1380 Commits

Author SHA1 Message Date
SaltySnail
e35bf4fe15 change TimeFromStringWithLiteral to work with floats 2024-05-25 21:43:54 +02:00
SaltySnail
419a951c29
change wrong version number
lol

Co-authored-by: Lion <development@kortlepel.com>
2024-05-25 20:45:53 +02:00
SaltySnail
135008a73c
Change time_str to be a reference
Co-authored-by: Lion <development@kortlepel.com>
2024-05-25 20:44:51 +02:00
SaltySnail
29c3fed374 fix #321 2024-05-25 20:34:33 +02:00
Lion
93192fd9b5
Fix #326 Arch Compile Issue "copy_n is not a member of 'std';" (#327)
added ```#include <algorithm>``` to Common.h, needed for "copy_n"
2024-05-24 23:01:48 +02:00
redracer
eea041e8eb Fix #326 Arch Compile Issue "copy_n is not a member of 'std';"
added #include <algorithm> to Common.h, needed for "copy_n"
2024-05-24 16:10:37 -04:00
Lion
a3670bff4a
Add platform, lua, openssl version to version command, show lua version on startup (#325)
Closes #300
2024-05-24 12:58:30 +02:00
sla-ppy
1b60e89f26 add lua info on LuaEngine startup 2024-05-24 12:31:01 +02:00
sla-ppy
06e5805428 change version cmd behaviour 2024-05-24 12:12:20 +02:00
Lion
fd2f713485
bump version 2024-05-21 08:52:05 +02:00
Lion
c880460a55
Fix macos compile Issue (#324)
Related [Issue 206](https://github.com/BeamMP/BeamMP-Server/issues/206)
2024-05-19 12:57:49 +02:00
Maximilian Rehms
7f54bcfaec
successful implemented suggested change to "lua_nil"
Co-authored-by: Lion <development@kortlepel.com>
2024-05-18 22:36:57 +02:00
Maximilian Rehms
785c5343cd removed warnig suppression 2024-05-18 15:11:42 +02:00
Maximilian Rehms
40e5496819 compiles now on macos 2024-05-18 15:06:26 +02:00
Lion
5f9726f10f
Use hard disconnect instead of ClientKick in timeout (#320) v3.4.1 2024-05-11 13:00:25 +02:00
Lion Kortlepel
fcd408970b
always initialize ping timer 2024-05-11 12:44:41 +02:00
Lion
cf5ebcbd1a
Fix lua number (int vs double) handling, add lua unit tests for json encode + decode, fix empty array or table serializing to null (#319) 2024-05-11 12:19:13 +02:00
Lion
c9d926f9e3
Fix Lua assert error when adding values to tables (e.g. in event arguments) (#318)
When adding elements to a table, the .add() function does not behave as
expected in various cases, making it really shit and difficult to use.
Instead, we keep our own index and just add one by one. It works, and
it's easy to understand.

This may lead to indices which are nil, i.e. non-fully-sequential
tables, but I can't be asked to worry about it because that shouldn't be
an issue when we use .set() everywhere.
2024-05-11 12:18:56 +02:00
Lion Kortlepel
9f47978f0f
use hard disconnect insteadof clientkick 2024-05-11 12:17:02 +02:00
Lion Kortlepel
a0f649288e
fix lua number handling, add lua unit tests for json encode + decode 2024-05-10 15:54:52 +02:00
Lion Kortlepel
b995a222ff
bump version 2024-05-10 14:57:22 +02:00
Lion Kortlepel
c5dff8b913
fix lua assertion on event argument passing
When adding elements to a table, the .add() function does not behave as
expected in various cases, making it really shit and difficult to use.
Instead, we keep our own index and just add one by one. It works, and
it's easy to understand.

This may lead to indices which are nil, i.e. non-fully-sequential
tables, but I can't be asked to worry about it because that shouldn't be
an issue when we use .set() everywhere.
2024-05-10 14:45:06 +02:00
Lion
0c740ccedf
bump version v3.4.0 2024-05-08 12:01:33 +02:00
Lion
b0cf5c7838
Fix lua assertions crashing the server (#198)
The server would crash on a Lua plugin ASSERT() - this now instead
prints an error. May still lead to weird behavior, but less weird than a
crash.
2024-05-08 11:48:56 +02:00
Lion
586510041d
fix TriggerGlobalEvent not passing event arguments correctly (#307)
This is supposed to close #106 (The code is by @lionkor from
b068a9b48f)
2024-05-08 11:47:23 +02:00
Lion
1794c3fe45
Add Lua execution profiler Util.DebugExecutionTime() (#267)
Adds `Util.DebugExecutionTime()`, which returns a table of
`function_name: milliseconds`, in which each function's execution time
is averaged over all time.

You can call this function like so:
```lua
-- event to print the debug times
MP.RegisterEvent("printStuff", "printStuff")
-- prints the execution time of all event handlers
function printStuff()
	print(Util.DebugExecutionTime())
end
-- run every 5 seconds (or 10, or 60, whatever makes sense for you
MP.CreateEventTimer("printStuff", 5000)
```

Pretty print function:
```lua
function printDebugExecutionTime()
    local stats = Util.DebugExecutionTime()
    local pretty = "DebugExecutionTime:\n"
    local longest = 0
    for name, t in pairs(stats) do
        if #name > longest then
            longest = #name
        end
    end
    for name, t in pairs(stats) do
        pretty = pretty .. string.format("%" .. longest + 1 .. "s: %12f +/- %12f (min: %12f, max: %12f) (called %d time(s))\n", name, t.mean, t.stdev, t.min, t.max, t.n)
    end
    print(pretty)
end
```

`Util.DebugExecutionTime()` returns a table, where each key is an event
handler function name, and each value is a table consisting of `mean`
(simple average), `stddev` (standard deviation aka mean of the
variance), `min` and `max`, all in milliseconds, as well as `n` as the
number of samples taken.
2024-05-08 11:46:02 +02:00
Lion
ee599e970d
Make Plugin load order deterministic (alphabetic) (#315)
Add Feature / Fix: #306
2024-05-08 11:31:34 +02:00
Lion Kortlepel
40158dc252
fix compile error 2024-05-08 11:31:12 +02:00
Neptnium
5ece60574a
Make Plugin load order deterministic
fix typo "mResourceServerPath" named "mFolder"

Fix typo number 2
2024-05-08 11:31:05 +02:00
Neptnium
c605498a2d
Merge branch 'BeamMP:minor' into minor 2024-05-07 08:26:44 +02:00
Lion
4d7967d5d9
bump version (#314) 2024-05-06 14:37:50 +02:00
Lion Kortlepel
5dd4c97ed1
bump version v3.3.0 2024-05-06 14:37:34 +02:00
Lion
13390c5388
Remove backup1, backup2 backend endpoints (#313) 2024-05-06 12:05:30 +02:00
Lion Kortlepel
2f995a71ae
remove backup1, backup2 endpoints 2024-05-06 12:04:56 +02:00
Lion
3b5c6491a3
Fix timeout for synced players (#289)
Fix: #275.

While I was at it, I also refactored the debug output so its more
appealing to read.

I dont see further ways to improve on this currently.
2024-05-06 12:02:31 +02:00
sla-ppy
db8719b5cd fix timeout for synced players 2024-05-06 12:02:16 +02:00
Lion
a3c4b82a5d
Allow provider to define server port ENV via BEAMMP_PROVIDER_PORT_ENV (#244) 2024-05-06 11:59:28 +02:00
Lion Kortlepel
3b0e49fb06
add /bigobj to fix compiling on windows 2024-05-06 11:56:26 +02:00
Lion Kortlepel
cf8f10b949
add --port=value argument 2024-05-06 11:56:26 +02:00
Lion Kortlepel
6f50cad76b
add BEAMMP_PROVIDER_PORT_ENV to allow provider to change which ENV
variable the port is fetched from
2024-05-06 11:56:26 +02:00
Lion
03d91b1f4d
Disable server config generation via ENV variable BEAMMP_PROVIDER_DISABLE_CONFIG (#240) 2024-05-06 11:53:57 +02:00
Lion Kortlepel
e407d246e2
update vcpkg 2024-05-06 11:47:00 +02:00
Lion Kortlepel
234bdf5877
add ENV variable to disable config generation and parsing 2024-05-06 11:46:21 +02:00
Lion
c3b4528c89
Add lua Util.LogInfo(), Util.LogError(), etc. functions (#309)
```lua
Util.LogInfo("Hello, World!")
Util.LogWarn("Cool warning")
Util.LogError("Oh no!")
Util.LogDebug("hi")
```
now produces

```
[19/04/24 11:06:50.142] [Test] [INFO] Hello, World!    
[19/04/24 11:06:50.142] [Test] [WARN] Cool warning    
[19/04/24 11:06:50.142] [Test] [ERROR] Oh no!
[19/04/24 11:06:50.142] [Test] [DEBUG] hi
```

where `Test` is the lua state id.
2024-05-06 11:39:12 +02:00
Lion Kortlepel
5cf6d1d228
add Util.LogDebug 2024-04-20 20:16:57 +02:00
Lion Kortlepel
65017d0834
add lua log to test common 2024-04-19 11:35:39 +02:00
Lion Kortlepel
1237e7e533
add lua logging facilities as Util.Log*() functions 2024-04-19 11:10:50 +02:00
Neptnium
d81087b5af
fix TriggerGlobalEvent not passing event arguments correctly (closes #106) 2024-04-18 18:43:04 +02:00
Lion Kortlepel
7e1f86478d
make mutex mutable 2024-03-07 01:03:16 +01:00
Lion Kortlepel
c85e026c2d
cleanup 2024-03-07 00:45:00 +01:00