Commit Graph

2976 Commits

Author SHA1 Message Date
Cameron Gutman
f0aff0b0fb Update VCRedist for VS 2026 2025-11-20 00:02:05 -06:00
Cameron Gutman
be358e9503 Update common-c with rewritten gamepad batching logic 2025-11-15 13:35:23 -06:00
Cameron Gutman
379d5ca376 Fix some compiler warnings 2025-11-15 13:34:11 -06:00
Cameron Gutman
8ed7144751 Disable bitrate reporting until FEC accuracy issues are resolved 2025-11-15 12:22:51 -06:00
Andy Grundman
66b96e75af Convert all time-based stats to be microsecond-based, improving accuracy of very fast events. Add bitrate average/peak. 2025-11-15 12:17:59 -06:00
Cameron Gutman
1160f40655 Recombine the YUV420 shader source
We don't build shaders with hardcoded CSC constants anymore.
2025-11-08 11:40:06 -06:00
dependabot[bot]
d5abf568c6 Bump moonlight-common-c/moonlight-common-c from e95feaf to 5f22801
Bumps [moonlight-common-c/moonlight-common-c](https://github.com/moonlight-stream/moonlight-common-c) from `e95feaf` to `5f22801`.
- [Commits](e95feaf495...5f2280183c)

---
updated-dependencies:
- dependency-name: moonlight-common-c/moonlight-common-c
  dependency-version: 5f2280183cb62cba1052894d76e64e5f4153377d
  dependency-type: direct:production
...

Signed-off-by: dependabot[bot] <support@github.com>
2025-11-06 20:53:50 -06:00
Cameron Gutman
8324f61db0 Reduce per-frame GL calls in EGLRenderer
Uniforms are attached to the program object, so they don't need to
be set each time we swap between the YUV shader and the overlay
shader.

Since 0 overlays is by far the most common case and > 1 is highly
unlikely, move the glViewport() call into renderOverlay() to let
us skip it in the common case (and be no worse than today in the
2nd most common case of 1 overlay).
2025-11-06 17:52:30 -06:00
Cameron Gutman
9106f2c420 Disable the depth and stencil buffers
We don't have any need for either in our renderers.
2025-11-06 17:44:01 -06:00
Cameron Gutman
a2670dd568 Use hasFrameFormatChanged() in DRMRenderer 2025-11-06 00:04:08 -06:00
Cameron Gutman
c54e6e4459 Use hasFrameFormatChanged() in VDPAU 2025-11-05 23:58:51 -06:00
Cameron Gutman
dd6f1c5873 Use hasFrameFormatChanged() in SDLRenderer 2025-11-05 23:51:51 -06:00
Cameron Gutman
7fab5007a8 Switch Metal to the shared functions for CSC matrix generation and chroma co-siting 2025-11-05 23:22:15 -06:00
Cameron Gutman
7f7cc89e61 Switch EGLRenderer to the shared functions for CSC matrix generation and chroma co-siting 2025-11-05 22:27:31 -06:00
Cameron Gutman
7116efd8de Switch D3D11VA to the shared functions for CSC matrix generation and chroma co-siting 2025-11-05 22:26:27 -06:00
Cameron Gutman
229f5e4cea Add functions for color matrix generation and chroma co-siting in the renderer interface 2025-11-05 21:59:13 -06:00
ns6089
af37002a60 Select correct color matrix for 10-bit SDR 2025-11-05 00:13:25 -06:00
Cameron Gutman
181dba5864 Use correct chroma co-siting offsets in Metal 2025-11-04 23:51:39 -06:00
ns6089
fd314db27e Use correct chroma co-siting offsets in D3D11
Introduced in f67272b153
2025-11-04 23:50:27 -06:00
Cameron Gutman
f67272b153 Handle chroma co-siting in the D3D11 shaders 2025-11-01 22:42:51 -05:00
Cameron Gutman
9b3050514b Handle chroma co-siting in the Metal shaders 2025-11-01 21:57:13 -05:00
Cameron Gutman
2c12ad297f Fix accuracy issues in YUV to RGB conversion of 10-bit content in Metal
See #1667 for details.
2025-11-01 19:19:19 -05:00
Cameron Gutman
50223dbdb8 Fix accuracy issues in YUV to RGB conversion of 10-bit content in D3D11VA
See #1667 for details.
2025-11-01 18:45:02 -05:00
dependabot[bot]
beadf7819b Bump app/SDL_GameControllerDB from 38fc811 to e40b891
Bumps [app/SDL_GameControllerDB](https://github.com/gabomdq/SDL_GameControllerDB) from `38fc811` to `e40b891`.
- [Commits](38fc811c71...e40b8910f8)

---
updated-dependencies:
- dependency-name: app/SDL_GameControllerDB
  dependency-version: e40b8910f859cd988124def50dcdb63b2f2ff48b
  dependency-type: direct:production
...

Signed-off-by: dependabot[bot] <support@github.com>
2025-10-27 22:11:10 -05:00
ReenigneArcher
7d829ac0c4 ci: refactor workflows to use reusable workflow calls
Updated build workflows to use workflow_call triggers and accept ci_version as input, removing inline CI version generation. Upgraded all actions to v5 and added a new build.yml workflow to orchestrate builds for AppImage, Steam Link, and Windows/macOS using reusable workflows. This improves maintainability and consistency across CI jobs.
2025-10-27 21:54:59 -05:00
Cameron Gutman
5244313b30 Improve archiving of Windows CI builds 2025-10-26 22:17:21 -05:00
Cameron Gutman
c13e6b08c1 Remove unused AppVeyor CI files 2025-10-26 21:55:58 -05:00
Cameron Gutman
151f5dd678 Switch to GitHub Actions for AppImage builds 2025-10-26 21:15:41 -05:00
Cameron Gutman
a34d40e3ee Switch to GitHub Actions for Steam Link builds 2025-10-26 16:06:09 -05:00
Cameron Gutman
68aa04926e Switch to GitHub Actions for Windows and macOS builds 2025-10-26 15:09:57 -05:00
Cameron Gutman
7d544c1ce4 Move audio capabilities out of the renderer classes
Since the removal of libsoundio, all renderers support arbitrary audio duration, so we can avoid having to start an audio session just to query capabilities.
2025-10-25 19:17:38 -05:00
Cameron Gutman
ac7696ea8f Rebuild FFmpeg for macOS and OpenSSL for Windows
- Fixes unexpected Homebrew library dependency in macOS FFmpeg build
- Adds CFG and EHCont mitigations in Windows OpenSSL build
- Remove unused Windows avformat binaries

d3a3222573
2025-10-25 18:13:13 -05:00
Cameron Gutman
4d303cebee Consolidate all writes to the log stream in LoggerTask
This avoids some thread-safety issues when switching log modes or reaching the log size limit.
2025-10-25 00:33:02 -05:00
Cameron Gutman
bd6235efba Use async logging while streaming only
The benefits of reliable output outweigh performance concerns during non-streaming activities.
2025-10-25 00:18:34 -05:00
Cameron Gutman
b1232e0ed4 Fix memory corruption due to concurrent QString operations 2025-10-24 23:38:07 -05:00
Cameron Gutman
c35f7086a0 Block the Bandicam Vulkan layer from loading into Moonlight
It installs a buggy vkDestroySwapchainKHR() hook that causes Moonlight to crash deterministically on startup.

Fixes #1425
2025-10-24 23:17:03 -05:00
Cameron Gutman
c7bc76325f Revert macOS audio buffer size workaround
This causes excessive glitching and needs to be fixed by Apple (if it hasn't already in the 2 years since the report).
2025-10-23 21:42:44 -05:00
Cameron Gutman
ccaca68570 Don't use CAMetalDisplayLink on Intel Macs
When in Direct mode, skipping a frame will cause the display to flash black on Tahoe.
2025-10-23 21:16:53 -05:00
Cameron Gutman
57db20016a Rewrite frame pacing mechanism for VTMetalRenderer
This should hopefully improve performance and avoid performance issues on Tahoe.
2025-10-23 19:43:10 -05:00
Cameron Gutman
bdb6d02dac Add (currently harmless) missing break 2025-10-22 23:21:07 -05:00
Cameron Gutman
9bcc6291be Auto-lock the cursor in single display borderless windowed scenarios 2025-10-22 23:13:03 -05:00
Brad Smith
4ec549650d Add fast AES detection for FreeBSD/OpenBSD on ARM/AArch64 using elf_aux_info() 2025-10-22 18:40:20 -05:00
Cameron Gutman
14027f3c74 Limit the IME workaround to Windows only 2025-10-20 23:37:31 -05:00
Qian23333
fb9a164111 feat: disable text input when window gains focus 2025-10-20 23:33:10 -05:00
Cameron Gutman
200cab9d17 Attach EDR metadata to Metal layer
This improves the accuracy of HDR streaming and enables HDR->SDR tonemapping.
2025-10-20 22:28:27 -05:00
Brad Smith
c52a57f0ec build: Fix building on *BSD/riscv64 2025-10-20 21:21:00 -05:00
Cameron Gutman
b4dc7ca7cb Build AppImage with Qt 6 2025-10-20 20:51:51 -05:00
Cameron Gutman
00c1dd0d0d Fix missing svg module in AppImage 2025-10-20 01:01:25 -05:00
Cameron Gutman
e6e91ca88b Disable CUDA by default in favor of Vulkan and VDPAU
All of our official releases (Flatpak and AppImage) already do this, so this just makes it official.

This can be overridden by running qmake with CONFIG+=enable-cuda.
2025-10-19 21:24:29 -05:00
Cameron Gutman
260a0e0ae2 Use Ubuntu Jammy base OS for AppImage 2025-10-19 21:11:34 -05:00