This PR adds an option in the server config to bind to a custom IP.
- [x] Review config comment and make sure that it is not confused with
port forwarding
- [x] Validate IP addresses
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This PR makes it so that connections are denied if lua hasn't loaded
yet, and makes it so that lua waits for the server to load before
accessing then uninitialized memory.
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Add ENV for missing settings.
Issue: https://github.com/BeamMP/BeamMP-Server/issues/414
Please let me know if there are any issues.
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Force the use of ipv4 for backend requests because the launcher doesn't
support ipv6 yet
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This PR fixes the segfault caused by rapidjson on the first heartbeat,
and the memory leak that happens during mod hashing.
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This PR converts all the http client code to use curl instead of
httplib. This will hopefully do something about the connectivity issues
with the backend and auth.
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Logs the reponses from authentication and backend.
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Closes#401
Replace deprecated `ip::address::from_string` with `ip::make_address` to
avoid build errors with Boost versions >= 1.87.0
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Just cleaning up some sentry related code, mentions, etc.
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#398
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Closes#393 and #394
This PR cleans up and fixes the code in TNetwork::Authentication and
sends the kick reason to lua.
The event is now `function postPlayerAuth(Kicked: bool, Reason: string,
Name: string, Role: string, Guest: bool, Identifiers: table)`
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Swap the sequence of the build instruction steps 2 and 3 so it actually
works
No AI involved, i used my own brain to mess it up and to fix it 😉
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