mirror of
https://github.com/moonlight-stream/moonlight-ios.git
synced 2026-04-05 07:26:19 +00:00
Plumb several new options into stream config and launch requests: optimizeGameSettings, playAudioOnPC, surround sound, and HDR
This commit is contained in:
@@ -8,6 +8,7 @@
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#import "HttpResponse.h"
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#import "HttpRequest.h"
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#import "StreamConfiguration.h"
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@interface HttpManager : NSObject <NSURLSessionDelegate>
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@@ -21,8 +22,8 @@
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- (NSURLRequest*) newAppListRequest;
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- (NSURLRequest*) newServerInfoRequest;
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- (NSURLRequest*) newHttpServerInfoRequest;
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- (NSURLRequest*) newLaunchRequest:(NSString*)appId width:(int)width height:(int)height refreshRate:(int)refreshRate rikey:(NSString*)rikey rikeyid:(int)rikeyid gamepadMask:(int)gamepadMask;
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- (NSURLRequest*) newResumeRequestWithRiKey:(NSString*)riKey riKeyId:(int)riKeyId;
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- (NSURLRequest*) newLaunchRequest:(StreamConfiguration*)config;
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- (NSURLRequest*) newResumeRequest:(StreamConfiguration*)config;
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- (NSURLRequest*) newQuitAppRequest;
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- (NSURLRequest*) newAppAssetRequestWithAppId:(NSString*)appId;
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- (void) executeRequestSynchronously:(HttpRequest*)request;
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@@ -167,14 +167,26 @@ static const NSString* HTTPS_PORT = @"47984";
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return [self createRequestFromString:urlString enableTimeout:TRUE];
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}
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- (NSURLRequest*) newLaunchRequest:(NSString*)appId width:(int)width height:(int)height refreshRate:(int)refreshRate rikey:(NSString*)rikey rikeyid:(int)rikeyid gamepadMask:(int)gamepadMask {
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NSString* urlString = [NSString stringWithFormat:@"%@/launch?uniqueid=%@&appid=%@&mode=%dx%dx%d&additionalStates=1&sops=1&rikey=%@&rikeyid=%d&remoteControllersBitmap=%d&gcmap=%d", _baseHTTPSURL, _uniqueId, appId, width, height, refreshRate, rikey, rikeyid, gamepadMask, gamepadMask];
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- (NSURLRequest*) newLaunchRequest:(StreamConfiguration*)config {
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NSString* urlString = [NSString stringWithFormat:@"%@/launch?uniqueid=%@&appid=%@&mode=%dx%dx%d&additionalStates=1&sops=%d&rikey=%@&rikeyid=%d%@&localAudioPlayMode=%d&surroundAudioInfo=%d&remoteControllersBitmap=%d&gcmap=%d",
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_baseHTTPSURL, _uniqueId,
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config.appID,
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config.width, config.height, config.frameRate,
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config.optimizeGameSettings ? 1 : 0,
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[Utils bytesToHex:config.riKey], config.riKeyId,
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config.enableHdr ? @"&hdrMode=1&clientHdrCapVersion=0&clientHdrCapSupportedFlagsInUint32=0&clientHdrCapMetaDataId=NV_STATIC_METADATA_TYPE_1&clientHdrCapDisplayData=0x0x0x0x0x0x0x0x0x0x0": @"",
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config.playAudioOnPC ? 1 : 0,
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(config.audioChannelMask << 16) | config.audioChannelCount,
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config.gamepadMask, config.gamepadMask];
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// This blocks while the app is launching
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return [self createRequestFromString:urlString enableTimeout:FALSE];
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}
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- (NSURLRequest*) newResumeRequestWithRiKey:(NSString*)riKey riKeyId:(int)riKeyId {
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NSString* urlString = [NSString stringWithFormat:@"%@/resume?uniqueid=%@&rikey=%@&rikeyid=%d", _baseHTTPSURL, _uniqueId, riKey, riKeyId];
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- (NSURLRequest*) newResumeRequest:(StreamConfiguration*)config {
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NSString* urlString = [NSString stringWithFormat:@"%@/resume?uniqueid=%@&rikey=%@&rikeyid=%d&surroundAudioInfo=%d",
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_baseHTTPSURL, _uniqueId,
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[Utils bytesToHex:config.riKey], config.riKeyId,
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(config.audioChannelMask << 16) | config.audioChannelCount];
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// This blocks while the app is resuming
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return [self createRequestFromString:urlString enableTimeout:FALSE];
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}
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@@ -90,7 +90,9 @@ int ArInit(int audioConfiguration, POPUS_MULTISTREAM_CONFIGURATION opusConfig, v
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// Clear the circular buffer
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audioBufferWriteIndex = audioBufferReadIndex = 0;
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// We only support stereo for now
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// We only support stereo for now.
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// TODO: Ensure AudioToolbox's channel mapping matches Opus's
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// and correct if neccessary.
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assert(audioConfiguration == AUDIO_CONFIGURATION_STEREO);
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activeChannelCount = opusConfig->channelCount;
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@@ -281,9 +283,20 @@ void ClLogMessage(const char* format, ...)
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_streamConfig.height = config.height;
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_streamConfig.fps = config.frameRate;
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_streamConfig.bitrate = config.bitRate;
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// This will activate the remote streaming optimization in moonlight-common if needed
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_streamConfig.streamingRemotely = config.streamingRemotely;
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_streamConfig.enableHdr = config.enableHdr;
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switch (config.audioChannelCount) {
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case 2:
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_streamConfig.audioConfiguration = AUDIO_CONFIGURATION_STEREO;
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break;
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case 6:
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_streamConfig.audioConfiguration = AUDIO_CONFIGURATION_51_SURROUND;
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break;
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default:
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Log(LOG_E, @"Unknown audio channel count: %d", config.audioChannelCount);
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abort();
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}
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#if TARGET_OS_IPHONE
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// On iOS 11, we can use HEVC if the server supports encoding it
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@@ -302,6 +315,9 @@ void ClLogMessage(const char* format, ...)
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}
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#endif
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// HEVC must be supported when HDR is enabled
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assert(!_streamConfig.enableHdr || _streamConfig.supportsHevc);
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// Use some of the HEVC encoding efficiency improvements to
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// reduce bandwidth usage while still gaining some image
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// quality improvement.
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@@ -21,5 +21,10 @@
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@property int streamingRemotely;
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@property NSData* riKey;
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@property int gamepadMask;
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@property BOOL optimizeGameSettings;
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@property BOOL playAudioOnPC;
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@property int audioChannelCount;
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@property int audioChannelMask;
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@property BOOL enableHdr;
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@end
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@@ -9,5 +9,5 @@
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#import "StreamConfiguration.h"
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@implementation StreamConfiguration
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@synthesize host, appID, width, height, frameRate, bitRate, riKeyId, riKey, gamepadMask, streamingRemotely, appName;
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@synthesize host, appID, width, height, frameRate, bitRate, riKeyId, riKey, gamepadMask, streamingRemotely, appName, optimizeGameSettings, playAudioOnPC, audioChannelMask, audioChannelCount, enableHdr;
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@end
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@@ -104,14 +104,7 @@
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- (BOOL) launchApp:(HttpManager*)hMan {
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HttpResponse* launchResp = [[HttpResponse alloc] init];
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[hMan executeRequestSynchronously:[HttpRequest requestForResponse:launchResp withUrlRequest:
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[hMan newLaunchRequest:_config.appID
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width:_config.width
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height:_config.height
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refreshRate:_config.frameRate
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rikey:[Utils bytesToHex:_config.riKey]
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rikeyid:_config.riKeyId
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gamepadMask:_config.gamepadMask]]];
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[hMan executeRequestSynchronously:[HttpRequest requestForResponse:launchResp withUrlRequest:[hMan newLaunchRequest:_config]]];
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NSString *gameSession = [launchResp getStringTag:@"gamesession"];
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if (launchResp == NULL || ![launchResp isStatusOk]) {
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[_callbacks launchFailed:@"Failed to launch app"];
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@@ -128,9 +121,7 @@
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- (BOOL) resumeApp:(HttpManager*)hMan {
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HttpResponse* resumeResp = [[HttpResponse alloc] init];
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[hMan executeRequestSynchronously:[HttpRequest requestForResponse:resumeResp withUrlRequest:
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[hMan newResumeRequestWithRiKey:[Utils bytesToHex:_config.riKey]
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riKeyId:_config.riKeyId]]];
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[hMan executeRequestSynchronously:[HttpRequest requestForResponse:resumeResp withUrlRequest:[hMan newResumeRequest:_config]]];
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NSString* resume = [resumeResp getStringTag:@"resume"];
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if (resumeResp == NULL || ![resumeResp isStatusOk]) {
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[_callbacks launchFailed:@"Failed to resume app"];
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@@ -28,6 +28,8 @@
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#import "IdManager.h"
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#import "ConnectionHelper.h"
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#import <VideoToolbox/VideoToolbox.h>
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@implementation MainFrameViewController {
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NSOperationQueue* _opQueue;
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TemporaryHost* _selectedHost;
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@@ -432,6 +434,27 @@ static NSMutableSet* hostList;
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_streamConfig.width = [streamSettings.width intValue];
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_streamConfig.gamepadMask = [ControllerSupport getConnectedGamepadMask];
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_streamConfig.streamingRemotely = [streamSettings.streamingRemotely intValue];
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_streamConfig.optimizeGameSettings = YES;
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_streamConfig.playAudioOnPC = NO;
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// TODO: Detect attached surround sound system then address 5.1 TODOs
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// in Connection.m
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_streamConfig.audioChannelCount = 2;
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_streamConfig.audioChannelMask = 0x3;
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// HDR requires HDR10 game, HDR10 display, and HEVC Main10 decoder on the client.
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// It additionally requires an HEVC Main10 encoder on the server (GTX 1000+).
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//
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// It should also be a user preference when supported, since some games may require
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// higher peak brightness than the iOS device can support to look correct in HDR mode.
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if (@available(iOS 11.3, *)) {
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_streamConfig.enableHdr =
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app.hdrSupported && // App supported
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(app.host.serverCodecModeSupport & 0x200) != 0 && // HEVC Main10 encoding on host PC GPU
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VTIsHardwareDecodeSupported(kCMVideoCodecType_HEVC) && // Decoder supported
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(AVPlayer.availableHDRModes & AVPlayerHDRModeHDR10) != 0 && // Display supported
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NO; // TODO: User wants it enabled
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}
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[_appManager stopRetrieving];
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