Commit Graph

2964 Commits

Author SHA1 Message Date
Cameron Gutman
7fab5007a8 Switch Metal to the shared functions for CSC matrix generation and chroma co-siting 2025-11-05 23:22:15 -06:00
Cameron Gutman
7f7cc89e61 Switch EGLRenderer to the shared functions for CSC matrix generation and chroma co-siting 2025-11-05 22:27:31 -06:00
Cameron Gutman
7116efd8de Switch D3D11VA to the shared functions for CSC matrix generation and chroma co-siting 2025-11-05 22:26:27 -06:00
Cameron Gutman
229f5e4cea Add functions for color matrix generation and chroma co-siting in the renderer interface 2025-11-05 21:59:13 -06:00
ns6089
af37002a60 Select correct color matrix for 10-bit SDR 2025-11-05 00:13:25 -06:00
Cameron Gutman
181dba5864 Use correct chroma co-siting offsets in Metal 2025-11-04 23:51:39 -06:00
ns6089
fd314db27e Use correct chroma co-siting offsets in D3D11
Introduced in f67272b153
2025-11-04 23:50:27 -06:00
Cameron Gutman
f67272b153 Handle chroma co-siting in the D3D11 shaders 2025-11-01 22:42:51 -05:00
Cameron Gutman
9b3050514b Handle chroma co-siting in the Metal shaders 2025-11-01 21:57:13 -05:00
Cameron Gutman
2c12ad297f Fix accuracy issues in YUV to RGB conversion of 10-bit content in Metal
See #1667 for details.
2025-11-01 19:19:19 -05:00
Cameron Gutman
50223dbdb8 Fix accuracy issues in YUV to RGB conversion of 10-bit content in D3D11VA
See #1667 for details.
2025-11-01 18:45:02 -05:00
dependabot[bot]
beadf7819b Bump app/SDL_GameControllerDB from 38fc811 to e40b891
Bumps [app/SDL_GameControllerDB](https://github.com/gabomdq/SDL_GameControllerDB) from `38fc811` to `e40b891`.
- [Commits](38fc811c71...e40b8910f8)

---
updated-dependencies:
- dependency-name: app/SDL_GameControllerDB
  dependency-version: e40b8910f859cd988124def50dcdb63b2f2ff48b
  dependency-type: direct:production
...

Signed-off-by: dependabot[bot] <support@github.com>
2025-10-27 22:11:10 -05:00
ReenigneArcher
7d829ac0c4 ci: refactor workflows to use reusable workflow calls
Updated build workflows to use workflow_call triggers and accept ci_version as input, removing inline CI version generation. Upgraded all actions to v5 and added a new build.yml workflow to orchestrate builds for AppImage, Steam Link, and Windows/macOS using reusable workflows. This improves maintainability and consistency across CI jobs.
2025-10-27 21:54:59 -05:00
Cameron Gutman
5244313b30 Improve archiving of Windows CI builds 2025-10-26 22:17:21 -05:00
Cameron Gutman
c13e6b08c1 Remove unused AppVeyor CI files 2025-10-26 21:55:58 -05:00
Cameron Gutman
151f5dd678 Switch to GitHub Actions for AppImage builds 2025-10-26 21:15:41 -05:00
Cameron Gutman
a34d40e3ee Switch to GitHub Actions for Steam Link builds 2025-10-26 16:06:09 -05:00
Cameron Gutman
68aa04926e Switch to GitHub Actions for Windows and macOS builds 2025-10-26 15:09:57 -05:00
Cameron Gutman
7d544c1ce4 Move audio capabilities out of the renderer classes
Since the removal of libsoundio, all renderers support arbitrary audio duration, so we can avoid having to start an audio session just to query capabilities.
2025-10-25 19:17:38 -05:00
Cameron Gutman
ac7696ea8f Rebuild FFmpeg for macOS and OpenSSL for Windows
- Fixes unexpected Homebrew library dependency in macOS FFmpeg build
- Adds CFG and EHCont mitigations in Windows OpenSSL build
- Remove unused Windows avformat binaries

d3a3222573
2025-10-25 18:13:13 -05:00
Cameron Gutman
4d303cebee Consolidate all writes to the log stream in LoggerTask
This avoids some thread-safety issues when switching log modes or reaching the log size limit.
2025-10-25 00:33:02 -05:00
Cameron Gutman
bd6235efba Use async logging while streaming only
The benefits of reliable output outweigh performance concerns during non-streaming activities.
2025-10-25 00:18:34 -05:00
Cameron Gutman
b1232e0ed4 Fix memory corruption due to concurrent QString operations 2025-10-24 23:38:07 -05:00
Cameron Gutman
c35f7086a0 Block the Bandicam Vulkan layer from loading into Moonlight
It installs a buggy vkDestroySwapchainKHR() hook that causes Moonlight to crash deterministically on startup.

Fixes #1425
2025-10-24 23:17:03 -05:00
Cameron Gutman
c7bc76325f Revert macOS audio buffer size workaround
This causes excessive glitching and needs to be fixed by Apple (if it hasn't already in the 2 years since the report).
2025-10-23 21:42:44 -05:00
Cameron Gutman
ccaca68570 Don't use CAMetalDisplayLink on Intel Macs
When in Direct mode, skipping a frame will cause the display to flash black on Tahoe.
2025-10-23 21:16:53 -05:00
Cameron Gutman
57db20016a Rewrite frame pacing mechanism for VTMetalRenderer
This should hopefully improve performance and avoid performance issues on Tahoe.
2025-10-23 19:43:10 -05:00
Cameron Gutman
bdb6d02dac Add (currently harmless) missing break 2025-10-22 23:21:07 -05:00
Cameron Gutman
9bcc6291be Auto-lock the cursor in single display borderless windowed scenarios 2025-10-22 23:13:03 -05:00
Brad Smith
4ec549650d Add fast AES detection for FreeBSD/OpenBSD on ARM/AArch64 using elf_aux_info() 2025-10-22 18:40:20 -05:00
Cameron Gutman
14027f3c74 Limit the IME workaround to Windows only 2025-10-20 23:37:31 -05:00
Qian23333
fb9a164111 feat: disable text input when window gains focus 2025-10-20 23:33:10 -05:00
Cameron Gutman
200cab9d17 Attach EDR metadata to Metal layer
This improves the accuracy of HDR streaming and enables HDR->SDR tonemapping.
2025-10-20 22:28:27 -05:00
Brad Smith
c52a57f0ec build: Fix building on *BSD/riscv64 2025-10-20 21:21:00 -05:00
Cameron Gutman
b4dc7ca7cb Build AppImage with Qt 6 2025-10-20 20:51:51 -05:00
Cameron Gutman
00c1dd0d0d Fix missing svg module in AppImage 2025-10-20 01:01:25 -05:00
Cameron Gutman
e6e91ca88b Disable CUDA by default in favor of Vulkan and VDPAU
All of our official releases (Flatpak and AppImage) already do this, so this just makes it official.

This can be overridden by running qmake with CONFIG+=enable-cuda.
2025-10-19 21:24:29 -05:00
Cameron Gutman
260a0e0ae2 Use Ubuntu Jammy base OS for AppImage 2025-10-19 21:11:34 -05:00
Cameron Gutman
3f8f4744c5 Reduce CPU usage from background PC polling 2025-10-19 20:50:29 -05:00
Cameron Gutman
4bbd02fb2d Reduce the priority of background polling threads 2025-10-19 17:31:33 -05:00
Cameron Gutman
c5ca672865 Don't set pix_fmt for hwaccel decoders
This works around a bug in the AV1 Vulkan decoding code in FFmpeg
that causes it to incorrectly skip hwaccel init.

Fixes #1511
2025-10-19 16:16:06 -05:00
Cameron Gutman
4688f3650c Handle IPv6 literals without URL escaping too
Fixes #1547
2025-10-19 13:31:27 -05:00
celeresx
2550f416f4 Clarify Steam Link hardware limitations in README (fixes #1558) (#1612)
Co-authored-by: Cameron Gutman <aicommander@gmail.com>
2025-10-19 12:58:16 -05:00
Cameron Gutman
579ad25a01 Add CONFIG+=disable-masterhooks QMake option
This allows disabling the DRM master hooks for environments where
getting DRM master is impossible (such as sandboxes like Flatpak),
but leave the DRM renderer itself enabled for usecases like V4L2
which require the DRM renderer to export DMA-BUFs to EGL.
2025-10-12 23:03:53 -05:00
Cameron Gutman
1144dbccb3 Don't call dlsym() in our DRM master hooks
Not only is it faster to cache the function pointers, calling
dlsym() inside open()/close() can lead to deadlocks when using
Vulkan Video decoding on top of the Nvidia driver.
2025-10-12 22:49:29 -05:00
Cameron Gutman
ff81f74391 Enable D3D12VA hwaccels in FFmpeg 2025-10-12 15:56:10 -05:00
Cameron Gutman
c0d38ee78f Switch the decoder lock to a mutex
It can be held for non-trivial amounts of time.
2025-10-12 15:47:09 -05:00
Cameron Gutman
c9cb64f90b Fix StreamSegue BusyIndicator running after streaming
See #1695
2025-10-11 15:50:45 -05:00
Eval EXEC
93e597a93f Stop hidden BusyIndicators from burning CPU 2025-10-11 15:34:55 -05:00
Cameron Gutman
82b33c033a Update and rebuild all prebuilt libraries 2025-10-11 14:41:03 -05:00