Cameron Gutman
5020fc6f48
Do not reset the renderer on SDL_RENDER_TARGETS_RESET
...
We only need to do this on a SDL_RENDER_DEVICE_RESET where we lose the whole device.
This also reverts a56efe5 since this change is not needed when handling the reset events properly.
2026-01-31 13:00:23 -06:00
Cameron Gutman
64fea80ac9
Create the SystemProperties test window on the main thread
2026-01-25 17:10:04 -06:00
Cameron Gutman
d501a627f0
Test all renderers before use
...
Every renderer except SDL had opted-in for testing due to various
quirks discovered over the years, so just do away with this option
and test all renderers.
2025-12-22 23:58:26 -06:00
Cameron Gutman
ccaca68570
Don't use CAMetalDisplayLink on Intel Macs
...
When in Direct mode, skipping a frame will cause the display to flash black on Tahoe.
2025-10-23 21:16:53 -05:00
Cameron Gutman
200cab9d17
Attach EDR metadata to Metal layer
...
This improves the accuracy of HDR streaming and enables HDR->SDR tonemapping.
2025-10-20 22:28:27 -05:00
Cameron Gutman
bf51577787
Fix macOS build
2025-02-18 19:52:33 -06:00
Cameron Gutman
fd70865026
Avoid retrying renderer init if we know the error was not transient
2025-02-18 19:02:12 -06:00
Cameron Gutman
351aaa6759
Add an enum type for each renderer
2025-02-18 18:58:04 -06:00
Cameron Gutman
eb6d16fdcf
Remove guards for older macOS and SDK versions
2024-07-26 00:38:54 -05:00
Cameron Gutman
e548697a36
Move VT decoding support detection into a single base class
2024-07-26 00:35:32 -05:00
Cameron Gutman
a093a0ae59
Restore AVSampleDisplayLayer renderer for dGPU/eGPU systems
...
These sometimes have issues importing decoded frames for Metal rendering.
2024-03-24 17:47:29 -05:00