Compare commits

...
17 Commits
Author SHA1 Message Date
Diego Waxemberg 4ba71db7b2 bumped build version 2015-11-14 13:07:31 -08:00
Diego Waxemberg c1e6aeb43c Merge branch 'master' of github.com:moonlight-stream/moonlight-ios 2015-11-14 12:33:44 -08:00
Diego Waxemberg e3ffb66ef0 bumping version code 2015-11-14 12:33:41 -08:00
Cameron Gutman 5daa82b0ba Show the hosts in alphabetical order rather than in an undefined order 2015-11-13 19:55:18 -08:00
Cameron Gutman a8bcc6afba Split the work into 2 jobs per computer to retrieve assets faster 2015-11-13 19:52:35 -08:00
Cameron Gutman e6aa16ad01 Revert "Fix concurrent modification crash in app asset caching code"
This reverts commit ad0705d126.
2015-11-13 19:07:15 -08:00
Cameron Gutman ad0705d126 Fix concurrent modification crash in app asset caching code 2015-11-13 18:30:12 -08:00
Cameron Gutman 2f31f93bf8 Add support for GFE 2.8 2015-11-11 18:24:36 -08:00
Cameron Gutman ea3be613c5 Try 5 times to get the app list before failing 2015-11-11 18:14:59 -08:00
Cameron Gutman b495246f34 Only mark a PC offline if server info failed after 3 straight tries 2015-11-11 18:14:04 -08:00
Cameron Gutman 814470f4bf Set the default bitrate based on the selected resolution and FPS combo 2015-11-11 18:11:33 -08:00
Cameron Gutman 82293a08b6 Increase the request timeout to 7 seconds to give a bit more time for slow app lists to come in 2015-11-11 17:53:13 -08:00
Cameron Gutman 20d66336a7 Cache decoded UIImage objects for the scroll view to fix janky scrolling 2015-11-10 21:23:00 -08:00
Cameron Gutman c8441ec9fa Rasterize the cell layer to increase scrolling performance 2015-11-10 20:48:39 -08:00
Cameron Gutman f72135c227 Mark collection cells opaque for better performance 2015-11-10 20:47:09 -08:00
Michelle Bergeron 100e6e4ce8 Remove info about the beta 2015-11-09 21:53:58 -08:00
Michelle Bergeron ec8be20d62 Download link 2015-11-09 21:53:24 -08:00
14 changed files with 227 additions and 55 deletions
+2
View File
@@ -18,6 +18,8 @@ NS_ASSUME_NONNULL_BEGIN
@property (nonatomic) PairState pairState;
@property (nonatomic) NSString * activeAddress;
- (NSComparisonResult)compareName:(Host *)other;
@end
NS_ASSUME_NONNULL_END
+4
View File
@@ -14,4 +14,8 @@
@synthesize online;
@synthesize activeAddress;
- (NSComparisonResult)compareName:(Host *)other {
return [self.name caseInsensitiveCompare:other.name];
}
@end
+2 -2
View File
@@ -17,11 +17,11 @@
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleShortVersionString</key>
<string>1.0.0</string>
<string>1.0.1</string>
<key>CFBundleSignature</key>
<string>????</string>
<key>CFBundleVersion</key>
<string>3</string>
<string>4</string>
<key>LSApplicationCategoryType</key>
<string>public.app-category.games</string>
<key>LSRequiresIPhoneOS</key>
+21 -9
View File
@@ -87,20 +87,32 @@ static const float POLL_RATE = 2.0f; // Poll every 2 seconds
Log(LOG_D, @"%@ has %d unique addresses", _host.name, [addresses count]);
for (NSString *address in addresses) {
if (self.cancelled) {
// Get out without updating the status because
// it might not have finished checking the various
// addresses
return;
// Give the PC 3 tries to respond before declaring it offline
for (int i = 0; i < 3; i++) {
for (NSString *address in addresses) {
if (self.cancelled) {
// Get out without updating the status because
// it might not have finished checking the various
// addresses
return;
}
ServerInfoResponse* serverInfoResp = [self requestInfoAtAddress:address];
receivedResponse = [self checkResponse:serverInfoResp];
if (receivedResponse) {
_host.activeAddress = address;
break;
}
}
ServerInfoResponse* serverInfoResp = [self requestInfoAtAddress:address];
receivedResponse = [self checkResponse:serverInfoResp];
if (receivedResponse) {
_host.activeAddress = address;
Log(LOG_I, @"Received serverinfo response on try %d", i);
break;
}
else {
// Wait for one second then retry
[NSThread sleepForTimeInterval:1];
}
}
_host.online = receivedResponse;
+2 -2
View File
@@ -100,8 +100,8 @@ static const NSString* HTTPS_PORT = @"47984";
NSURL* url = [[NSURL alloc] initWithString:urlString];
NSMutableURLRequest* request = [NSMutableURLRequest requestWithURL:url];
if (normalTimeout) {
// Timeout the request after 5 seconds
[request setTimeoutInterval:5];
// Timeout the request after 7 seconds
[request setTimeoutInterval:7];
}
else {
// Timeout the request after 60 seconds
+1 -1
View File
@@ -38,7 +38,7 @@
return;
}
if ([serverInfoResp isStatusOk]) {
if (![[serverInfoResp getStringTag:@"currentgame"] isEqual:@"0"]) {
if (![[serverInfoResp getStringTag:@"state"] hasSuffix:@"_SERVER_AVAILABLE"]) {
[_callback pairFailed:@"You must stop streaming before attempting to pair."];
} else if (![[serverInfoResp getStringTag:@"PairStatus"] isEqual:@"1"]) {
[self initiatePair];
+3 -3
View File
@@ -48,11 +48,11 @@
ServerInfoResponse* serverInfoResp = [[ServerInfoResponse alloc] init];
[hMan executeRequestSynchronously:[HttpRequest requestForResponse:serverInfoResp withUrlRequest:[hMan newServerInfoRequest]
fallbackError:401 fallbackRequest:[hMan newHttpServerInfoRequest]]];
NSString* currentGame = [serverInfoResp getStringTag:@"currentgame"];
NSString* pairStatus = [serverInfoResp getStringTag:@"PairStatus"];
NSString* currentClient = [serverInfoResp getStringTag:@"CurrentClient"];
NSString* appversion = [serverInfoResp getStringTag:@"appversion"];
if (![serverInfoResp isStatusOk] || currentGame == NULL || pairStatus == NULL || appversion == NULL) {
NSString* serverState = [serverInfoResp getStringTag:@"state"];
if (![serverInfoResp isStatusOk] || pairStatus == NULL || appversion == NULL || serverState == NULL) {
[_callbacks launchFailed:@"Failed to connect to PC"];
return;
}
@@ -64,7 +64,7 @@
}
// resumeApp and launchApp handle calling launchFailed
if (![currentGame isEqualToString:@"0"]) {
if ([serverState hasSuffix:@"_SERVER_BUSY"]) {
if (![currentClient isEqualToString:@"1"]) {
// The server is streaming to someone else
[_callbacks launchFailed:@"There is another stream in progress"];
+1 -1
View File
@@ -17,7 +17,7 @@
@interface UIAppView : UIView
- (id) initWithApp:(App*)app andCallback:(id<AppCallback>)callback;
- (id) initWithApp:(App*)app cache:(NSCache*)cache andCallback:(id<AppCallback>)callback;
- (void) updateAppImage;
@end
+41 -14
View File
@@ -13,36 +13,39 @@
UIButton* _appButton;
UILabel* _appLabel;
UIImageView* _appOverlay;
NSCache* _artCache;
id<AppCallback> _callback;
}
- (id) initWithApp:(App*)app andCallback:(id<AppCallback>)callback {
static UIImage* noImage;
- (id) initWithApp:(App*)app cache:(NSCache*)cache andCallback:(id<AppCallback>)callback {
self = [super init];
_app = app;
_callback = callback;
_artCache = cache;
// Cache the NoAppImage ourselves to avoid
// having to load it each time
if (noImage == nil) {
noImage = [UIImage imageNamed:@"NoAppImage"];
}
_appButton = [UIButton buttonWithType:UIButtonTypeCustom];
UIImage* noImage = [UIImage imageNamed:@"NoAppImage"];
[_appButton setBackgroundImage:noImage forState:UIControlStateNormal];
[_appButton setContentEdgeInsets:UIEdgeInsetsMake(0, 4, 0, 4)];
[_appButton sizeToFit];
[_appButton addTarget:self action:@selector(appClicked) forControlEvents:UIControlEventTouchUpInside];
_appOverlay = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"Play"]];
_appOverlay.layer.shadowColor = [UIColor blackColor].CGColor;
_appOverlay.layer.shadowOffset = CGSizeMake(0, 0);
_appOverlay.layer.shadowOpacity = 1;
_appOverlay.layer.shadowRadius = 2.0;
[_appOverlay setHidden: YES];
[self addSubview:_appButton];
[self addSubview:_appOverlay];
[self sizeToFit];
_appButton.frame = CGRectMake(0, 0, noImage.size.width, noImage.size.height);
_appOverlay.frame = CGRectMake(0, 0, noImage.size.width / 2.f, noImage.size.height / 4.f);
self.frame = CGRectMake(0, 0, noImage.size.width, noImage.size.height);
[_appOverlay setCenter:CGPointMake(self.frame.size.width/2, self.frame.size.height/6)];
// Rasterizing the cell layer increases rendering performance by quite a bit
self.layer.shouldRasterize = YES;
self.layer.rasterizationScale = [UIScreen mainScreen].scale;
return self;
}
@@ -52,13 +55,37 @@
}
- (void) updateAppImage {
[_appOverlay setHidden:!_app.isRunning];
if (_appOverlay != nil) {
[_appOverlay removeFromSuperview];
_appOverlay = nil;
}
if (_app.isRunning) {
// Only create the app overlay if needed
_appOverlay = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"Play"]];
_appOverlay.layer.shadowColor = [UIColor blackColor].CGColor;
_appOverlay.layer.shadowOffset = CGSizeMake(0, 0);
_appOverlay.layer.shadowOpacity = 1;
_appOverlay.layer.shadowRadius = 2.0;
[self addSubview:_appOverlay];
_appOverlay.frame = CGRectMake(0, 0, noImage.size.width / 2.f, noImage.size.height / 4.f);
[_appOverlay setCenter:CGPointMake(self.frame.size.width/2, self.frame.size.height/6)];
}
// TODO: Improve no-app image detection
BOOL noAppImage = false;
if (_app.image != nil) {
UIImage* appImage = [UIImage imageWithData:_app.image];
// Load the decoded image from the cache
UIImage* appImage = [_artCache objectForKey:_app];
if (appImage == nil) {
// Not cached; we have to decode this now
appImage = [UIImage imageWithData:_app.image];
[_artCache setObject:appImage forKey:_app];
}
// This size of image might be blank image received from GameStream.
if (!(appImage.size.width == 130.f && appImage.size.height == 180.f)) {
_appButton.frame = CGRectMake(0, 0, appImage.size.width / 2, appImage.size.height / 2);
@@ -5,6 +5,8 @@
// Copyright (c) 2014 Moonlight Stream. All rights reserved.
//
@import ImageIO;
#import "MainFrameViewController.h"
#import "CryptoManager.h"
#import "HttpManager.h"
@@ -38,6 +40,7 @@
UIScrollView* hostScrollView;
int currentPosition;
NSArray* _sortedAppList;
NSCache* _boxArtCache;
}
static NSMutableSet* hostList;
@@ -97,11 +100,26 @@ static NSMutableSet* hostList;
dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^{
HttpManager* hMan = [[HttpManager alloc] initWithHost:host.activeAddress uniqueId:_uniqueId deviceName:deviceName cert:_cert];
AppListResponse* appListResp = [[AppListResponse alloc] init];
// Exempt this host from discovery while handling the applist query
[_discMan removeHostFromDiscovery:host];
[hMan executeRequestSynchronously:[HttpRequest requestForResponse:appListResp withUrlRequest:[hMan newAppListRequest]]];
// Try up to 5 times to get the app list
AppListResponse* appListResp;
for (int i = 0; i < 5; i++) {
appListResp = [[AppListResponse alloc] init];
[hMan executeRequestSynchronously:[HttpRequest requestForResponse:appListResp withUrlRequest:[hMan newAppListRequest]]];
if (appListResp == nil || ![appListResp isStatusOk] || [appListResp getAppList] == nil) {
Log(LOG_W, @"Failed to get applist on try %d: %@", i, appListResp.statusMessage);
// Wait for one second then retry
[NSThread sleepForTimeInterval:1];
}
else {
Log(LOG_I, @"App list successfully retreived - took %d tries", i);
break;
}
}
[_discMan addHostToDiscovery:host];
if (appListResp == nil || ![appListResp isStatusOk] || [appListResp getAppList] == nil) {
@@ -195,6 +213,10 @@ static NSMutableSet* hostList;
}
- (void) receivedAssetForApp:(App*)app {
// Update the box art cache now so we don't have to do it
// on the main thread
[self updateBoxArtCacheForApp:app];
dispatch_async(dispatch_get_main_queue(), ^{
[self.collectionView reloadData];
});
@@ -500,6 +522,8 @@ static NSMutableSet* hostList;
hostList = [[NSMutableSet alloc] init];
}
_boxArtCache = [[NSCache alloc] init];
[self setAutomaticallyAdjustsScrollViewInsets:NO];
hostScrollView = [[ComputerScrollView alloc] init];
@@ -524,10 +548,28 @@ static NSMutableSet* hostList;
[self retrieveSavedHosts];
_discMan = [[DiscoveryManager alloc] initWithHosts:[hostList allObjects] andCallback:self];
[[NSNotificationCenter defaultCenter] addObserver: self
selector: @selector(handleReturnToForeground)
name: UIApplicationWillEnterForegroundNotification
object: nil];
[self updateHosts];
[self.view addSubview:hostScrollView];
}
-(void)dealloc
{
[[NSNotificationCenter defaultCenter] removeObserver:self];
}
-(void)handleReturnToForeground
{
// This will refresh the applist
if (_selectedHost != nil) {
[self hostClicked:_selectedHost view:nil];
}
}
- (void)viewDidAppear:(BOOL)animated
{
[super viewDidAppear:animated];
@@ -540,10 +582,7 @@ static NSMutableSet* hostList;
[_discMan startDiscovery];
// This will refresh the applist
if (_selectedHost != nil) {
[self hostClicked:_selectedHost view:nil];
}
[self handleReturnToForeground];
}
- (void)viewDidDisappear:(BOOL)animated
@@ -552,6 +591,9 @@ static NSMutableSet* hostList;
// when discovery stops, we must create a new instance because you cannot restart an NSOperation when it is finished
[_discMan stopDiscovery];
// Purge the box art cache
[_boxArtCache removeAllObjects];
// In case the host objects were updated in the background
[[[DataManager alloc] init] saveData];
}
@@ -598,13 +640,16 @@ static NSMutableSet* hostList;
UIComputerView* compView;
float prevEdge = -1;
@synchronized (hostList) {
for (Host* comp in hostList) {
// Sort the host list in alphabetical order
NSArray* sortedHostList = [[hostList allObjects] sortedArrayUsingSelector:@selector(compareName:)];
for (Host* comp in sortedHostList) {
compView = [[UIComputerView alloc] initWithComputer:comp andCallback:self];
compView.center = CGPointMake([self getCompViewX:compView addComp:addComp prevEdge:prevEdge], hostScrollView.frame.size.height / 2);
prevEdge = compView.frame.origin.x + compView.frame.size.width;
[hostScrollView addSubview:compView];
}
}
prevEdge = [self getCompViewX:addComp addComp:addComp prevEdge:prevEdge];
addComp.center = CGPointMake(prevEdge, hostScrollView.frame.size.height / 2);
@@ -620,6 +665,30 @@ static NSMutableSet* hostList;
}
}
// This function forces immediate decoding of the UIImage, rather
// than the default lazy decoding that results in janky scrolling.
+ (UIImage*) loadBoxArtForCaching:(App*)app {
CGImageSourceRef source = CGImageSourceCreateWithData((__bridge CFDataRef)app.image, NULL);
CGImageRef cgImage = CGImageSourceCreateImageAtIndex(source, 0, (__bridge CFDictionaryRef)@{(id)kCGImageSourceShouldCacheImmediately: (id)kCFBooleanTrue});
UIImage *boxArt = [UIImage imageWithCGImage:cgImage];
CGImageRelease(cgImage);
CFRelease(source);
return boxArt;
}
- (void) updateBoxArtCacheForApp:(App*)app {
if (app.image == nil) {
[_boxArtCache removeObjectForKey:app];
}
else if ([_boxArtCache objectForKey:app] == nil) {
[_boxArtCache setObject:[MainFrameViewController loadBoxArtForCaching:app] forKey:app];
}
}
- (void) updateAppsForHost:(Host*)host {
if (host != _selectedHost) {
Log(LOG_W, @"Mismatched host during app update");
@@ -629,6 +698,33 @@ static NSMutableSet* hostList;
_sortedAppList = [host.appList allObjects];
_sortedAppList = [_sortedAppList sortedArrayUsingSelector:@selector(compareName:)];
// Split the sorted array in half to allow 2 jobs to process app assets at once
NSArray *firstHalf;
NSArray *secondHalf;
NSRange range;
range.location = 0;
range.length = [_sortedAppList count] / 2;
firstHalf = [_sortedAppList subarrayWithRange:range];
range.location = range.length;
range.length = [_sortedAppList count] - range.length;
secondHalf = [_sortedAppList subarrayWithRange:range];
// Start 2 jobs
dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^{
for (App* app in firstHalf) {
[self updateBoxArtCacheForApp:app];
}
});
dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^{
for (App* app in secondHalf) {
[self updateBoxArtCacheForApp:app];
}
});
[hostScrollView removeFromSuperview];
[self.collectionView reloadData];
}
@@ -636,9 +732,8 @@ static NSMutableSet* hostList;
- (UICollectionViewCell *)collectionView:(UICollectionView *)collectionView cellForItemAtIndexPath:(NSIndexPath *)indexPath {
UICollectionViewCell* cell = [collectionView dequeueReusableCellWithReuseIdentifier:@"AppCell" forIndexPath:indexPath];
App* app = _sortedAppList[indexPath.row];
UIAppView* appView = [[UIAppView alloc] initWithApp:app andCallback:self];
UIAppView* appView = [[UIAppView alloc] initWithApp:app cache:_boxArtCache andCallback:self];
[appView updateAppImage];
if (appView.bounds.size.width > 10.0) {
@@ -38,13 +38,39 @@ static NSString* bitrateFormat = @"Bitrate: %.1f Mbps";
NSInteger onscreenControls = [currentSettings.onscreenControls integerValue];
[self.resolutionSelector setSelectedSegmentIndex:resolution];
[self.resolutionSelector addTarget:self action:@selector(newResolutionFpsChosen) forControlEvents:UIControlEventValueChanged];
[self.framerateSelector setSelectedSegmentIndex:framerate];
[self.framerateSelector addTarget:self action:@selector(newResolutionFpsChosen) forControlEvents:UIControlEventValueChanged];
[self.onscreenControlSelector setSelectedSegmentIndex:onscreenControls];
[self.bitrateSlider setValue:(_bitrate / BITRATE_INTERVAL) animated:YES];
[self.bitrateSlider addTarget:self action:@selector(bitrateSliderMoved) forControlEvents:UIControlEventValueChanged];
[self updateBitrateText];
}
- (void) newResolutionFpsChosen {
NSInteger frameRate = [self getChosenFrameRate];
NSInteger resHeight = [self getChosenStreamHeight];
NSInteger defaultBitrate;
// 1080p60 is 20 Mbps
if (frameRate == 60 && resHeight == 1080) {
defaultBitrate = 20000;
}
// 720p60 and 1080p30 are 10 Mbps
else if (frameRate == 60 || resHeight == 1080) {
defaultBitrate = 10000;
}
// 720p30 is 5 Mbps
else {
defaultBitrate = 5000;
}
_bitrate = defaultBitrate;
[self.bitrateSlider setValue:defaultBitrate / BITRATE_INTERVAL animated:YES];
[self updateBitrateText];
}
- (void) bitrateSliderMoved {
_bitrate = BITRATE_INTERVAL * (int)self.bitrateSlider.value;
[self updateBitrateText];
@@ -55,11 +81,23 @@ static NSString* bitrateFormat = @"Bitrate: %.1f Mbps";
[self.bitrateLabel setText:[NSString stringWithFormat:bitrateFormat, _bitrate / 1000.]];
}
- (NSInteger) getChosenFrameRate {
return [self.framerateSelector selectedSegmentIndex] == 0 ? 30 : 60;
}
- (NSInteger) getChosenStreamHeight {
return [self.resolutionSelector selectedSegmentIndex] == 0 ? 720 : 1080;
}
- (NSInteger) getChosenStreamWidth {
return [self getChosenStreamHeight] == 720 ? 1280 : 1920;
}
- (void) saveSettings {
DataManager* dataMan = [[DataManager alloc] init];
NSInteger framerate = [self.framerateSelector selectedSegmentIndex] == 0 ? 30 : 60;
NSInteger height = [self.resolutionSelector selectedSegmentIndex] == 0 ? 720 : 1080;
NSInteger width = height == 720 ? 1280 : 1920;
NSInteger framerate = [self getChosenFrameRate];
NSInteger height = [self getChosenStreamHeight];
NSInteger width = [self getChosenStreamWidth];
NSInteger onscreenControls = [self.onscreenControlSelector selectedSegmentIndex];
[dataMan saveSettingsWithBitrate:_bitrate framerate:framerate height:height width:width onscreenControls:onscreenControls];
}
+2 -8
View File
@@ -1,14 +1,8 @@
#Moonlight iOS
#### Update 7/16/15: We are not accepting more users into the beta program at this time. However, Moonlight iOS is getting ready to launch on the App Store. To be notified when this happens, [please sign up here](http://eepurl.com/btvkG9) to receive a one-time email notification when it's available to download onto your iOS device.
#### Now available on the [App Store](https://itunes.apple.com/us/app/moonlight-game-streaming/id1000551566?mt=8)
[Moonlight](https://github.com/moonlight-stream) is an open source implementation of NVIDIA's GameStream, as used by the NVIDIA Shield, but built for iOS. Moonlight iOS allows you to stream your full collection of Steam games from
your powerful desktop computer to your iOS Device.
This is actively being developed and will be available on the App Store soon - check back here or on [our website](http://moonlight-stream.com) for updates.
We understand that Moonlight users are eager for the opportunity to stream their Steam collection to their iOS devices. Moonlight for iOS is in the testing stage and preliminary versions are available for beta testers.
In the meantime, check out the existing versions for [Android](https://github.com/moonlight-stream/moonlight-android) and [PC](https://github.com/moonlight-stream/moonlight-pc). Also, a client for [Windows and Windows Phone](https://github.com/moonlight-stream/moonlight-windows) is in the works and actively being developed.
Please be patient as we work to bring Moonlight to more platforms.
There are also versions for [Android](https://github.com/moonlight-stream/moonlight-android) and [PC](https://github.com/moonlight-stream/moonlight-pc).
+1 -1
View File
@@ -27,7 +27,7 @@
<inset key="sectionInset" minX="20" minY="20" maxX="20" maxY="20"/>
</collectionViewFlowLayout>
<cells>
<collectionViewCell opaque="NO" clipsSubviews="YES" multipleTouchEnabled="YES" contentMode="center" reuseIdentifier="AppCell" id="fv6-NS-qsK">
<collectionViewCell clipsSubviews="YES" multipleTouchEnabled="YES" contentMode="center" reuseIdentifier="AppCell" id="fv6-NS-qsK">
<rect key="frame" x="20" y="40" width="150" height="200"/>
<autoresizingMask key="autoresizingMask"/>
<view key="contentView" opaque="NO" clipsSubviews="YES" multipleTouchEnabled="YES" contentMode="center">
+1 -1
View File
@@ -27,7 +27,7 @@
<inset key="sectionInset" minX="20" minY="20" maxX="20" maxY="20"/>
</collectionViewFlowLayout>
<cells>
<collectionViewCell opaque="NO" clipsSubviews="YES" multipleTouchEnabled="YES" contentMode="center" reuseIdentifier="AppCell" id="Uqv-Di-fzX">
<collectionViewCell clipsSubviews="YES" multipleTouchEnabled="YES" contentMode="center" reuseIdentifier="AppCell" id="Uqv-Di-fzX">
<rect key="frame" x="20" y="40" width="90" height="120"/>
<autoresizingMask key="autoresizingMask"/>
<view key="contentView" opaque="NO" clipsSubviews="YES" multipleTouchEnabled="YES" contentMode="center">