Commit Graph

  • 3e330b7929 Attach to the parent console to print list output on Win32 Cameron Gutman 2022-08-27 14:54:45 -05:00
  • ecddada150 Improve verbose log suppression Cameron Gutman 2022-08-25 23:02:32 -05:00
  • 0c828cbb37 Suppress non-critical log output while running the list command Cameron Gutman 2022-08-25 22:45:42 -05:00
  • 84a32f8c16 Minor cleanup of new list code Cameron Gutman 2022-08-25 22:39:04 -05:00
  • 4ee36fd405 Avoid GUI display for App listing Anselm Busse 2021-04-04 10:43:21 +02:00
  • 0802609fd8 Correcting for PR comments Anselm Busse 2021-03-12 16:22:16 +01:00
  • de88176995 Add a 'list' option for the CLI Anselm Busse 2021-03-10 17:43:30 +01:00
  • aca82f400a Never use fewer than 480 samples to avoid causing issues on PulseAudio systems Cameron Gutman 2022-08-25 21:27:05 -05:00
  • 54bb6fe527 Translated using Weblate (Spanish) Brandon Goldberg 2022-08-23 23:29:21 +00:00
  • c1f663cec1 Add missing files from previous commit Cameron Gutman 2022-08-24 17:31:22 -05:00
  • aaf59c2d01 Add CLI pairing support Cameron Gutman 2022-08-24 00:22:02 -05:00
  • 692942e5be Move PIN generation into ComputerManager to be shared with CLI pairing Cameron Gutman 2022-08-24 00:21:25 -05:00
  • f4acd629a1 Save hosts immediately after pairing concludes to ensure the server cert is persisted Cameron Gutman 2022-08-24 00:20:02 -05:00
  • 0ff8a44ec3 Allow 10-bit in DXVA2 as a fallback Cameron Gutman 2022-08-22 00:23:07 -05:00
  • c6d8f6e618 Allow D3D11VA to be disabled via environment variable Cameron Gutman 2022-08-22 00:19:46 -05:00
  • 1baa23cc43 Update SDL to 84004d1 for AppImage Cameron Gutman 2022-08-21 20:58:50 -05:00
  • 3be696e6bb Update SDL to 84004d1 Cameron Gutman 2022-08-21 20:55:38 -05:00
  • 3cfcb01603 Add simple script to help updating libs Cameron Gutman 2022-08-21 20:55:25 -05:00
  • d39a29759c Don't draw with test-only renderers Cameron Gutman 2022-08-21 18:38:09 -05:00
  • bf4332b9e7 Prefer D3D11VA in non-FSE modes for improved performance Cameron Gutman 2022-08-21 17:50:56 -05:00
  • feaae7b684 Update moonlight-common-c to improve control stream failure diagnostics Cameron Gutman 2022-08-21 15:10:49 -05:00
  • be7852dfc0 Remove desktop resolution in favor of native (unscaled) resolution Cameron Gutman 2022-08-16 01:22:26 -05:00
  • b0804ce048 Fix native resolution detection on high DPI wayland systems Cameron Gutman 2022-08-16 00:25:49 -05:00
  • aa7d5fa924 Don't use swap interval 1 by default on Wayland systems Cameron Gutman 2022-08-14 13:09:31 -05:00
  • b4cab12e9d Translated using Weblate (German) Sargon-Isa 2022-08-10 17:03:36 +00:00
  • 133dda2de0 Update SDL_GameControllerDB Cameron Gutman 2022-08-10 19:35:58 -05:00
  • ef5605ae39 Update FFmpeg to 5.1 Cameron Gutman 2022-08-10 00:14:53 -05:00
  • 9b29b2702e Update VCRedist and add a script to update it in the future Cameron Gutman 2022-08-09 20:09:12 -05:00
  • abafa270e5 Translated using Weblate (French) Jorys Paulin 2022-08-05 11:48:11 +00:00
  • 15852ccf81 Update dependencies Cameron Gutman 2022-08-02 00:38:33 -05:00
  • a427ecd029 Translated using Weblate (Russian) Kirill Korolev 2022-07-21 15:29:32 +00:00
  • 77228dcb2c Translated using Weblate (Chinese (Traditional)) Wen-haur Chiu 2022-07-20 11:18:39 +00:00
  • 3948cfe495 Update libva to 2.15 in AppImage Cameron Gutman 2022-07-02 13:05:47 -05:00
  • 36218b54f8 Don't hardcode /dev/dri/card0 and /dev/dri/renderD128 Cameron Gutman 2022-06-30 19:25:33 -05:00
  • be2f4433db Avoid hardcoding VIDEO_FORMAT_H265_MAIN10 for HDR/10-bit color Cameron Gutman 2022-06-26 16:22:05 -05:00
  • dd5d36cf07 Translated using Weblate (Polish) Artur Szulc 2022-06-19 15:08:05 +00:00
  • 685136d98f Make drmDropMaster() more reliable by checking for DRM master fds. Adam Lantos 2022-06-09 00:23:27 -07:00
  • 852937421e Translated using Weblate (Italian) Mattia Rombi 2022-06-06 09:12:39 +00:00
  • a5389b7be5 Translated using Weblate (French) Jorys Paulin 2022-05-30 07:58:27 +00:00
  • 1b96b18bc0 Fix handling of colorspace changes when using CUDA+SDL Cameron Gutman 2022-05-28 22:55:55 -05:00
  • e9edad6f8c Fix surface leak if SDLVideo_CreateOverlay() fails Cameron Gutman 2022-05-28 22:48:49 -05:00
  • f8a6012c3a Improve overlay format handling Cameron Gutman 2022-05-28 22:48:23 -05:00
  • e103f6c9b6 Avoid holding the overlay lock during vaPutSurface Cameron Gutman 2022-05-28 22:28:17 -05:00
  • 9daf7b5a36 Fix modesetting for non-EGL HEVC streams Cameron Gutman 2022-05-28 21:42:27 -05:00
  • d6142e1af0 Translated using Weblate (Italian) Mattia Rombi 2022-05-26 18:12:09 +00:00
  • b0491210ff Translated using Weblate (French) Jorys Paulin 2022-05-27 10:08:22 +00:00
  • 91d8550290 Translated using Weblate (Italian) Mattia Rombi 2022-05-26 17:33:20 +00:00
  • dfaaa7d72a Translated using Weblate (Korean) sanhoe 2022-05-25 16:49:13 +00:00
  • 5174a4f58a Translated using Weblate (Czech) Dominik Chrástecký 2022-05-25 12:16:01 +00:00
  • b9c73df488 Draw the black background even for the KMSDRM backend to fix modesetting v4.1.0 Cameron Gutman 2022-05-24 19:41:37 -05:00
  • f99f1f6441 Disable EGL renderer on RPi due to very poor performance Cameron Gutman 2022-05-23 23:05:07 -05:00
  • 1ec1f5d3be Switch to D3D11VA by default on Windows ARM64 Cameron Gutman 2022-05-22 22:29:18 -05:00
  • 713db06a05 Prepare for v4.1.0 release Cameron Gutman 2022-05-22 19:56:32 -05:00
  • a0adcbd90b Update SDL_GameControllerDB Cameron Gutman 2022-05-22 19:08:18 -05:00
  • b94776421c Rerun lupdate and lrelease Cameron Gutman 2022-05-22 19:03:55 -05:00
  • 79c1043063 Translated using Weblate (Dutch) Thijs Lumeij 2022-05-22 19:24:41 +00:00
  • cfabae17c0 Rerun lupdate and lrelease Cameron Gutman 2022-05-22 19:01:18 -05:00
  • 71a1d25e90 Merge remote-tracking branch 'origin/weblate' Cameron Gutman 2022-05-22 18:59:38 -05:00
  • c2d7b835fb Try moving session.h prior to vaapi.h Cameron Gutman 2022-05-21 16:58:28 -05:00
  • f72888ce6f Attempt to fix build error with older Qt headers Cameron Gutman 2022-05-21 16:52:04 -05:00
  • 30f474d253 Translated using Weblate (Chinese (Traditional)) Wen-haur Chiu 2022-05-20 11:17:11 +00:00
  • 216f274a92 Fix UAF in SLVideo overlay update Cameron Gutman 2022-05-21 00:30:07 -05:00
  • 5ea79efe4b Work around broken overlay state restoration in Qt GUI Cameron Gutman 2022-05-21 00:20:36 -05:00
  • 197c1ba21b Add support for the status overlay on Steam Link Cameron Gutman 2022-05-21 00:10:49 -05:00
  • 95c4a24d99 Destroy subpictures before the associated image Cameron Gutman 2022-05-20 21:46:40 -05:00
  • f5f23a7c22 Implement overlay support for the VAAPI direct renderer Cameron Gutman 2022-05-20 21:37:21 -05:00
  • c469576460 Update SDL and FFmpeg for AppImage Cameron Gutman 2022-05-20 17:45:35 -05:00
  • 0001bb0e4c Default to borderless windowed mode on Wayland systems Cameron Gutman 2022-05-19 19:22:01 -05:00
  • 56f184393f Allow the cursor lock toggle to work in full-screen mode Cameron Gutman 2022-05-19 19:14:55 -05:00
  • 85777e85fa Use newer AppVeyor image for macOS builds Cameron Gutman 2022-05-18 00:54:21 -05:00
  • c750ec3cc7 Add workaround for macOS scrolling acceleration Cameron Gutman 2022-05-18 00:24:58 -05:00
  • c75b781d3f Use SDL_WINDOWEVENT_DISPLAY_CHANGED on SDL 2.0.18+ Cameron Gutman 2022-05-17 17:13:07 -05:00
  • 8aa42ff1d9 Reset the EGL renderer when specialization fails Cameron Gutman 2022-05-17 17:10:40 -05:00
  • 63a5bc5e12 Only force pacing in true full-screen mode to be consistent with DXVA2 Cameron Gutman 2022-05-15 13:38:58 -05:00
  • e0b7b6dc3d Fix DXGI_FEATURE_PRESENT_ALLOW_TEARING feature check Cameron Gutman 2022-05-11 22:48:15 -05:00
  • 3d7ecf98c2 Fix HEVC Main10 support check on macOS GPUFamily1 GPUs Cameron Gutman 2022-05-11 22:00:34 -05:00
  • ad5581c620 Use DWM MMCSS for D3D11VA like DXVA2 does Cameron Gutman 2022-05-09 23:52:13 -05:00
  • 69af991772 Improve DXVA2 performance in borderless windowed on AMD hardware Cameron Gutman 2022-05-09 22:55:58 -05:00
  • 2bb2745f91 Enhance frame pacing logic for HDR renderers Cameron Gutman 2022-04-24 17:43:35 -05:00
  • 5f682bb45f Revert addition of D3DCREATE_NOWINDOWCHANGES Cameron Gutman 2022-05-07 16:20:52 -05:00
  • 48bcb6b9a6 Rerun lupdate and lrelease Cameron Gutman 2022-05-07 14:32:34 -05:00
  • 092c0a7392 Integrate Czech and Polish translations Cameron Gutman 2022-05-07 14:32:07 -05:00
  • 4e8618c512 Merge remote-tracking branch 'origin/weblate' Cameron Gutman 2022-05-07 14:19:06 -05:00
  • c51a69c0dc Update SDL to 8cd908e Cameron Gutman 2022-05-07 14:18:39 -05:00
  • 2480849f39 Clean up DXGI adapter enumeration code Cameron Gutman 2022-05-02 19:05:00 -05:00
  • 6bfe40607d Translated using Weblate (Ukrainian) DankXylese 2022-04-27 19:24:42 +00:00
  • a1c350a537 Fix WARP device leak Cameron Gutman 2022-04-26 23:29:04 -05:00
  • f732b1978e Require a test frame with D3D11VA Cameron Gutman 2022-04-26 23:04:31 -05:00
  • d3a542bac4 Try all available GPUs in D3D11VA decoder Cameron Gutman 2022-04-26 22:49:46 -05:00
  • b12724db02 Reduce log spam when choosing a resolution Cameron Gutman 2022-04-24 17:11:10 -05:00
  • f8f5e8e869 Don't discard all excess frames before rendering Cameron Gutman 2022-04-24 17:04:32 -05:00
  • 0733f06103 Fix saving keep awake value Cameron Gutman 2022-04-24 16:49:36 -05:00
  • 6fdaa6ee8a Avoid modesetting if the display didn't change Cameron Gutman 2022-04-24 16:48:21 -05:00
  • f10b547a49 Partially revert "Rework window management to fix issues restoring window state between windowed and full-screen" Cameron Gutman 2022-04-24 16:37:57 -05:00
  • 38396b2691 Rework window management to fix issues restoring window state between windowed and full-screen Cameron Gutman 2022-04-24 16:22:17 -05:00
  • 220f50ebe4 Revert "Allow renderers to apply size and display changes seamlessly" Cameron Gutman 2022-04-24 16:12:12 -05:00
  • c989133d27 Allow renderers to apply size and display changes seamlessly Cameron Gutman 2022-04-24 15:42:08 -05:00
  • 6c339551eb Allow resolution changes on all platforms Cameron Gutman 2022-04-21 23:57:17 -05:00
  • ef23a80b16 Fix EGL build when using EGL 1.4 or earlier headers Cameron Gutman 2022-04-21 21:13:39 -05:00
  • a521093731 Update Visual C++ Runtime installer Cameron Gutman 2022-04-17 00:04:03 -05:00