Commit Graph

2699 Commits

Author SHA1 Message Date
Cameron Gutman 1eb76bbdb0 Deep copy the BIO's backing memory for the QSslKey
This doesn't appear to be a problem in practice, but the docs don't say
that Qt couldn't retain this QByteArray for later, which would result in
a UAF with the current code.
2026-05-16 16:08:02 -05:00
Cameron Gutman bba2faa602 Fix broken horizontal scroll inversion 2026-05-16 15:45:13 -05:00
Cameron Gutman 87c3179f77 Fix incorrect failure check 2026-05-15 23:23:36 -05:00
Cameron Gutman 815db2b0d7 Enable Segment Heap for improved performance and memory usage 2026-05-15 18:37:52 -05:00
Cameron Gutman a8a66bfc3d Enable Per Monitor v2 DPI awareness
Qt 6 has supported this forever, but our manifest forced PMv1.
2026-05-15 18:13:46 -05:00
Cameron Gutman 8fe279c91b Add support for controllers with dual touchpads 2026-05-14 22:14:50 -05:00
Cameron Gutman dedb0c0327 Disable text input before creating windows 2026-05-14 21:45:22 -05:00
Cameron Gutman 9cbba106ad Use the Metal renderer by default on all Macs
Whatever dGPU/eGPU rendering issues existed at the time I wrote that check seem to no longer happen on my RX 480 eGPU test setup running Ventura (our oldest supported OS).

It seems safe enough to enable now, especially since 7d6ce0b4c should catch broken systems and transparently fall back to AVSampleBufferDisplayLayer.

Fixes #1885
2026-05-14 00:45:57 -05:00
Cameron Gutman 7d6ce0b4cc Implement testRenderFrame() for the VTMetal renderer
This can be used to (hopefully) detect cases where importing the decoded frames onto the target GPU fails.

See #1885
2026-05-14 00:34:32 -05:00
Cameron Gutman 4cf498b09d Use queued audio duration instead of queued frame count to constrain latency
This avoids latency explosion when we negotiate 10 ms instead of 5 ms audio packets.
2026-05-10 21:53:09 -05:00
dependabot[bot] 7de4e74829 Bump app/SDL_GameControllerDB from 16ac3e5 to 1fc89ca
Bumps [app/SDL_GameControllerDB](https://github.com/gabomdq/SDL_GameControllerDB) from `16ac3e5` to `1fc89ca`.
- [Commits](https://github.com/gabomdq/SDL_GameControllerDB/compare/16ac3e553e23068e26819971f2cc6cd088a7f2f6...1fc89ca5787f4b8279e6c793cf3007657d9bb35c)

---
updated-dependencies:
- dependency-name: app/SDL_GameControllerDB
  dependency-version: 1fc89ca5787f4b8279e6c793cf3007657d9bb35c
  dependency-type: direct:production
...

Signed-off-by: dependabot[bot] <support@github.com>
2026-05-09 13:21:38 -05:00
Cameron Gutman 9d6218d1ff Don't capture the cursor by default in windowed mode
Closes #1872
2026-05-09 13:11:45 -05:00
Cameron Gutman 453435f916 Switch to downloading prebuilt release artifacts instead of a submodule 2026-05-03 21:04:06 -05:00
Cameron Gutman f222aa7985 Use aspect ratio preserving scaling for slow GPUs on non-KDE desktops 2026-04-26 23:15:02 -05:00
Cameron Gutman 5faa5fece8 Don't manually override v4l2m2m buffer counts
This causes POLLERR when decoding from meson-vdec on the Libre
Computer Alta (and likely other Amlogic boards). Our requried buffer
counts were already lower than the default 16/20 configuration that
FFmpeg uses, so overriding them was just a memory usage optimization.
2026-04-20 00:25:21 -05:00
Cameron Gutman 51f86caac3 Fix assert on exit using KMSDRM on AMDGPU
AMDGPU disallows commits that would leave a CRTC active without
the primary plane enabled. Instead of disabling the primary plane,
simply restore the original state of the plane to avoid this.
2026-04-19 23:17:28 -05:00
Cameron Gutman 5d813ed3df Fix clamping of signed range properties 2026-04-19 22:17:37 -05:00
Cameron Gutman d17575d47c Fix deadlock in Vulkan renderer using KMSDRM on AMDGPU 2026-04-19 21:16:45 -05:00
Cameron Gutman 0e50a9d457 Only enable D3D11/DXGI debug layer if Graphics Tools are installed
Closes #1857
2026-04-13 20:06:24 -05:00
Cameron Gutman 569153220a Enable Brazilian Portuguese now that it is fully translated 2026-04-12 15:27:38 -05:00
Cameron Gutman e0367d05ae Rerun lupdate and lrelease 2026-04-12 15:21:18 -05:00
Cameron Gutman 53e0c2534d Merge remote-tracking branch 'origin/weblate' 2026-04-12 15:19:45 -05:00
Cameron Gutman a766c9cafc Disable texture sharing on Qualcomm GPUs
See #1857
2026-04-11 20:14:14 -05:00
Cameron Gutman af03f57e08 Fix Vulkan decoder probing on Nvidia using KMSDRM 2026-04-09 22:11:08 -05:00
Cameron Gutman 1fc1122c65 Consolidate test window creation code 2026-04-09 21:43:35 -05:00
Cameron Gutman 94d47e95fe Fix non-determinism during Vulkan decoder probing on KMSDRM 2026-04-09 21:37:25 -05:00
Tak-attack 1cffa7b350 Translated using Weblate (Japanese)
Currently translated at 100.0% (251 of 251 strings)

Translation: Moonlight Game Streaming/moonlight-qt
Translate-URL: https://hosted.weblate.org/projects/moonlight/moonlight-qt/ja/
2026-04-09 13:09:49 +02:00
Cameron Gutman 1ec1a3d7ad Move ifdef guards to fix unused variable warning 2026-04-08 21:26:33 -05:00
Cameron Gutman 4ec682dc72 Remove errant assert to fix software decoding on Xe 2026-04-06 21:12:00 -05:00
Cameron Gutman c8d18f8a8e Bring back DRM atomic test commit using new DRM master lock
The DRM master lock avoids race conditions between Qt taking master
to draw the GUI and the DRM renderer performing a test commit.
2026-04-06 19:25:03 -05:00
Cameron Gutman 9c11dca454 Move DRM master state cleanup into cleanupRenderContext() 2026-04-06 19:24:04 -05:00
Cameron Gutman 9496c25271 Add a lock to synchronize DRM master ownership between Qt and SDL 2026-04-04 14:47:57 -05:00
Cameron Gutman 6ff3309677 Don't warn about KMSDRM atomic on unsupported platforms 2026-04-04 14:24:35 -05:00
Cameron Gutman e4c211b987 Automatically set SDL_KMSDRM_ATOMIC=0 on older SDL3 versions
Fixes #1824
2026-04-04 14:13:21 -05:00
Luís Otávio cac3bb28d7 Translated using Weblate (Portuguese (Brazil))
Currently translated at 100.0% (251 of 251 strings)

Translation: Moonlight Game Streaming/moonlight-qt
Translate-URL: https://hosted.weblate.org/projects/moonlight/moonlight-qt/pt_BR/
2026-04-03 13:09:51 +00:00
Cameron Gutman 78bc2141f6 Fix getSdlFdEntryIndex() for FD 0 2026-04-02 21:20:33 -05:00
Cameron Gutman effac744c7 Fix handling close(0) in our DRM master hooks
Prior to this fix, we would become out of sync and fail to promote
Qt and SDL FDs to master when required, causing Qt's mouse to
disappear and the SDL video subsystem to fail initialization when
trying to stream.
2026-04-02 21:01:46 -05:00
Cameron Gutman 5676a076fd Fix overlay plane selection on drivers without zpos properties 2026-04-01 22:37:12 -05:00
Cameron Gutman b6407492c7 Move refreshDisplay() after test window creation
SDL invalidates cached display modes after a window creation, so this avoids paying a second mode enumeration cost when the user enters the settings page.
2026-03-28 22:01:15 -05:00
Cameron Gutman 91ce7a41e5 Cache the result of SDL_GetNumDisplayModes()
It's not free when using SDL2-compat.
2026-03-28 21:57:51 -05:00
Cameron Gutman 89c8462e9e Leave the video subsystem initialized on Windows
It significantly reduces settings page load latency.
2026-03-28 20:46:03 -05:00
Cameron Gutman 53a7680a38 Fix incorrect autoselection of SW AV1 over HW H.264 for SDR content 2026-03-28 20:19:11 -05:00
Cameron Gutman 88b4a17fe1 Use AV_CODEC_RECEIVE_FRAME_FLAG_SYNCHRONOUS for decoder probing on FFmpeg 8.1 2026-03-28 16:30:28 -05:00
Cameron Gutman 8326223220 Revert "Use EOS to force decoder test frame output"
It causes hangs on defective v4l2m2m decoders, and it's not always
well-supported by out-of-tree decoders either.

This reverts commit 66a30c66f3.
2026-03-28 16:24:20 -05:00
Cameron Gutman 4aa5ad71c0 Use av_vk_get_optional_device_extensions() on FFmpeg 8.1 2026-03-28 16:17:59 -05:00
Cameron Gutman e785be03c2 Add support for building with OpenSSL 4.0 2026-03-28 00:56:34 -05:00
தமிழ்நேரம் db294fe4ae Translated using Weblate (Tamil)
Currently translated at 100.0% (251 of 251 strings)

Translation: Moonlight Game Streaming/moonlight-qt
Translate-URL: https://hosted.weblate.org/projects/moonlight/moonlight-qt/ta/
2026-03-02 10:09:47 +00:00
Cameron Gutman 2e9fbecfea Disable SDL3 raw keyboard/mouse hotplug support 2026-02-20 22:40:50 -06:00
Cameron Gutman 209511b2dc Revert Pinyin IME workaround which is ineffective on SDL3
The underlying SDL bug is now fixed upstream for SDL 3.4.2.
2026-02-16 15:00:30 -06:00
Cameron Gutman efa67fec1e Disable VBlank virtualization with dynamic refresh rates 2026-02-14 12:39:01 -06:00