Plumb multi-controller toggle

This commit is contained in:
Cameron Gutman
2018-06-02 13:52:58 -07:00
parent a28049a58c
commit d17f2f9dee
6 changed files with 32 additions and 14 deletions

View File

@@ -11,13 +11,14 @@
#if !TARGET_OS_IPHONE
#import "Gamepad.h"
#endif
#import "StreamConfiguration.h"
@class Controller;
@class OnScreenControls;
@interface ControllerSupport : NSObject
-(id) init;
-(id) initWithConfig:(StreamConfiguration*)streamConfig;
#if TARGET_OS_IPHONE
-(void) initAutoOnScreenControlMode:(OnScreenControls*)osc;
@@ -42,7 +43,7 @@
-(void) updateFinished:(Controller*)controller;
+(int) getConnectedGamepadMask;
+(int) getConnectedGamepadMask:(StreamConfiguration*)streamConfig;
@property (nonatomic, strong) id connectObserver;
@property (nonatomic, strong) id disconnectObserver;

View File

@@ -38,6 +38,7 @@
bool _oscEnabled;
char _controllerNumbers;
bool _multiController;
}
// UPDATE_BUTTON_FLAG(controller, flag, pressed)
@@ -154,7 +155,8 @@
[_controllerStreamLock lock];
@synchronized(controller) {
// Player 1 is always present for OSC
LiSendMultiControllerEvent(controller.playerIndex, _controllerNumbers | (_oscEnabled ? 1 : 0), controller.lastButtonFlags, controller.lastLeftTrigger, controller.lastRightTrigger, controller.lastLeftStickX, controller.lastLeftStickY, controller.lastRightStickX, controller.lastRightStickY);
LiSendMultiControllerEvent(_multiController ? controller.playerIndex : 0,
(_multiController ? _controllerNumbers : 1) | (_oscEnabled ? 1 : 0), controller.lastButtonFlags, controller.lastLeftTrigger, controller.lastRightTrigger, controller.lastLeftStickX, controller.lastLeftStickY, controller.lastRightStickX, controller.lastRightStickY);
}
[_controllerStreamLock unlock];
}
@@ -360,15 +362,22 @@
return count;
}
+(int) getConnectedGamepadMask {
+(int) getConnectedGamepadMask:(StreamConfiguration*)streamConfig {
int mask = 0;
int i = 0;
for (GCController* controller in [GCController controllers]) {
if ([ControllerSupport isSupportedGamepad:controller]) {
mask |= 1 << i++;
if (streamConfig.multiController) {
int i = 0;
for (GCController* controller in [GCController controllers]) {
if ([ControllerSupport isSupportedGamepad:controller]) {
mask |= 1 << i++;
}
}
}
else {
// Some games don't deal with having controller reconnected
// properly so always report controller 1 if not in MC mode
mask = 0x1;
}
#if TARGET_OS_IPHONE
DataManager* dataMan = [[DataManager alloc] init];
@@ -377,19 +386,21 @@
// Even if no gamepads are present, we will always count one
// if OSC is enabled.
if (level != OnScreenControlsLevelOff) {
mask |= 1;
mask |= 0x1;
}
#endif
return mask;
}
-(id) init
-(id) initWithConfig:(StreamConfiguration*)streamConfig
{
self = [super init];
_controllerStreamLock = [[NSLock alloc] init];
_controllers = [[NSMutableDictionary alloc] init];
_controllerNumbers = 0;
_multiController = streamConfig.multiController;
_player0osc = [[Controller alloc] init];
_player0osc.playerIndex = 0;
@@ -404,6 +415,8 @@
#endif
Log(LOG_I, @"Number of supported controllers connected: %d", [ControllerSupport getGamepadCount]);
Log(LOG_I, @"Multi-controller: %d", _multiController);
for (GCController* controller in [GCController controllers]) {
if ([ControllerSupport isSupportedGamepad:controller]) {
[self assignController:controller];

View File

@@ -26,5 +26,6 @@
@property int audioChannelCount;
@property int audioChannelMask;
@property BOOL enableHdr;
@property BOOL multiController;
@end

View File

@@ -9,5 +9,5 @@
#import "StreamConfiguration.h"
@implementation StreamConfiguration
@synthesize host, appID, width, height, frameRate, bitRate, riKeyId, riKey, gamepadMask, streamingRemotely, appName, optimizeGameSettings, playAudioOnPC, audioChannelMask, audioChannelCount, enableHdr;
@synthesize host, appID, width, height, frameRate, bitRate, riKeyId, riKey, gamepadMask, streamingRemotely, appName, optimizeGameSettings, playAudioOnPC, audioChannelMask, audioChannelCount, enableHdr, multiController;
@end

View File

@@ -432,11 +432,14 @@ static NSMutableSet* hostList;
_streamConfig.bitRate = [streamSettings.bitrate intValue];
_streamConfig.height = [streamSettings.height intValue];
_streamConfig.width = [streamSettings.width intValue];
_streamConfig.gamepadMask = [ControllerSupport getConnectedGamepadMask];
_streamConfig.streamingRemotely = [streamSettings.streamingRemotely intValue];
_streamConfig.optimizeGameSettings = YES;
_streamConfig.playAudioOnPC = NO;
// multiController must be set before calling getConnectedGamepadMask
_streamConfig.multiController = YES;
_streamConfig.gamepadMask = [ControllerSupport getConnectedGamepadMask:_streamConfig];
// TODO: Detect attached surround sound system then address 5.1 TODOs
// in Connection.m
_streamConfig.audioChannelCount = 2;

View File

@@ -41,7 +41,7 @@
self.spinner.center = CGPointMake(self.view.frame.size.width / 2, self.view.frame.size.height / 2 - self.stageLabel.frame.size.height - self.spinner.frame.size.height);
[UIApplication sharedApplication].idleTimerDisabled = YES;
_controllerSupport = [[ControllerSupport alloc] init];
_controllerSupport = [[ControllerSupport alloc] initWithConfig:self.streamConfig];
_streamMan = [[StreamManager alloc] initWithConfig:self.streamConfig
renderView:self.view