Cameron Gutman
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d262e5d1f6
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Recompile D3D11 shaders for Shader Model 5.0
We already require FL 11.0+ GPUs anyway, so compiling them for an older shader model didn't provide any benefit.
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2025-11-24 19:02:20 -06:00 |
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Cameron Gutman
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1a1ce05959
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Revert "Use a Texture2DArray in HLSL to match the SRVs"
This reverts commit d389f9a6e9.
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2024-06-29 14:07:41 -05:00 |
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Cameron Gutman
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d389f9a6e9
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Use a Texture2DArray in HLSL to match the SRVs
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2024-06-27 19:46:27 -05:00 |
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Cameron Gutman
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738f64c903
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Use FP32 for position and texcoords
We need that extra precision for sampling large textures
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2022-02-13 13:41:39 -06:00 |
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Cameron Gutman
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b21131a466
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Use FP16 in the D3D11 shaders
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2022-02-08 21:43:25 -06:00 |
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Cameron Gutman
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67612f607e
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WIP: D3D11VA support
Overlays work, but drawing the actual video is unimplemented
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2022-02-03 19:45:07 -06:00 |
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