2870 Commits

Author SHA1 Message Date
Cameron Gutman
335ed0e8e6 Only sample directly from the video decoder output texture on Intel GPUs
This technique seems to actually make performance worse on some AMD GPUs (RX 480)
and causes rendering errors on others (HD 5570). These might be AMD-specific bugs
but let's not risk a behavior change for AMD/NVIDIA where nobody was having perf
issues with the old copy method anyway.
2024-06-29 14:44:08 -05:00
Cameron Gutman
0abb9fd7c2 Revert "Avoid using D3D11VA on older AMD TeraScale GPUs"
This reverts commit 93408386aea19ea428314e3a0621f8efc3cd8bf2.
2024-06-29 14:12:03 -05:00
Cameron Gutman
1a1ce05959 Revert "Use a Texture2DArray in HLSL to match the SRVs"
This reverts commit d389f9a6e9bc0e06dec1b299a330be0640b75652.
2024-06-29 14:07:41 -05:00
Cameron Gutman
93408386ae Avoid using D3D11VA on older AMD TeraScale GPUs 2024-06-28 20:24:47 -05:00
Cameron Gutman
415b512c75 Require FL 11.0 for the D3D11VA renderer
We would probably be okay with 10.0 (SM4), but let's not risk
encountering GPU driver bugs like we do on old AMD cards.
2024-06-28 19:56:00 -05:00
Cameron Gutman
d389f9a6e9 Use a Texture2DArray in HLSL to match the SRVs 2024-06-27 19:46:27 -05:00
kiictus
ba01558bc5
Translated using Weblate (Lithuanian)
Currently translated at 38.3% (92 of 240 strings)

Translation: Moonlight Game Streaming/moonlight-qt
Translate-URL: https://hosted.weblate.org/projects/moonlight/moonlight-qt/lt/
2024-06-27 21:10:56 +02:00
Cameron Gutman
dff02eab7d Fix DrmRenderer build 2024-06-25 23:29:37 -05:00
Cameron Gutman
ecfcedad58 Fix window resizing on Windows with software decoding 2024-06-25 23:21:08 -05:00
Cameron Gutman
e76780e105 Add a new prepareToRender() callback for renders to perform their initial window clears
This consolidates all the clearing that was strewn across the codebase.
2024-06-25 23:12:18 -05:00
Cameron Gutman
1d1fa0577b Don't flush window events after the KMSDRM modeset operation
We will flush the initial window shown event that we require to start decoding.
2024-06-25 22:28:23 -05:00
Cameron Gutman
a9d7c8e495 Move forced KMSDRM modesetting operation into Session init code
Performing this each time DrmRenderer is initialized leads to long
delays when choosing a decoder on embedded platforms, particularly
those like TH1520/JH7110 which lack accelerated GL drivers.
2024-06-25 21:57:02 -05:00
Cameron Gutman
ffdf683597 Output log messages to an attached debugger 2024-06-24 19:24:06 -05:00
Cameron Gutman
ac0e1098b9 Take COLOR_ENCODING values into account when choosing a colorspace
Replace the generic starfive hack with proper logic to examine the
supported enum values to select a colorspace. This fixes incorrect
colors with vs-drm on the TH1520.
2024-06-23 19:33:37 -05:00
Cameron Gutman
35695642d5 Use the first available plane that meets the zpos requirement
Planes seem to be listed in descending order of capabilities
with later planes sometimes lacking scaling capabilities, which
is the case with vs-drm on the TH1520.
2024-06-23 19:03:35 -05:00
Cameron Gutman
e458682a23 Refactor plane property loop to avoid leak 2024-06-23 18:13:20 -05:00
Cameron Gutman
fbe5e6f01f Build Windows ARM64 with Qt 6.7 in CI 2024-06-23 17:58:22 -05:00
Cameron Gutman
52756e7f45 Update AppImage dependencies
dav1d -> 1.4.3
SDL2 -> ab5740bd
2024-06-23 17:57:42 -05:00
Cameron Gutman
0f57abf6f8 Don't select an overlay plane with a lower zpos than the primary plane 2024-06-23 17:55:27 -05:00
Cameron Gutman
94943d2865 Clamp chroma texcoords to avoid sampling alignment padding
This resolves #885 without the massive perf hit on lower end Intel GPUs.
2024-06-22 16:19:26 -05:00
Cameron Gutman
c3bd7edc4e Revert "Use a separate texture for rendering to avoid blending in the alignment padding"
This kills performance on some Intel iGPUs (particularly Atom chips like N100),
so let's remove the copy and solve this issue a different way instead.

This reverts commit a6fccf93d149a8b67eeac0b0fe109a142f0937d8.
2024-06-22 12:35:00 -05:00
Cameron Gutman
b6bb96223d Revert "Remove manual hwframe ctx setup for D3D11VA"
We need this back to avoid the copy that's tanking performance on Intel iGPUs.

This reverts commit 2cef09471b80d46ea3b59a936494a44a68ad5d67.
2024-06-22 12:34:10 -05:00
kiictus
f07f3c843a
Translated using Weblate (Lithuanian)
Currently translated at 17.0% (41 of 240 strings)

Translation: Moonlight Game Streaming/moonlight-qt
Translate-URL: https://hosted.weblate.org/projects/moonlight/moonlight-qt/lt/
2024-06-22 12:09:13 +02:00
kiictus
7712a2dce4
Added translation using Weblate (Lithuanian) 2024-06-21 12:05:30 +02:00
Артём Журин
d86e13a3a7
Translated using Weblate (Russian)
Currently translated at 100.0% (240 of 240 strings)

Translation: Moonlight Game Streaming/moonlight-qt
Translate-URL: https://hosted.weblate.org/projects/moonlight/moonlight-qt/ru/
2024-06-20 08:07:54 +02:00
Cameron Gutman
3aaa09bb7d Disable CUDA/NVDEC in AppImage builds
These are only really useful for Wayland scenarios, but:
- Wayland is explicitly disabled for AppImage due to EGL issues
- VDPAU now works under XWayland with 545 and later drivers
- Moonlight now has a Vulkan Video backend which works with 535 and later drivers

Fixes #1314
2024-06-19 10:29:03 -05:00
Cameron Gutman
377abf2155 Remove verbose flag from tar invocation 2024-06-19 10:25:15 -05:00
Cameron Gutman
d3219ae24a Don't use VAAPI fallback driver names on libva 2.20+
libva 2.20 is good enough at detecting driver names (even under XWayland)
that we don't need to use the fallback name list anymore. This saves time
probing drivers, avoids excessive log output from failed probes, and avoids
tickling bugs in VAAPI drivers that are installed but unused.
2024-06-18 00:31:59 -05:00
Cameron Gutman
bd60b873ec Add missing check for no Vulkan devices 2024-06-18 00:12:08 -05:00
Jorys Paulin
3abf925810
Translated using Weblate (French)
Currently translated at 100.0% (240 of 240 strings)

Translation: Moonlight Game Streaming/moonlight-qt
Translate-URL: https://hosted.weblate.org/projects/moonlight/moonlight-qt/fr/
2024-06-17 13:09:16 +00:00
Michael Freund (Ottes)
d5cbcc8199
Translated using Weblate (German)
Currently translated at 97.9% (235 of 240 strings)

Translation: Moonlight Game Streaming/moonlight-qt
Translate-URL: https://hosted.weblate.org/projects/moonlight/moonlight-qt/de/
2024-06-14 02:28:52 +02:00
Cameron Gutman
640ac3f9fe Don't bundle libs into the final app package if disable-prebuilts is set 2024-06-10 22:57:58 -05:00
Cameron Gutman
83811e2a07 Add 'CONFIG+=disable-prebuilts' qmake option
When specified, qmake uses pkg-config for libraries on macOS instead of the prebuilts in the libs submodule.
2024-06-10 22:51:45 -05:00
Cameron Gutman
31641f5246 Update readme with new packages and Qt 6 recommendations 2024-06-09 20:54:17 -05:00
Cameron Gutman
d7bc735edc Allow use of old fullscreen mode on macOS by setting I_WANT_BUGGY_FULLSCREEN=1 2024-06-09 15:46:24 -05:00
Cameron Gutman
b59de38e0b Revert "Only use SDL_HINT_VIDEO_MAC_FULLSCREEN_SPACES=0 for native notched resolution"
Users want to control when the notch is and is not included for display scaling.

Fixes #1301

This reverts commit e25d9b0da200154276fd0b8f44a0f7419420275f.
2024-06-09 15:42:39 -05:00
Cameron Gutman
17af71fe7a Allow the Vulkan renderer to accept HDR input even without HDR output capability
In addition to resolving issues with mixing HDR and SDR displays and moving
between them while streaming, it also allows streaming HDR content to an SDR
display with tone mapping handled transparently by libplacebo.
2024-06-09 15:00:56 -05:00
Cameron Gutman
a0c77d0ad8 Filter SDL_WINDOWEVENT_SHOWN after initial renderer creation
This case exists to handle the initial bringup of the renderer when
the window appears on screen. We can ignore these if we already
created a renderer, to avoid renderer re-creation if a spurious
SDL_WINDOWEVENT_SHOWN event arrives later.
2024-06-09 14:34:34 -05:00
Cameron Gutman
ec7137e693 Flush window events in MMAL and DRM renderers 2024-06-09 14:26:26 -05:00
David King
1b56f28fd4
Translated using Weblate (Chinese (Simplified))
Currently translated at 100.0% (240 of 240 strings)

Translation: Moonlight Game Streaming/moonlight-qt
Translate-URL: https://hosted.weblate.org/projects/moonlight/moonlight-qt/zh_Hans/
2024-06-09 13:09:15 +02:00
Cameron Gutman
486c46781b Increase computer seeking timeout for 'stream' and 'list' actions
The host may take some time to wake up from sleep.
2024-06-08 16:18:06 -05:00
Cameron Gutman
6397031e46 Expand allowed range for --fps option 2024-06-08 00:17:17 -05:00
Cameron Gutman
e7a2d9f44d Prepare for v6.0.0 v6.0.0 2024-06-05 22:42:28 -05:00
Cameron Gutman
ee5d0acc1f Rerun lupdate and lrelease 2024-06-05 00:28:11 -05:00
Cameron Gutman
6a5a69cabd Merge remote-tracking branch 'origin/weblate' 2024-06-05 00:26:59 -05:00
weng weng
cd7391f908
Translated using Weblate (Chinese (Simplified))
Currently translated at 96.2% (231 of 240 strings)

Translation: Moonlight Game Streaming/moonlight-qt
Translate-URL: https://hosted.weblate.org/projects/moonlight/moonlight-qt/zh_Hans/
2024-06-04 02:09:15 +00:00
Cameron Gutman
d6d28f1afd Remove unused libplacebo libraries 2024-06-02 21:52:35 -05:00
Cameron Gutman
5a6620a9ae Fix missing installer window icon with WiX 5 2024-06-02 21:40:40 -05:00
Cameron Gutman
5a47ddca33 Use EGL on X11 for non-x86 platforms
In theory we could do this everywhere, but I'd rather not risk major behavior changes on x86 right before a release.
2024-06-02 14:01:54 -05:00
Cameron Gutman
b58f021fc8 Only set QT_SSL_USE_TEMPORARY_KEYCHAIN on macOS
It's useless on other platforms.
2024-06-02 13:58:42 -05:00