Rewrite
This commit is contained in:
Anonymous275 2020-08-21 20:57:41 +03:00
parent 5d6f2b93b2
commit ccdbc51b30
53 changed files with 2150 additions and 1626 deletions

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@ -1,14 +1,9 @@
cmake_minimum_required(VERSION 3.15)
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} /O2")
project(BeamMP-Launcher)
cmake_minimum_required(VERSION 3.10)
project(Launcher)
set(CMAKE_CXX_STANDARD 17)
file(GLOB source_files
"src/*.cpp" "src/include/*.h"
"src/include/*.hpp" "src/curl/*.h"
"src/Network 2.0/*.cpp" "src/Network 2.0/*.h"
"src/Memory/*.hpp" "src/Memory/*.cpp")
add_executable(BeamMP-Launcher ${source_files})
target_link_libraries(BeamMP-Launcher ws2_32 urlmon discord-rpc libcurl_a zlibstatic)
file(GLOB source_files "src/*.cpp" "src/*/*.cpp" "src/*/*.hpp" "include/*.h" "include/*/*.h")
add_executable(${PROJECT_NAME} ${source_files})
set_target_properties(${PROJECT_NAME} PROPERTIES OUTPUT_NAME "BeamMP-Launcher")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /bigobj")
target_link_libraries(${PROJECT_NAME} ws2_32 urlmon rstrtmgr discord-rpc zlibstatic libcurl_a)
target_include_directories(${PROJECT_NAME} PUBLIC $<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/include>)

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include/Curl/http.h Normal file
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@ -0,0 +1,6 @@
///
/// Created by Anonymous275 on 7/18/2020
///
#pragma once
int Download(const std::string& URL,const std::string& Path,bool close);
std::string HTTP_REQUEST(const std::string& IP,int port);

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@ -581,7 +581,7 @@ typedef CURLcode (_curl_ssl_ctx_callback2)(CURL *, void *, const void *);
typedef CURLcode (_curl_ssl_ctx_callback3)(CURL *, const void *, void *);
typedef CURLcode (_curl_ssl_ctx_callback4)(CURL *, const void *, const void *);
#ifdef HEADER_SSL_H
/* hack: if we included OpenSSL's ssl.h, we know about SSL_CTX
/* hTRG: if we included OpenSSL's ssl.h, we know about SSL_CTX
* this will of course break if we're included before OpenSSL headers...
*/
typedef CURLcode (_curl_ssl_ctx_callback5)(CURL *, SSL_CTX, void *);

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@ -0,0 +1,11 @@
///
/// Created by Anonymous275 on 7/16/2020
///
#pragma once
#include <string>
void Discord_Main();
std::string GetDName();
std::string GetDTag();
std::string GetDID();
void DAboard();

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@ -1,5 +1,5 @@
#pragma once
#include <stdint.h>
#include <cstdint>
// clang-format off

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include/Logger.h Normal file
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///
/// Created by Anonymous275 on 4/2/2020.
///
#pragma once
#include <string>
#include <iostream>
void InitLog();
void except(const std::string& toPrint);
void debug(const std::string& toPrint);
void error(const std::string& toPrint);
void info(const std::string& toPrint);
void warn(const std::string& toPrint);

5
include/Memory.h Normal file
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@ -0,0 +1,5 @@
///
/// Created by Anonymous275 on 7/20/2020
///
#pragma once
void MemoryInit();

25
include/Network/network.h Normal file
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///
/// Created by Anonymous275 on 7/18/2020
///
#pragma once
#include <string>
void NetReset();
extern long long ping;
extern bool Dev;
void ClearAll();
extern int ClientID;
extern bool ModLoaded;
extern bool Terminate;
extern int DEFAULT_PORT;
extern bool TCPTerminate;
extern std::string MStatus;
extern std::string UlStatus;
extern std::string ListOfMods;
void UDPSend(std::string Data);
[[noreturn]] void CoreNetwork();
void TCPSend(const std::string&Data);
void GameSend(const std::string&Data);
void SendLarge(const std::string&Data);
void TCPClientMain(const std::string& IP,int Port);
void UDPClientMain(const std::string& IP,int Port);
void TCPGameServer(const std::string& IP, int Port);

12
include/Security/Enc.h Normal file
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///
/// Created by Anonymous275 on 7/16/2020
///
#pragma once
#include <string>
#include "Xor.h"
std::string RSA_D(const std::string& Data,int d, int n);
std::string RSA_E(const std::string& Data,int e, int n);
std::string LocalEnc(const std::string& Data);
std::string LocalDec(const std::string& Data);
std::string Encrypt(std::string msg);
std::string Decrypt(std::string msg);

6
include/Security/Game.h Normal file
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@ -0,0 +1,6 @@
///
/// Created by Anonymous275 on 7/19/2020
///
#pragma once
extern unsigned long GamePID;
void SecureMods();

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include/Security/Init.h Normal file
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@ -0,0 +1,11 @@
///
/// Created by Anonymous275 on 7/18/2020
///
#pragma once
#include <string>
void PreGame(int argc, char* argv[],const std::string& GamePath);
void InitGame(const std::string& Dir,const std::string&Current);
std::string CheckVer(const std::string &path);
void SecurityCheck(char* argv[]);
std::string GetGameDir();
void LegitimacyCheck();

130
include/Security/Xor.h Normal file
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///
/// Created by Anonymous275 on 8/11/2020
///
#pragma once
#include <string>
#include <array>
#include <cstdarg>
#define BEGIN_NAMESPACE(x) namespace x {
#define END_NAMESPACE }
BEGIN_NAMESPACE(XorCompileTime)
constexpr auto time = __TIME__;
constexpr auto seed = static_cast<int>(time[7]) + static_cast<int>(time[6]) * 10 + static_cast<int>(time[4]) * 60 + static_cast<int>(time[3]) * 600 + static_cast< int >(time[1]) * 3600 + static_cast< int >(time[0]) * 36000;
// 1988, Stephen Park and Keith Miller
// "Random Number Generators: Good Ones Are Hard To Find", considered as "minimal standard"
// Park-Miller 31 bit pseudo-random number generator, implemented with G. Carta's optimisation:
// with 32-bit math and without division
template <int N>
struct RandomGenerator{
private:
static constexpr unsigned a = 16807; // 7^5
static constexpr unsigned m = 2147483647; // 2^31 - 1
static constexpr unsigned s = RandomGenerator< N - 1 >::value;
static constexpr unsigned lo = a * (s & 0xFFFFu); // Multiply lower 16 bits by 16807
static constexpr unsigned hi = a * (s >> 16u); // Multiply higher 16 bits by 16807
static constexpr unsigned lo2 = lo + ((hi & 0x7FFFu) << 16u); // Combine lower 15 bits of hi with lo's upper bits
static constexpr unsigned hi2 = hi >> 15u; // Discard lower 15 bits of hi
static constexpr unsigned lo3 = lo2 + hi;
public:
static constexpr unsigned max = m;
static constexpr unsigned value = lo3 > m ? lo3 - m : lo3;
};
template <>
struct RandomGenerator< 0 >{
static constexpr unsigned value = seed;
};
template <int N, int M>
struct RandomInt{
static constexpr auto value = RandomGenerator< N + 1 >::value % M;
};
template <int N>
struct RandomChar{
static const char value = static_cast< char >(1 + RandomInt< N, 0x7F - 1 >::value);
};
template <size_t N, int K, typename Char>
struct XorString{
private:
const char _key;
std::array< Char, N + 1 > _encrypted;
constexpr Char enc(Char c) const{
return c ^ _key;
}
Char dec(Char c) const{
return c ^ _key;
}
public:
template <size_t... Is>
constexpr __forceinline XorString(const Char* str, std::index_sequence< Is... >) : _key(RandomChar< K >::value), _encrypted{ enc(str[Is])... }
{}
__forceinline decltype(auto) decrypt(){
for (size_t i = 0; i < N; ++i) {
_encrypted[i] = dec(_encrypted[i]);
}
_encrypted[N] = '\0';
return _encrypted.data();
}
};
static auto w_printf = [](const char* fmt, ...) {
va_list args;
va_start(args, fmt);
vprintf_s(fmt, args);
va_end(args);
};
static auto w_printf_s = [](const char* fmt, ...) {
va_list args;
va_start(args, fmt);
vprintf_s(fmt, args);
va_end(args);
};
/*static auto w_sprintf = [](char* buf, const char* fmt, ...) {
va_list args;
va_start(args, fmt);
vsprintf(buf, fmt, args);
va_end(args);
};*/
/*static auto w_sprintf_ret = [](char* buf, const char* fmt, ...) {
int ret;
va_list args;
va_start(args, fmt);
ret = vsprintf(buf, fmt, args);
va_end(args);
return ret;
};*/
static auto w_sprintf_s = [](char* buf, size_t buf_size, const char* fmt, ...) {
va_list args;
va_start(args, fmt);
vsprintf_s(buf, buf_size, fmt, args);
va_end(args);
};
static auto w_sprintf_s_ret = [](char* buf, size_t buf_size, const char* fmt, ...) {
int ret;
va_list args;
va_start(args, fmt);
ret = vsprintf_s(buf, buf_size, fmt, args);
va_end(args);
return ret;
};
#define Sec( s ) []{ constexpr XorCompileTime::XorString< sizeof(s)/sizeof(char) - 1, __COUNTER__, char > expr( s, std::make_index_sequence< sizeof(s)/sizeof(char) - 1>() ); return expr; }().decrypt()
#define SecW( s ) []{ constexpr XorCompileTime::XorString< sizeof(s)/sizeof(wchar_t) - 1, __COUNTER__, wchar_t > expr( s, std::make_index_sequence< sizeof(s)/sizeof(wchar_t) - 1>() ); return expr; }().decrypt()
END_NAMESPACE

10
include/Startup.h Normal file
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@ -0,0 +1,10 @@
///
/// Created by Anonymous275 on 7/18/2020
///
#pragma once
#include <string>
void InitLauncher(int argc, char* argv[]);
void CheckDir(int argc,char* args[]);
std::string GetVer();
std::string GetEN();
extern bool Dev;

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@ -0,0 +1,7 @@
///
/// Created by Anonymous275 on 7/24/2020
///
#pragma once
#include <string>
std::string Comp(std::string Data);
std::string DeComp(std::string Compressed);

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@ -3,10 +3,19 @@
* For conditions of distribution and use, see copyright notice in zlib.h
*/
/* @(#) $Id$ */
#ifndef ZCONF_H
#define ZCONF_H
/* #undef Z_PREFIX */
/* #undef Z_HAVE_UNISTD_H */
/*
* If you *really* need a unique prefix for all types and library functions,
* compile with -DZ_PREFIX. The "standard" zlib should be compiled without it.
* Even better than compiling with -DZ_PREFIX would be to use configure to set
* this permanently in zconf.h using "./configure --zprefix".
*/
#ifdef Z_PREFIX /* may be set to #if 1 by ./configure */
# define Z_PREFIX_SET

271
include/Zlib/zutil.h Normal file
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@ -0,0 +1,271 @@
/* zutil.h -- internal interface and configuration of the compression library
* Copyright (C) 1995-2016 Jean-loup Gailly, Mark Adler
* For conditions of distribution and use, see copyright notice in zlib.h
*/
/* WARNING: this file should *not* be used by applications. It is
part of the implementation of the compression library and is
subject to change. Applications should only use zlib.h.
*/
/* @(#) $Id$ */
#ifndef ZUTIL_H
#define ZUTIL_H
#ifdef HAVE_HIDDEN
# define ZLIB_INTERNAL __attribute__((visibility ("hidden")))
#else
# define ZLIB_INTERNAL
#endif
#include "zlib.h"
#if defined(STDC) && !defined(Z_SOLO)
# if !(defined(_WIN32_WCE) && defined(_MSC_VER))
# include <stddef.h>
# endif
# include <string.h>
# include <stdlib.h>
#endif
#ifdef Z_SOLO
typedef long ptrdiff_t; /* guess -- will be caught if guess is wrong */
#endif
#ifndef local
# define local static
#endif
/* since "static" is used to mean two completely different things in C, we
define "local" for the non-static meaning of "static", for readability
(compile with -Dlocal if your debugger can't find static symbols) */
typedef unsigned char uch;
typedef uch FAR uchf;
typedef unsigned short ush;
typedef ush FAR ushf;
typedef unsigned long ulg;
extern z_const char * const z_errmsg[10]; /* indexed by 2-zlib_error */
/* (size given to avoid silly warnings with Visual C++) */
#define ERR_MSG(err) z_errmsg[Z_NEED_DICT-(err)]
#define ERR_RETURN(strm,err) \
return (strm->msg = ERR_MSG(err), (err))
/* To be used only when the state is known to be valid */
/* common constants */
#ifndef DEF_WBITS
# define DEF_WBITS MAX_WBITS
#endif
/* default windowBits for decompression. MAX_WBITS is for compression only */
#if MAX_MEM_LEVEL >= 8
# define DEF_MEM_LEVEL 8
#else
# define DEF_MEM_LEVEL MAX_MEM_LEVEL
#endif
/* default memLevel */
#define STORED_BLOCK 0
#define STATIC_TREES 1
#define DYN_TREES 2
/* The three kinds of block type */
#define MIN_MATCH 3
#define MAX_MATCH 258
/* The minimum and maximum match lengths */
#define PRESET_DICT 0x20 /* preset dictionary flag in zlib header */
/* target dependencies */
#if defined(MSDOS) || (defined(WINDOWS) && !defined(WIN32))
# define OS_CODE 0x00
# ifndef Z_SOLO
# if defined(__TURBOC__) || defined(__BORLANDC__)
# if (__STDC__ == 1) && (defined(__LARGE__) || defined(__COMPACT__))
/* Allow compilation with ANSI keywords only enabled */
void _Cdecl farfree( void *block );
void *_Cdecl farmalloc( unsigned long nbytes );
# else
# include <alloc.h>
# endif
# else /* MSC or DJGPP */
# include <malloc.h>
# endif
# endif
#endif
#ifdef AMIGA
# define OS_CODE 1
#endif
#if defined(VAXC) || defined(VMS)
# define OS_CODE 2
# define F_OPEN(name, mode) \
fopen((name), (mode), "mbc=60", "ctx=stm", "rfm=fix", "mrs=512")
#endif
#ifdef __370__
# if __TARGET_LIB__ < 0x20000000
# define OS_CODE 4
# elif __TARGET_LIB__ < 0x40000000
# define OS_CODE 11
# else
# define OS_CODE 8
# endif
#endif
#if defined(ATARI) || defined(atarist)
# define OS_CODE 5
#endif
#ifdef OS2
# define OS_CODE 6
# if defined(M_I86) && !defined(Z_SOLO)
# include <malloc.h>
# endif
#endif
#if defined(MACOS) || defined(TARGET_OS_MAC)
# define OS_CODE 7
# ifndef Z_SOLO
# if defined(__MWERKS__) && __dest_os != __be_os && __dest_os != __win32_os
# include <unix.h> /* for fdopen */
# else
# ifndef fdopen
# define fdopen(fd,mode) NULL /* No fdopen() */
# endif
# endif
# endif
#endif
#ifdef __acorn
# define OS_CODE 13
#endif
#if defined(WIN32) && !defined(__CYGWIN__)
# define OS_CODE 10
#endif
#ifdef _BEOS_
# define OS_CODE 16
#endif
#ifdef __TOS_OS400__
# define OS_CODE 18
#endif
#ifdef __APPLE__
# define OS_CODE 19
#endif
#if defined(_BEOS_) || defined(RISCOS)
# define fdopen(fd,mode) NULL /* No fdopen() */
#endif
#if (defined(_MSC_VER) && (_MSC_VER > 600)) && !defined __INTERIX
# if defined(_WIN32_WCE)
# define fdopen(fd,mode) NULL /* No fdopen() */
# ifndef _PTRDIFF_T_DEFINED
typedef int ptrdiff_t;
# define _PTRDIFF_T_DEFINED
# endif
# else
# define fdopen(fd,type) _fdopen(fd,type)
# endif
#endif
#if defined(__BORLANDC__) && !defined(MSDOS)
#pragma warn -8004
#pragma warn -8008
#pragma warn -8066
#endif
/* provide prototypes for these when building zlib without LFS */
#if !defined(_WIN32) && \
(!defined(_LARGEFILE64_SOURCE) || _LFS64_LARGEFILE-0 == 0)
ZEXTERN uLong ZEXPORT adler32_combine64 OF((uLong, uLong, z_off_t));
ZEXTERN uLong ZEXPORT crc32_combine64 OF((uLong, uLong, z_off_t));
#endif
/* common defaults */
#ifndef OS_CODE
# define OS_CODE 3 /* assume Unix */
#endif
#ifndef F_OPEN
# define F_OPEN(name, mode) fopen((name), (mode))
#endif
/* functions */
#if defined(pyr) || defined(Z_SOLO)
# define NO_MEMCPY
#endif
#if defined(SMALL_MEDIUM) && !defined(_MSC_VER) && !defined(__SC__)
/* Use our own functions for small and medium model with MSC <= 5.0.
* You may have to use the same strategy for Borland C (untested).
* The __SC__ check is for Symantec.
*/
# define NO_MEMCPY
#endif
#if defined(STDC) && !defined(HAVE_MEMCPY) && !defined(NO_MEMCPY)
# define HAVE_MEMCPY
#endif
#ifdef HAVE_MEMCPY
# ifdef SMALL_MEDIUM /* MSDOS small or medium model */
# define zmemcpy _fmemcpy
# define zmemcmp _fmemcmp
# define zmemzero(dest, len) _fmemset(dest, 0, len)
# else
# define zmemcpy memcpy
# define zmemcmp memcmp
# define zmemzero(dest, len) memset(dest, 0, len)
# endif
#else
void ZLIB_INTERNAL zmemcpy OF((Bytef* dest, const Bytef* source, uInt len));
int ZLIB_INTERNAL zmemcmp OF((const Bytef* s1, const Bytef* s2, uInt len));
void ZLIB_INTERNAL zmemzero OF((Bytef* dest, uInt len));
#endif
/* Diagnostic functions */
#ifdef ZLIB_DEBUG
# include <stdio.h>
extern int ZLIB_INTERNAL z_verbose;
extern void ZLIB_INTERNAL z_error OF((char *m));
# define Assert(cond,msg) {if(!(cond)) z_error(msg);}
# define Trace(x) {if (z_verbose>=0) fprintf x ;}
# define Tracev(x) {if (z_verbose>0) fprintf x ;}
# define Tracevv(x) {if (z_verbose>1) fprintf x ;}
# define Tracec(c,x) {if (z_verbose>0 && (c)) fprintf x ;}
# define Tracecv(c,x) {if (z_verbose>1 && (c)) fprintf x ;}
#else
# define Assert(cond,msg)
# define Trace(x)
# define Tracev(x)
# define Tracevv(x)
# define Tracec(c,x)
# define Tracecv(c,x)
#endif
#ifndef Z_SOLO
voidpf ZLIB_INTERNAL zcalloc OF((voidpf opaque, unsigned items,
unsigned size));
void ZLIB_INTERNAL zcfree OF((voidpf opaque, voidpf ptr));
#endif
#define ZALLOC(strm, items, size) \
(*((strm)->zalloc))((strm)->opaque, (items), (size))
#define ZFREE(strm, addr) (*((strm)->zfree))((strm)->opaque, (voidpf)(addr))
#define TRY_FREE(s, p) {if (p) ZFREE(s, p);}
/* Reverse the bytes in a 32-bit value */
#define ZSWAP32(q) ((((q) >> 24) & 0xff) + (((q) >> 8) & 0xff00) + \
(((q) & 0xff00) << 8) + (((q) & 0xff) << 24))
#endif /* ZUTIL_H */

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@ -1,59 +1,49 @@
///
/// Created by Anonymous275 on 4/23/2020
/// Created by Anonymous275 on 7/15/2020
///
#include <string>
#include "Zlib/zlib.h"
#include <iostream>
#include "include/zlib.h"
void Print(const std::string&MSG){
//std::cout << MSG << std::endl;
}
std::string Compress(const std::string&Data){
std::string b;
b.resize(Data.length());
#define Biggest 30000
std::string Comp(std::string Data){
char*C = new char[Biggest];
memset(C, 0, Biggest);
z_stream defstream;
defstream.zalloc = Z_NULL;
defstream.zfree = Z_NULL;
defstream.opaque = Z_NULL;
defstream.avail_in = (uInt)Data.length()+1;
defstream.avail_in = (uInt)Data.length();
defstream.next_in = (Bytef *)&Data[0];
defstream.avail_out = (uInt)b.size();
defstream.next_out = (Bytef *)&b[0];
defstream.avail_out = Biggest;
defstream.next_out = reinterpret_cast<Bytef *>(C);
deflateInit(&defstream, Z_BEST_COMPRESSION);
deflate(&defstream, Z_SYNC_FLUSH);
deflate(&defstream, Z_FINISH);
deflateEnd(&defstream);
for(int i = int(b.length())-1;i >= 0;i--){
if(b.at(i) != '\0'){
b.resize(i);
break;
}
}
return b;
int TO = defstream.total_out;
std::string Ret(TO,0);
memcpy_s(&Ret[0],TO,C,TO);
delete [] C;
return Ret;
}
std::string Decompress(const std::string&Data)
{
std::string c;
c.resize(Data.size()*5);
std::string DeComp(std::string Compressed){
char*C = new char[Biggest];
memset(C, 0, Biggest);
z_stream infstream;
infstream.zalloc = Z_NULL;
infstream.zfree = Z_NULL;
infstream.opaque = Z_NULL;
infstream.avail_in = (uInt)(Data.c_str());
infstream.next_in = (Bytef *)&Data[0];
infstream.avail_out = (uInt)c.size();
infstream.next_out = (Bytef *)&c[0];
infstream.avail_in = Biggest;
infstream.next_in = (Bytef *)(&Compressed[0]);
infstream.avail_out = Biggest;
infstream.next_out = (Bytef *)(C);
inflateInit(&infstream);
inflate(&infstream, Z_NO_FLUSH);
inflate(&infstream, Z_SYNC_FLUSH);
inflate(&infstream, Z_FINISH);
inflateEnd(&infstream);
for(int i = int(c.length())-1;i >= 0;i--){
if(c.at(i) != '\0'){
c.resize(i+1);
break;
}
}
return c;
int TO = infstream.total_out;
std::string Ret(TO,0);
memcpy_s(&Ret[0],TO,C,TO);
delete [] C;
return Ret;
}

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@ -1,196 +0,0 @@
///
/// Created by Anonymous275 on 4/3/2020
///
#include <WinSock2.h>
#include <WS2tcpip.h>
#include <iostream>
#include <fstream>
#include <string>
#include <thread>
#include <set>
extern int DEFAULT_PORT;
std::string HTTP_REQUEST(const std::string&url,int port);
void ProxyThread(const std::string& IP, int port);
void Exit(const std::string& Msg);
extern std::string UlStatus;
extern std::string MStatus;
extern int ping;
extern bool Terminate;
extern bool TCPTerminate;
extern bool Dev;
extern std::string ListOfMods;
bool Confirm = false;
void Reset();
std::set<std::string> Conf;
void StartSync(const std::string &Data){
UlStatus = "UlLoading...";
Terminate = false;
TCPTerminate = false;
Conf.clear();
ping = -1;
std::thread t1(ProxyThread,Data.substr(1,Data.find(':')-1),std::stoi(Data.substr(Data.find(':')+1)));
//std::thread t1(ProxyThread,"127.0.0.1",30814);
t1.detach();
}
std::string Parse(const std::string& Data){
char Code = Data.substr(0,1).at(0), SubCode = 0;
if(Data.length() > 1)SubCode = Data.substr(1,1).at(0);
switch (Code){
case 'A':
return Data.substr(0,1);
case 'B':
Reset();
Terminate = true;
TCPTerminate = true;
return Code + HTTP_REQUEST("s1.yourthought.co.uk/servers-info",3599);
case 'C':
ListOfMods.clear();
StartSync(Data);
std::cout << "Connecting to server" << std::endl;
while(ListOfMods.empty() && !Terminate){
std::this_thread::sleep_for(std::chrono::seconds(1));
}
if(ListOfMods == "-")return "L";
else return "L"+ListOfMods;
case 'U':
if(SubCode == 'l')return UlStatus;
if(SubCode == 'p')return "Up" + std::to_string(ping);
if(!SubCode)return UlStatus+ "\n" + "Up" + std::to_string(ping);
case 'M':
return MStatus;
case 'Q':
if(SubCode == 'S'){
Reset();
Terminate = true;
TCPTerminate = true;
ping = -1;
}
if(SubCode == 'G')exit(2);
return "";
case 'R': //will send mod name
if(Conf.find(Data) == Conf.end()){
Conf.insert(Data);
Confirm = true;
}
return "";
default:
return "";
}
}
bool once = false;
[[noreturn]] void MemoryInit();
[[noreturn]] void CoreNetworkThread(){
try {
std::cout << "Ready!" << std::endl;
do {
if (Dev)std::cout << "Core Network on start!" << std::endl;
WSADATA wsaData;
int iResult;
SOCKET ListenSocket;
SOCKET ClientSocket;
struct addrinfo *result = nullptr;
struct addrinfo hints{};
int iSendResult;
char recvbuf[64000];
int recvbuflen = 64000;
// Initialize Winsock
iResult = WSAStartup(514, &wsaData); //2.2
if (iResult != 0) {
if (Dev)std::cout << "WSAStartup failed with error: " << iResult << std::endl;
}
ZeroMemory(&hints, sizeof(hints));
hints.ai_family = AF_INET;
hints.ai_socktype = SOCK_STREAM;
hints.ai_protocol = IPPROTO_TCP;
hints.ai_flags = AI_PASSIVE;
// Resolve the server address and port
iResult = getaddrinfo(nullptr, std::to_string(DEFAULT_PORT).c_str(), &hints, &result);
if (iResult != 0) {
if (Dev)std::cout << "(Core) getaddrinfo failed with error: " << iResult << std::endl;
WSACleanup();
}
// Create a socket for connecting to server
ListenSocket = socket(result->ai_family, result->ai_socktype, result->ai_protocol);
if (ListenSocket == -1) {
if (Dev)std::cout << "(Core) socket failed with error: " << WSAGetLastError() << std::endl;
freeaddrinfo(result);
WSACleanup();
}else{
iResult = bind(ListenSocket, result->ai_addr, (int) result->ai_addrlen);
if (iResult == SOCKET_ERROR) {
if (Dev)Exit("(Core) bind failed with error: " + std::to_string(WSAGetLastError()));
freeaddrinfo(result);
closesocket(ListenSocket);
WSACleanup();
}
}
iResult = listen(ListenSocket, SOMAXCONN);
if (iResult == SOCKET_ERROR) {
if (Dev)std::cout << "(Core) listen failed with error: " << WSAGetLastError() << std::endl;
closesocket(ListenSocket);
WSACleanup();
}
ClientSocket = accept(ListenSocket, nullptr, nullptr);
if (ClientSocket == -1) {
if (Dev)std::cout << "(Core) accept failed with error: " << WSAGetLastError() << std::endl;
closesocket(ListenSocket);
WSACleanup();
}
closesocket(ListenSocket);
if (!once) {
std::thread Memory(MemoryInit);
Memory.detach();
once = true;
}
do {
std::string Response;
iResult = recv(ClientSocket, recvbuf, recvbuflen, 0);
if (iResult > 0) {
std::string data = recvbuf;
data.resize(iResult);
Response = Parse(data);
} else if (iResult == 0) {
if (Dev)std::cout << "(Core) Connection closing...\n";
} else {
if (Dev)std::cout << "(Core) recv failed with error: " << WSAGetLastError() << std::endl;
closesocket(ClientSocket);
WSACleanup();
}
if (!Response.empty()) {
iSendResult = send(ClientSocket, (Response+"\n").c_str(), int(Response.length())+1, 0);
if (iSendResult == SOCKET_ERROR) {
if (Dev)std::cout << "send failed with error: " << WSAGetLastError() << std::endl;
closesocket(ClientSocket);
WSACleanup();
} else {
///std::cout << "Bytes sent: " << iSendResult << std::endl;
}
}
} while (iResult > 0);
iResult = shutdown(ClientSocket, SD_SEND);
if (iResult == SOCKET_ERROR) {
if (Dev)std::cout << "(Core) shutdown failed with error: " << WSAGetLastError() << std::endl;
closesocket(ClientSocket);
WSACleanup();
Sleep(500);
}
closesocket(ClientSocket);
WSACleanup();
} while (true);
} catch (std::exception&e) {
std::cout << "Exception! : " << e.what() << std::endl;
system("pause");
exit(1);
}
}

View File

@ -1,206 +1,126 @@
///
/// Created by Anonymous275 on 3/25/2020
/// Created by Anonymous275 on 7/16/2020
///
#define _CRT_SECURE_NO_WARNINGS
#include <cstdint>
#include <cstdio>
#include <cstring>
#include <ctime>
#include "include/discord_rpc.h"
#include <chrono>
#include "Discord/discord_rpc.h"
#include "Security/Enc.h"
#include "Logger.h"
#include <iostream>
#include <thread>
#include <vector>
#include <fstream>
#include <urlmon.h>
extern bool Dev;
extern char*EName;
static const char* APPLICATION_ID = "629743237988352010";
static int64_t StartTime;
static int SendPresence = 1;
std::vector<std::string> GlobalInfo;
std::string hta(const std::string& hex);
void SystemExec(const std::string& cmd);
static void updateDiscordPresence()
{
if (SendPresence) {
char buffer[256];
DiscordRichPresence discordPresence;
memset(&discordPresence, 0, sizeof(discordPresence));
discordPresence.state = "Playing with friends!";
//sprintf(buffer, "Frustration level: %d", FrustrationLevel);
//discordPresence.details = buffer;
discordPresence.startTimestamp = StartTime;
//discordPresence.endTimestamp = time(0) + 5 * 60;
discordPresence.largeImageKey = "mainlogo";
//discordPresence.smallImageKey = "logo";
//discordPresence.partyId = "party1234";
//discordPresence.partySize = 1;
//discordPresence.partyMax = 6;
//discordPresence.matchSecret = "xyzzy";
//discordPresence.joinSecret = "join";
//discordPresence.spectateSecret = "look";
//discordPresence.instance = 0;
Discord_UpdatePresence(&discordPresence);
}
else {
Discord_ClearPresence();
}
#include <ctime>
struct DInfo{
std::string Name;
std::string Tag;
std::string DID;
};
DInfo* DiscordInfo = nullptr;
void DASM();
int64_t StartTime;
void updateDiscordPresence(){
//if (SendPresence) {
//char buffer[256];
DiscordRichPresence discordPresence;
memset(&discordPresence, 0, sizeof(discordPresence));
std::string P = Sec("Playing with friends!");
discordPresence.state = P.c_str();
//sprintf(buffer, "Frustration level: %d", FrustrationLevel);
//discordPresence.details = buffer;
discordPresence.startTimestamp = StartTime;
//discordPresence.endTimestamp = time(0) + 5 * 60;
std::string L = Sec("mainlogo");
discordPresence.largeImageKey = L.c_str();
//discordPresence.smallImageKey = "logo";
//discordPresence.partyId = "party1234";
//discordPresence.partySize = 1;
//discordPresence.partyMax = 6;
//discordPresence.matchSecret = "xyzzy";
//discordPresence.joinSecret = "join";
//discordPresence.spectateSecret = "look";
//discordPresence.instance = 0;
Discord_UpdatePresence(&discordPresence);
//}
//else {
// Discord_ClearPresence();
//}
}
std::string ATH(const std::string& text){
std::string hex;
for (const char&c : text) {
int des = (int)c;
char*C = new char[5]{0};
_itoa_s(des,C,5,16);
hex += C;
delete[] C;
}
return hex;
void handleDiscordReady(const DiscordUser* User){
DiscordInfo = new DInfo{
LocalEnc(User->username),
LocalEnc(User->discriminator),
LocalEnc(User->userId)
};
}
static void handleDiscordReady(const DiscordUser* connectedUser)
{
/*printf("\nDiscord: connected to user %s#%s - %s\n",
connectedUser->username,
connectedUser->discriminator,
connectedUser->userId);*/
GlobalInfo.emplace_back(connectedUser->username);
GlobalInfo.emplace_back(ATH(connectedUser->discriminator));
GlobalInfo.emplace_back(ATH(connectedUser->userId));
GlobalInfo.emplace_back(connectedUser->userId);
}
static void handleDiscordDisconnected(int errcode, const char* message)
{
if(Dev)printf("\nDiscord: disconnected (%d: %s)\n", errcode, message);
}
static void handleDiscordError(int errcode, const char* message)
{
if(Dev)printf("\nDiscord: error (%d: %s)\n", errcode, message);
}
static void handleDiscordJoin(const char* secret)
{
if(Dev)printf("\nDiscord: join (%s)\n", secret);
}
static void handleDiscordSpectate(const char* secret)
{
if(Dev)printf("\nDiscord: spectate (%s)\n", secret);
}
static void handleDiscordJoinRequest(const DiscordUser* request)
{
/* int response = -1;
char yn[4];
printf("\nDiscord: join request from %s#%s - %s\n",
request->username,
request->discriminator,
request->userId);
do {
printf("Accept? (y/n)");
if (!prompt(yn, sizeof(yn))) {
break;
}
if (!yn[0]) {
continue;
}
if (yn[0] == 'y') {
response = DISCORD_REPLY_YES;
break;
}
if (yn[0] == 'n') {
response = DISCORD_REPLY_NO;
break;
}
} while (1);
if (response != -1) {
Discord_Respond(request->userId, response);
}*/
}
static void discordInit()
{
void discordInit(){
DiscordEventHandlers handlers;
memset(&handlers, 0, sizeof(handlers));
handlers.ready = handleDiscordReady;
handlers.disconnected = handleDiscordDisconnected;
/*handlers.disconnected = handleDiscordDisconnected;
handlers.errored = handleDiscordError;
handlers.joinGame = handleDiscordJoin;
handlers.spectateGame = handleDiscordSpectate;
handlers.joinRequest = handleDiscordJoinRequest;
Discord_Initialize(APPLICATION_ID, &handlers, 1,nullptr);
handlers.joinRequest = handleDiscordJoinRequest;*/
std::string a = Sec("629743237988352010");
Discord_Initialize(a.c_str(), &handlers, 1,nullptr);
}
[[noreturn]] static void Loop()
{
char line[512];
char* space;
StartTime = time(0);
[[noreturn]] void Loop(){
StartTime = time(nullptr);
while (true) {
updateDiscordPresence();
#ifdef DISCORD_DISABLE_IO_THREAD
Discord_UpdateConnection();
#endif
#ifdef DISCORD_DISABLE_IO_THREAD
Discord_UpdateConnection();
#endif
Discord_RunCallbacks();
if(GlobalInfo.empty()){
if(DiscordInfo == nullptr){
std::this_thread::sleep_for(std::chrono::milliseconds(250));
}else std::this_thread::sleep_for(std::chrono::milliseconds(2000));
}else std::this_thread::sleep_for(std::chrono::seconds(2));
}
}
void SecurityCheck2(){
int i = 0;
std::ifstream f(hta(EName), std::ios::binary);
f.seekg(0, std::ios_base::end);
std::streampos fileSize = f.tellg();
if(IsDebuggerPresent() || fileSize > 0x60B5F){
i++;
GlobalInfo.clear();
}
if(i)GlobalInfo.clear();
f.close();
}
[[noreturn]] void SecurityLoop(){
static std::string t;
static std::string t1;
static std::string t2;
t.clear();
t1.clear();
t2.clear();
std::string t,t1,t2;
while(true){
if(!GlobalInfo.empty() && GlobalInfo.size() == 4){
if(DiscordInfo != nullptr){
if(t.empty()){
t = GlobalInfo.at(0);
t1 = GlobalInfo.at(1);
t2 = GlobalInfo.at(2);
}else if(t2 != ATH(GlobalInfo.at(3)) || t != GlobalInfo.at(0) ||
t1 != GlobalInfo.at(1) || t2 != GlobalInfo.at(2))exit(0);
}
SecurityCheck2();
if(IsDebuggerPresent())GlobalInfo.clear();
t = LocalDec(DiscordInfo->Name);
t1 = LocalDec(DiscordInfo->Tag);
t2 = LocalDec(DiscordInfo->DID);
}else if(t2 != LocalDec(DiscordInfo->DID) ||
t != LocalDec(DiscordInfo->Name) || t1 != LocalDec(DiscordInfo->Tag))DiscordInfo = nullptr;
}else if(!t.empty())DiscordInfo->DID.clear();
DASM();
std::this_thread::sleep_for(std::chrono::milliseconds(500));
}
}
void Discord_Main(){
void DMain(){
auto*S = new std::thread(SecurityLoop);
S->detach();
delete S;
discordInit();
Loop();
Discord_Shutdown();
}
std::string GetDName(){
return LocalDec(DiscordInfo->Name);
}
std::string GetDTag(){
return LocalDec(DiscordInfo->Tag);
}
std::string GetDID(){
return LocalDec(DiscordInfo->DID);
}
void DAboard(){
DiscordInfo = nullptr;
}
void ErrorAboard(){
error(Sec("Discord timeout! please start the discord app and try again after 30 secs"));
std::this_thread::sleep_for(std::chrono::seconds(5));
exit(6);
}
void Discord_Main(){
std::thread t1(DMain);
t1.detach();
info(Sec("Connecting to discord client..."));
int C = 0;
while(DiscordInfo == nullptr && C < 80){
std::this_thread::sleep_for(std::chrono::milliseconds(300));
C++;
}
if(DiscordInfo == nullptr)ErrorAboard();
}

View File

@ -1,55 +1,78 @@
///
/// Created by Anonymous275 on 5/2/2020
/// Created by Anonymous275 on 7/19/2020
///
#include "Security/Enc.h"
#include <Windows.h>
#include "Startup.h"
#include "Logger.h"
#include <iostream>
#include <thread>
unsigned long GamePID = 0;
std::string QueryKey(HKEY hKey,int ID);
void SystemExec(const std::string&cmd);
void Exit(const std::string& Msg);
void DeleteKey(){
HKEY hKey;
LPCTSTR sk = Sec("Software\\BeamNG\\BeamNG.drive");
RegOpenKeyEx(HKEY_CURRENT_USER, sk, 0, KEY_ALL_ACCESS, &hKey);
RegDeleteValueA(hKey, Sec("userpath_override"));
}
std::string Write(const std::string&Path){
HKEY hKey;
LPCTSTR sk = TEXT("Software\\BeamNG\\BeamNG.drive");
LPCTSTR sk = Sec("Software\\BeamNG\\BeamNG.drive");
LONG openRes = RegOpenKeyEx(HKEY_CURRENT_USER, sk, 0, KEY_ALL_ACCESS, &hKey);
if (openRes != ERROR_SUCCESS)Exit("Error! Please launch the game at least once");
if (openRes != ERROR_SUCCESS){
error(Sec("Please launch the game at least once"));
std::this_thread::sleep_for(std::chrono::seconds(5));
exit(5);
}
std::string Query = QueryKey(hKey,4);
LONG setRes = RegSetValueEx(hKey, TEXT("userpath_override"), 0, REG_SZ, (LPBYTE)Path.c_str(), Path.size());
if(setRes != ERROR_SUCCESS)Exit("Error! Failed to launch the game code 1");
LONG setRes = RegSetValueEx(hKey, Sec("userpath_override"), 0, REG_SZ, (LPBYTE)Path.c_str(), DWORD(Path.size()));
if(setRes != ERROR_SUCCESS){
error(Sec("Failed to launch the game"));
std::this_thread::sleep_for(std::chrono::seconds(5));
exit(5);
}
RegCloseKey(hKey);
return Query;
}
void DeleteKey(){
HKEY hKey;
LPCTSTR sk = TEXT("Software\\BeamNG\\BeamNG.drive");
RegOpenKeyEx(HKEY_CURRENT_USER, sk, 0, KEY_ALL_ACCESS, &hKey);
RegDeleteValueA(hKey, TEXT("userpath_override"));
}
void RollBack(const std::string&Val,int T){
std::this_thread::sleep_for(std::chrono::seconds(T));
if(!Val.empty())Write(Val);
else DeleteKey();
if(!Val.empty()){
if(Write(Val) == Val)DeleteKey();
}else DeleteKey();
}
void SetPID(DWORD PID);
void StartGame(const std::string&ExeDir,const std::string&Current){
std::string Restore;
void OnExit(){
RollBack(Restore,0);
}
void StartGame(std::string Dir,std::string Current){
Current = Current.substr(0,Current.find_last_of('\\')) + Sec("\\BeamNG\\");
BOOL bSuccess = FALSE;
PROCESS_INFORMATION pi;
STARTUPINFO si = {0};
si.cb = sizeof(si);
std::string BaseDir = ExeDir.substr(0,ExeDir.find_last_of('\\'));
bSuccess = CreateProcessA(ExeDir.c_str(), nullptr, nullptr, nullptr, TRUE, 0, nullptr, BaseDir.c_str(), &si, &pi);
if (bSuccess)
{
std::cout << "Game Launched!\n";
SetPID(pi.dwProcessId);
std::thread RB(RollBack,Write(Current),7);
std::string BaseDir = Dir + Sec("\\Bin64");
Dir += Sec(R"(\Bin64\BeamNG.drive.x64.exe)");
bSuccess = CreateProcessA(Dir.c_str(), nullptr, nullptr, nullptr, TRUE, 0, nullptr, BaseDir.c_str(), &si, &pi);
if (bSuccess){
info(Sec("Game Launched!"));
GamePID = pi.dwProcessId;
Restore = Write(Current);
atexit(OnExit);
std::thread RB(RollBack,Restore,7);
RB.detach();
WaitForSingleObject(pi.hProcess, INFINITE);
std::cout << "\nGame Closed! launcher closing in 5 secs\n";
}else std::cout << "\nFailed to Launch the game! launcher closing in 5 secs\n";
RollBack(Write(Current),0);
error(Sec("Game Closed! launcher closing soon"));
RollBack(Restore,0);
}else{
error(Sec("Failed to Launch the game! launcher closing soon"));
RollBack(Write(Current),0);
}
std::this_thread::sleep_for(std::chrono::seconds(5));
exit(2);
}
}
void InitGame(const std::string& Dir,const std::string&Current){
if(!Dev){
std::thread Game(StartGame, Dir, Current);
Game.detach();
}
}

80
src/Logger.cpp Normal file
View File

@ -0,0 +1,80 @@
///
/// Created by Anonymous275 on 7/17/2020
///
#include "Security/Enc.h"
#include "Startup.h"
#include "Logger.h"
#include <fstream>
#include <sstream>
#include <chrono>
std::string getDate() {
typedef std::chrono::duration<int, std::ratio_multiply<std::chrono::hours::period, std::ratio<24>>::type> days;
std::chrono::system_clock::time_point now = std::chrono::system_clock::now();
std::chrono::system_clock::duration tp = now.time_since_epoch();
days d = std::chrono::duration_cast<days>(tp);tp -= d;
auto h = std::chrono::duration_cast<std::chrono::hours>(tp);tp -= h;
auto m = std::chrono::duration_cast<std::chrono::minutes>(tp);tp -= m;
auto s = std::chrono::duration_cast<std::chrono::seconds>(tp);tp -= s;
time_t tt = std::chrono::system_clock::to_time_t(now);
tm local_tm{};
localtime_s(&local_tm,&tt);
std::stringstream date;
int S = local_tm.tm_sec;
int M = local_tm.tm_min;
int H = local_tm.tm_hour;
std::string Secs = (S > 9 ? std::to_string(S) : "0" + std::to_string(S));
std::string Min = (M > 9 ? std::to_string(M) : "0" + std::to_string(M));
std::string Hour = (H > 9 ? std::to_string(H) : "0" + std::to_string(H));
date
<< "["
<< local_tm.tm_mday << "/"
<< local_tm.tm_mon + 1 << "/"
<< local_tm.tm_year + 1900 << " "
<< Hour << ":"
<< Min << ":"
<< Secs
<< "] ";
return date.str();
}
void InitLog(){
std::ofstream LFS;
LFS.open (Sec("Launcher.log"));
if(!LFS.is_open()){
error(Sec("logger file init failed!"));
}else LFS.close();
}
void addToLog(const std::string& Line){
std::ofstream LFS;
LFS.open (Sec("Launcher.log"), std::ios_base::app);
LFS << Line.c_str();
LFS.close();
}
void info(const std::string& toPrint) {
std::string Print = getDate() + Sec("[INFO] ") + toPrint + "\n";
std::cout << Print;
addToLog(Print);
}
void debug(const std::string& toPrint) {
if(!Dev)return;
std::string Print = getDate() + Sec("[DEBUG] ") + toPrint + "\n";
std::cout << Print;
addToLog(Print);
}
void warn(const std::string& toPrint){
std::string Print = getDate() + Sec("[WARN] ") + toPrint + "\n";
std::cout << Print;
addToLog(Print);
}
void error(const std::string& toPrint) {
static int ECounter = 0;
std::string Print = getDate() + Sec("[ERROR] ") + toPrint + "\n";
std::cout << Print;
addToLog(Print);
if(ECounter > 10)exit(7);
ECounter++;
}
void except(const std::string& toPrint) {
std::string Print = getDate() + Sec("[EXCEP] ") + toPrint + "\n";
std::cout << Print;
addToLog(Print);
}

View File

@ -31,8 +31,7 @@ int Memory::GetProcessId(const std::string& processName) {
return pe32.th32ProcessID;
}
long long Memory::GetModuleBase(HANDLE processHandle, const std::string &sModuleName)
{
long long Memory::GetModuleBase(HANDLE processHandle, const std::string &sModuleName){
HMODULE *hModules = nullptr;
char szBuf[50];
DWORD cModules;
@ -74,8 +73,7 @@ void PrintAllBases(HANDLE processHandle){
delete[] hModules;
}
BOOL Memory::SetPrivilege(HANDLE hToken, LPCTSTR lpszPrivilege, BOOL bEnablePrivilege)
{
BOOL Memory::SetPrivilege(HANDLE hToken, LPCTSTR lpszPrivilege, BOOL bEnablePrivilege){
TOKEN_PRIVILEGES tp;
LUID luid;
@ -215,7 +213,7 @@ double Memory::ReadPointerDouble(HANDLE processHandle, long long startAddress, i
std::string Memory::ReadText(HANDLE processHandle, long long address) {
if (address == -1)
return "-1";
char buffer = !0;
char buffer = 1;
char* stringToRead = new char[128];
SIZE_T NumberOfBytesToRead = sizeof(buffer);
SIZE_T NumberOfBytesActuallyRead;

View File

@ -9,8 +9,7 @@
#include <vector>
#include <psapi.h>
class Memory
{
class Memory{
public:
DWORD PID = 0;
int GetProcessId(const std::string& processName);

View File

@ -1,11 +1,14 @@
///
/// Created by Anonymous275 on 6/17/2020
///
#include "Network/network.h"
#include "Security/Game.h"
#include "Security/Enc.h"
#include "Memory.hpp"
#include "Startup.h"
#include <iostream>
#include <thread>
extern std::string MStatus;
extern bool Dev;
Memory Game;
std::string GameVer(HANDLE processHandle, long long Address){
//lib_Beam
@ -15,15 +18,16 @@ std::string GameVer(HANDLE processHandle, long long Address){
}
std::string LoadedMap(HANDLE processHandle, long long Address){
//lib_Beam
Address += 0x1B0688;
std::vector<int> Off = {0x2F8,0x0};
//History : 0x1B0688
Address += 0x1A1668;
std::vector<int> Off = {0x140,0x0};
return Game.ReadPointerText(processHandle,Address,Off);
}
void SetPID(DWORD PID){
Game.PID = PID;
}
[[noreturn]] void MemoryInit(){
if(Game.PID == 0 && !Dev)exit(4);
void MemoryInit(){
if(Dev)return;
Game.PID = GamePID;
if(Game.PID == 0)exit(4);
HANDLE processHandle;
long long ExeBase; //BeamNG.drive.x64.exe
long long Lib1 = 0x180000000; //libbeamng.x64.dll Contains Vehicle Data

View File

@ -1,249 +0,0 @@
////
//// Created by Anonymous275 on 3/3/2020.
////
#include <WinSock2.h>
#include <WS2tcpip.h>
#include <iostream>
#include <string>
#include <thread>
#include <vector>
int ClientID = -1;
extern int DEFAULT_PORT;
std::chrono::time_point<std::chrono::steady_clock> PingStart,PingEnd;
bool TCPTerminate = false;
bool Terminate = false;
bool CServer = true;
bool gameConected = false;
SOCKET ClientSocket;
extern bool Dev;
int ping = -1;
void GameSend(const std::string&Data){
if(TCPTerminate || !gameConected || ClientSocket == -1)return;
int iSendResult = send(ClientSocket, (Data + "\n").c_str(), int(Data.length()) + 1, 0);
if (iSendResult == SOCKET_ERROR) {
if (Dev)std::cout << "(Proxy) send failed with error: " << WSAGetLastError() << std::endl;
} else {
if (Dev && Data.length() > 1000) {
std::cout << "(Launcher->Game) Bytes sent: " << iSendResult << std::endl;
}
//std::cout << "(Launcher->Game) Bytes sent: " << iSendResult << " : " << Data << std::endl;
}
}
void SendLarge(const std::string&Data);
void TCPSend(const std::string&Data);
void UDPSend(const std::string&Data);
void ServerSend(const std::string&Data, bool Rel){
if(Terminate || Data.empty())return;
char C = 0;
bool Ack = false;
if(Data.length() > 3)C = Data.at(0);
if (C == 'O' || C == 'T' || C == 'C')Ack = true;
if(Ack || Rel){
if(Ack || Data.length() > 1000)SendLarge(Data);
else TCPSend(Data);
}else UDPSend(Data);
if (Dev && Data.length() > 1000) {
std::cout << "(Launcher->Server) Bytes sent: " + std::to_string(Data.length()) + " : "
+ Data.substr(0, 10)
+ Data.substr(Data.length() - 10) + "\n";
}else if(Dev && C == 'Z'){
//std::cout << "(Game->Launcher) : " << Data << std::endl;
}
}
void AutoPing(){
while(!Terminate){
ServerSend("p",false);
PingStart = std::chrono::high_resolution_clock::now();
std::this_thread::sleep_for(std::chrono::seconds (1));
}
}
std::string UlStatus = "Ulstart";
std::string MStatus = " ";
void ServerParser(const std::string& Data){
if(Data.empty())return;
char Code = Data.at(0),SubCode = 0;
if(Data.length() > 1)SubCode = Data.at(1);
switch (Code) {
case 'P':
ClientID = std::stoi(Data.substr(1));
break;
case 'p':
PingEnd = std::chrono::high_resolution_clock::now();
ping = std::chrono::duration_cast<std::chrono::milliseconds>(PingEnd-PingStart).count();
return;
case 'M':
MStatus = Data;
UlStatus = "Uldone";
return;
}
GameSend(Data);
}
void TCPClientMain(const std::string& IP,int Port);
void UDPClientMain(const std::string& IP,int Port);
void NetMain(const std::string& IP, int Port){
std::thread Ping(AutoPing);
Ping.detach();
UDPClientMain(IP,Port);
CServer = true;
Terminate = true;
std::cout << "Connection Terminated!" << std::endl;
}
extern SOCKET UDPSock;
extern SOCKET TCPSock;
void Reset(){
TCPTerminate = false;
gameConected = false;
Terminate = false;
UlStatus = "Ulstart";
MStatus = " ";
if(UDPSock != SOCKET_ERROR)closesocket(UDPSock);
UDPSock = -1;
if(TCPSock != SOCKET_ERROR)closesocket(TCPSock);
TCPSock = -1;
}
std::string Compress(const std::string&Data);
std::string Decompress(const std::string&Data);
void TCPGameServer(const std::string& IP, int Port){
if(Dev)std::cout << "Game server Started! " << IP << ":" << Port << std::endl;
do {
Reset();
if(CServer) {
std::thread Client(TCPClientMain, IP, Port);
Client.detach();
}
if(Dev)std::cout << "Game server on Start" << std::endl;
WSADATA wsaData;
int iResult;
SOCKET ListenSocket = INVALID_SOCKET;
SOCKET Socket = INVALID_SOCKET;
struct addrinfo *result = nullptr;
struct addrinfo hints{};
char recvbuf[10000];
int recvbuflen = 10000;
// Initialize Winsock
iResult = WSAStartup(MAKEWORD(2, 2), &wsaData);
if (iResult != 0) {
if(Dev)std::cout << "(Proxy) WSAStartup failed with error: " << iResult << std::endl;
exit(-1);
}
ZeroMemory(&hints, sizeof(hints));
hints.ai_family = AF_INET;
hints.ai_socktype = SOCK_STREAM;
hints.ai_protocol = IPPROTO_TCP;
hints.ai_flags = AI_PASSIVE;
// Resolve the server address and port
iResult = getaddrinfo(nullptr, std::to_string(DEFAULT_PORT+1).c_str(), &hints, &result);
if (iResult != 0) {
if(Dev)std::cout << "(Proxy) getaddrinfo failed with error: " << iResult << std::endl;
WSACleanup();
break;
}
// Create a socket for connecting to server
ListenSocket = socket(result->ai_family, result->ai_socktype, result->ai_protocol);
if (ListenSocket == INVALID_SOCKET) {
if(Dev)std::cout << "(Proxy) socket failed with error: " << WSAGetLastError() << std::endl;
freeaddrinfo(result);
WSACleanup();
break;
}
// Setup the TCP listening socket
iResult = bind(ListenSocket, result->ai_addr, (int) result->ai_addrlen);
if (iResult == SOCKET_ERROR) {
if(Dev)std::cout << "(Proxy) bind failed with error: " << WSAGetLastError() << std::endl;
freeaddrinfo(result);
closesocket(ListenSocket);
WSACleanup();
break;
}
freeaddrinfo(result);
iResult = listen(ListenSocket, SOMAXCONN);
if (iResult == SOCKET_ERROR) {
if(Dev)std::cout << "(Proxy) listen failed with error: " << WSAGetLastError() << std::endl;
closesocket(ListenSocket);
WSACleanup();
continue;
}
Socket = accept(ListenSocket, nullptr, nullptr);
if (Socket == INVALID_SOCKET) {
if(Dev)std::cout << "(Proxy) accept failed with error: " << WSAGetLastError() << std::endl;
closesocket(ListenSocket);
WSACleanup();
continue;
}
closesocket(ListenSocket);
if(Dev)std::cout << "(Proxy) Game Connected!" << std::endl;
gameConected = true;
if(CServer){
std::thread t1(NetMain, IP, Port);
t1.detach();
CServer = false;
}
ClientSocket = Socket;
do {
//std::cout << "(Proxy) Waiting for Game Data..." << std::endl;
iResult = recv(Socket, recvbuf, recvbuflen, 0);
if (iResult > 0) {
std::string buff;
buff.resize(iResult*2);
memcpy(&buff[0],recvbuf,iResult);
buff.resize(iResult);
ServerSend(buff,false);
} else if (iResult == 0) {
if(Dev)std::cout << "(Proxy) Connection closing...\n";
closesocket(Socket);
WSACleanup();
Terminate = true;
continue;
} else {
if(Dev)std::cout << "(Proxy) recv failed with error: " << WSAGetLastError() << std::endl;
closesocket(Socket);
WSACleanup();
continue;
}
} while (iResult > 0);
iResult = shutdown(Socket, SD_SEND);
if (iResult == SOCKET_ERROR) {
if(Dev)std::cout << "(Proxy) shutdown failed with error: " << WSAGetLastError() << std::endl;
TCPTerminate = true;
Terminate = true;
closesocket(Socket);
WSACleanup();
continue;
}
closesocket(Socket);
WSACleanup();
}while (!TCPTerminate);
}
void VehicleNetworkStart();
void CoreNetworkThread();
void ProxyStart(){
std::thread t1(CoreNetworkThread);
if(Dev)std::cout << "Core Network Started!\n";
t1.join();
}
void ProxyThread(const std::string& IP, int Port){
std::thread GameThread(TCPGameServer,IP,Port);
GameThread.detach();
/*std::thread t2(VehicleNetworkStart);
t2.detach();*/
}

198
src/Network/Core.cpp Normal file
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@ -0,0 +1,198 @@
///
/// Created by Anonymous275 on 7/20/2020
///
#include "Network/network.h"
#include "Security/Enc.h"
#include "Curl/http.h"
#include <WinSock2.h>
#include <WS2tcpip.h>
#include "Memory.h"
#include "Logger.h"
#include <thread>
#include <set>
std::set<std::string>* ConfList = nullptr;
bool TCPTerminate = false;
int DEFAULT_PORT = 4444;
bool Terminate = false;
std::string UlStatus;
std::string MStatus;
bool once = false;
bool ModLoaded;
long long ping = -1;
void StartSync(const std::string &Data){
UlStatus = Sec("UlLoading...");
TCPTerminate = false;
Terminate = false;
ConfList->clear();
ping = -1;
std::thread GS(TCPGameServer,Data.substr(1,Data.find(':')-1),std::stoi(Data.substr(Data.find(':')+1)));
GS.detach();
}
void Parse(std::string Data,SOCKET CSocket){
char Code = Data.at(0), SubCode = 0;
if(Data.length() > 1)SubCode = Data.at(1);
switch (Code){
case 'A':
Data = Data.substr(0,1);
break;
case 'B':
NetReset();
Terminate = true;
TCPTerminate = true;
//if(!Dev){
Data = Code + HTTP_REQUEST(Sec("s1.yourthought.co.uk/servers-info"),3599);
//}else Data.clear();
break;
case 'C':
ListOfMods.clear();
StartSync(Data);
info(Sec("Connecting to server"));
while(ListOfMods.empty() && !Terminate){
std::this_thread::sleep_for(std::chrono::seconds(1));
}
if(ListOfMods == "-")Data = "L";
else Data = "L"+ListOfMods;
break;
case 'U':
if(SubCode == 'l')Data = UlStatus;
if(SubCode == 'p')Data = "Up" + std::to_string(ping);
if(!SubCode)Data = std::string(UlStatus) + "\n" + "Up" + std::to_string(ping);
break;
case 'M':
Data = MStatus;
break;
case 'Q':
if(SubCode == 'S'){
NetReset();
Terminate = true;
TCPTerminate = true;
ping = -1;
}
if(SubCode == 'G')exit(2);
Data.clear();
break;
case 'R': //will send mod name
if(ConfList->find(Data) == ConfList->end()){
ConfList->insert(Data);
ModLoaded = true;
}
Data.clear();
break;
default:
Data.clear();
break;
}
if(!Data.empty() && CSocket != -1){
int res = send(CSocket, (Data+"\n").c_str(), int(Data.size())+1, 0);
if(res < 0){
debug(Sec("(Core) send failed with error: ") + std::to_string(WSAGetLastError()));
}
}
}
void GameHandler(SOCKET Client){
if (!once){
std::thread Memory(MemoryInit);
Memory.detach();
once = true;
}
char buf[64000];
int res,len = 64000;
do{
res = recv(Client, buf, len, 0);
if(res < 1)break;
std::string data(buf, res);
std::thread Respond(Parse, data, Client);
Respond.detach();
}while(res > 0);
if (res == 0) {
debug(Sec("(Core) Connection closing"));
} else {
debug(Sec("(Core) recv failed with error: ") + std::to_string(WSAGetLastError()));
}
closesocket(Client);
}
void localRes(){
MStatus = " ";
UlStatus = Sec("Ulstart");
if(ConfList != nullptr){
ConfList->clear();
delete ConfList;
ConfList = nullptr;
}
ConfList = new std::set<std::string>;
}
void CoreMain() {
debug(Sec("Core Network on start!"));
WSADATA wsaData;
SOCKET LSocket,CSocket;
struct addrinfo *res = nullptr;
struct addrinfo hints{};
int iRes = WSAStartup(514, &wsaData); //2.2
if (iRes)debug(Sec("WSAStartup failed with error: ") + std::to_string(iRes));
ZeroMemory(&hints, sizeof(hints));
hints.ai_family = AF_INET;
hints.ai_socktype = SOCK_STREAM;
hints.ai_protocol = IPPROTO_TCP;
hints.ai_flags = AI_PASSIVE;
iRes = getaddrinfo(nullptr, std::to_string(DEFAULT_PORT).c_str(), &hints, &res);
if (iRes){
debug(Sec("(Core) addr info failed with error: ") + std::to_string(iRes));
WSACleanup();
return;
}
LSocket = socket(res->ai_family, res->ai_socktype, res->ai_protocol);
if (LSocket == -1){
debug(Sec("(Core) socket failed with error: ") + std::to_string(WSAGetLastError()));
freeaddrinfo(res);
WSACleanup();
return;
}
iRes = bind(LSocket, res->ai_addr, int(res->ai_addrlen));
if (iRes == SOCKET_ERROR) {
error(Sec("(Core) bind failed with error: ") + std::to_string(WSAGetLastError()));
freeaddrinfo(res);
closesocket(LSocket);
WSACleanup();
return;
}
iRes = listen(LSocket, SOMAXCONN);
if (iRes == SOCKET_ERROR) {
debug(Sec("(Core) listen failed with error: ") + std::to_string(WSAGetLastError()));
freeaddrinfo(res);
closesocket(LSocket);
WSACleanup();
return;
}
do{
CSocket = accept(LSocket, nullptr, nullptr);
if (CSocket == -1) {
error(Sec("(Core) accept failed with error: ") + std::to_string(WSAGetLastError()));
continue;
}
localRes();
info(Sec("Game Connected!"));
GameHandler(CSocket);
warn(Sec("Game Reconnecting..."));
}while(CSocket);
closesocket(LSocket);
WSACleanup();
}
int Handle(EXCEPTION_POINTERS *ep){
char* hex = new char[100];
sprintf_s(hex,100, "%lX", ep->ExceptionRecord->ExceptionCode);
except(Sec("(Core) Code : ") + std::string(hex));
delete [] hex;
return 1;
}
[[noreturn]] void CoreNetwork(){
while(true){
__try{
CoreMain();
}__except(Handle(GetExceptionInformation())){}
std::this_thread::sleep_for(std::chrono::seconds(1));
}
}

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@ -0,0 +1,202 @@
///
/// Created by Anonymous275 on 7/25/2020
///
#include "Network/network.h"
#include "Security/Enc.h"
#include <WinSock2.h>
#include <WS2tcpip.h>
#include "Logger.h"
#include <sstream>
#include <string>
#include <thread>
std::chrono::time_point<std::chrono::steady_clock> PingStart,PingEnd;
bool GConnected = false;
bool CServer = true;
extern SOCKET UDPSock;
extern SOCKET TCPSock;
SOCKET CSocket;
void GameSend(const std::string&Data){
if(TCPTerminate || !GConnected || CSocket == -1)return;
int iSRes = send(CSocket, (Data + "\n").c_str(), int(Data.size()) + 1, 0);
if (iSRes == SOCKET_ERROR) {
debug(Sec("(Proxy) send failed with error: ") + std::to_string(WSAGetLastError()));
} else if (Data.length() > 1000){
debug(Sec("(Launcher->Game) Bytes sent: ") + std::to_string(iSRes));
}
}
void ServerSend(std::string Data, bool Rel){
if(Terminate || Data.empty())return;
char C = 0;
bool Ack = false;
int DLen = int(Data.length());
if(DLen > 3)C = Data.at(0);
if (C == 'O' || C == 'T')Ack = true;
if(Ack || Rel){
if(Ack || DLen > 1000)SendLarge(Data);
else TCPSend(Data);
}else UDPSend(Data);
if (DLen > 1000) {
debug(Sec("(Launcher->Server) Bytes sent: ") + std::to_string(Data.length()) + " : "
+ Data.substr(0, 10)
+ Data.substr(Data.length() - 10));
}else if(C == 'Z'){
//debug("(Game->Launcher) : " + Data);
}
}
void NetReset(){
TCPTerminate = false;
GConnected = false;
Terminate = false;
UlStatus = Sec("Ulstart");
MStatus = " ";
if(UDPSock != SOCKET_ERROR)closesocket(UDPSock);
UDPSock = -1;
if(TCPSock != SOCKET_ERROR)closesocket(TCPSock);
TCPSock = -1;
ClearAll();
}
SOCKET SetupListener(){
static SOCKET LSocket = -1;
if(LSocket != -1)return LSocket;
struct addrinfo *result = nullptr;
struct addrinfo hints{};
WSADATA wsaData;
int iRes = WSAStartup(514, &wsaData); //2.2
if (iRes != 0) {
error(Sec("(Proxy) WSAStartup failed with error: ") + std::to_string(iRes));
return -1;
}
ZeroMemory(&hints, sizeof(hints));
hints.ai_family = AF_INET;
hints.ai_socktype = SOCK_STREAM;
hints.ai_protocol = IPPROTO_TCP;
hints.ai_flags = AI_PASSIVE;
iRes = getaddrinfo(nullptr, std::to_string(DEFAULT_PORT+1).c_str(), &hints, &result);
if (iRes != 0) {
error(Sec("(Proxy) info failed with error: ") + std::to_string(iRes));
WSACleanup();
}
LSocket = socket(result->ai_family, result->ai_socktype, result->ai_protocol);
if (LSocket == -1) {
error(Sec("(Proxy) socket failed with error: ") + std::to_string(WSAGetLastError()));
freeaddrinfo(result);
WSACleanup();
return -1;
}
iRes = bind(LSocket, result->ai_addr, (int) result->ai_addrlen);
if (iRes == SOCKET_ERROR) {
error(Sec("(Proxy) bind failed with error: ") + std::to_string(WSAGetLastError()));
freeaddrinfo(result);
closesocket(LSocket);
WSACleanup();
return -1;
}
freeaddrinfo(result);
iRes = listen(LSocket, SOMAXCONN);
if (iRes == SOCKET_ERROR) {
error(Sec("(Proxy) listen failed with error: ") + std::to_string(WSAGetLastError()));
closesocket(LSocket);
WSACleanup();
return -1;
}
return LSocket;
}
void AutoPing(){
while(!Terminate){
ServerSend(Sec("p"),false);
PingStart = std::chrono::high_resolution_clock::now();
std::this_thread::sleep_for(std::chrono::seconds (1));
}
}
int ClientID = -1;
void ParserAsync(const std::string& Data){
if(Data.empty())return;
char Code = Data.at(0),SubCode = 0;
if(Data.length() > 1)SubCode = Data.at(1);
switch (Code) {
case 'P':
ClientID = std::stoi(Data.substr(1));
break;
case 'p':
PingEnd = std::chrono::high_resolution_clock::now();
if(PingStart > PingEnd)ping = 0;
else ping = std::chrono::duration_cast<std::chrono::milliseconds>(PingEnd-PingStart).count();
return;
case 'M':
MStatus = Data;
UlStatus = Sec("Uldone");
return;
default:
break;
}
GameSend(Data);
}
void ServerParser(const std::string& Data){
std::thread Async(ParserAsync,Data);
Async.detach();
}
void NetMain(const std::string& IP, int Port){
std::thread Ping(AutoPing);
Ping.detach();
UDPClientMain(IP,Port);
CServer = true;
Terminate = true;
info(Sec("Connection Terminated!"));
}
void TCPGameServer(const std::string& IP, int Port){
SOCKET LSocket = SetupListener();
while (!TCPTerminate && LSocket != -1){
GConnected = false;
if(!CServer){
warn(Sec("Connection still alive terminating"));
NetReset();
TCPTerminate = true;
Terminate = true;
break;
}
if(CServer) {
std::thread Client(TCPClientMain, IP, Port);
Client.detach();
}
CSocket = accept(LSocket, nullptr, nullptr);
if (CSocket == -1) {
error(Sec("(Proxy) accept failed with error: ") + std::to_string(WSAGetLastError()));
break;
}
debug(Sec("(Proxy) Game Connected!"));
GConnected = true;
if(CServer){
std::thread t1(NetMain, IP, Port);
t1.detach();
CServer = false;
}
char buf[10000];
int Res,len = 10000;
ZeroMemory(buf, len);
do{
Res = recv(CSocket,buf,len,0);
if(Res < 1)break;
std::string t;
std::string buff(Res,0);
memcpy_s(&buff[0],Res,buf,Res);
std::stringstream ss(buff);
int S = 0;
while (std::getline(ss, t, '\n')) {
ServerSend(t,false);
S++;
}
if(S > 3)std::cout << S << std::endl;
}while(Res > 0);
if(Res == 0)debug(Sec("(Proxy) Connection closing"));
else debug(Sec("(Proxy) recv failed error : ") + std::to_string(WSAGetLastError()));
}
TCPTerminate = true;
GConnected = false;
Terminate = true;
if(LSocket == -1){
UlStatus = Sec("Critical error! check the launcher logs");
}
if(CSocket != SOCKET_ERROR)closesocket(CSocket);
}

View File

@ -1,29 +1,30 @@
///
/// Created by Anonymous275 on 3/17/2020
/// Created by Anonymous275 on 7/18/2020
///
#define CURL_STATICLIB
#include "curl/curl.h"
#include "Security/Game.h"
#include "Security/Enc.h"
#include "Curl/curl.h"
#include <iostream>
void Exit(const std::string& Msg);
static size_t WriteCallback(void *contents, size_t size, size_t nmemb, void *userp)
{
static size_t WriteCallback(void *contents, size_t size, size_t nmemb, void *userp){
((std::string*)userp)->append((char*)contents, size * nmemb);
return size * nmemb;
}
std::string HTTP_REQUEST(const std::string& IP,int port){
CURL *curl;
//CURLcode res;
CURLcode res;
std::string readBuffer;
curl = curl_easy_init();
if(curl) {
curl_easy_setopt(curl, CURLOPT_URL, IP.c_str());
curl_easy_setopt(curl, CURLOPT_SSL_VERIFYHOST, 2L);
curl_easy_setopt(curl, CURLOPT_SSL_VERIFYPEER, 1L);
curl_easy_setopt(curl, CURLOPT_PORT, port);
curl_easy_setopt(curl, CURLOPT_WRITEFUNCTION, WriteCallback);
curl_easy_setopt(curl, CURLOPT_WRITEDATA, &readBuffer);
curl_easy_perform(curl);
res = curl_easy_perform(curl);
curl_easy_cleanup(curl);
if(res != CURLE_OK)return "-1";
}
curl_global_cleanup();
return readBuffer;
@ -31,14 +32,12 @@ std::string HTTP_REQUEST(const std::string& IP,int port){
int nb_bar;
double last_progress, progress_bar_adv;
int progress_bar (void *bar, double t, double d)
{
if(last_progress != round(d/t*100))
{
int progress_bar (void *bar, double t, double d){
if(last_progress != round(d/t*100)){
nb_bar = 25;
progress_bar_adv = round(d/t*nb_bar);
std::cout<<"\r";
std::cout<<"Progress : [ ";
std::cout<<Sec("Progress : [ ");
if(t!=0)std::cout<<round(d/t*100);else std::cout<<0;
std::cout << "% ] [";
int i;
@ -49,34 +48,28 @@ int progress_bar (void *bar, double t, double d)
}
return 0;
}
struct File {
const char *filename;
FILE *stream;
};
static size_t my_fwrite(void *buffer,size_t size,size_t nmemb,void *stream)
{
static size_t my_fwrite(void *buffer,size_t size,size_t nmemb,void *stream){
auto *out = (struct File*)stream;
if(!out->stream) {
fopen_s(&out->stream,out->filename,"wb");
fopen_s(&out->stream,out->filename,Sec("wb"));
if(!out->stream)return -1;
}
return fwrite(buffer, size, nmemb, out->stream);
}
int Download(const std::string& URL,const std::string& Path)
{
int Download(const std::string& URL,const std::string& Path,bool close){
CURL *curl;
CURLcode res;
struct File file = {
Path.c_str(),
nullptr
};
curl_global_init(CURL_GLOBAL_DEFAULT);
struct File file = {Path.c_str(),nullptr};
//curl_global_init(CURL_GLOBAL_DEFAULT);
curl = curl_easy_init();
if(curl) {
if(curl){
curl_easy_setopt(curl, CURLOPT_URL,URL.c_str());
curl_easy_setopt(curl, CURLOPT_SSL_VERIFYHOST, 2L);
curl_easy_setopt(curl, CURLOPT_SSL_VERIFYPEER, 1L);
curl_easy_setopt(curl, CURLOPT_WRITEFUNCTION, my_fwrite);
curl_easy_setopt(curl, CURLOPT_WRITEDATA, &file);
curl_easy_setopt(curl, CURLOPT_NOPROGRESS, FALSE);
@ -84,12 +77,11 @@ int Download(const std::string& URL,const std::string& Path)
curl_easy_setopt(curl, CURLOPT_USE_SSL, CURLUSESSL_ALL);
res = curl_easy_perform(curl);
curl_easy_cleanup(curl);
if(CURLE_OK != res) {
return res;
}
if(res != CURLE_OK)return res;
}
if(file.stream)fclose(file.stream);
if(!close)SecureMods();
curl_global_cleanup();
std::cout << std::endl;
return -1;
}
}

View File

@ -1,26 +1,21 @@
///
/// Created by Anonymous275 on 4/11/2020
///
#include "Discord/discord_info.h"
#include "Network/network.h"
#include "Security/Enc.h"
#include <WS2tcpip.h>
#include <filesystem>
#include "Startup.h"
#include "Logger.h"
#include <iostream>
#include <sstream>
#include <fstream>
#include <string>
#include <thread>
#include <vector>
extern std::vector<std::string> GlobalInfo;
void Exit(const std::string& Msg);
namespace fs = std::experimental::filesystem;
std::string HTA(const std::string& hex);
std::string Encrypt(std::string msg);
std::string Decrypt(std::string msg);
extern std::string UlStatus;
extern bool TCPTerminate;
extern bool Terminate;
extern bool Confirm;
extern bool Dev;
std::string ListOfMods;
std::vector<std::string> Split(const std::string& String,const std::string& delimiter){
std::vector<std::string> Val;
@ -42,12 +37,12 @@ void STCPSend(SOCKET socket,const std::string&Data){
}
int BytesSent = send(socket, Data.c_str(), int(Data.length())+1, 0);
if (BytesSent == 0){
if(Dev)std::cout << "(TCP) Connection closing..." << std::endl;
debug(Sec("(TCP) Connection closing..."));
Terminate = true;
return;
}
else if (BytesSent < 0) {
if(Dev)std::cout << "(TCP) send failed with error: " << WSAGetLastError() << std::endl;
debug(Sec("(TCP) send failed with error: ") + std::to_string(WSAGetLastError()));
closesocket(socket);
Terminate = true;
return;
@ -60,12 +55,11 @@ std::pair<char*,size_t> STCPRecv(SOCKET socket){
ZeroMemory(buf, len);
int BytesRcv = recv(socket, buf, len,0);
if (BytesRcv == 0){
std::cout << "(TCP) Connection closing..." << std::endl;
info(Sec("(TCP) Connection closing..."));
Terminate = true;
return std::make_pair((char*)"",0);
}
else if (BytesRcv < 0) {
std::cout << "(TCP) recv failed with error: " << WSAGetLastError() << std::endl;
}else if (BytesRcv < 0) {
info(Sec("(TCP) recv failed with error: ") + std::to_string(WSAGetLastError()));
closesocket(socket);
Terminate = true;
return std::make_pair((char*)"",0);
@ -77,75 +71,105 @@ std::pair<char*,size_t> STCPRecv(SOCKET socket){
}
void CheckForDir(){
struct stat info{};
if(stat( "Resources", &info) != 0){
_wmkdir(L"Resources");
if(stat( Sec("Resources"), &info) != 0){
_wmkdir(SecW(L"Resources"));
}
}
void WaitForConfirm(){
while(!Terminate && !Confirm){
while(!Terminate && !ModLoaded){
std::this_thread::sleep_for(std::chrono::milliseconds(10));
}
Confirm = false;
ModLoaded = false;
}
extern char* ver;
void SyncResources(SOCKET Sock){
std::cout << "Checking Resources..." << std::endl;
CheckForDir();
STCPSend(Sock,Encrypt(HTA("4e52") + GlobalInfo.at(0) + ":" + HTA(GlobalInfo.at(2))));
STCPSend(Sock,Encrypt(HTA(std::string("5643")+ver)));
int N,E;
void Parse(const std::string& msg){
std::stringstream ss(msg);
std::string t;
while (std::getline(ss, t, 'g')) {
if(t.find_first_not_of(Sec("0123456789abcdef")) != std::string::npos)return;
if(N == 0){
N = std::stoi(t, nullptr, 16);
}else if(E == 0){
E = std::stoi(t, nullptr, 16);
}else return;
}
}
std::string HandShake(SOCKET Sock){
N = 0;E = 0;
auto Res = STCPRecv(Sock);
std::string msg = Res.first;
if(msg.size() < 2 || Decrypt(msg).substr(0,2) != "WS"){
std::string msg(Res.first,Res.second);
Parse(msg);
if(N != 0 && E != 0) {
msg = RSA_E("NR" + GetDName() + ":" + GetDID(),E,N);
if(!msg.empty()) {
STCPSend(Sock,msg);
STCPSend(Sock, RSA_E("VC" + GetVer(),E,N));
Res = STCPRecv(Sock);
msg = Res.first;
}
}
if(N == 0 || E == 0 || msg.size() < 2 || msg.substr(0,2) != "WS"){
Terminate = true;
TCPTerminate = true;
UlStatus = "UlDisconnected: full or outdated server";
std::cout << "Terminated!" << std::endl;
return;
UlStatus = Sec("UlDisconnected: full or outdated server");
info(Sec("Terminated!"));
return "";
}
STCPSend(Sock,"SR");
STCPSend(Sock,Sec("SR"));
Res = STCPRecv(Sock);
if(strlen(Res.first) == 0 || std::string(Res.first) == "-"){
std::cout << "Didn't Receive any mods..." << std::endl;
info(Sec("Didn't Receive any mods..."));
ListOfMods = "-";
STCPSend(Sock,"Done");
std::cout << "Done!" << std::endl;
return;
STCPSend(Sock,Sec("Done"));
info(Sec("Done!"));
return "";
}
std::vector<std::string> list = Split(std::string(Res.first), ";");
return Res.first;
}
void SyncResources(SOCKET Sock){
std::string Ret = HandShake(Sock);
if(Ret.empty())return;
info(Sec("Checking Resources..."));
CheckForDir();
std::vector<std::string> list = Split(Ret, ";");
std::vector<std::string> FNames(list.begin(), list.begin() + (list.size() / 2));
std::vector<std::string> FSizes(list.begin() + (list.size() / 2), list.end());
list.clear();
Ret.clear();
int Amount = 0,Pos = 0;
struct stat info{};
std::string a,t;
for(const std::string&N : FNames){
if(!N.empty()){
t += N.substr(N.find_last_of('/')+1) + ";";
for(const std::string&name : FNames){
if(!name.empty()){
t += name.substr(name.find_last_of('/') + 1) + ";";
}
}
if(t.empty())ListOfMods = "-";
else ListOfMods = t;
t.clear();
for(auto FN = FNames.begin(),FS = FSizes.begin(); FN != FNames.end() && !Terminate; ++FN,++FS) {
int pos = FN->find_last_of('/');
auto pos = FN->find_last_of('/');
if (pos == std::string::npos)continue;
Amount++;
}
if(!FNames.empty())std::cout << "Syncing..." << std::endl;
if(!FNames.empty())info(Sec("Syncing..."));
for(auto FN = FNames.begin(),FS = FSizes.begin(); FN != FNames.end() && !Terminate; ++FN,++FS) {
int pos = FN->find_last_of('/');
auto pos = FN->find_last_of('/');
if (pos != std::string::npos) {
a = "Resources" + FN->substr(pos);
a = Sec("Resources") + FN->substr(pos);
} else continue;
Pos++;
if (stat(a.c_str(), &info) == 0) {
if (fs::exists(a)) {
if (FS->find_first_not_of("0123456789") != std::string::npos)continue;
if (fs::file_size(a) == std::stoi(*FS)){
UlStatus = "UlLoading Resource: (" + std::to_string(Pos) + "/" + std::to_string(Amount) +
UlStatus = Sec("UlLoading Resource: (") + std::to_string(Pos) + "/" + std::to_string(Amount) +
"): " + a.substr(a.find_last_of('/'));
std::this_thread::sleep_for(std::chrono::milliseconds(50));
fs::copy_file(a, "BeamNG/mods"+a.substr(a.find_last_of('/')), fs::copy_options::overwrite_existing);
fs::copy_file(a, Sec("BeamNG/mods")+a.substr(a.find_last_of('/')), fs::copy_options::overwrite_existing);
WaitForConfirm();
continue;
}else remove(a.c_str());
@ -160,42 +184,42 @@ void SyncResources(SOCKET Sock){
auto Pair = STCPRecv(Sock);
char* Data = Pair.first;
size_t BytesRcv = Pair.second;
if (strcmp(Data, "Cannot Open") == 0 || Terminate){
if (strcmp(Data, Sec("Cannot Open")) == 0 || Terminate){
if(BytesRcv != 0)delete[] Data;
break;
}
memcpy_s(File+Recv,BytesRcv,Data,BytesRcv);
Recv += BytesRcv;
Recv += int(BytesRcv);
float per = float(Recv)/std::stof(*FS) * 100;
std::string Percent = std::to_string(truncf(per * 10) / 10);
UlStatus = "UlDownloading Resource: (" + std::to_string(Pos) + "/" + std::to_string(Amount) +
UlStatus = Sec("UlDownloading Resource: (") + std::to_string(Pos) + "/" + std::to_string(Amount) +
"): " + a.substr(a.find_last_of('/')) + " (" +
Percent.substr(0, Percent.find('.') + 2) + "%)";
delete[] Data;
} while (Recv != Size && Recv < Size && !Terminate);
if(Terminate)break;
UlStatus = "UlLoading Resource: (" + std::to_string(Pos) + "/" + std::to_string(Amount) +
UlStatus = Sec("UlLoading Resource: (") + std::to_string(Pos) + "/" + std::to_string(Amount) +
"): " + a.substr(a.find_last_of('/'));
std::ofstream LFS;
if (!LFS.is_open()) {
LFS.open(a.c_str(), std::ios_base::app | std::ios::binary);
LFS.open(a.c_str(), std::ios_base::app | std::ios::binary);
if (LFS.is_open()) {
LFS.write(File, Recv);
LFS.close();
}
LFS.write(File,Recv);
LFS.close();
ZeroMemory(File,Size);
delete[] File;
}while(fs::file_size(a) != std::stoi(*FS) && !Terminate);
if(!Terminate)fs::copy_file(a, "BeamNG/mods"+a.substr(a.find_last_of('/')), fs::copy_options::overwrite_existing);
if(!Terminate)fs::copy_file(a,Sec("BeamNG/mods")+a.substr(a.find_last_of('/')), fs::copy_options::overwrite_existing);
WaitForConfirm();
}
FNames.clear();
FSizes.clear();
a.clear();
if(!Terminate){
STCPSend(Sock,"Done");
std::cout << "Done!" << std::endl;
STCPSend(Sock,Sec("Done"));
info(Sec("Done!"));
}else{
UlStatus = "Ulstart";
std::cout << "Connection Terminated!" << std::endl;
UlStatus = Sec("Ulstart");
info(Sec("Connection Terminated!"));
}
}

View File

@ -1,18 +1,16 @@
///
/// Created by Anonymous275 on 5/8/2020
///
#include "Zlib/Compressor.h"
#include "Network/network.h"
#include "Security/Enc.h"
#include <WS2tcpip.h>
#include <iostream>
#include "Logger.h"
#include <thread>
#include <string>
#include <array>
#include <set>
extern bool Terminate;
extern int ClientID;
extern bool Dev;
SOCKET UDPSock;
sockaddr_in ToServer{};
struct PacketData{
@ -20,30 +18,52 @@ struct PacketData{
std::string Data;
int Tries;
};
struct SplitData{
int Total;
int ID;
int Total{};
int ID{};
std::set<std::pair<int,std::string>> Fragments;
};
std::set<SplitData*> SplitPackets;
std::set<PacketData*> BigDataAcks;
void UDPSend(const std::string&Data){
if(ClientID == -1 || UDPSock == INVALID_SOCKET)return;
void ClearAll(){
for(SplitData*S : SplitPackets){
if(S != nullptr){
delete S;
S = nullptr;
}
}
for(PacketData*S : BigDataAcks){
if(S != nullptr){
delete S;
S = nullptr;
}
}
SplitPackets.clear();
BigDataAcks.clear();
}
void UDPSend(std::string Data){
if(ClientID == -1 || UDPSock == -1)return;
if(Data.length() > 400){
std::string CMP(Comp(Data));
Data = "ABG:" + CMP;
}
std::string Packet = char(ClientID+1) + std::string(":") + Data;
int sendOk = sendto(UDPSock, Packet.c_str(), int(Packet.length()) + 1, 0, (sockaddr*)&ToServer, sizeof(ToServer));
if (sendOk == SOCKET_ERROR)std::cout << "Error Code : " << WSAGetLastError() << std::endl;
int sendOk = sendto(UDPSock, Packet.c_str(), int(Packet.size()), 0, (sockaddr*)&ToServer, sizeof(ToServer));
if (sendOk == SOCKET_ERROR)error(Sec("Error Code : ") + std::to_string(WSAGetLastError()));
}
void LOOP(){
while(UDPSock != -1) {
for (PacketData* p : BigDataAcks) {
if(p->Tries < 20){
if(p != nullptr && p->Tries < 20){
p->Tries++;
UDPSend(p->Data);
}else{
BigDataAcks.erase(p);
if(p != nullptr){
delete p;
p = nullptr;
}
break;
}
}
@ -53,13 +73,13 @@ void LOOP(){
void AckID(int ID){
for(PacketData* p : BigDataAcks){
if(p->ID == ID){
if(p != nullptr && p->ID == ID){
p->Tries = 25;
break;
}
}
}
int PacktID(){
int PackID(){
static int ID = -1;
if(ID > 999999)ID = 0;
else ID++;
@ -72,11 +92,11 @@ int SplitID(){
return SID;
}
void SendLarge(const std::string&Data){
int ID = PacktID();
int ID = PackID();
std::string Packet;
if(Data.length() > 1000){
std::string pckt = Data;
int S = 1,Split = ceil(float(pckt.length()) / 1000);
int S = 1,Split = int(ceil(float(pckt.length()) / 1000));
int SID = SplitID();
while(pckt.length() > 1000){
Packet = "SC"+std::to_string(S)+"/"+std::to_string(Split)+":"+std::to_string(ID)+"|"+
@ -85,7 +105,7 @@ void SendLarge(const std::string&Data){
UDPSend(Packet);
pckt = pckt.substr(1000);
S++;
ID = PacktID();
ID = PackID();
}
Packet = "SC"+std::to_string(S)+"/"+std::to_string(Split)+":"+
std::to_string(ID)+"|"+std::to_string(SID)+":"+pckt;
@ -115,24 +135,25 @@ bool Handled(int ID){
}
SplitData*GetSplit(int SplitID){
for(SplitData* a : SplitPackets){
if(a->ID == SplitID)return a;
if(a != nullptr && a->ID == SplitID)return a;
}
SplitData* a = new SplitData();
auto* a = new SplitData();
SplitPackets.insert(a);
return a;
}
void ServerParser(const std::string& Data);
void HandleChunk(const std::string&Data){
int pos1 = Data.find(':')+1,pos2 = Data.find(':',pos1),pos3 = Data.find('/');
int pos4 = Data.find('|');
int pos1 = int(Data.find(':'))+1,pos2 = int(Data.find(':',pos1)),pos3 = int(Data.find('/'));
int pos4 = int(Data.find('|'));
int Max = stoi(Data.substr(pos3+1,pos1-pos3-2));
int Current = stoi(Data.substr(2,pos3-2));
int ID = stoi(Data.substr(pos1,pos4-pos1));
int SplitID = stoi(Data.substr(pos4+1,pos2-pos4-1));
std::string ack = "ACK:" + Data.substr(pos1,pos4-pos1);
std::string ack = "TRG:" + Data.substr(pos1,pos4-pos1);
UDPSend(ack);
if(Handled(ID))return;
warn("Handeling Packet ID : " + std::to_string(ID));
SplitData* SData = GetSplit(SplitID);
SData->Total = Max;
SData->ID = SplitID;
@ -144,17 +165,22 @@ void HandleChunk(const std::string&Data){
}
ServerParser(ToHandle);
SplitPackets.erase(SData);
delete SData;
SData = nullptr;
}
}
void UDPParser(const std::string&Packet){
if(Packet.substr(0,4) == "ACK:"){
void UDPParser(std::string Packet){
if(Packet.substr(0,4) == "ABG:"){
Packet = DeComp(Packet.substr(4));
}
if(Packet.substr(0,4) == "TRG:"){
AckID(stoi(Packet.substr(4)));
if(Dev)std::cout << "Got Ack for data" << std::endl;
debug(Sec("Got Ack for data"));
return;
}else if(Packet.substr(0,3) == "BD:"){
int pos = Packet.find(':',4);
auto pos = Packet.find(':',4);
int ID = stoi(Packet.substr(3,pos-3));
std::string pckt = "ACK:" + std::to_string(ID);
std::string pckt = "TRG:" + std::to_string(ID);
UDPSend(pckt);
if(!Handled(ID)) {
pckt = Packet.substr(pos + 1);
@ -174,33 +200,28 @@ void UDPRcv(){
int clientLength = sizeof(FromServer);
ZeroMemory(&FromServer, clientLength);
ZeroMemory(buf, len);
if(UDPSock == INVALID_SOCKET)return;
int bytesIn = recvfrom(UDPSock, buf, len, 0, (sockaddr*)&FromServer, &clientLength);
if (bytesIn == SOCKET_ERROR)
{
//std::cout << "Error receiving from Server " << WSAGetLastError() << std::endl;
return;
}
UDPParser(std::string(buf));
if(UDPSock == -1)return;
int Rcv = recvfrom(UDPSock, buf, len, 0, (sockaddr*)&FromServer, &clientLength);
if (Rcv == SOCKET_ERROR)return;
std::string Ret(Rcv,0);
memcpy_s(&Ret[0],Rcv,buf,Rcv);
UDPParser(Ret);
}
void TCPSend(const std::string&Data);
void UDPClientMain(const std::string& IP,int Port){
WSADATA data;
if (WSAStartup(514, &data)) //2.2
{
std::cout << "Can't start Winsock! " << std::endl;
if (WSAStartup(514, &data)){
error(Sec("Can't start Winsock!"));
return;
}
ToServer.sin_family = AF_INET;
ToServer.sin_port = htons(Port);
inet_pton(AF_INET, IP.c_str(), &ToServer.sin_addr);
UDPSock = socket(AF_INET, SOCK_DGRAM, 0);
BigDataAcks.clear();
std::thread Ack(LOOP);
Ack.detach();
IDReset();
TCPSend("P");
UDPSend("p");
TCPSend(Sec("P"));
UDPSend(Sec("p"));
while(!Terminate)UDPRcv();
closesocket(UDPSock);
WSACleanup();

View File

@ -3,15 +3,13 @@
///
#include <chrono>
#include "Logger.h"
#include <iostream>
#include <WS2tcpip.h>
#include "Security/Enc.h"
#include "Network/network.h"
extern std::string UlStatus;
extern bool Terminate;
extern bool Dev;
SOCKET TCPSock;
void TCPSend(const std::string&Data){
if(TCPSock == -1){
Terminate = true;
@ -19,12 +17,12 @@ void TCPSend(const std::string&Data){
}
int BytesSent = send(TCPSock, Data.c_str(), int(Data.length())+1, 0);
if (BytesSent == 0){
if(Dev)std::cout << "(TCP) Connection closing..." << std::endl;
debug(Sec("(TCP) Connection closing..."));
Terminate = true;
return;
}
else if (BytesSent < 0) {
if(Dev)std::cout << "(TCP) send failed with error: " << WSAGetLastError() << std::endl;
debug(Sec("(TCP) send failed with error: ") + std::to_string(WSAGetLastError()));
closesocket(TCPSock);
Terminate = true;
return;
@ -43,12 +41,12 @@ void TCPRcv(){
}
int BytesRcv = recv(TCPSock, buf, len,0);
if (BytesRcv == 0){
if(Dev)std::cout << "(TCP) Connection closing..." << std::endl;
debug(Sec("(TCP) Connection closing..."));
Terminate = true;
return;
}
else if (BytesRcv < 0) {
if(Dev)std::cout << "(TCP) recv failed with error: " << WSAGetLastError() << std::endl;
debug(Sec("(TCP) recv failed with error: ") + std::to_string(WSAGetLastError()));
closesocket(TCPSock);
Terminate = true;
return;
@ -56,31 +54,25 @@ void TCPRcv(){
ServerParser(std::string(buf));
}
void GameSend(const std::string&Data);
void SyncResources(SOCKET TCPSock);
void TCPClientMain(const std::string& IP,int Port){
WSADATA wsaData;
SOCKADDR_IN ServerAddr;
int RetCode;
WSAStartup(514, &wsaData); //2.2
TCPSock = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
if(TCPSock == -1)
{
printf("Client: socket failed! Error code: %d\n", WSAGetLastError());
if(TCPSock == -1){
printf(Sec("Client: socket failed! Error code: %d\n"), WSAGetLastError());
WSACleanup();
return;
}
ServerAddr.sin_family = AF_INET;
ServerAddr.sin_port = htons(Port);
inet_pton(AF_INET, IP.c_str(), &ServerAddr.sin_addr);
RetCode = connect(TCPSock, (SOCKADDR *) &ServerAddr, sizeof(ServerAddr));
if(RetCode != 0)
{
UlStatus = "UlConnection Failed!";
std::cout << "Client: connect failed! Error code: " << WSAGetLastError() << std::endl;
if(RetCode != 0){
UlStatus = Sec("UlConnection Failed!");
std::cout << Sec("Client: connect failed! Error code: ") << WSAGetLastError() << std::endl;
closesocket(TCPSock);
WSACleanup();
Terminate = true;
@ -90,14 +82,11 @@ void TCPClientMain(const std::string& IP,int Port){
SyncResources(TCPSock);
while(!Terminate)TCPRcv();
GameSend("T");
GameSend(Sec("T"));
////Game Send Terminate
if( shutdown(TCPSock, SD_SEND) != 0 && Dev)
std::cout << "(TCP) shutdown error code: " << WSAGetLastError() << std::endl;
if(closesocket(TCPSock) != 0)
debug(Sec("(TCP) Cannot close socket. Error code: ") + std::to_string(WSAGetLastError()));
if(closesocket(TCPSock) != 0 && Dev)
std::cout << "(TCP) Cannot close socket. Error code: " << WSAGetLastError() << std::endl;
if(WSACleanup() != 0 && Dev)
std::cout << "(TCP) Client: WSACleanup() failed!..." << std::endl;
if(WSACleanup() != 0)
debug(Sec("(TCP) Client: WSACleanup() failed!..."));
}

View File

@ -1,307 +0,0 @@
///
/// Created by Anonymous275 on 3/16/2020
///
#include <filesystem>
#include <Windows.h>
#include <string>
#include <vector>
#include <array>
#include <thread>
#include <random>
#define MAX_KEY_LENGTH 255
#define MAX_VALUE_NAME 16383
void Exit(const std::string& Msg);
int TraceBack = 0;
std::vector<std::string> SData;
std::string HTA(const std::string& hex)
{
std::string ascii;
for (size_t i = 0; i < hex.length(); i += 2)
{
std::string part = hex.substr(i, 2);
char ch = char(stoul(part, nullptr, 16));
ascii += ch;
}
return ascii;
}
int Rand(){
std::random_device r;
std::default_random_engine e1(r());
std::uniform_int_distribution<int> uniform_dist(1, 200);
return uniform_dist(e1);
}
std::string Encrypt(std::string msg){
if(msg.size() < 2)return msg;
int R = (Rand()+Rand())/2,T = R;
for(char&c : msg){
if(R > 30)c = char(int(c) + (R-=3));
else c = char(int(c) - (R+=4));
}
return char(T) + msg;
}
std::string Decrypt(std::string msg){
int R = uint8_t(msg.at(0));
if(msg.size() < 2 || R > 200 || R < 1)return "";
msg = msg.substr(1);
for(char&c : msg){
if(R > 30)c = char(int(c) - (R-=3));
else c = char(int(c) + (R+=4));
}
return msg;
}
LONG OpenKey(HKEY root,const char* path,PHKEY hKey){
return RegOpenKeyEx(root, reinterpret_cast<LPCSTR>(path), 0, KEY_READ, hKey);
}
std::string QueryKey(HKEY hKey,int ID)
{
TCHAR achKey[MAX_KEY_LENGTH]; // buffer for subkey name
DWORD cbName; // size of name string
TCHAR achClass[MAX_PATH] = TEXT(""); // buffer for class name
DWORD cchClassName = MAX_PATH; // size of class string
DWORD cSubKeys=0; // number of subkeys
DWORD cbMaxSubKey; // longest subkey size
DWORD cchMaxClass; // longest class string
DWORD cValues; // number of values for key
DWORD cchMaxValue; // longest value name
DWORD cbMaxValueData; // longest value data
DWORD cbSecurityDescriptor; // size of security descriptor
FILETIME ftLastWriteTime; // last write time
DWORD i, retCode;
TCHAR achValue[MAX_VALUE_NAME];
DWORD cchValue = MAX_VALUE_NAME;
retCode = RegQueryInfoKey(
hKey, // key handle
achClass, // buffer for class name
&cchClassName, // size of class string
nullptr, // reserved
&cSubKeys, // number of subkeys
&cbMaxSubKey, // longest subkey size
&cchMaxClass, // longest class string
&cValues, // number of values for this key
&cchMaxValue, // longest value name
&cbMaxValueData, // longest value data
&cbSecurityDescriptor, // security descriptor
&ftLastWriteTime); // last write time
BYTE* buffer = new BYTE[cbMaxValueData];
ZeroMemory(buffer, cbMaxValueData);
if (cSubKeys)
{
for (i=0; i<cSubKeys; i++)
{
cbName = MAX_KEY_LENGTH;
retCode = RegEnumKeyEx(hKey, i,
achKey,
&cbName,
nullptr,
nullptr,
nullptr,
&ftLastWriteTime);
if (retCode == ERROR_SUCCESS)
{
if(strcmp(achKey,HTA("537465616d2041707020323834313630").c_str()) == 0){
return achKey;
}
}
}
}
if (cValues)
{
for (i=0, retCode = ERROR_SUCCESS; i<cValues; i++)
{
cchValue = MAX_VALUE_NAME;
achValue[0] = '\0';
retCode = RegEnumValue(hKey, i,
achValue,
&cchValue,
nullptr,
nullptr,
nullptr,
nullptr);
if (retCode == ERROR_SUCCESS )
{
DWORD lpData = cbMaxValueData;
buffer[0] = '\0';
LONG dwRes = RegQueryValueEx(hKey, achValue, nullptr, nullptr, buffer, &lpData);
std::string data = reinterpret_cast<const char *const>(buffer);
std::string key = achValue;
switch (ID){
case 1: if(key == HTA("537465616d50617468"))return data;break;
case 2: if(key == HTA("4e616d65") && data == HTA("4265616d4e472e6472697665"))return data;break;
case 3: return data.substr(0,data.length()-2);
case 4: if(key == HTA("75736572706174685f6f76657272696465"))return data;
default: break;
}
}
}
}
delete [] buffer;
return "";
}
namespace fs = std::experimental::filesystem;
void FileList(std::vector<std::string>&a,const std::string& Path){
for (const auto &entry : fs::directory_iterator(Path)) {
int pos = entry.path().filename().string().find('.');
if (pos != std::string::npos) {
a.emplace_back(entry.path().string());
}else FileList(a,entry.path().string());
}
}
bool Continue = false;
void Find(const std::string& FName,const std::string& Path){
std::vector<std::string> FS;
FileList(FS,Path);
for(const std::string&a : FS){
if(a.find(FName)!=std::string::npos)Continue = true;
}
FS.clear();
}
void ExitError(){
std::string MSG2 = HTA("4572726f722120506c6561736520436f6e7461637420537570706f7274");
Exit(MSG2 + " Code 2");
}
void Check(){
/*.HKEY_CURRENT_USER\Software\Valve\Steam
HKEY_CURRENT_USER\\Software\Valve\Steam\Apps\284160
HKEY_CLASSES_ROOT\\beamng\\DefaultIcon */
//Sandbox Scramble technique
std::string Result;
std::string K1 = HTA("536f6674776172655c56616c76655c537465616d");
std::string K2 = HTA("536f6674776172655c56616c76655c537465616d5c417070735c323834313630");
std::string K3 = HTA("6265616d6e675c44656661756c7449636f6e");
std::string MSG1 = HTA("4572726f722120796f7520646f206e6f74206f776e204265616d4e4721"); //Error! you do not own BeamNG!
std::string MSG2 = HTA("4572726f722120506c6561736520436f6e7461637420537570706f7274"); //Error! Please Contact Support
std::string MSG3 = HTA("596f7520646f206e6f74206f776e207468652067616d65206f6e2074686973206d616368696e6521"); //You do not own the game on this machine!
//std::string MSG = HTA("5761726e696e672120796f75206f776e207468652067616d6520627574206120637261636b65642067616d652077617320666f756e64206f6e20796f7572206d616368696e6521");
//not used : Warning! you own the game but a cracked game was found on your machine!
HKEY hKey;
LONG dwRegOPenKey = OpenKey(HKEY_CURRENT_USER, K1.c_str(), &hKey);
if(dwRegOPenKey == ERROR_SUCCESS) {
Result = QueryKey(hKey, 1);
if(Result.empty()){Exit(MSG1 + " Code 1");}
SData.push_back(Result);
Result += HTA("2f7573657264617461");
struct stat buffer{};
if(stat(Result.c_str(), &buffer) == 0){
auto *F = new std::thread(Find,HTA("3238343136302e6a736f6e"),Result);
F->join();
delete F;
if(!Continue)Exit(MSG2 + " Code 2");
}else Exit(MSG2 + ". Code: 3");
Result.clear();
TraceBack++;
}else{Exit(MSG2 + ". Code: 4");}
K1.clear();
RegCloseKey(hKey);
dwRegOPenKey = OpenKey(HKEY_CURRENT_USER, K2.c_str(), &hKey);
if(dwRegOPenKey == ERROR_SUCCESS) {
Result = QueryKey(hKey, 2);
if(Result.empty()){Exit(MSG1 + " Code 3");}
SData.push_back(Result);
TraceBack++;
}else{Exit(MSG3);}
K2.clear();
RegCloseKey(hKey);
dwRegOPenKey = OpenKey(HKEY_CLASSES_ROOT, K3.c_str(), &hKey);
if(dwRegOPenKey == ERROR_SUCCESS) {
Result = QueryKey(hKey, 3);
if(Result.empty()){
Exit(MSG2 + ". Code: 5");
}
SData.push_back(Result);
TraceBack++;
}else{Exit(MSG2+ ". Code : 5");}
//Memory Cleaning
K3.clear();
//MSG.clear();
MSG1.clear();
MSG2.clear();
MSG3.clear();
Result.clear();
RegCloseKey(hKey);
}
std::string HWID(){
SYSTEM_INFO siSysInfo;
GetSystemInfo(&siSysInfo);
int I1 = siSysInfo.dwOemId;
int I2 = siSysInfo.dwNumberOfProcessors;
int I3 = siSysInfo.dwProcessorType;
int I4 = siSysInfo.dwActiveProcessorMask;
int I5 = siSysInfo.wProcessorLevel;
int I6 = siSysInfo.wProcessorRevision;
return std::to_string((I1*I2+I3)*(I4*I5+I6));
}
char* HashMD5(char* data, DWORD *result)
{
DWORD dwStatus = 0;
DWORD cbHash = 16;
int i = 0;
HCRYPTPROV cryptProv;
HCRYPTHASH cryptHash;
BYTE hash[16];
char hex[] = "0123456789abcdef";
char *strHash;
strHash = (char*)malloc(500);
memset(strHash, '\0', 500);
if (!CryptAcquireContext(&cryptProv, nullptr, MS_DEF_PROV, PROV_RSA_FULL, CRYPT_VERIFYCONTEXT))
{
dwStatus = GetLastError();
printf("CryptAcquireContext failed: %lu\n", dwStatus);
*result = dwStatus;
return nullptr;
}
if (!CryptCreateHash(cryptProv, CALG_MD5, 0, 0, &cryptHash))
{
dwStatus = GetLastError();
printf("CryptCreateHash failed: %lu\n", dwStatus);
CryptReleaseContext(cryptProv, 0);
*result = dwStatus;
return nullptr;
}
if (!CryptHashData(cryptHash, (BYTE*)data, strlen(data), 0))
{
dwStatus = GetLastError();
printf("CryptHashData failed: %lu\n", dwStatus);
CryptReleaseContext(cryptProv, 0);
CryptDestroyHash(cryptHash);
*result = dwStatus;
return nullptr;
}
if (!CryptGetHashParam(cryptHash, HP_HASHVAL, hash, &cbHash, 0))
{
dwStatus = GetLastError();
printf("CryptGetHashParam failed: %lu\n", dwStatus);
CryptReleaseContext(cryptProv, 0);
CryptDestroyHash(cryptHash);
*result = dwStatus;
return nullptr;
}
for (i = 0; i < cbHash; i++)
{
strHash[i * 2] = hex[hash[i] >> 4];
strHash[(i * 2) + 1] = hex[hash[i] & 0xF];
}
CryptReleaseContext(cryptProv, 0);
CryptDestroyHash(cryptHash);
return strHash;
}
std::string getHardwareID()
{
DWORD err;
std::string hash = HashMD5((char*)HWID().c_str(), &err);
return hash;
}

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///
/// Created by Anonymous275 on 7/18/2020
///
#include "Security/Enc.h"
#include <filesystem>
#include <Windows.h>
#include "Logger.h"
#include <fstream>
#include <sstream>
#include <string>
#include <thread>
#define MAX_KEY_LENGTH 255
#define MAX_VALUE_NAME 16383
int TraceBack = 0;
std::string GameDir;
void lowExit(int code){
TraceBack = 0;
std::string msg =
Sec("Failed to find the game please launch it. Report this if the issue persists code ");
error(msg+std::to_string(code));
std::this_thread::sleep_for(std::chrono::seconds(10));
exit(2);
}
void Exit(int code){
TraceBack = 0;
std::string msg =
Sec("Sorry. We do not support cracked copies report this if you believe this is a mistake code ");
error(msg+std::to_string(code));
std::this_thread::sleep_for(std::chrono::seconds(10));
exit(3);
}
void SteamExit(int code){
TraceBack = 0;
std::string msg =
Sec("Illegal steam modifications detected report this if you believe this is a mistake code ");
error(msg+std::to_string(code));
std::this_thread::sleep_for(std::chrono::seconds(10));
exit(4);
}
std::string GetGameDir(){
if(TraceBack != 3)Exit(0);
return GameDir.substr(0,GameDir.find_last_of('\\'));
}
LONG OpenKey(HKEY root,const char* path,PHKEY hKey){
return RegOpenKeyEx(root, reinterpret_cast<LPCSTR>(path), 0, KEY_READ, hKey);
}
std::string QueryKey(HKEY hKey,int ID){
TCHAR achKey[MAX_KEY_LENGTH]; // buffer for subkey name
DWORD cbName; // size of name string
TCHAR achClass[MAX_PATH] = TEXT(""); // buffer for class name
DWORD cchClassName = MAX_PATH; // size of class string
DWORD cSubKeys=0; // number of subkeys
DWORD cbMaxSubKey; // longest subkey size
DWORD cchMaxClass; // longest class string
DWORD cValues; // number of values for key
DWORD cchMaxValue; // longest value name
DWORD cbMaxValueData; // longest value data
DWORD cbSecurityDescriptor; // size of security descriptor
FILETIME ftLastWriteTime; // last write time
DWORD i, retCode;
TCHAR achValue[MAX_VALUE_NAME];
DWORD cchValue = MAX_VALUE_NAME;
retCode = RegQueryInfoKey(
hKey, // key handle
achClass, // buffer for class name
&cchClassName, // size of class string
nullptr, // reserved
&cSubKeys, // number of subkeys
&cbMaxSubKey, // longest subkey size
&cchMaxClass, // longest class string
&cValues, // number of values for this key
&cchMaxValue, // longest value name
&cbMaxValueData, // longest value data
&cbSecurityDescriptor, // security descriptor
&ftLastWriteTime); // last write time
BYTE* buffer = new BYTE[cbMaxValueData];
ZeroMemory(buffer, cbMaxValueData);
if (cSubKeys){
for (i=0; i<cSubKeys; i++){
cbName = MAX_KEY_LENGTH;
retCode = RegEnumKeyEx(hKey, i,achKey,&cbName,nullptr,nullptr,nullptr,&ftLastWriteTime);
if (retCode == ERROR_SUCCESS){
if(strcmp(achKey,Sec("Steam App 284160")) == 0){
return achKey;
}
}
}
}
if (cValues){
for (i=0, retCode = ERROR_SUCCESS; i<cValues; i++){
cchValue = MAX_VALUE_NAME;
achValue[0] = '\0';
retCode = RegEnumValue(hKey, i,achValue,&cchValue,nullptr,nullptr,nullptr,nullptr);
if (retCode == ERROR_SUCCESS ){
DWORD lpData = cbMaxValueData;
buffer[0] = '\0';
LONG dwRes = RegQueryValueEx(hKey, achValue, nullptr, nullptr, buffer, &lpData);
std::string data = reinterpret_cast<const char *const>(buffer);
std::string key = achValue;
switch (ID){
case 1: if(key == Sec("SteamExe")){
auto p = data.find_last_of('/');
if(p != std::string::npos)return data.substr(0,p);
}break;
case 2: if(key == Sec("Name") && data == Sec("BeamNG.drive"))return data;break;
case 3: if(key == Sec("rootpath"))return data;break;
case 4: if(key == Sec("userpath_override"))return data;
default: break;
}
}
}
}
delete [] buffer;
return "";
}
namespace fs = std::experimental::filesystem;
void FileList(std::vector<std::string>&a,const std::string& Path){
for (const auto &entry : fs::directory_iterator(Path)) {
auto pos = entry.path().filename().string().find('.');
if (pos != std::string::npos) {
a.emplace_back(entry.path().string());
}else FileList(a,entry.path().string());
}
}
bool Find(const std::string& FName,const std::string& Path){
std::vector<std::string> FS;
FileList(FS,Path+Sec("/userdata"));
for(std::string&a : FS){
if(a.find(FName) != std::string::npos){
FS.clear();
return true;
}
}
FS.clear();
return false;
}
bool FindHack(const std::string& Path){
bool s = true;
for (const auto &entry : fs::directory_iterator(Path)) {
std::string Name = entry.path().filename().string();
for(char&c : Name)c = char(tolower(c));
if(Name == Sec("steam.exe"))s = false;
if(Name.find(Sec("greenluma")) != -1)return true;
Name.clear();
}
return s;
}
std::vector<std::string> GetID(const std::string& log){
std::string vec,t,r;
std::vector<std::string> Ret;
std::ifstream f(log.c_str(), std::ios::binary);
f.seekg(0, std::ios_base::end);
std::streampos fileSize = f.tellg();
vec.resize(size_t(fileSize) + 1);
f.seekg(0, std::ios_base::beg);
f.read(&vec[0], fileSize);
f.close();
std::stringstream ss(vec);
bool S = false;
while (std::getline(ss, t, '{')) {
if(!S)S = true;
else{
for(char& c : t){
if(isdigit(c))r += c;
}
break;
}
}
Ret.emplace_back(r);
r.clear();
S = false;
bool L = true;
while (std::getline(ss, t, '}')) {
if(L){
L = false;
continue;
}
for(char& c : t){
if(c == '"'){
if(!S)S = true;
else{
if(r.length() > 10) {
Ret.emplace_back(r);
}
r.clear();
S = false;
continue;
}
}
if(isdigit(c))r += c;
}
}
vec.clear();
return Ret;
}
std::string GetManifest(const std::string& Man){
std::string vec;
std::ifstream f(Man.c_str(), std::ios::binary);
f.seekg(0, std::ios_base::end);
std::streampos fileSize = f.tellg();
vec.resize(size_t(fileSize) + 1);
f.seekg(0, std::ios_base::beg);
f.read(&vec[0], fileSize);
f.close();
std::string ToFind = Sec("\"LastOwner\"\t\t\"");
int pos = int(vec.find(ToFind));
if(pos != -1){
pos += int(ToFind.length());
vec = vec.substr(pos);
return vec.substr(0,vec.find('\"'));
}else return "";
}
bool IDCheck(std::string Man, std::string steam){
bool a = false,b = true;
int pos = int(Man.find(Sec("steamapps")));
if(pos == -1)Exit(5);
Man = Man.substr(0,pos+9) + Sec("/appmanifest_284160.acf");
steam += Sec("/config/loginusers.vdf");
if(fs::exists(Man) && fs::exists(steam)){
for(const std::string&ID : GetID(steam)){
if(ID == GetManifest(Man))b = false;
}
if(b)Exit(6);
}else a = true;
return a;
}
void LegitimacyCheck(){
std::string Result,T;
std::string K1 = Sec("Software\\Valve\\Steam");
std::string K2 = Sec("Software\\Valve\\Steam\\Apps\\284160");
std::string K3 = Sec("Software\\BeamNG\\BeamNG.drive");
HKEY hKey;
LONG dwRegOPenKey = OpenKey(HKEY_CURRENT_USER, K1.c_str(), &hKey);
if(dwRegOPenKey == ERROR_SUCCESS) {
Result = QueryKey(hKey, 1);
if(Result.empty())Exit(1);
if(fs::exists(Result)){
if(!Find(Sec("284160.json"),Result))Exit(2);
if(FindHack(Result))SteamExit(1);
}else Exit(3);
T = Result;
Result.clear();
TraceBack++;
}else Exit(4);
K1.clear();
RegCloseKey(hKey);
dwRegOPenKey = OpenKey(HKEY_CURRENT_USER, K2.c_str(), &hKey);
if(dwRegOPenKey == ERROR_SUCCESS) {
Result = QueryKey(hKey, 2);
if(Result.empty())lowExit(1);
TraceBack++;
}else lowExit(2);
K2.clear();
RegCloseKey(hKey);
dwRegOPenKey = OpenKey(HKEY_CURRENT_USER, K3.c_str(), &hKey);
if(dwRegOPenKey == ERROR_SUCCESS) {
Result = QueryKey(hKey, 3);
if(Result.empty())lowExit(3);
if(IDCheck(Result,T))lowExit(5);
GameDir = Result;
TraceBack++;
}else lowExit(4);
K3.clear();
Result.clear();
RegCloseKey(hKey);
if(TraceBack < 3)exit(-1);
}
std::string CheckVer(const std::string &dir){
std::string vec,temp,Path = dir + Sec("\\integrity.json");
std::ifstream f(Path.c_str(), std::ios::binary);
f.seekg(0, std::ios_base::end);
std::streampos fileSize = f.tellg();
vec.resize(size_t(fileSize) + 1);
f.seekg(0, std::ios_base::beg);
f.read(&vec[0], fileSize);
f.close();
vec = vec.substr(vec.find_last_of(Sec("version")),vec.find_last_of('"'));
for(const char &a : vec){
if(isdigit(a) || a == '.')temp+=a;
}
return temp;
}

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///
/// Created by Anonymous275 on 7/16/2020
///
#include "Discord/discord_info.h"
#include "Security/Enc.h"
#include <windows.h>
#include "Startup.h"
#include <tlhelp32.h>
#include "Logger.h"
#include <fstream>
#include <Psapi.h>
void DAS(){
int i = 0;
std::ifstream f(GetEN(), std::ios::binary);
f.seekg(0, std::ios_base::end);
std::streampos fileSize = f.tellg();
if(IsDebuggerPresent() || fileSize > 0x3D0900){
i++;
DAboard();
}
if(i)DAboard();
f.close();
}
void DASM(){ //A mirror to have 2 independent checks
int i = 0;
std::ifstream f(GetEN(), std::ios::binary);
f.seekg(0, std::ios_base::end);
std::streampos fileSize = f.tellg();
if(IsDebuggerPresent() || fileSize > 0x3D0900){
i++;
DAboard();
}
if(i)DAboard();
f.close();
}
DWORD getParentPID(DWORD pid){
HANDLE h = CreateToolhelp32Snapshot(TH32CS_SNAPPROCESS, 0);
PROCESSENTRY32 pe = {0};
DWORD ppid = 0;
pe.dwSize = sizeof(PROCESSENTRY32);
if(Process32First(h, &pe)){
do{
if(pe.th32ProcessID == pid){
ppid = pe.th32ParentProcessID;
break;
}
}while(Process32Next(h, &pe));
}
CloseHandle(h);
return ppid;
}
HANDLE getProcess(DWORD pid, LPSTR fname, DWORD sz) {
HANDLE h = OpenProcess(PROCESS_QUERY_INFORMATION | PROCESS_VM_READ, FALSE, pid);
if (h) {
GetModuleFileNameEx(h, nullptr, fname, sz);
return h;
}
return nullptr;
}
void UnderSimulation(char* argv[]){
DWORD ppid;
std::string Parent(MAX_PATH,0);
ppid = getParentPID(GetCurrentProcessId());
HANDLE Process = getProcess(ppid, &Parent[0], MAX_PATH);
std::string Code = Sec("Code ");
if(Process == nullptr){
error(Code+std::to_string(2));
exit(1);
}
auto P = Parent.find(Sec(".exe"));
if(P != std::string::npos)Parent.resize(P + 4);
else{
error(Code+std::to_string(3));
exit(1);
}
std::string S1 = Sec("\\Windows\\explorer.exe");
std::string S2 = Sec("JetBrains\\CLion");
std::string S3 = Sec("\\Windows\\System32\\cmd.exe");
if(Parent == std::string(argv[0]))return;
if(Parent.find(S1) == 2)return;
if(Parent.find(S2) != std::string::npos)return;
if(Parent.find(S3) == 2)return;
TerminateProcess(Process, 1);
error(Code + std::to_string(4));
exit(1);
}
void SecurityCheck(char* argv[]){
UnderSimulation(argv);
DAS();
}

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#include "Security/Enc.h"
#include <iostream>
#include <sstream>
int LocalKeys[] = {7406809,6967,4810803}; //n e d
int log_power(int n,unsigned int p, int mod){
int result = 1;
for (; p; p >>= 1u){
if (p & 1u)result = int((1LL * result * n) % mod);
n = int((1LL * n * n) % mod);
}
return result;
}
int Enc(int value,int e,int n){
return log_power(value, e, n);
}
int Dec(int value,int d,int n){
return log_power(value, d, n);
}
std::string LocalEnc(const std::string& Data){
std::stringstream stream;
for(const char&c : Data){
stream << std::hex << Enc(uint8_t(c),LocalKeys[1],LocalKeys[0]) << "g";
}
return stream.str();
}
std::string LocalDec(const std::string& Data){
std::stringstream ss(Data);
std::string token,ret;
while (std::getline(ss, token, 'g')) {
if(token.find_first_not_of(Sec("0123456789abcdef")) != std::string::npos)return "";
int c = std::stoi(token, nullptr, 16);
ret += char(Dec(c,LocalKeys[2],LocalKeys[0]));
}
return ret;
}
#include <random>
int Rand(){
std::random_device r;
std::default_random_engine e1(r());
std::uniform_int_distribution<int> uniform_dist(1, 200);
return uniform_dist(e1);
}
std::string Encrypt(std::string msg){
if(msg.size() < 2)return msg;
int R = (Rand()+Rand())/2,T = R;
for(char&c : msg){
if(R > 30)c = char(int(c) + (R-=3));
else c = char(int(c) - (R+=4));
}
return char(T) + msg;
}
std::string Decrypt(std::string msg){
if(msg.size() < 2)return "";
int R = uint8_t(msg.at(0));
if(R > 200 || R < 1)return "";
msg = msg.substr(1);
for(char&c : msg){
if(R > 30)c = char(int(c) - (R-=3));
else c = char(int(c) + (R+=4));
}
return msg;
}
std::string RSA_E(const std::string& Data,int e, int n){
if(e < 10 || n < 10)return "";
std::stringstream stream;
for(const char&c : Data){
stream << std::hex << Enc(uint8_t(c),e,n) << "g";
}
return stream.str();
}
std::string RSA_D(const std::string& Data, int d, int n){
std::stringstream ss(Data);
std::string token,ret;
while (std::getline(ss, token, 'g')) {
if(token.find_first_not_of(Sec("0123456789abcdef")) != std::string::npos)return "";
int c = std::stoi(token, nullptr, 16);
ret += char(Dec(c,d,n));
}
return ret;
}

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///
/// Created by Anonymous275 on 7/19/2020
///
#include "Security/Enc.h"
#include <windows.h>
#include "Security/Game.h"
#include <filesystem>
#include <RestartManager.h>
#include "Logger.h"
#include <thread>
namespace fs = std::experimental::filesystem;
void CheckDirs(){
for (auto& p : fs::directory_iterator(Sec("BeamNG\\mods"))) {
if(fs::is_directory(p.path()))exit(0);
}
}
bool BeamLoad(PCWSTR pszFile){
bool Ret = false;
DWORD dwSession;
WCHAR szSessionKey[CCH_RM_SESSION_KEY+1] = {0};
DWORD dwError = RmStartSession(&dwSession, 0, szSessionKey);
if (dwError == ERROR_SUCCESS) {
dwError = RmRegisterResources(dwSession, 1, &pszFile,
0, nullptr, 0, nullptr);
if (dwError == ERROR_SUCCESS) {
DWORD dwReason;
UINT nProcInfoNeeded;
UINT nProcInfo = 10;
RM_PROCESS_INFO rgpi[10];
dwError = RmGetList(dwSession, &nProcInfoNeeded,&nProcInfo, rgpi, &dwReason);
if (dwError == ERROR_SUCCESS) {
if(nProcInfo == 1){
std::string AppName(50,0);
size_t N;
wcstombs_s(&N,&AppName[0],50, rgpi[0].strAppName, 50);
if(!AppName.find(Sec("BeamNG.drive")) && GamePID == rgpi[0].Process.dwProcessId){
Ret = true;
}
}
}
}
RmEndSession(dwSession);
}
return Ret;
}
void ContinuousCheck(fs::file_time_type last){
std::string path = Sec(R"(BeamNG\mods\BeamMP.zip)");
int i = 0;
while(fs::exists(path) && last == fs::last_write_time(path)){
if(!BeamLoad(SecW(L"BeamNG\\mods\\BeamMP.zip"))) {
if (i < 60)i++;
else {
error(Sec("Mod did not load! launcher closing soon"));
std::this_thread::sleep_for(std::chrono::seconds(5));
exit(0);
}
}else i = 0;
CheckDirs();
std::this_thread::sleep_for(std::chrono::milliseconds(500));
}
exit(0);
}
void SecureMods(){
fs::file_time_type last = fs::last_write_time(Sec(R"(BeamNG\mods\BeamMP.zip)"));
auto* HandleCheck = new std::thread(ContinuousCheck,last);
HandleCheck->detach();
delete HandleCheck;
}

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///
/// Created by Anonymous275 on 7/16/2020
///
#include "Discord/discord_info.h"
#include "Network/network.h"
#include "Security/Init.h"
#include "Security/Enc.h"
#include "Curl/http.h"
#include <filesystem>
#include <iostream>
#include "Logger.h"
#include <urlmon.h>
#include <thread>
bool Dev = false;
namespace fs = std::experimental::filesystem;
std::string GetEN(){
return Sec("BeamMP-Launcher.exe");
}
std::string GetVer(){
return Sec("1.60");
}
std::string GetPatch(){
return Sec("");
}
void ReLaunch(int argc,char*args[]){
std::string Arg;
for(int c = 2; c <= argc; c++){
Arg += " ";
Arg += args[c-1];
}
system(Sec("cls"));
ShellExecute(nullptr,Sec("runas"),GetEN().c_str(),Arg.c_str(),nullptr,SW_SHOWNORMAL);
ShowWindow(GetConsoleWindow(),0);
std::this_thread::sleep_for(std::chrono::seconds(1));
exit(1);
}
void URelaunch(int argc,char* args[]){
std::string Arg;
for(int c = 2; c <= argc; c++){
Arg += " ";
Arg += args[c-1];
}
ShellExecute(nullptr,Sec("open"),GetEN().c_str(),Arg.c_str(),nullptr,SW_SHOWNORMAL);
ShowWindow(GetConsoleWindow(),0);
std::this_thread::sleep_for(std::chrono::seconds(1));
exit(1);
}
void CheckName(int argc,char* args[]){
struct stat info{};
std::string DN = GetEN(),CDir = args[0],FN = CDir.substr(CDir.find_last_of('\\')+1);
if(FN != DN){
if(stat(DN.c_str(),&info)==0)remove(DN.c_str());
if(stat(DN.c_str(),&info)==0)ReLaunch(argc,args);
std::rename(FN.c_str(), DN.c_str());
URelaunch(argc,args);
}
}
void RequestRole(){
auto NPos = std::string::npos;
std::string HTTP_Result=HTTP_REQUEST(Sec("https://beammp.com/entitlement?did=")+GetDID()+Sec("&t=l"),443);
if(HTTP_Result == "-1"){
error(Sec("Sorry Backend System Outage! Don't worry it will back on soon!"));
std::this_thread::sleep_for(std::chrono::seconds(3));
exit(-1);
}
if(HTTP_Result.find(Sec("\"MDEV\"")) != NPos)Dev = true;
info(Sec("Client Connected!"));
}
void CheckForUpdates(int argc,char*args[],const std::string& CV){
std::string link = Sec("https://beammp.com/builds/launcher?version=true");
std::string HTTP = HTTP_REQUEST(link,443);
if(HTTP.find_first_of("0123456789") == std::string::npos){
error(Sec("Primary Servers Offline! sorry for the inconvenience!"));
std::this_thread::sleep_for(std::chrono::seconds(4));
exit(-1);
}
link = Sec("https://beammp.com/builds/launcher?download=true");
struct stat buffer{};
std::string Back = Sec("BeamMP-Launcher.back");
if(stat(Back.c_str(), &buffer) == 0)remove(Back.c_str());
if(HTTP > CV){
system(Sec("cls"));
info(Sec("Update found!"));
info(Sec("Updating..."));
if(std::rename(GetEN().c_str(), Back.c_str()))error(Sec("failed creating a backup!"));
int i = Download(link, GetEN(),true);
if(i != -1){
error(Sec("Launcher Update failed! trying again... code : ") + std::to_string(i));
std::this_thread::sleep_for(std::chrono::seconds(2));
int i2 = Download(link, GetEN(),true);
if(i2 != -1){
error(Sec("Launcher Update failed! code : ") + std::to_string(i2));
std::this_thread::sleep_for(std::chrono::seconds(5));
ReLaunch(argc,args);
}
}
URelaunch(argc,args);
}else{
info(Sec("Version is up to date"));
}
}
void CheckDir(int argc,char*args[]){
std::string CDir = args[0];
std::string MDir = Sec("BeamNG\\mods");
if(!fs::is_directory(Sec("BeamNG"))){
if(!fs::create_directory(Sec("BeamNG"))){
error(Sec("Cannot Create BeamNG Directory! Retrying..."));
std::this_thread::sleep_for(std::chrono::seconds(3));
ReLaunch(argc,args);
}
}
if(fs::is_directory(MDir) && !Dev){
int c = 0;
for (auto& p : fs::directory_iterator(MDir))c++;
if(c > 2) {
warn(std::to_string(c-1) + Sec(" local mods will be wiped! Close this window if you don't want that!"));
std::this_thread::sleep_for(std::chrono::seconds(15));
}
try{
fs::remove_all(MDir);
} catch (...) {
error(Sec("Please close the game and try again"));
std::this_thread::sleep_for(std::chrono::seconds(5));
exit(1);
}
}
if(fs::is_directory(MDir) && !Dev)ReLaunch(argc,args);
if(!fs::create_directory(MDir) && !Dev){
error(Sec("Cannot Create Mods Directory! Retrying..."));
std::this_thread::sleep_for(std::chrono::seconds(3));
ReLaunch(argc,args);
}
if(!fs::is_directory(Sec("BeamNG\\settings"))){
if(!fs::create_directory(Sec("BeamNG\\settings"))){
error(Sec("Cannot Create Settings Directory! Retrying..."));
std::this_thread::sleep_for(std::chrono::seconds(3));
ReLaunch(argc,args);
}
}
}
void CustomPort(int argc, char* argv[]){
if(argc > 1){
std::string Port = argv[1];
if(Port.find_first_not_of("0123456789") == std::string::npos){
if(std::stoi(Port) > 1000){
DEFAULT_PORT = std::stoi(Port);
warn(Sec("Running on custom port : ") + std::to_string(DEFAULT_PORT));
}
}
if(argc > 2)Dev = false;
}
}
void InitLauncher(int argc, char* argv[]) {
system(Sec("cls"));
SetConsoleTitleA((Sec("BeamMP Launcher v") + std::string(GetVer()) + GetPatch()).c_str());
InitLog();
CheckName(argc, argv);
SecurityCheck(argv);
Discord_Main();
RequestRole();
CustomPort(argc, argv);
CheckForUpdates(argc, argv, std::string(GetVer()) + GetPatch());
}
void PreGame(int argc, char* argv[],const std::string& GamePath){
info(Sec("Game Version : ") + CheckVer(GamePath));
std::string DUI = Sec(R"(BeamNG\settings\uiapps-layouts.json)");
std::string GS = Sec(R"(BeamNG\settings\game-settings.ini)");
std::string link = Sec("https://beammp.com/client-ui-data");
int i;
if(!fs::exists(DUI)){
info(Sec("Downloading default ui data..."));
i = Download(link,DUI,true);
if(i != -1){
remove(DUI.c_str());
error(Sec("Failed to download code : ") + std::to_string(i));
std::this_thread::sleep_for(std::chrono::seconds(3));
ReLaunch(argc,argv);
}
info(Sec("Download Complete!"));
}
if(!fs::exists(GS)) {
info(Sec("Downloading default game settings..."));
link = Sec("https://beammp.com/client-settings-data");
Download(link, GS,true);
info(Sec("Download Complete!"));
}
if(!Dev) {
info(Sec("Downloading mod..."));
link = Sec("https://beammp.com/builds/client?did=") + GetDID();
Download(link, Sec(R"(BeamNG\mods\BeamMP.zip)"), false);
info(Sec("Download Complete!"));
}
debug(Sec("Name : ") + GetDName());
debug(Sec("Discriminator : ") + GetDTag());
debug(Sec("Unique ID : ") + GetDID());
}

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@ -1,60 +0,0 @@
///
/// Created by Anonymous275 on 3/29/2020
///
#include <iostream>
#include <thread>
#include <string>
int Download(const std::string& URL,const std::string& path);
std::string HTTP_REQUEST(const std::string&url,int port);
void SystemExec(const std::string& cmd);
void URelaunch(int argc,char* args[]);
void ReLaunch(int argc,char*args[]);
void Exit(const std::string& Msg);
extern char*EName;
std::string hta(const std::string& hex)
{
std::string ascii;
for (size_t i = 0; i < hex.length(); i += 2)
{
std::string part = hex.substr(i, 2);
char ch = char(stoul(part, nullptr, 16));
ascii += ch;
}
return ascii;
}
void CheckForUpdates(int argc,char*args[],const std::string& CV){
std::string link = hta("68747470733a2f2f6265616d6e672d6d702e636f6d2f6275696c64732f6c61756e636865723f76657273696f6e3d74727565");
//https://beamng-mp.com/builds/launcher?version=true
std::string HTTP = HTTP_REQUEST(link,443);
if(HTTP.find_first_of("0123456789") == std::string::npos){
Exit("Primary Servers Offline! sorry for the inconvenience!");
}
link = hta("68747470733a2f2f6265616d6e672d6d702e636f6d2f6275696c64732f6c61756e636865723f646f776e6c6f61643d74727565");
//https://beamng-mp.com/builds/launcher?download=true
struct stat buffer{};
std::string Back = hta("4265616d4d502d4c61756e636865722e6261636b");
//BeamMP-Launcher.back
if(stat(Back.c_str(), &buffer) == 0)remove(Back.c_str());
if(HTTP > CV){
system("cls");
std::cout << "Update found!" << std::endl;
std::cout << "Updating..." << std::endl;
SystemExec("rename "+hta(EName)+" "+Back+">nul");
if(int i = Download(link, hta(EName)) != -1){
std::cout << "Launcher Update failed! trying again... code : " << i << std::endl;
std::this_thread::sleep_for(std::chrono::seconds(2));
if(int i2 = Download(link, hta(EName)) != -1){
std::cout << "Launcher Update failed! code : " << i2 << std::endl;
std::this_thread::sleep_for(std::chrono::seconds(5));
ReLaunch(argc,args);
}
}
URelaunch(argc,args);
}else{
std::cout << "Version is up to date" << std::endl;
}
}

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@ -1,164 +0,0 @@
///
/// Created by Anonymous275 on 4/23/2020
///
#include <WinSock2.h>
#include <WS2tcpip.h>
#include <iostream>
#include <string>
#include <thread>
#include <queue>
extern bool TCPTerminate;
extern bool Dev;
void Print(const std::string&MSG);
std::queue<std::string> VNTCPQueue;
//void RUDPSEND(const std::string&Data,bool Rel);
#define DEFAULT_PORT "4446"
void Responder(const SOCKET *CS){
SOCKET ClientSocket = *CS;
int iSendResult;
while(!TCPTerminate){
while (!VNTCPQueue.empty()) {
VNTCPQueue.front() += "\n";
iSendResult = send(ClientSocket, VNTCPQueue.front().c_str(), VNTCPQueue.front().length(), 0);
if (iSendResult == SOCKET_ERROR) {
if(Dev)std::cout << "(VN) send failed with error: " << WSAGetLastError() << std::endl;
break;
} else {
if(iSendResult > 1000){
if(Dev){std::cout << "(Launcher->Game VN) Bytes sent: " << iSendResult << " : " << VNTCPQueue.front().substr(0, 10)
<< VNTCPQueue.front().substr(VNTCPQueue.front().length()-10) << std::endl;}
}
VNTCPQueue.pop();
}
}
std::this_thread::sleep_for(std::chrono::nanoseconds(1));
}
}
std::string Compress(const std::string&Data);
std::string Decompress(const std::string&Data);
void VehicleNetworkStart(){
do {
if(Dev)std::cout << "VN on Start" << std::endl;
WSADATA wsaData;
int iResult;
SOCKET ListenSocket = INVALID_SOCKET;
SOCKET ClientSocket = INVALID_SOCKET;
struct addrinfo *result = nullptr;
struct addrinfo hints{};
int iSendResult;
char recvbuf[7507];
int recvbuflen = 6507;
// Initialize Winsock
iResult = WSAStartup(MAKEWORD(2, 2), &wsaData);
if (iResult != 0) {
if(Dev)std::cout << "(VN) WSAStartup failed with error: " << iResult << std::endl;
std::cin.get();
exit(-1);
}
ZeroMemory(&hints, sizeof(hints));
hints.ai_family = AF_INET;
hints.ai_socktype = SOCK_STREAM;
hints.ai_protocol = IPPROTO_TCP;
hints.ai_flags = AI_PASSIVE;
// Resolve the server address and port
iResult = getaddrinfo(nullptr, DEFAULT_PORT, &hints, &result);
if (iResult != 0) {
if(Dev)std::cout << "(VN) getaddrinfo failed with error: " << iResult << std::endl;
WSACleanup();
break;
}
// Create a socket for connecting to server
ListenSocket = socket(result->ai_family, result->ai_socktype, result->ai_protocol);
if (ListenSocket == INVALID_SOCKET) {
if(Dev)std::cout << "(VN) socket failed with error: " << WSAGetLastError() << std::endl;
freeaddrinfo(result);
WSACleanup();
break;
}
// Setup the TCP listening socket
iResult = bind(ListenSocket, result->ai_addr, (int) result->ai_addrlen);
if (iResult == SOCKET_ERROR) {
if(Dev)std::cout << "(VN) bind failed with error: " << WSAGetLastError() << std::endl;
freeaddrinfo(result);
closesocket(ListenSocket);
WSACleanup();
break;
}
freeaddrinfo(result);
iResult = listen(ListenSocket, SOMAXCONN);
if (iResult == SOCKET_ERROR) {
if(Dev)std::cout << "(VN) listen failed with error: " << WSAGetLastError() << std::endl;
closesocket(ListenSocket);
WSACleanup();
continue;
}
ClientSocket = accept(ListenSocket, NULL, NULL);
if (ClientSocket == INVALID_SOCKET) {
if(Dev)std::cout << "(VN) accept failed with error: " << WSAGetLastError() << std::endl;
closesocket(ListenSocket);
WSACleanup();
continue;
}
closesocket(ListenSocket);
if(Dev)std::cout << "(VN) Game Connected!" << std::endl;
std::thread TCPSend(Responder,&ClientSocket);
TCPSend.detach();
do {
//std::cout << "(Proxy) Waiting for Game Data..." << std::endl;
iResult = recv(ClientSocket, recvbuf, recvbuflen, 0);
if (iResult > 0) {
std::string buff;
buff.resize(iResult*2);
memcpy(&buff[0],recvbuf,iResult);
buff.resize(iResult);
//Print(buff);
if(Dev) {
std::string cmp = Compress(buff), dcm = Decompress(cmp);
std::cout << "Compressed Size : " << cmp.length() << std::endl;
std::cout << "Decompressed Size : " << dcm.length() << std::endl;
if (cmp == dcm) {
std::cout << "Success!" << std::endl;
} else {
std::cout << "Fail!" << std::endl;
}
}
//RUDPSEND(buff,false);
//std::cout << "(Game->Launcher VN) Data : " << buff.length() << std::endl;
} else if (iResult == 0) {
if(Dev)std::cout << "(VN) Connection closing...\n";
closesocket(ClientSocket);
WSACleanup();
continue;
} else {
if(Dev)std::cout << "(VN) recv failed with error: " << WSAGetLastError() << std::endl;
closesocket(ClientSocket);
WSACleanup();
continue;
}
} while (iResult > 0);
iResult = shutdown(ClientSocket, SD_SEND);
if (iResult == SOCKET_ERROR) {
if(Dev)std::cout << "(VN) shutdown failed with error: " << WSAGetLastError() << std::endl;
closesocket(ClientSocket);
WSACleanup();
continue;
}
closesocket(ClientSocket);
WSACleanup();
}while (!TCPTerminate);
}

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@ -1,212 +1,26 @@
////
//// Created by Anonymous275 on 3/3/2020.
////
#include <iostream>
#include <urlmon.h>
#include <direct.h>
#include <fstream>
#include <string>
#include <vector>
///
/// Created by Anonymous275 on 7/16/2020
///
#include "Network/network.h"
#include "Security/Init.h"
#include "Startup.h"
#include <thread>
int Download(const std::string& URL,const std::string& OutFileName);
void StartGame(const std::string&ExeDir,const std::string&Current);
std::string HTTP_REQUEST(const std::string&url,int port);
void CheckForUpdates(int argc,char*args[],const std::string& CV);
char*EName = (char*)"4265616d4d502d4c61756e636865722e657865";
extern std::vector<std::string> GlobalInfo;
std::string HTA(const std::string& hex);
extern std::vector<std::string> SData;
std::string getHardwareID();
char* ver = (char*)"312e3530"; //1.50
char* patchlevel = (char*)"";
int DEFAULT_PORT = 4444;
void Discord_Main();
bool Dev = false;
void ProxyStart();
void ExitError();
void Check();
#include <iostream>
void SystemExec(const std::string& cmd){
system(cmd.c_str());
}
void WinExec(const std::string& cmd){
WinExec(cmd.c_str(), SW_HIDE);
}
void Exit(const std::string& Msg){
std::cout << Msg << std::endl;
std::cout << "Press Enter to continue...";
std::cin.ignore();
exit(-1);
}
void ReLaunch(int argc,char*args[]){
std::string Arg;
for(int c = 2; c <= argc; c++){
Arg += " ";
Arg += args[c-1];
}
system("cls");
ShellExecute(nullptr,"runas",HTA(EName).c_str(),Arg.c_str(),nullptr,SW_SHOWNORMAL);
exit(1);
}
std::string CheckDir(int argc,char*args[]){
struct stat info{};
std::string CDir = args[0];
if(stat("BeamNG",&info)){
SystemExec("mkdir BeamNG>nul");
if(stat("BeamNG",&info))ReLaunch(argc,args);
}
if(!stat("BeamNG\\mods",&info))SystemExec("RD /S /Q BeamNG\\mods>nul");
if(!stat("BeamNG\\mods",&info))ReLaunch(argc,args);
SystemExec("mkdir BeamNG\\mods>nul");
if(stat("BeamNG\\settings",&info))SystemExec("mkdir BeamNG\\settings>nul");
return CDir.substr(0,CDir.find_last_of('\\')) + "\\BeamNG";
}
std::string CheckVer(const std::string &path){
std::string vec,temp,Path = path.substr(0,path.find_last_of('\\')) + "\\integrity.json";
std::ifstream f(Path.c_str(), std::ios::binary);
f.seekg(0, std::ios_base::end);
std::streampos fileSize = f.tellg();
vec.resize(size_t(fileSize) + 1);
f.seekg(0, std::ios_base::beg);
f.read(&vec[0], fileSize);
f.close();
vec = vec.substr(vec.find_last_of("version"),vec.find_last_of('"'));
for(const char &a : vec){
if(isdigit(a) || a == '.')temp+=a;
}
return temp;
}
void URelaunch(int argc,char* args[]){
std::string Arg;
for(int c = 2; c <= argc; c++){
Arg += " ";
Arg += args[c-1];
}
ShellExecute(nullptr,"open",HTA(EName).c_str(),Arg.c_str(),nullptr,SW_SHOWNORMAL);
exit(1);
}
void CheckName(int argc,char* args[]){
struct stat info{};
std::string DN = HTA(EName),CDir = args[0],FN = CDir.substr(CDir.find_last_of('\\')+1);
if(FN != DN){
if(stat(DN.c_str(),&info)==0)remove(DN.c_str());
if(stat(DN.c_str(),&info)==0)ReLaunch(argc,args);
SystemExec("rename \""+ FN +"\" " + DN + ">nul");
URelaunch(argc,args);
[[noreturn]] void aa(){
while(true){
std::cout.flush();
std::this_thread::sleep_for(std::chrono::milliseconds(500));
}
}
void SecurityCheck(){
int i = 0;
std::ifstream f(HTA(EName), std::ios::binary);
f.seekg(0, std::ios_base::end);
std::streampos fileSize = f.tellg();
if(IsDebuggerPresent() || fileSize > 0x60B5F){
i++;
GlobalInfo.clear();
GlobalInfo.at(13);
}
if(i){
GlobalInfo.clear();
GlobalInfo.at(13);
}
f.close();
int main(int argc, char* argv[]) {
std::thread gb(aa);
gb.detach();
InitLauncher(argc,argv);
CheckDir(argc,argv);
LegitimacyCheck();
PreGame(argc,argv,GetGameDir());
InitGame(GetGameDir(),argv[0]);
CoreNetwork();
}
int main(int argc, char* argv[]){
const unsigned long long NPos = std::string::npos;
struct stat info{};
system("cls");
SetConsoleTitleA(("BeamMP Launcher v" + HTA(ver) + patchlevel).c_str());
CheckName(argc,argv);
SecurityCheck();
std::string link, HTTP_Result;
std::thread t1(Discord_Main);
t1.detach();
std::cout << "Connecting to discord client..." << std::endl;
while(GlobalInfo.empty())std::this_thread::sleep_for(std::chrono::milliseconds(300));
std::cout << "Client Connected!" << std::endl;
//https://beamng-mp.com/entitlement?did=(ID)&t=l;
HTTP_Result = HTTP_REQUEST(HTA("68747470733a2f2f6265616d6e672d6d702e636f6d2f656e7469746c656d656e743f6469643d")+
HTA(GlobalInfo.at(2) + "26743d6c"),443);
/*if (HTTP_Result.find("\"MOD\"") == NPos && HTTP_Result.find("\"EA\"") == NPos){
if (HTTP_Result.find("\"SUPPORT\"") == NPos && HTTP_Result.find("\"YT\"") == NPos){
exit(-1);
}
}*/
SecurityCheck();
if(HTTP_Result.find('"') == NPos && HTTP_Result != "[]"){
std::cout << HTA("596f7520617265206e6f7420696e20746865206f6666696369616c204265616d4d5020446973636f726420706c65617365206a6f696e20616e642074727920616761696e2068747470733a2f2f646973636f72642e67672f6265616d6d70") << std::endl;
std::this_thread::sleep_for(std::chrono::seconds(3));
exit(-1);
}
if(HTTP_Result.find(HTA("224d44455622")) != NPos)Dev = true;
std::string Path = CheckDir(argc,argv);
std::thread CFU(CheckForUpdates,argc,argv,HTA(ver)+patchlevel);
CFU.join();
if(argc > 1){
std::string Port = argv[1];
if(Port.find_first_not_of("0123456789") == NPos){
if(std::stoi(Port) > 1000){
DEFAULT_PORT = std::stoi(Port);
std::cout << "Running on custom port : " << DEFAULT_PORT << std::endl;
}
}
if(argc > 2)Dev = false;
}
//Security
auto*Sec = new std::thread(Check);
Sec->join();
delete Sec;
SecurityCheck();
if(SData.size() != 3)ExitError();
std::string GamePath = SData.at(2);
std::cout << "Game Version : " << CheckVer(GamePath) << std::endl;
std::string ExeDir = GamePath.substr(0,GamePath.find_last_of('\\')) + R"(\Bin64\BeamNG.drive.x64.exe)";
std::string DUI = Path + R"(\settings\uiapps-layouts.json)";
std::string GS = Path + R"(\settings\game-settings.ini)";
if(stat(DUI.c_str(),&info)!=0 || stat(GS.c_str(),&info)!=0){
link = "https://beamng-mp.com/client-ui-data";
std::cout << "Downloading default config..." << std::endl;
if(int i = Download(link,DUI) != -1){
remove(DUI.c_str());
std::cout << "Error! Failed to download code : " << i << std::endl;
std::this_thread::sleep_for(std::chrono::seconds(3));
ReLaunch(argc,argv);
}
link = "https://beamng-mp.com/client-settings-data";
Download(link,GS);
std::cout << "Download Complete!" << std::endl;
}
DUI.clear();
GS.clear();
if(!Dev){
std::cout << "Downloading mod..." << std::endl;
//https://beamng-mp.com/builds/client?did=(ID)
link = HTA("68747470733a2f2f6265616d6e672d6d702e636f6d2f6275696c64732f636c69656e743f6469643d")
+HTA(GlobalInfo.at(2));
Download(link,Path + R"(\mods\BeamMP.zip)");
std::cout << "Download Complete!" << std::endl;
link.clear();
std::thread Game(StartGame,ExeDir,(Path + "\\"));
Game.detach();
}else{
SecurityCheck();
std::cout << "Name : " << GlobalInfo.at(0) << std::endl;
std::cout << "Discriminator : " << HTA(GlobalInfo.at(1)) << std::endl;
std::cout << "Unique ID : " << HTA(GlobalInfo.at(2)) << std::endl;
//std::cout << "HWID : " << getHardwareID() << std::endl;
std::cout << "you have : " << HTTP_Result << std::endl;
}
ProxyStart();
Exit("");
return 0;
}