing while in the context of SDL (via libdecor's GTK loop).

Fixes #1802
2026-01-26 18:19:55 -06:00
Cameron Gutman
e4be57db5d Remove superfluous Session checks in prepareToRender()
prepareToRender() is only called with a live Session.
2026-01-26 18:17:14 -06:00
Cameron Gutman
64fea80ac9 Create the SystemProperties test window on the main thread 2026-01-25 17:10:04 -06:00
Cameron Gutman
05ef938e2c Add support for LTR ACK control messages 2026-01-20 21:54:14 -06:00
Cameron Gutman
1e825c85e5 Optimize render to decode fence usage to reduce pipeline bubbles 2026-01-19 18:38:38 -06:00
Cameron Gutman
a0a4c1ea83 Use decoder texture binding by default when using separate devices
This significantly improves performance on Ryzen 3300U and should generally perform equal or better everywhere.

This decoder->SRV path has been prone to driver bugs, so we may need to adjust this logic if driver issues crop up.
2026-01-19 16:46:50 -06:00
Cameron Gutman
b5e7dec378 Fix D2R fence initial value
Fixes synchronization of the first decoded frame
2026-01-19 16:10:02 -06:00
Cameron Gutman
adbd19e6fa Remove the previous frame rendered fence
- Waiting on this fence prior to rendering introduces pipeline bubbles which can impact rendering performance on low-end GPUs
- Pacer simply waiting to release the previous frame until after the current frame is rendered already means any decoder stall should be very short
2026-01-19 16:01:50 -06:00
Cameron Gutman
02a86167da Disable separate decoder devices for non-Intel FL11.0 GPUs 2026-01-19 15:08:14 -06:00
Cameron Gutman
a739c1cef8 Fix D3D11 fence sharing without monitored fence support 2026-01-19 14:53:23 -06:00
Cameron Gutman
f6e08f8a43 Use separate render and decode D3D11Devices
See #1424
2026-01-19 14:25:08 -06:00
Cameron Gutman
218ffc2d55 Set explicit scaling mode for all SDL textures 2026-01-17 02:34:54 -06:00
Cameron Gutman
0f49dca4c0 Use GL_NEAREST when possible without degrading quality 2026-01-17 02:23:28 -06:00
Cameron Gutman
30274f3ae8 Don't keep the dummy renderer alive for EGLRenderer's lifetime
At best, it doesn't do anything other than some queue some viewport
changes via SDL_RendererEventWatch(). At worst, it can race with
the render thread and cause trouble.
2026-01-17 01:06:41 -06:00
Cameron Gutman
66a30c66f3 Use EOS to force decoder test frame output 2026-01-16 01:08:51 -06:00
Cameron Gutman
198a208b44 Clamp property values when restoring them 2026-01-14 23:26:46 -06:00
Cameron Gutman
d865c77975 Crop the incoming frames if they deviate slightly from the expected size
Fixes #1466
2026-01-11 20:58:48 -06:00
Cameron Gutman
cd13910e6c Add support for YUV 4:4:4 in DXVA2
We get it basically for free now that we let FFmpeg handle the heavy lifting.
2026-01-11 20:55:46 -06:00
Cameron Gutman
b8e9262b1b Replace deprecated DXVA2 initialization with standard hwaccel init
- Avoids requiring a hardcoded number of frames (and creating surfaces ourselves)
- Removes a ton of unnecessary code that's duplicated in FFmpeg
- Supports dynamic frame sizes, formats, and color conversion
- Supports frame cropping in FFmpeg
2026-01-11 17:46:13 -06:00
Cameron Gutman
c14ebb1ad7 Adjust buffer count for hwaccel and v4l2m2m decoders
- For hwaccel decoders, don't depend on FFmpeg's 4 working surfaces.
  The decoders might need one or more of them internally.

- For V4L2M2M decoders, adjust the buffer counts to match our needs
  and requirements regarding Pacer-held frames.
2026-01-11 14:18:22 -06:00
Cameron Gutman
d3957b3cbb Fix race condition where a separate test decoder could ingest a real frame 2026-01-11 13:41:12 -06:00
Cameron Gutman
a8e8efb17b Don't blend the source surface when blitting 2026-01-11 12:35:55 -06:00
Cameron Gutman
75adc22d05 Blit the new overlay in one shot if it entirely covers the old one 2026-01-11 12:28:22 -06:00
Cameron Gutman
2549efc8b3 Fix pthread_attr leak 2026-01-11 01:47:11 -06:00
Cameron Gutman
6f8e517ce1 Remove unused field 2026-01-11 01:46:17 -06:00
Cameron Gutman
09f8e7117b Fix incorrect src pixel offset in overlay composition
Currently harmless because no overlay has a non-zero X coordinate.
2026-01-11 01:40:32 -06:00
Cameron Gutman
88719cc8bf Use FB_DAMAGE_CLIPS instead of drmModeDirtyFB() 2026-01-11 01:15:28 -06:00
Cameron Gutman
3ea62c0800 Call drmModeDirtyFB() for the modified composition regions 2026-01-10 23:53:07 -06:00
Cameron Gutman
7643cc929e Implement DRM overlay composition
This allows overlays to work on drivers that only have one usable
overlay plane and when we are using the primary plane (which often
must be exactly CRTC-sized) to overlay on top of a video underlay.
2026-01-10 23:40:12 -06:00
Cameron Gutman
a58d3cfe39 Fix D3D11 copy path 2026-01-10 19:11:25 -06:00
Cameron Gutman
b41c4022ea Ensure there are enough hwframes for Pacer 2026-01-10 18:13:49 -06:00
Cameron Gutman
788675ad59 Handle window size and display changes in D3D11Renderer 2026-01-10 17:48:28 -06:00
Cameron Gutman
be9f465008 Remove manual hwframes creation in D3D11VARenderer
This way we aren't always allocating the worst-case possible number of frames
2026-01-10 16:36:35 -06:00
Cameron Gutman
8b6ad55c9b Enable DXGI_CREATE_FACTORY_DEBUG for debug builds 2026-01-10 16:01:03 -06:00
Cameron Gutman
92b68a40d1 Use a D3D11Fence to force sync between video and 3D engines when binding output textures 2026-01-10 14:52:27 -06:00
Cameron Gutman
a931161923 Reset client caps before rendering in case SDL changed them 2026-01-08 22:03:44 -06:00
Cameron Gutman
37b9b6ed9e Don't run configuration checks for CLI launches 2026-01-08 19:10:50 -06:00
Cameron Gutman
fad197fdce Move heavy SystemProperties initialization operations off the main thread
This dramatically improves startup performance on slow devices.
2026-01-08 19:09:54 -06:00
Cameron Gutman
cda65ab58d Use a D3D11Fence to wait to start the next frame until the previous frame is finished 2026-01-07 19:04:15 -06:00
Cameron Gutman
9ffe5218d5 Hoist the logic to keep an AVFrame reference up to Pacer 2026-01-07 17:50:43 -06:00
Cameron Gutman
ed98f256e8 Fix typo 2026-01-06 02:14:45 -06:00
Cameron Gutman
8aec35a650 Allow primary planes to be overlays for video underlays 2026-01-06 02:12:32 -06:00
Cameron Gutman
a3237b741c Support underlay planes by turning off unused active planes 2026-01-06 01:59:34 -06:00
Cameron Gutman
377409f313 Fix oversized DRM dumb buffer for 4:2:0 uploads 2026-01-06 00:49:49 -06:00