Introduce optional pull-based API for video data

This commit is contained in:
Cameron Gutman
2021-06-13 15:14:38 -05:00
parent b2d4b2c61f
commit 68c784445c
6 changed files with 81 additions and 19 deletions

View File

@@ -173,6 +173,18 @@ int LiStartConnection(PSERVER_INFORMATION serverInfo, PSTREAM_CONFIGURATION stre
void* audioContext, int arFlags) {
int err;
if ((drCallbacks->capabilities & CAPABILITY_PULL_RENDERER) && drCallbacks->submitDecodeUnit) {
Limelog("CAPABILITY_PULL_RENDERER cannot be set with a submitDecodeUnit callback\n");
err = -1;
goto Cleanup;
}
if ((drCallbacks->capabilities & CAPABILITY_PULL_RENDERER) && (drCallbacks->capabilities & CAPABILITY_DIRECT_SUBMIT)) {
Limelog("CAPABILITY_PULL_RENDERER and CAPABILITY_DIRECT_SUBMIT cannot be set together\n");
err = -1;
goto Cleanup;
}
// Replace missing callbacks with placeholders
fixupMissingCallbacks(&drCallbacks, &arCallbacks, &clCallbacks);
memcpy(&VideoCallbacks, drCallbacks, sizeof(VideoCallbacks));

View File

@@ -94,8 +94,8 @@ void requestDecoderRefresh(void);
void initializeVideoStream(void);
void destroyVideoStream(void);
void notifyKeyFrameReceived(void);
int startVideoStream(void* rendererContext, int drFlags);
void submitFrame(PQUEUED_DECODE_UNIT qdu);
void stopVideoStream(void);
int initializeAudioStream(void);

View File

@@ -241,6 +241,12 @@ typedef struct _DECODE_UNIT {
// buffer size rather than just assuming it will always be 240.
#define CAPABILITY_SUPPORTS_ARBITRARY_AUDIO_DURATION 0x10
// This flag opts the renderer into a pull-based model rather than the default push-based
// callback model. The renderer must invoke the new functions (LiWaitForNextVideoFrame(),
// LiCompleteVideoFrame(), and similar) to receive A/V data. Setting this capability while
// also providing a sample callback is not allowed.
#define CAPABILITY_PULL_RENDERER 0x20
// If set in the video renderer capabilities field, this macro specifies that the renderer
// supports slicing to increase decoding performance. The parameter specifies the desired
// number of slices per frame. This capability is only valid on video renderers.
@@ -629,6 +635,18 @@ void LiStringifyPortFlags(unsigned int portFlags, const char* separator, char* o
#define ML_TEST_RESULT_INCONCLUSIVE 0xFFFFFFFF
unsigned int LiTestClientConnectivity(const char* testServer, unsigned short referencePort, unsigned int testPortFlags);
// This family of functions can be used for pull-based video renderers that opt to manage a decoding/rendering
// thread themselves. After successfully calling the WaitFor/Poll variants that dequeue the video frame, you
// must call LiCompleteVideoFrame() to notify that processing is completed. The same DR_* status values
// from drSubmitDecodeUnit() must be passed to LiCompleteVideoFrame() as the drStatus argument.
//
// In order to safely use these functions, you must set CAPABILITY_PULL_RENDERER on the video decoder.
typedef void* VIDEO_FRAME_HANDLE;
bool LiWaitForNextVideoFrame(VIDEO_FRAME_HANDLE* frameHandle, PDECODE_UNIT* decodeUnit);
bool LiPollNextVideoFrame(VIDEO_FRAME_HANDLE* frameHandle, PDECODE_UNIT* decodeUnit);
bool LiPeekNextVideoFrame(PDECODE_UNIT* decodeUnit);
void LiCompleteVideoFrame(VIDEO_FRAME_HANDLE handle, int drStatus);
#ifdef __cplusplus
}
#endif

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@@ -7,9 +7,6 @@ typedef struct _QUEUED_DECODE_UNIT {
LINKED_BLOCKING_QUEUE_ENTRY entry;
} QUEUED_DECODE_UNIT, *PQUEUED_DECODE_UNIT;
void completeQueuedDecodeUnit(PQUEUED_DECODE_UNIT qdu, int drStatus);
bool getNextQueuedDecodeUnit(PQUEUED_DECODE_UNIT* qdu);
#pragma pack(push, 1)
#define FLAG_CONTAINS_PIC_DATA 0x1

View File

@@ -117,7 +117,7 @@ static void freeDecodeUnitList(PLINKED_BLOCKING_QUEUE_ENTRY entry) {
nextEntry = entry->flink;
// Complete this with a failure status
completeQueuedDecodeUnit((PQUEUED_DECODE_UNIT)entry->data, DR_CLEANUP);
LiCompleteVideoFrame(entry->data, DR_CLEANUP);
entry = nextEntry;
}
@@ -181,16 +181,53 @@ static bool getSpecialSeq(PBUFFER_DESC current, PBUFFER_DESC candidate) {
return false;
}
// Get the first decode unit available
bool getNextQueuedDecodeUnit(PQUEUED_DECODE_UNIT* qdu) {
int err = LbqWaitForQueueElement(&decodeUnitQueue, (void**)qdu);
return (err == LBQ_SUCCESS);
bool LiWaitForNextVideoFrame(VIDEO_FRAME_HANDLE* frameHandle, PDECODE_UNIT* decodeUnit) {
PQUEUED_DECODE_UNIT qdu;
int err = LbqWaitForQueueElement(&decodeUnitQueue, (void**)&qdu);
if (err != LBQ_SUCCESS) {
return false;
}
*frameHandle = qdu;
*decodeUnit = &qdu->decodeUnit;
return true;
}
bool LiPollNextVideoFrame(VIDEO_FRAME_HANDLE* frameHandle, PDECODE_UNIT* decodeUnit) {
PQUEUED_DECODE_UNIT qdu;
int err = LbqPollQueueElement(&decodeUnitQueue, (void**)&qdu);
if (err != LBQ_SUCCESS) {
return false;
}
*frameHandle = qdu;
*decodeUnit = &qdu->decodeUnit;
return true;
}
bool LiPeekNextVideoFrame(PDECODE_UNIT* decodeUnit) {
PQUEUED_DECODE_UNIT qdu;
int err = LbqPeekQueueElement(&decodeUnitQueue, (void**)&qdu);
if (err != LBQ_SUCCESS) {
return false;
}
*decodeUnit = &qdu->decodeUnit;
return true;
}
// Cleanup a decode unit by freeing the buffer chain and the holder
void completeQueuedDecodeUnit(PQUEUED_DECODE_UNIT qdu, int drStatus) {
void LiCompleteVideoFrame(VIDEO_FRAME_HANDLE handle, int drStatus) {
PQUEUED_DECODE_UNIT qdu = handle;
PLENTRY_INTERNAL lastEntry;
if (qdu->decodeUnit.frameType == FRAME_TYPE_IDR) {
notifyKeyFrameReceived();
}
if (drStatus == DR_NEED_IDR) {
Limelog("Requesting IDR frame on behalf of DR\n");
requestDecoderRefresh();
@@ -353,7 +390,7 @@ static void reassembleFrame(int frameNumber) {
}
else {
// Submit the frame to the decoder
submitFrame(qdu);
LiCompleteVideoFrame(qdu, VideoCallbacks.submitDecodeUnit(&qdu->decodeUnit));
}
// Notify the control connection

View File

@@ -154,24 +154,22 @@ static void ReceiveThreadProc(void* context) {
}
}
void submitFrame(PQUEUED_DECODE_UNIT qdu) {
// Pass the frame to the decoder
int ret = VideoCallbacks.submitDecodeUnit(&qdu->decodeUnit);
completeQueuedDecodeUnit(qdu, ret);
void notifyKeyFrameReceived(void) {
// Remember that we got a full frame successfully
receivedFullFrame = true;
}
// Decoder thread proc
static void DecoderThreadProc(void* context) {
PQUEUED_DECODE_UNIT qdu;
while (!PltIsThreadInterrupted(&decoderThread)) {
if (!getNextQueuedDecodeUnit(&qdu)) {
VIDEO_FRAME_HANDLE frameHandle;
PDECODE_UNIT decodeUnit;
if (!LiWaitForNextVideoFrame(&frameHandle, &decodeUnit)) {
return;
}
submitFrame(qdu);
LiCompleteVideoFrame(frameHandle, VideoCallbacks.submitDecodeUnit(decodeUnit));
}
}