17 Commits

Author SHA1 Message Date
Cameron Gutman
882b61ac63 Implement GCMouse API for relative mouse support
This seems to be quite broken in iOS 14.0. The Microsoft Surface Precision mouse is detected as a GCKeyboard instead of a GCMouse.
2020-09-17 13:56:09 -05:00
Cameron Gutman
5a0e4bcc05 Fix UBSan undefined behavior warning
moonlight-ios/Limelight/Input/ControllerSupport.m:294:32: runtime error: 255 is outside the range of representable values of type 'char'
SUMMARY: UndefinedBehaviorSanitizer: undefined-behavior moonlight-ios/Limelight/Input/ControllerSupport.m:294:32 in
2019-11-06 20:57:53 -08:00
Cameron Gutman
5faa8a0b85 Hide the home bar when a gamepad is connected and no on-screen controls are visible
Fixes #386
2019-10-22 00:32:56 -04:00
Cameron Gutman
653a72eaf8 Remove macOS port
We now have a proper native PC port (Moonlight Qt) and if we
wanted to bring the full iOS app over we can now use Catalyst.
2019-10-21 17:39:48 -07:00
Cameron Gutman
335b5aef1f Add rumble support 2019-02-11 19:22:18 -08:00
Cameron Gutman
918e1248f2 Store GCController in Controller object to allow us to fetch controller attributes later 2019-02-11 18:21:04 -08:00
Cameron Gutman
d17f2f9dee Plumb multi-controller toggle 2018-06-02 13:52:58 -07:00
Felix Kratz
f759f719e6 Dark Mode & Stream Overlay [macOS] (#315)
* dark mode & stream overlay

* removed all redundant imports

* update for the new xcode version with fixes for the new 'implicitly retains self warning'

* reworked the overlay view

* cleaning up unused variables

* small corrections
2018-04-22 00:44:22 -04:00
Cameron Gutman
e8832ed746 Refactor new macOS code to reduce #ifs, increase shared code, and fix warnings 2018-03-27 00:34:38 -07:00
Felix Kratz
6cc165b589 Port for macOS (#311)
* merged moonlight-mac with moonlight-ios

* reverted to the original project.pbxproj

* cleaned up the code, fixed lots of unnecessary code duplications

* multicontroller support (not tested)

* new class that can be used for further modularization of the MainFrameViewController
2018-03-26 23:50:40 -07:00
Cameron Gutman
6bb6c40bec Report attached gamepads during launch to fix L4D2 2018-01-20 14:37:33 -08:00
Cameron Gutman
7b3d099449 Use the same Controller object for player 0 and the on-screen controls so tapping on-screen buttons doesn't reset all physical controller input to 0. Fixes pressing L3 to run in some games. 2016-05-22 17:11:30 -05:00
David
983c65d399 Rewrote the Controller class in Swift (#216)
* Enabled Defines Modules for swift code

* Created bridge header, created swift Controller

-  Created Controller.swift
-  Created bridge header for use of objc in swift

* Finished porting Controller files to swift

* Added comments, created MoonlightUnitTest

-  Added comments for Controller.swift
-  Created MoonlightUnitTest for testing new class

* Started writing tests for ControllerUnitTests

-  General formatting
-  Wrote helper functions
-  Wrote tests for first four properties

* Finished writing Controller tests

* Removed commented out lines
2016-04-11 20:44:02 -07:00
Diego Waxemberg
8d3401f962 Changed name from Limelight to Moonlight due to C&D from Limelight
Networks, Inc.
2015-05-12 21:48:30 -04:00
Diego Waxemberg
93119f25a6 added support for multiple controllers 2015-02-02 02:42:38 -05:00
Cameron Gutman
cdaf98398c Rewrote a bunch of controller support. Added auto on-screen controls layouts (GCGamepad not finished). Added LB+Start and RB+Start shortcuts for select and special (same as Android). 2015-01-09 16:13:44 -05:00
Diego Waxemberg
29f676a6d1 refactored project directories 2014-10-21 03:50:18 -04:00