Commit Graph

726 Commits

Author SHA1 Message Date
Cameron Gutman 01288be937 Use the same X display name for VDPAU that SDL is using 2025-11-23 13:20:36 -06:00
Andy Grundman 66b96e75af Convert all time-based stats to be microsecond-based, improving accuracy of very fast events. Add bitrate average/peak. 2025-11-15 12:17:59 -06:00
Cameron Gutman 8324f61db0 Reduce per-frame GL calls in EGLRenderer
Uniforms are attached to the program object, so they don't need to
be set each time we swap between the YUV shader and the overlay
shader.

Since 0 overlays is by far the most common case and > 1 is highly
unlikely, move the glViewport() call into renderOverlay() to let
us skip it in the common case (and be no worse than today in the
2nd most common case of 1 overlay).
2025-11-06 17:52:30 -06:00
Cameron Gutman a2670dd568 Use hasFrameFormatChanged() in DRMRenderer 2025-11-06 00:04:08 -06:00
Cameron Gutman c54e6e4459 Use hasFrameFormatChanged() in VDPAU 2025-11-05 23:58:51 -06:00
Cameron Gutman dd6f1c5873 Use hasFrameFormatChanged() in SDLRenderer 2025-11-05 23:51:51 -06:00
Cameron Gutman 7fab5007a8 Switch Metal to the shared functions for CSC matrix generation and chroma co-siting 2025-11-05 23:22:15 -06:00
Cameron Gutman 7f7cc89e61 Switch EGLRenderer to the shared functions for CSC matrix generation and chroma co-siting 2025-11-05 22:27:31 -06:00
Cameron Gutman 7116efd8de Switch D3D11VA to the shared functions for CSC matrix generation and chroma co-siting 2025-11-05 22:26:27 -06:00
Cameron Gutman 229f5e4cea Add functions for color matrix generation and chroma co-siting in the renderer interface 2025-11-05 21:59:13 -06:00
ns6089 af37002a60 Select correct color matrix for 10-bit SDR 2025-11-05 00:13:25 -06:00
Cameron Gutman 181dba5864 Use correct chroma co-siting offsets in Metal 2025-11-04 23:51:39 -06:00
ns6089 fd314db27e Use correct chroma co-siting offsets in D3D11
Introduced in f67272b153
2025-11-04 23:50:27 -06:00
Cameron Gutman f67272b153 Handle chroma co-siting in the D3D11 shaders 2025-11-01 22:42:51 -05:00
Cameron Gutman 9b3050514b Handle chroma co-siting in the Metal shaders 2025-11-01 21:57:13 -05:00
Cameron Gutman 2c12ad297f Fix accuracy issues in YUV to RGB conversion of 10-bit content in Metal
See #1667 for details.
2025-11-01 19:19:19 -05:00
Cameron Gutman 50223dbdb8 Fix accuracy issues in YUV to RGB conversion of 10-bit content in D3D11VA
See #1667 for details.
2025-11-01 18:45:02 -05:00
Cameron Gutman ccaca68570 Don't use CAMetalDisplayLink on Intel Macs
When in Direct mode, skipping a frame will cause the display to flash black on Tahoe.
2025-10-23 21:16:53 -05:00
Cameron Gutman 57db20016a Rewrite frame pacing mechanism for VTMetalRenderer
This should hopefully improve performance and avoid performance issues on Tahoe.
2025-10-23 19:43:10 -05:00
Cameron Gutman 200cab9d17 Attach EDR metadata to Metal layer
This improves the accuracy of HDR streaming and enables HDR->SDR tonemapping.
2025-10-20 22:28:27 -05:00
Cameron Gutman a20d429bc1 Remove usage of deprecated Metal API 2025-10-11 11:41:28 -05:00
armin-25689 1fd545ae1f build: fix no <linux/dma-buf.h> for BSDs 2025-08-31 15:05:03 -05:00
Cameron Gutman bf51577787 Fix macOS build 2025-02-18 19:52:33 -06:00
Cameron Gutman fd70865026 Avoid retrying renderer init if we know the error was not transient 2025-02-18 19:02:12 -06:00
Cameron Gutman 351aaa6759 Add an enum type for each renderer 2025-02-18 18:58:04 -06:00
Cameron Gutman dd2a99a96b Prepare for SDL3 support 2025-01-25 16:20:20 -06:00
Cameron Gutman 4af9623727 Replace C++ VLAs with std::vector 2024-10-15 22:41:21 -05:00
Cameron Gutman 3531fe0a4f Fix typo in version check for new Vulkan queue API 2024-10-02 00:37:22 -05:00
Cameron Gutman 6ce02616f0 Use new Vulkan queue API in FFmpeg 7.1 2024-09-29 23:04:23 -05:00
Cameron Gutman 901cbd255c Disable Vulkan debug layers by default
The vast majority of Vulkan code running in Moonlight
is part of FFmpeg or libplacebo, so the debug layers
really just slow things down without finding any bugs
in our code.

Additionally, there are some overzealous checks firing
constantly on libplacebo and FFmpeg with certain Vulkan
drivers that we can't do anything about.
2024-09-28 00:05:17 -05:00
Cameron Gutman 023b6b2772 Fix DRM FD leak with Vulkan windows 2024-09-21 21:41:43 -05:00
Cameron Gutman 6f39d120cb Unify handling of DRM devices between DRM and VAAPI
SDL may not be able to give us a DRM FD for Vulkan windows.
2024-09-21 20:46:11 -05:00
Cameron Gutman 6b11f43302 Don't set the output rect until after modesetting
It's possible that modesetting will also change the resolution
not just the refresh rate. This can happen in cases where the
CRTC is currently set to 4K 30 Hz and we choose 1080p 60 Hz as
a better mode match for displaying a 1080p 60 FPS stream.
2024-09-19 22:43:34 -05:00
Matt Tannahill 76deafbd7b Fix build for Xcode < 14 2024-09-18 22:12:04 -05:00
Cameron Gutman f786e94c7b Fix excessive latency with Vulkan video decoding on Nvidia
For yet unknown reasons, high frame queue delay leads to massive decode latency.
2024-09-16 21:59:17 -05:00
Cameron Gutman 4838a75c58 Suppress spammy libplacebo messages
Streaming 10-bit content on Nvidia GPUs spams the log with the following for every rendered frame:
Masking `blit_src` from wrapped texture because the corresponding format 'rx10' does not support PL_FMT_CAP_BLITTABLE
Masking `blit_src` from wrapped texture because the corresponding format 'rxgx10' does not support PL_FMT_CAP_BLITTABLE
2024-09-15 22:01:39 -05:00
Cameron Gutman c5ec8c0fdb Add libplacebo prefix to log messages 2024-09-15 21:58:19 -05:00
Cameron Gutman b266f61ba6 Disable direct rendering of YUV444 using vaPutSurface()
It doesn't work as of libva 2.21 + iHD 24.2.5 despite the fact that
the VAEntrypointVideoProc advertises VA_RT_FORMAT_YUV444.
2024-09-15 21:03:00 -05:00
Cameron Gutman 96fb6ee5e9 Share SDL's EGL display with EGLRenderer
Fixes #1396
2024-09-12 22:37:25 -05:00
Cameron Gutman 92ee4a3046 Don't use the bind path for UMA GPUs
It turns out to be very marginally slower on RDNA2 iGPUs.
2024-09-12 21:32:36 -05:00
Cameron Gutman 6ec0c79899 Revert "Remove FL 11.0 restriction for D3D11VA"
Even with a fix for the Intel IVB rendering issue, there are still problems on
other older cards that make it not really worth it to enable D3D11VA.

The big benefit of D3D11VA is independent flip in windowed mode using
overlays and that isn't supported on those old cards anyway.

This reverts commit 7074463d0f.
2024-09-12 21:29:40 -05:00
Cameron Gutman 67e89d9e16 Add workaround for incorrect color range in AMF AV1 encoding output 2024-09-04 23:13:48 -05:00
Cameron Gutman 25132a1f7b Enable decoder texture binding for all FL11.1 iGPUs
Since those GPUs don't benefit from the fence hack, restrict that to Intel only.
2024-08-31 00:36:25 -05:00
Cameron Gutman 7074463d0f Remove FL 11.0 restriction for D3D11VA 2024-08-30 23:03:36 -05:00
Cameron Gutman 99311403fa Move dummy fence into renderVideo()
The workaround only seems to work with a new fence each time.
2024-08-30 22:42:53 -05:00
Cameron Gutman 8b50eea485 Wait on a dummy fence before using textures shared with the decoder 2024-08-30 22:22:30 -05:00
Cameron Gutman f756be87ff Fix YUV444 hardware decoding on Windows systems without an Intel GPU present 2024-08-30 16:31:58 -05:00
Cameron Gutman 4290a54ffa Log the chosen Metal device 2024-08-29 23:20:52 -05:00
Cameron Gutman caf322d934 Provide valid default preferred formats for YUV444 2024-08-29 01:03:39 -05:00
Cameron Gutman 76fd502262 Reintroduce support for FFmpeg 4
Some SBCs still depend on patched FFmpeg 4.x builds for hardware acceleration.
2024-08-24 16:50:27 -05:00