Cameron Gutman
4164a222ae
Consolidate D3D11 constant buffers now that all shaders need a CSC constant buffer
2025-11-24 18:47:14 -06:00
Cameron Gutman
245cd7f1a8
Don't trim the alignment padding with CopySubresourceRegion()
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The shader already handles trimming for the bound output texture case.
2025-11-24 01:44:51 -06:00
Cameron Gutman
62816a6b2a
Prioritize AV1 over H.264 if HEVC is unavailable on Windows
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Some Windows PCs are shipping with HEVC disabled in firmware, even though they support AV1.
2025-11-24 00:06:40 -06:00
Cameron Gutman
f5ef201905
Create a separate X11 Display object for libva
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Sharing these directly is fraught with concurrency issues that
require extreme care on both sides to avoid spurious X11 errors,
hangs, and other nasty stuff. We can't necessarily depend on SDL,
libva, or the underlying VA drivers to do the right thing here.
Using a new Display (as FFmpeg does for VAAPI and VDPAU) avoids
all these problems.
2025-11-23 13:26:46 -06:00
Cameron Gutman
01288be937
Use the same X display name for VDPAU that SDL is using
2025-11-23 13:20:36 -06:00
Cameron Gutman
f57257cbfd
Use the default Qt render loop
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Since we stopped pumping the event loop manually and switched to EGL
on X11, the default threaded render loop seems to work fine now.
2025-11-22 20:12:46 -06:00
Cameron Gutman
d40999ce06
Don't reset Qt's OpenGL state
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We're using a different EGL context for SDL, so it's unnecessary.
2025-11-22 19:47:52 -06:00
Cameron Gutman
cb6d770b92
Restore the tooltip timeout-based hiding
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The fade-out animation doesn't run on Linux when the window is
hidden, so the tooltips will reappear and fade on the app grid
which is ugly.
2025-11-22 19:35:23 -06:00
Cameron Gutman
4d6196c3d3
Use EGL for all X11 GL context creation in Qt and SDL
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Using a mix of GLX and EGL can cause interoperability issues when
our EGLRenderer tries to bind an EGL context while Qt already has
a GLX context bound on the same thread. This was the source of a
number of confusing EGLRenderer failures over the years.
2025-11-22 18:51:32 -06:00
Cameron Gutman
54283ce0a1
Rework session initialization to return to the Qt event loop while connecting
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We also display multiple launch warnings at the same time
2025-11-22 17:09:16 -06:00
Cameron Gutman
379d5ca376
Fix some compiler warnings
2025-11-15 13:34:11 -06:00
Cameron Gutman
8ed7144751
Disable bitrate reporting until FEC accuracy issues are resolved
2025-11-15 12:22:51 -06:00
Andy Grundman
66b96e75af
Convert all time-based stats to be microsecond-based, improving accuracy of very fast events. Add bitrate average/peak.
2025-11-15 12:17:59 -06:00
Cameron Gutman
1160f40655
Recombine the YUV420 shader source
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We don't build shaders with hardcoded CSC constants anymore.
2025-11-08 11:40:06 -06:00
Cameron Gutman
8324f61db0
Reduce per-frame GL calls in EGLRenderer
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Uniforms are attached to the program object, so they don't need to
be set each time we swap between the YUV shader and the overlay
shader.
Since 0 overlays is by far the most common case and > 1 is highly
unlikely, move the glViewport() call into renderOverlay() to let
us skip it in the common case (and be no worse than today in the
2nd most common case of 1 overlay).
2025-11-06 17:52:30 -06:00
Cameron Gutman
9106f2c420
Disable the depth and stencil buffers
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We don't have any need for either in our renderers.
2025-11-06 17:44:01 -06:00
Cameron Gutman
a2670dd568
Use hasFrameFormatChanged() in DRMRenderer
2025-11-06 00:04:08 -06:00
Cameron Gutman
c54e6e4459
Use hasFrameFormatChanged() in VDPAU
2025-11-05 23:58:51 -06:00
Cameron Gutman
dd6f1c5873
Use hasFrameFormatChanged() in SDLRenderer
2025-11-05 23:51:51 -06:00
Cameron Gutman
7fab5007a8
Switch Metal to the shared functions for CSC matrix generation and chroma co-siting
2025-11-05 23:22:15 -06:00
Cameron Gutman
7f7cc89e61
Switch EGLRenderer to the shared functions for CSC matrix generation and chroma co-siting
2025-11-05 22:27:31 -06:00
Cameron Gutman
7116efd8de
Switch D3D11VA to the shared functions for CSC matrix generation and chroma co-siting
2025-11-05 22:26:27 -06:00
Cameron Gutman
229f5e4cea
Add functions for color matrix generation and chroma co-siting in the renderer interface
2025-11-05 21:59:13 -06:00
ns6089
af37002a60
Select correct color matrix for 10-bit SDR
2025-11-05 00:13:25 -06:00
Cameron Gutman
181dba5864
Use correct chroma co-siting offsets in Metal
2025-11-04 23:51:39 -06:00
ns6089
fd314db27e
Use correct chroma co-siting offsets in D3D11
...
Introduced in f67272b153
2025-11-04 23:50:27 -06:00
Cameron Gutman
f67272b153
Handle chroma co-siting in the D3D11 shaders
2025-11-01 22:42:51 -05:00
Cameron Gutman
9b3050514b
Handle chroma co-siting in the Metal shaders
2025-11-01 21:57:13 -05:00
Cameron Gutman
2c12ad297f
Fix accuracy issues in YUV to RGB conversion of 10-bit content in Metal
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See #1667 for details.
2025-11-01 19:19:19 -05:00
Cameron Gutman
50223dbdb8
Fix accuracy issues in YUV to RGB conversion of 10-bit content in D3D11VA
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See #1667 for details.
2025-11-01 18:45:02 -05:00
dependabot[bot]
beadf7819b
Bump app/SDL_GameControllerDB from 38fc811 to e40b891
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Bumps [app/SDL_GameControllerDB](https://github.com/gabomdq/SDL_GameControllerDB ) from `38fc811` to `e40b891`.
- [Commits](38fc811c71...e40b8910f8 )
---
updated-dependencies:
- dependency-name: app/SDL_GameControllerDB
dependency-version: e40b8910f859cd988124def50dcdb63b2f2ff48b
dependency-type: direct:production
...
Signed-off-by: dependabot[bot] <support@github.com >
2025-10-27 22:11:10 -05:00
Cameron Gutman
7d544c1ce4
Move audio capabilities out of the renderer classes
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Since the removal of libsoundio, all renderers support arbitrary audio duration, so we can avoid having to start an audio session just to query capabilities.
2025-10-25 19:17:38 -05:00
Cameron Gutman
4d303cebee
Consolidate all writes to the log stream in LoggerTask
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This avoids some thread-safety issues when switching log modes or reaching the log size limit.
2025-10-25 00:33:02 -05:00
Cameron Gutman
bd6235efba
Use async logging while streaming only
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The benefits of reliable output outweigh performance concerns during non-streaming activities.
2025-10-25 00:18:34 -05:00
Cameron Gutman
b1232e0ed4
Fix memory corruption due to concurrent QString operations
2025-10-24 23:38:07 -05:00
Cameron Gutman
c7bc76325f
Revert macOS audio buffer size workaround
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This causes excessive glitching and needs to be fixed by Apple (if it hasn't already in the 2 years since the report).
2025-10-23 21:42:44 -05:00
Cameron Gutman
ccaca68570
Don't use CAMetalDisplayLink on Intel Macs
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When in Direct mode, skipping a frame will cause the display to flash black on Tahoe.
2025-10-23 21:16:53 -05:00
Cameron Gutman
57db20016a
Rewrite frame pacing mechanism for VTMetalRenderer
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This should hopefully improve performance and avoid performance issues on Tahoe.
2025-10-23 19:43:10 -05:00
Cameron Gutman
bdb6d02dac
Add (currently harmless) missing break
2025-10-22 23:21:07 -05:00
Cameron Gutman
9bcc6291be
Auto-lock the cursor in single display borderless windowed scenarios
2025-10-22 23:13:03 -05:00
Brad Smith
4ec549650d
Add fast AES detection for FreeBSD/OpenBSD on ARM/AArch64 using elf_aux_info()
2025-10-22 18:40:20 -05:00
Cameron Gutman
14027f3c74
Limit the IME workaround to Windows only
2025-10-20 23:37:31 -05:00
Qian23333
fb9a164111
feat: disable text input when window gains focus
2025-10-20 23:33:10 -05:00
Cameron Gutman
200cab9d17
Attach EDR metadata to Metal layer
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This improves the accuracy of HDR streaming and enables HDR->SDR tonemapping.
2025-10-20 22:28:27 -05:00
Brad Smith
c52a57f0ec
build: Fix building on *BSD/riscv64
2025-10-20 21:21:00 -05:00
Cameron Gutman
e6e91ca88b
Disable CUDA by default in favor of Vulkan and VDPAU
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All of our official releases (Flatpak and AppImage) already do this, so this just makes it official.
This can be overridden by running qmake with CONFIG+=enable-cuda.
2025-10-19 21:24:29 -05:00
Cameron Gutman
3f8f4744c5
Reduce CPU usage from background PC polling
2025-10-19 20:50:29 -05:00
Cameron Gutman
4bbd02fb2d
Reduce the priority of background polling threads
2025-10-19 17:31:33 -05:00
Cameron Gutman
c5ca672865
Don't set pix_fmt for hwaccel decoders
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This works around a bug in the AV1 Vulkan decoding code in FFmpeg
that causes it to incorrectly skip hwaccel init.
Fixes #1511
2025-10-19 16:16:06 -05:00
Cameron Gutman
4688f3650c
Handle IPv6 literals without URL escaping too
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Fixes #1547
2025-10-19 13:31:27 -05:00