14 Commits

Author SHA1 Message Date
Anonymous275
8f53052356 - IPC Uses PID to identify the process
- Exception code now shows in hex capitals
- Fixed version checking and bumped the version support
- Added process blacklist for already injected game detection
- Used std::all_of instead of std::string::find for digit checks
2022-07-25 17:09:42 +03:00
Anonymous275
2ccd17fb33 Custom thread safe wrapper for std::queue 2022-07-25 10:02:57 +03:00
Anonymous275
19d7120b13 lots of work, added atomic queue, changed githuyb workflows and added patterns with memory functions. Changed from MS Detours to MinHook.
now works with lua prototype
2022-02-22 16:19:53 +02:00
Anonymous275
6dfeba1e49 Network, bug fixes, more patters, GELua and a lot more 2022-01-31 23:39:42 +02:00
Anonymous275
6c11de2708 Added IPC and lua definitions 2022-01-27 02:43:35 +02:00
Anonymous275
bea720d0b7 Lot of work and added MS Detours 2022-01-27 01:42:08 +02:00
Anonymous275
2b73c120a8 Basic foundation done 2022-01-19 21:36:52 +02:00
Anonymous275
046695d37d added blocking WaitForGame using PID 2022-01-19 01:56:48 +02:00
Anonymous275
4b9742553a more cleanup 2020-12-20 14:11:17 +02:00
Anonymous275
7da9f4fcd2 Launcher update to 1.63.5
- async tcp buffer
- two way encryption on connect
- map security fix
- DNS Lookup on connect
- fixed bug in beamng security
2020-10-16 17:10:12 +03:00
Anonymous275
ccdbc51b30 V1.6
Rewrite
2020-08-21 20:57:41 +03:00
Anonymous275
c8bddb0d3e Cleanup + mod sync rewrite 2020-07-02 20:43:34 +03:00
Anonymous275
e72a1b6213 added checks 2020-06-22 19:00:11 +03:00
Anonymous275
ed91d14f61 Security tweaks 2020-06-17 22:44:46 +03:00