Cameron Gutman
7d544c1ce4
Move audio capabilities out of the renderer classes
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Since the removal of libsoundio, all renderers support arbitrary audio duration, so we can avoid having to start an audio session just to query capabilities.
2025-10-25 19:17:38 -05:00
Cameron Gutman
ff332d45f8
Fix false compiler warnings about missing return from non-void function
2024-07-24 20:45:52 -05:00
Cameron Gutman
7f009a4b8e
Switch to 32-bit floating point audio
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Excluding Steam Link due to CPU and API limitations
2024-07-17 20:37:50 -05:00
Cameron Gutman
1febe32e73
Fix 5.1 channel mapping on Steam Link
2019-11-17 12:22:57 -08:00
Cameron Gutman
01254f67f0
Allow audio renderers to specify capabilities
2019-06-23 12:49:37 -07:00
Cameron Gutman
b3ee7a635f
Cap queued audio at 40 ms on Steam Link
2019-05-11 19:09:59 -07:00
Cameron Gutman
21f2b1224a
Decode directly into the audio renderer's buffer to avoid a copy
2019-05-01 21:27:41 -07:00
Cameron Gutman
3dc049ee5f
Remove automatic audio configuration permanently due to brokenness and allow renderers to request reinitialization on demand
2018-10-02 01:21:42 -07:00
Cameron Gutman
a614a693e5
Revert "Fix surround sound channel mapping on ALSA" since it can be handled inside PortAudio
2018-10-02 01:09:13 -07:00
Cameron Gutman
8dddcd04d5
Remove IAudioRenderer::testAudio() and just use IAudioRenderer::prepareForPlayback() instead
2018-10-01 19:49:08 -07:00
Cameron Gutman
209b4a1b02
Fix surround sound channel mapping on ALSA
2018-10-01 18:46:16 -07:00
Cameron Gutman
fa52e7c1b7
Fix audio device error with PA renderer (and constify some methods)
2018-09-29 22:19:41 -07:00
Cameron Gutman
12496e4432
Refactor audio rendering into a separate class
2018-09-13 06:23:06 -07:00