Cameron Gutman
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b4548c1af2
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Flush all window events after SDL_CreateRenderer()
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2020-05-12 18:41:36 -07:00 |
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Cameron Gutman
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fc9871b075
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Delay mouse capture until after SDL_RecreateWindow() has been called
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2020-05-09 19:48:13 -07:00 |
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Cameron Gutman
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3cb3c1c6d8
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Revert "Use the physical desktop size in pixels rather than the native resolution on macOS"
Let's wait until functionality is confirmed on a 5K iMac before doing this.
This reverts commit 8fe3474589.
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2020-05-09 16:52:18 -07:00 |
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Cameron Gutman
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8fe3474589
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Use the physical desktop size in pixels rather than the native resolution on macOS
It seems like some Macs (5K iMacs at least) don't have kDisplayModeNativeFlag set
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2020-05-09 16:34:48 -07:00 |
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Cameron Gutman
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0428bc8fe3
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Generate synthetic mouse button up if the mouse has left the window and the button is raised
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2020-05-07 19:26:02 -07:00 |
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Cameron Gutman
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514a8575a2
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Use the viewport size for computing the overlay position
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2020-05-07 18:56:53 -07:00 |
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Cameron Gutman
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f30c11ddf4
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Properly fix SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH on macOS VTRenderer
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2020-05-06 22:20:21 -07:00 |
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Cameron Gutman
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51c4ecc879
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Revert "Partially unrevert 05e82c24 for macOS which still needs it"
This reverts commit 080421f2fb.
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2020-05-06 21:41:57 -07:00 |
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Cameron Gutman
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080421f2fb
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Partially unrevert 05e82c24 for macOS which still needs it
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2020-05-06 21:18:23 -07:00 |
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Cameron Gutman
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8cc61ca8b8
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Use SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH to get click events on focus gain
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2020-05-06 20:43:41 -07:00 |
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Cameron Gutman
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400754c5b3
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Revert "Pass through focus-gain clicks to the host in absolute mouse mode"
This reverts commit 05e82c24f8.
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2020-05-06 20:04:07 -07:00 |
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Cameron Gutman
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05e82c24f8
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Pass through focus-gain clicks to the host in absolute mouse mode
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2020-05-06 18:58:43 -07:00 |
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Cameron Gutman
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dfa63297fc
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Fix incorrectly scaled output from the SDL renderer on macOS
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2020-05-04 17:48:32 -07:00 |
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Cameron Gutman
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417aa2815c
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Add a friendly error message when no video traffic is received
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2020-05-01 21:28:48 -07:00 |
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Cameron Gutman
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2fdabe37aa
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Raise the window before capturing in relative mode
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2020-05-01 18:44:22 -07:00 |
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Cameron Gutman
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d8270dfb6a
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Capture mouse by default on debug builds too
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2020-05-01 18:43:54 -07:00 |
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Cameron Gutman
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9bf52eb63a
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Improve relative touch deadzone behavior
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2020-04-30 21:04:51 -07:00 |
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Cameron Gutman
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0c9d72a9a1
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Restore the option for relative touch mode
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2020-04-30 20:55:15 -07:00 |
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Cameron Gutman
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c2c2bd2df6
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Split input.cpp into smaller files
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2020-04-30 20:22:43 -07:00 |
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Cameron Gutman
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78fc594d84
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Move input code into a subfolder
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2020-04-30 20:09:36 -07:00 |
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Cameron Gutman
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96e6750f9c
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Don't confine the cursor to the full-screen window when not capturing input
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2020-04-28 20:37:00 -07:00 |
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Cameron Gutman
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dbafd05a4e
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Store a pointer to the window inside the input handler
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2020-04-28 20:24:27 -07:00 |
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Cameron Gutman
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d7fd578cc3
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Don't set MODIFIER_META when meta key is disabled
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2020-04-28 20:06:30 -07:00 |
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Cameron Gutman
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1852f74e8b
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Add missing return statement
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2020-04-26 20:42:01 -07:00 |
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Cameron Gutman
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55e3e16860
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Try radeonsi if other VAAPI drivers fail
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2020-04-26 20:18:46 -07:00 |
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Cameron Gutman
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7cf2a55b43
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Allow radeonsi to direct render on XWayland
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2020-04-26 20:13:00 -07:00 |
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Cameron Gutman
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c41cbbd2da
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Allow the radeonsi VAAPI driver on XWayland
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2020-04-26 20:06:53 -07:00 |
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Cameron Gutman
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7283bb046b
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Disable initial mouse capture on XWayland
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2020-04-26 19:33:25 -07:00 |
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Cameron Gutman
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aaa112c3f3
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Don't use VAAPI drivers that lack VPP support
intel-media-va-driver (free) is one example of such a driver which
is apparently missing the shaders to perform colorspace conversion.
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2020-04-26 15:38:05 -07:00 |
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Cameron Gutman
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f749b38aa2
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Warn when starting a game with remote desktop mouse mode enabled
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2020-04-25 23:50:12 -07:00 |
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Cameron Gutman
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f2d5cf785e
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Don't cancel mouse capture on focus loss in absolute mode
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2020-04-25 15:42:13 -07:00 |
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Cameron Gutman
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f926ad9b5e
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Fix inverted capture-by-default setting
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2020-04-25 15:41:45 -07:00 |
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Cameron Gutman
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68acf969f2
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Move focus handling into the input code
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2020-04-25 15:37:33 -07:00 |
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Cameron Gutman
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65d53e800b
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Confine the cursor to the window in full-screen exclusive mode
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2020-04-25 13:15:14 -07:00 |
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Cameron Gutman
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d1823dd6e1
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Capture the mouse by default always on release builds and in absolute mode for debug builds
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2020-04-25 13:01:15 -07:00 |
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Cameron Gutman
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80bfd3b8e9
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Change raw input checkbox to adjust absolute vs relative mouse mode
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2020-04-25 13:00:39 -07:00 |
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Cameron Gutman
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07128cc7fe
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Allow keyboard input when the mouse is not captured
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2020-04-24 21:35:38 -07:00 |
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Cameron Gutman
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0892f0b0bb
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Don't capture the cursor on a touch event
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2020-04-24 21:26:59 -07:00 |
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Cameron Gutman
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8cf7f3ac08
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Fix absolute mouse positioning on SDL renderer
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2020-04-24 19:37:15 -07:00 |
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Cameron Gutman
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ab2bb51879
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Clamp mouse motion to the video region rather than dropping it
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2020-04-24 17:35:35 -07:00 |
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Cameron Gutman
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8cb98b5365
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Rewrite touchscreen support for direct input
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2020-04-23 21:34:03 -07:00 |
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Cameron Gutman
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d6b5c5f63e
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Disable SOPS for streams over 60 FPS for GFE 3.20.3
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2020-04-12 11:39:25 -07:00 |
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Cameron Gutman
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ef6dfa6d91
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Add basic support for absolute mouse input
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2020-04-11 21:28:11 -07:00 |
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Khalid Jebbari
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669c1a6f0d
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Add comment that describe kb shortcut of overlay (#358)
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2020-04-06 18:31:02 -07:00 |
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Cameron Gutman
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15342190fa
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Make audio debug logs more readable
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2020-04-04 12:53:03 -07:00 |
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Cameron Gutman
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c98ef6e8a9
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Display a friendly error when trying to stream over 4K with H.264
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2020-04-04 12:47:44 -07:00 |
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Cameron Gutman
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ea62e33e51
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Add 7.1 surround sound support to libsoundio audio renderer
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2020-04-04 09:49:10 -07:00 |
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Cameron Gutman
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524e92c81a
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Add 7.1 surround sound support to SLAudio
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2020-04-03 19:04:11 -07:00 |
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Cameron Gutman
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cd7649a666
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Add 7.1 surround sound support for SDL audio output
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2020-04-03 00:12:52 -07:00 |
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Cameron Gutman
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847cc0a38a
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Migrate to the new audio configuration macros
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2020-03-31 21:36:16 -07:00 |
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