Cameron Gutman
c680a60710
Disable audio FEC when using old GFE and Sunshine versions
2021-06-19 16:22:44 -05:00
Cameron Gutman
fed1a899aa
Add defines for RTP audio payload types
2021-06-19 16:08:18 -05:00
Cameron Gutman
b58930c687
Don't start the decoder thread in pull-mode
2021-06-13 15:30:37 -05:00
Cameron Gutman
68c784445c
Introduce optional pull-based API for video data
2021-06-13 15:14:38 -05:00
Cameron Gutman
b2d4b2c61f
Fix spurious exit of fast recovery mode when the stream starts
2021-06-12 18:33:20 -05:00
Cameron Gutman
9999156f26
Update ENet to avoid dependency on qwave.dll
2021-06-12 12:16:39 -05:00
Cameron Gutman
ac9c4e82ac
Introduce a list to cache freed input packet entries for reuse
2021-06-12 10:43:50 -05:00
Cameron Gutman
a13eeddacf
Fix Win32 release build
2021-06-09 20:38:22 -05:00
Cameron Gutman
f01103af23
Add a free FEC block cache to avoid memory allocations
2021-06-09 20:29:05 -05:00
Cameron Gutman
fb9aab0e57
Reimplement LBQ on condition variables
2021-06-09 19:59:52 -05:00
Cameron Gutman
71a267fd28
Change PltWaitForEvent to void return type
2021-06-09 19:37:06 -05:00
Cameron Gutman
61b4fc1fe7
Add condition variable support and reimplement PLT_EVENT with it for non-Win32 platforms
2021-06-09 19:29:31 -05:00
Cameron Gutman
ccec4e8475
Add thread naming on macOS and iOS
2021-06-09 03:00:25 -05:00
Cameron Gutman
b471edbb80
Add a fast path to drop the audio FEC block with in-order packets
...
If we have not seen any OOS audio data lately, we can assume that
seeing the next FEC block means the previous block has completed
transmission. If we don't have it all by then, just assume it was
lost and move on. This reduces the perception of audio loss by
reducing the change that we cause the audio device to underrun.
2021-06-09 02:31:55 -05:00
Cameron Gutman
c64ba99654
Fix build on GCC/Clang
2021-06-09 01:45:44 -05:00
Cameron Gutman
7b838dd692
Improve audio FEC queue timeout logic
2021-06-09 00:46:14 -05:00
Cameron Gutman
ca7a6e7bbe
Validate block size before writing data
2021-06-08 20:03:49 -05:00
Cameron Gutman
2228e4812d
Improve debugging for A/V data loss and recovery
2021-06-08 20:01:58 -05:00
Cameron Gutman
5a71a4c092
Use 10ms packets for slow Opus decoders
...
With the old 20ms packets, an FEC block was 80ms of audio data.
This is enough data that waiting for the FEC shards can cause
an audio data underflow. The burst of 80ms of audio data after
reassembly fails can then lead clients to drop samples due to
excessive queued data.
2021-06-07 23:20:40 -05:00
Cameron Gutman
4e7b1e3c37
Merge pull request #60 from GaryOderNichts/wiiu-platform
...
Wii U platform support
2021-06-04 21:53:58 -05:00
GaryOderNichts
e5b39af6a5
some Wii U changes
2021-06-05 01:59:58 +02:00
GaryOderNichts
0c66a50e2d
Wii U platform support
2021-06-04 21:36:54 +02:00
Cameron Gutman
509a17dbc3
Perform PLC for each lost packet in the FEC block
2021-06-03 21:03:46 -05:00
Cameron Gutman
a8aed6b344
Avoid spurious audio data loss warning on connection start
2021-06-03 21:02:27 -05:00
Cameron Gutman
ef33aaa3c8
Fix queued packet leak when audio packet queue overflows
2021-06-02 22:05:45 -05:00
Cameron Gutman
e9fd544ff4
Fix FEC queue state assert firing on shutdown
2021-06-02 20:11:20 -05:00
Cameron Gutman
e3d4f4e91f
Validate the Opus data in debug builds
2021-06-02 20:10:46 -05:00
Cameron Gutman
ab51acb712
Only data shards should be eligible for immediate consumption
2021-06-02 19:50:22 -05:00
Cameron Gutman
d0adb044cf
Fix bugs discovered by FEC state validation logic
2021-06-02 19:36:57 -05:00
Cameron Gutman
565b170e00
Add FEC state validation in debug builds
2021-06-02 19:36:31 -05:00
Cameron Gutman
9361c325bb
Rename RtpFecQueue to RtpVideoQueue to match RtpAudioQueue
2021-06-01 22:57:26 -05:00
Cameron Gutman
08e4a47fc2
Add FEC validation mode for audio FEC
2021-06-01 22:43:43 -05:00
Cameron Gutman
dd3675db63
Fix mishandling of a completely missing FEC block
2021-06-01 21:31:48 -05:00
Cameron Gutman
da7db59414
Fix freeing FEC block after wrapping seqnum with in-order FEC block
2021-06-01 21:16:18 -05:00
Cameron Gutman
fde6b05618
Fix incorrect assert on sequence number wrap
2021-06-01 21:14:25 -05:00
Cameron Gutman
683208ddc8
Return all available audio data after FEC block timer expires
2021-06-01 20:01:26 -05:00
Cameron Gutman
3dff15b8c4
Fix memory leak when switching between immediate and queued audio packets
2021-06-01 19:33:56 -05:00
Cameron Gutman
4aa82b0a9f
Fix Clang/GCC build
2021-06-01 18:39:19 -05:00
Cameron Gutman
89918324ce
Implement audio FEC recovery support
2021-06-01 18:31:56 -05:00
Cameron Gutman
122ce4a568
Enable SO_RCVTIMEO for RTP sockets on Windows
2021-05-25 20:38:30 -05:00
Cameron Gutman
d9ea208dea
Avoid unlock and immediate relock of mutex
2021-05-25 19:57:06 -05:00
Cameron Gutman
1376c62e5f
Remove declaration of old deleted function
2021-05-25 19:54:27 -05:00
Cameron Gutman
59484ea066
Reorder some internal structures to reduce padding
2021-05-25 19:54:03 -05:00
Cameron Gutman
46cea5011d
Use GetModuleHandle() for kernel32.dll, since it's guaranteed to be loaded already
2021-05-25 19:40:14 -05:00
Cameron Gutman
4723f8ba7c
Update ENet to avoid excessive retransmissions when RTT variance is 0
2021-05-16 15:37:40 -05:00
Cameron Gutman
d4e22bb4a6
Update ENet to fix inaccurate RTT values under 8 ms
2021-05-16 14:42:15 -05:00
Cameron Gutman
daee5db7bc
Use SleepEx() instead of WaitForSingleObjectEx() to implement PltSleepMs()
...
This was legacy cruft from back when Sleep() was forbidden in Metro apps in Win8.0.
2021-05-16 11:41:38 -05:00
Cameron Gutman
c057075eac
Set minRequiredFecPackets to better handle lossy links at low bitrates
2021-05-16 09:27:50 -05:00
Cameron Gutman
ed9301f3f8
Join the input thread without interrupting first
...
Otherwise we'll kill it before it finishes draining
2021-05-15 22:56:44 -05:00
Cameron Gutman
431e188b07
Allow the input queue to drain before terminating the thread
...
This ensures any final input messages (like key ups) make it to the host
2021-05-15 22:01:50 -05:00