Commit Graph

3295 Commits

Author SHA1 Message Date
dependabot[bot] 970f49b5c6 Bump app/SDL_GameControllerDB from 1fc89ca to 513c72e
Bumps [app/SDL_GameControllerDB](https://github.com/gabomdq/SDL_GameControllerDB) from `1fc89ca` to `513c72e`.
- [Commits](https://github.com/gabomdq/SDL_GameControllerDB/compare/1fc89ca5787f4b8279e6c793cf3007657d9bb35c...513c72e34569e0f471dde7aa26eecb23946c3ef7)

---
updated-dependencies:
- dependency-name: app/SDL_GameControllerDB
  dependency-version: 513c72e34569e0f471dde7aa26eecb23946c3ef7
  dependency-type: direct:production
...

Signed-off-by: dependabot[bot] <support@github.com>
2026-06-26 05:42:53 +00:00
Cameron Gutman e223bf9a1b Use libplacebo renderer on macOS 2026-06-25 22:30:03 -05:00
Cameron Gutman 6e231778a2 Fix blocking during rendering rather than in waitToRender() on MoltenVK
MoltenVK does a lazy fetch of the drawable only when it's being modified, so waitToRender() is completely ineffective as is. Rendering a small empty overlay in waitToRender() forces the next drawable wait to happen in waitToRender(), before we pick the current frame to render. This removes one display refresh period of latency when using V-sync.
2026-06-25 20:01:29 -05:00
Cameron Gutman d997a0d0c8 Dynamically adjust libplacebo swapchain depth on macOS
Direct-to-display mode on some Macs (M4 Mac Mini) can retain our drawables, which cuts the frame rate in half if we're in double-buffered mode.

We don't want to use triple-buffered mode all the time because it increases latency when used if not required, so detect delayed presentation and enable it on the fly if needed.
2026-06-23 21:09:20 -05:00
Cameron Gutman 06bd8a730b Force sRGB Vulkan swapchain on macOS to fix washed out colors 2026-06-23 19:19:56 -05:00
Cameron Gutman faa39875b6 Remove outdated comment 2026-06-21 15:19:44 -05:00
Cameron Gutman 170801ba9f Send the real client UID for non-GFE hosts
This allows non-GFE hosts to perform their own custom session
management while allowing all clients to share the same session
with GFE.
2026-06-21 15:18:12 -05:00
Cameron Gutman 1be234e96a Load the UID during initialization to avoid races loading it later 2026-06-21 15:14:58 -05:00
Cameron Gutman 50364fd522 Don't set VK lock/unlock queue functions past libavutil 62
They are scheduled for removal at that ABI bump.
2026-06-21 14:01:47 -05:00
Cameron Gutman bea5355c66 Fix unused parameter warning on Windows and Linux 2026-06-21 14:01:47 -05:00
Cameron Gutman ca7d61f528 Prefer libplacebo on macOS when available 2026-06-14 19:27:01 -05:00
Cameron Gutman 2b5388e941 Fix non-EGL frontend renderers when compiled without EGL support 2026-06-14 19:16:16 -05:00
Cameron Gutman a9ad048252 Fix HDR rendering in libplacebo on macOS 2026-06-14 18:58:22 -05:00
Cameron Gutman 51cc5a8537 Remove libplacebo workaround for FFmpeg compiled without Vulkan support 2026-06-14 18:57:46 -05:00
Cameron Gutman 8c6b422040 Implement libplacebo on MoltenVK 2026-06-14 15:45:38 -05:00
Cameron Gutman ec75f0d8de Refactor libplacebo renderer to handle non-Vulkan hwcontexts 2026-06-14 12:20:54 -05:00
Cameron Gutman f2a512d3aa Update libplacebo, sdl2-compat, OpenSSL, and SDL3 2026-06-12 00:13:18 -05:00
Cameron Gutman 02004bac3f Allow toggling through combo box options using left/right on gamepads/keyboards 2026-06-07 15:14:29 -05:00
kynoptic 7c93aaf659 Force Tab focus to reach all controls on macOS
macOS defaults keyboard navigation to text fields and lists only, so Tab
(and the gamepad navigation that synthesizes it) can't move focus between
controls on the settings page. Other platforms already default to this.
2026-06-07 14:22:42 -05:00
Cameron Gutman 534ce02756 Track keyboard grab state internally rather than using SDL
Versions of sdl2-compat prior to 2.32.64 (and native SDL3) won't
set the grab flag if grabbing the keyboard fails, even though the
compositor still may be exclusively passing system keys to us via
some external configuration by the user. This causes the super key
to not be sent to the host, because we think the client OS will
consume it and don't want to duplicate the input.

Fixes #1900
2026-06-06 16:11:37 -05:00
Cameron Gutman 19d77704ba Update SDL and libplacebo 2026-06-02 02:03:10 -05:00
Cameron Gutman a2ef7a4a0c Enable LTO for FFmpeg 2026-05-27 23:21:56 -05:00
Cameron Gutman dc6c0d3315 Update prebuilts 2026-05-27 02:24:43 -05:00
Cameron Gutman cd5853c6ca Update Windows and macOS prebuilt dependencies
- Enable LTO/LTCG
- Update SDL3
2026-05-26 22:55:32 -05:00
Cameron Gutman e6da6fa11f Enable LTO for AppImage builds 2026-05-26 21:55:58 -05:00
Cameron Gutman 81f20cdb66 Move LTCG/LTO enablement into the build scripts 2026-05-26 21:46:58 -05:00
Cameron Gutman adfc972371 Enable LTCG/LTO for release builds 2026-05-26 01:23:09 -05:00
Cameron Gutman 53a14eda1c Update MSVC redistributable in installer bundle 2026-05-26 00:49:48 -05:00
Cameron Gutman 2eb6715be5 Disable WM-dependent hotkeys on LinuxFB too 2026-05-24 15:23:19 -05:00
Cameron Gutman 29294553bb Add Ctrl+Alt+Shift+K combo to toggle system key grab
Fixes #1637
2026-05-24 15:13:23 -05:00
Cameron Gutman 97240cd5f2 Add workaround for libplacebo crash with Raspbian FFmpeg
Fixes #1409
2026-05-24 14:43:02 -05:00
Cameron Gutman 8cc001768c Use UTF-16 literals for XML processing on Qt 6 2026-05-23 21:56:40 -05:00
Cameron Gutman d94b92e247 Use SDL_utf8strlcpy() to avoid MSVC secure CRT warnings 2026-05-23 19:50:32 -05:00
Cameron Gutman d9eca42311 Remove redundant QString construction 2026-05-23 19:28:28 -05:00
Cameron Gutman 63c48be6d4 Improve handling of malformed XML responses 2026-05-23 19:16:14 -05:00
Cameron Gutman 459dcd7b2c Fix incorrect error print 2026-05-16 16:10:47 -05:00
Cameron Gutman b33a252739 Fix incorrect apply() return value for legacy DRM clients 2026-05-16 16:09:57 -05:00
Cameron Gutman 1eb76bbdb0 Deep copy the BIO's backing memory for the QSslKey
This doesn't appear to be a problem in practice, but the docs don't say
that Qt couldn't retain this QByteArray for later, which would result in
a UAF with the current code.
2026-05-16 16:08:02 -05:00
Cameron Gutman bba2faa602 Fix broken horizontal scroll inversion 2026-05-16 15:45:13 -05:00
Cameron Gutman 87c3179f77 Fix incorrect failure check 2026-05-15 23:23:36 -05:00
Cameron Gutman 073f892bb1 Update Windows and macOS prebuilt dependencies
- Reverted to SDL 3.4.x to fix GCMouse issues

Fixes #1882
2026-05-15 19:16:33 -05:00
Cameron Gutman 815db2b0d7 Enable Segment Heap for improved performance and memory usage 2026-05-15 18:37:52 -05:00
Cameron Gutman a8a66bfc3d Enable Per Monitor v2 DPI awareness
Qt 6 has supported this forever, but our manifest forced PMv1.
2026-05-15 18:13:46 -05:00
Cameron Gutman 8fe279c91b Add support for controllers with dual touchpads 2026-05-14 22:14:50 -05:00
Cameron Gutman dedb0c0327 Disable text input before creating windows 2026-05-14 21:45:22 -05:00
Cameron Gutman 9cbba106ad Use the Metal renderer by default on all Macs
Whatever dGPU/eGPU rendering issues existed at the time I wrote that check seem to no longer happen on my RX 480 eGPU test setup running Ventura (our oldest supported OS).

It seems safe enough to enable now, especially since 7d6ce0b4c should catch broken systems and transparently fall back to AVSampleBufferDisplayLayer.

Fixes #1885
2026-05-14 00:45:57 -05:00
Cameron Gutman 7d6ce0b4cc Implement testRenderFrame() for the VTMetal renderer
This can be used to (hopefully) detect cases where importing the decoded frames onto the target GPU fails.

See #1885
2026-05-14 00:34:32 -05:00
Cameron Gutman 92fb7f3b71 Use the (hopefully faster) ARM64 Tahoe runner 2026-05-13 23:49:32 -05:00
Cameron Gutman b0ac3713f2 Update macOS CI runner to Tahoe 2026-05-13 23:33:30 -05:00
Cameron Gutman 96a211be11 Update Windows and macOS CI builds to Qt 6.11.1 2026-05-13 23:31:14 -05:00