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https://github.com/moonlight-stream/moonlight-ios.git
synced 2026-04-11 18:36:06 +00:00
Cache decoded UIImage objects for the scroll view to fix janky scrolling
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@@ -17,7 +17,7 @@
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@interface UIAppView : UIView
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- (id) initWithApp:(App*)app andCallback:(id<AppCallback>)callback;
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- (id) initWithApp:(App*)app cache:(NSCache*)cache andCallback:(id<AppCallback>)callback;
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- (void) updateAppImage;
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@end
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@@ -13,36 +13,35 @@
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UIButton* _appButton;
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UILabel* _appLabel;
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UIImageView* _appOverlay;
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NSCache* _artCache;
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id<AppCallback> _callback;
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}
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- (id) initWithApp:(App*)app andCallback:(id<AppCallback>)callback {
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static UIImage* noImage;
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- (id) initWithApp:(App*)app cache:(NSCache*)cache andCallback:(id<AppCallback>)callback {
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self = [super init];
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_app = app;
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_callback = callback;
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_artCache = cache;
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// Cache the NoAppImage ourselves to avoid
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// having to load it each time
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if (noImage == nil) {
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noImage = [UIImage imageNamed:@"NoAppImage"];
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}
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_appButton = [UIButton buttonWithType:UIButtonTypeCustom];
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UIImage* noImage = [UIImage imageNamed:@"NoAppImage"];
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[_appButton setBackgroundImage:noImage forState:UIControlStateNormal];
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[_appButton setContentEdgeInsets:UIEdgeInsetsMake(0, 4, 0, 4)];
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[_appButton sizeToFit];
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[_appButton addTarget:self action:@selector(appClicked) forControlEvents:UIControlEventTouchUpInside];
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_appOverlay = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"Play"]];
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_appOverlay.layer.shadowColor = [UIColor blackColor].CGColor;
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_appOverlay.layer.shadowOffset = CGSizeMake(0, 0);
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_appOverlay.layer.shadowOpacity = 1;
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_appOverlay.layer.shadowRadius = 2.0;
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[_appOverlay setHidden: YES];
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[self addSubview:_appButton];
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[self addSubview:_appOverlay];
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[self sizeToFit];
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_appButton.frame = CGRectMake(0, 0, noImage.size.width, noImage.size.height);
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_appOverlay.frame = CGRectMake(0, 0, noImage.size.width / 2.f, noImage.size.height / 4.f);
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self.frame = CGRectMake(0, 0, noImage.size.width, noImage.size.height);
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[_appOverlay setCenter:CGPointMake(self.frame.size.width/2, self.frame.size.height/6)];
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// Rasterizing the cell layer increases rendering performance by quite a bit
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self.layer.shouldRasterize = YES;
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@@ -56,13 +55,37 @@
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}
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- (void) updateAppImage {
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[_appOverlay setHidden:!_app.isRunning];
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if (_appOverlay != nil) {
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[_appOverlay removeFromSuperview];
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_appOverlay = nil;
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}
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if (_app.isRunning) {
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// Only create the app overlay if needed
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_appOverlay = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"Play"]];
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_appOverlay.layer.shadowColor = [UIColor blackColor].CGColor;
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_appOverlay.layer.shadowOffset = CGSizeMake(0, 0);
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_appOverlay.layer.shadowOpacity = 1;
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_appOverlay.layer.shadowRadius = 2.0;
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[self addSubview:_appOverlay];
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_appOverlay.frame = CGRectMake(0, 0, noImage.size.width / 2.f, noImage.size.height / 4.f);
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[_appOverlay setCenter:CGPointMake(self.frame.size.width/2, self.frame.size.height/6)];
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}
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// TODO: Improve no-app image detection
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BOOL noAppImage = false;
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if (_app.image != nil) {
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UIImage* appImage = [UIImage imageWithData:_app.image];
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// Load the decoded image from the cache
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UIImage* appImage = [_artCache objectForKey:_app];
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if (appImage == nil) {
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// Not cached; we have to decode this now
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appImage = [UIImage imageWithData:_app.image];
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[_artCache setObject:appImage forKey:_app];
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}
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// This size of image might be blank image received from GameStream.
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if (!(appImage.size.width == 130.f && appImage.size.height == 180.f)) {
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_appButton.frame = CGRectMake(0, 0, appImage.size.width / 2, appImage.size.height / 2);
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@@ -5,6 +5,8 @@
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// Copyright (c) 2014 Moonlight Stream. All rights reserved.
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//
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@import ImageIO;
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#import "MainFrameViewController.h"
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#import "CryptoManager.h"
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#import "HttpManager.h"
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@@ -38,6 +40,7 @@
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UIScrollView* hostScrollView;
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int currentPosition;
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NSArray* _sortedAppList;
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NSCache* _boxArtCache;
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}
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static NSMutableSet* hostList;
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@@ -195,6 +198,10 @@ static NSMutableSet* hostList;
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}
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- (void) receivedAssetForApp:(App*)app {
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// Update the box art cache now so we don't have to do it
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// on the main thread
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[self updateBoxArtCacheForApp:app];
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dispatch_async(dispatch_get_main_queue(), ^{
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[self.collectionView reloadData];
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});
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@@ -500,6 +507,8 @@ static NSMutableSet* hostList;
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hostList = [[NSMutableSet alloc] init];
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}
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_boxArtCache = [[NSCache alloc] init];
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[self setAutomaticallyAdjustsScrollViewInsets:NO];
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hostScrollView = [[ComputerScrollView alloc] init];
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@@ -524,10 +533,28 @@ static NSMutableSet* hostList;
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[self retrieveSavedHosts];
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_discMan = [[DiscoveryManager alloc] initWithHosts:[hostList allObjects] andCallback:self];
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[[NSNotificationCenter defaultCenter] addObserver: self
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selector: @selector(handleReturnToForeground)
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name: UIApplicationWillEnterForegroundNotification
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object: nil];
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[self updateHosts];
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[self.view addSubview:hostScrollView];
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}
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-(void)dealloc
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{
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[[NSNotificationCenter defaultCenter] removeObserver:self];
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}
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-(void)handleReturnToForeground
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{
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// This will refresh the applist
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if (_selectedHost != nil) {
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[self hostClicked:_selectedHost view:nil];
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}
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}
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- (void)viewDidAppear:(BOOL)animated
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{
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[super viewDidAppear:animated];
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@@ -540,10 +567,7 @@ static NSMutableSet* hostList;
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[_discMan startDiscovery];
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// This will refresh the applist
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if (_selectedHost != nil) {
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[self hostClicked:_selectedHost view:nil];
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}
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[self handleReturnToForeground];
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}
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- (void)viewDidDisappear:(BOOL)animated
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@@ -552,6 +576,9 @@ static NSMutableSet* hostList;
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// when discovery stops, we must create a new instance because you cannot restart an NSOperation when it is finished
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[_discMan stopDiscovery];
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// Purge the box art cache
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[_boxArtCache removeAllObjects];
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// In case the host objects were updated in the background
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[[[DataManager alloc] init] saveData];
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}
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@@ -605,6 +632,7 @@ static NSMutableSet* hostList;
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[hostScrollView addSubview:compView];
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}
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}
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prevEdge = [self getCompViewX:addComp addComp:addComp prevEdge:prevEdge];
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addComp.center = CGPointMake(prevEdge, hostScrollView.frame.size.height / 2);
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@@ -620,6 +648,30 @@ static NSMutableSet* hostList;
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}
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}
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// This function forces immediate decoding of the UIImage, rather
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// than the default lazy decoding that results in janky scrolling.
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+ (UIImage*) loadBoxArtForCaching:(App*)app {
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CGImageSourceRef source = CGImageSourceCreateWithData((__bridge CFDataRef)app.image, NULL);
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CGImageRef cgImage = CGImageSourceCreateImageAtIndex(source, 0, (__bridge CFDictionaryRef)@{(id)kCGImageSourceShouldCacheImmediately: (id)kCFBooleanTrue});
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UIImage *boxArt = [UIImage imageWithCGImage:cgImage];
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CGImageRelease(cgImage);
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CFRelease(source);
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return boxArt;
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}
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- (void) updateBoxArtCacheForApp:(App*)app {
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if (app.image == nil) {
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[_boxArtCache removeObjectForKey:app];
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}
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else if ([_boxArtCache objectForKey:app] == nil) {
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[_boxArtCache setObject:[MainFrameViewController loadBoxArtForCaching:app] forKey:app];
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}
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}
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- (void) updateAppsForHost:(Host*)host {
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if (host != _selectedHost) {
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Log(LOG_W, @"Mismatched host during app update");
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@@ -629,6 +681,15 @@ static NSMutableSet* hostList;
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_sortedAppList = [host.appList allObjects];
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_sortedAppList = [_sortedAppList sortedArrayUsingSelector:@selector(compareName:)];
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// Start populating the box art cache asynchronously
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dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^{
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Log(LOG_I, @"Starting per-computer box art caching job");
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for (App* app in host.appList) {
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[self updateBoxArtCacheForApp:app];
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}
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Log(LOG_I, @"Per-computer box art caching job completed");
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});
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[hostScrollView removeFromSuperview];
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[self.collectionView reloadData];
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}
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@@ -636,9 +697,8 @@ static NSMutableSet* hostList;
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- (UICollectionViewCell *)collectionView:(UICollectionView *)collectionView cellForItemAtIndexPath:(NSIndexPath *)indexPath {
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UICollectionViewCell* cell = [collectionView dequeueReusableCellWithReuseIdentifier:@"AppCell" forIndexPath:indexPath];
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App* app = _sortedAppList[indexPath.row];
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UIAppView* appView = [[UIAppView alloc] initWithApp:app andCallback:self];
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UIAppView* appView = [[UIAppView alloc] initWithApp:app cache:_boxArtCache andCallback:self];
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[appView updateAppImage];
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if (appView.bounds.size.width > 10.0) {
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