Cameron Gutman
bf51577787
Fix macOS build
2025-02-18 19:52:33 -06:00
Cameron Gutman
4c5bcee8dc
Give up immediately if the backend fails to initialize
2025-02-18 19:46:29 -06:00
Cameron Gutman
fd70865026
Avoid retrying renderer init if we know the error was not transient
2025-02-18 19:02:12 -06:00
Cameron Gutman
351aaa6759
Add an enum type for each renderer
2025-02-18 18:58:04 -06:00
Cameron Gutman
dd2a99a96b
Prepare for SDL3 support
2025-01-25 16:20:20 -06:00
Cameron Gutman
4af9623727
Replace C++ VLAs with std::vector
2024-10-15 22:41:21 -05:00
Cameron Gutman
9936085aee
Fix incorrect selection if pix_fmt is overridden before ffGetFormat()
...
The DRM renderer does this for the out-of-tree v4l2m2m patches to ensure
we get NV12 buffers, but it ends up clobbering our own preference for
DRM_PRIME frames in the process.
2024-10-03 20:28:51 -05:00
Cameron Gutman
3531fe0a4f
Fix typo in version check for new Vulkan queue API
2024-10-02 00:37:22 -05:00
Cameron Gutman
6ce02616f0
Use new Vulkan queue API in FFmpeg 7.1
2024-09-29 23:04:23 -05:00
Cameron Gutman
13880353d8
Use new avcodec_get_supported_config() API in FFmpeg 7.1
2024-09-29 22:23:37 -05:00
Cameron Gutman
901cbd255c
Disable Vulkan debug layers by default
...
The vast majority of Vulkan code running in Moonlight
is part of FFmpeg or libplacebo, so the debug layers
really just slow things down without finding any bugs
in our code.
Additionally, there are some overzealous checks firing
constantly on libplacebo and FFmpeg with certain Vulkan
drivers that we can't do anything about.
2024-09-28 00:05:17 -05:00
Cameron Gutman
023b6b2772
Fix DRM FD leak with Vulkan windows
2024-09-21 21:41:43 -05:00
Cameron Gutman
6f39d120cb
Unify handling of DRM devices between DRM and VAAPI
...
SDL may not be able to give us a DRM FD for Vulkan windows.
2024-09-21 20:46:11 -05:00
Cameron Gutman
6b11f43302
Don't set the output rect until after modesetting
...
It's possible that modesetting will also change the resolution
not just the refresh rate. This can happen in cases where the
CRTC is currently set to 4K 30 Hz and we choose 1080p 60 Hz as
a better mode match for displaying a 1080p 60 FPS stream.
2024-09-19 22:43:34 -05:00
Matt Tannahill
76deafbd7b
Fix build for Xcode < 14
2024-09-18 22:12:04 -05:00
Cameron Gutman
f786e94c7b
Fix excessive latency with Vulkan video decoding on Nvidia
...
For yet unknown reasons, high frame queue delay leads to massive decode latency.
2024-09-16 21:59:17 -05:00
Cameron Gutman
4838a75c58
Suppress spammy libplacebo messages
...
Streaming 10-bit content on Nvidia GPUs spams the log with the following for every rendered frame:
Masking `blit_src` from wrapped texture because the corresponding format 'rx10' does not support PL_FMT_CAP_BLITTABLE
Masking `blit_src` from wrapped texture because the corresponding format 'rxgx10' does not support PL_FMT_CAP_BLITTABLE
2024-09-15 22:01:39 -05:00
Cameron Gutman
c5ec8c0fdb
Add libplacebo prefix to log messages
2024-09-15 21:58:19 -05:00
Cameron Gutman
b266f61ba6
Disable direct rendering of YUV444 using vaPutSurface()
...
It doesn't work as of libva 2.21 + iHD 24.2.5 despite the fact that
the VAEntrypointVideoProc advertises VA_RT_FORMAT_YUV444.
2024-09-15 21:03:00 -05:00
Cameron Gutman
96fb6ee5e9
Share SDL's EGL display with EGLRenderer
...
Fixes #1396
2024-09-12 22:37:25 -05:00
Cameron Gutman
92ee4a3046
Don't use the bind path for UMA GPUs
...
It turns out to be very marginally slower on RDNA2 iGPUs.
2024-09-12 21:32:36 -05:00
Cameron Gutman
6ec0c79899
Revert "Remove FL 11.0 restriction for D3D11VA"
...
Even with a fix for the Intel IVB rendering issue, there are still problems on
other older cards that make it not really worth it to enable D3D11VA.
The big benefit of D3D11VA is independent flip in windowed mode using
overlays and that isn't supported on those old cards anyway.
This reverts commit 7074463d0ffce743e52f5d5490f91474f6580474.
2024-09-12 21:29:40 -05:00
Cameron Gutman
67e89d9e16
Add workaround for incorrect color range in AMF AV1 encoding output
2024-09-04 23:13:48 -05:00
Cameron Gutman
25132a1f7b
Enable decoder texture binding for all FL11.1 iGPUs
...
Since those GPUs don't benefit from the fence hack, restrict that to Intel only.
2024-08-31 00:36:25 -05:00
Cameron Gutman
7074463d0f
Remove FL 11.0 restriction for D3D11VA
2024-08-30 23:03:36 -05:00
Cameron Gutman
99311403fa
Move dummy fence into renderVideo()
...
The workaround only seems to work with a new fence each time.
2024-08-30 22:42:53 -05:00
Cameron Gutman
8b50eea485
Wait on a dummy fence before using textures shared with the decoder
2024-08-30 22:22:30 -05:00
Cameron Gutman
f756be87ff
Fix YUV444 hardware decoding on Windows systems without an Intel GPU present
2024-08-30 16:31:58 -05:00
Cameron Gutman
4290a54ffa
Log the chosen Metal device
2024-08-29 23:20:52 -05:00
Cameron Gutman
caf322d934
Provide valid default preferred formats for YUV444
2024-08-29 01:03:39 -05:00
Cameron Gutman
76fd502262
Reintroduce support for FFmpeg 4
...
Some SBCs still depend on patched FFmpeg 4.x builds for hardware acceleration.
2024-08-24 16:50:27 -05:00
Cameron Gutman
df814fef4a
Implement support for HDR with software decoding on macOS
2024-08-22 00:05:26 -05:00
Cameron Gutman
bed3a6ecd8
Print the friendly name of the unsupported AVPixelFormat in SDLRenderer
2024-08-19 20:58:45 -05:00
Cameron Gutman
5765c254cd
Add software fallback for YUV444 using libswscale
2024-08-19 19:20:17 -05:00
Cameron Gutman
ea724a05a6
Fix compilation with older FFmpeg versions
2024-08-19 01:03:03 -05:00
Cameron Gutman
369f614b59
Rewrite format handling in DRM renderer
2024-08-19 00:57:07 -05:00
Cameron Gutman
8606b2c95e
Add support for VUYX and XV30LE for YUV 4:4:4
2024-08-18 23:45:26 -05:00
Cameron Gutman
fafddddfe0
Fix size and pitch calculation for dumb buffer uploads
2024-08-18 23:08:20 -05:00
Cameron Gutman
1bb16be183
Allow DrmRenderer to act as a non-DRM hwaccel backend
...
This case basically works like a degenerate case of a DRM hwaccel
without DRM master where we just provide EGL export functionality
except that we don't even need a DRM FD in this case.
There are patches floating around the FFmpeg list for this:
https://patchwork.ffmpeg.org/project/ffmpeg/list/?series=12604
2024-08-17 17:04:30 -05:00
Cameron Gutman
8e2aa87c4f
Avoid using D3D11VA on very old Intel GPUs
...
Fixes #1348
Fixes #1381
2024-08-16 00:32:46 -05:00
Cameron Gutman
665352ec95
Remove support for Intel's vendor-specific HEVC RExt profiles
...
These aren't supported upstream (and probably never will be) and recent
Intel drivers for Tiger Lake and later support the Microsoft standard
HEVC RExt profiles now.
2024-08-13 00:50:32 -05:00
Cameron Gutman
ab791cf4c8
Add support for the official DXVA HEVC Rext GUIDs defined in the Win11 24H2 SDK
2024-08-02 21:22:43 -05:00
Cameron Gutman
ef7dff32aa
Don't use Vulkan Video on Intel GPUs on Windows
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Intel's Windows drivers are either totally broken or just don't play nicely with FFmpeg currently.
2024-08-02 21:16:52 -05:00
Cameron Gutman
9227ebfec9
Fix compiler warnings introduced by ComPtr refactoring
2024-08-02 21:15:18 -05:00
Cameron Gutman
f138827cdf
Add handling for AV1 High profile in D3D11VA/DXVA2
...
This doesn't seem to be supported by FFmpeg or any actual hardware yet
2024-07-30 23:21:49 -05:00
Cameron Gutman
e25919e0f9
Use for each loop to destroy objects in arrays
...
Also fixes incorrect release of m_VideoPixelShaders objects
2024-07-30 22:58:59 -05:00
Cameron Gutman
99749d4730
Use ComPtr for lifetime management in DXVA2
2024-07-30 22:41:29 -05:00
Cameron Gutman
9e811f54f1
Use ComPtr for lifetime management in D3D11VA
2024-07-30 22:29:38 -05:00
Cameron Gutman
0bb0d27d64
Implement YUV 4:4:4 decoding with D3D11VA on Intel GPUs
2024-07-30 21:12:11 -05:00
Cameron Gutman
dd9569913b
Remove hardcoded block for YUV444 on non-Vulkan renderers
2024-07-26 01:20:48 -05:00