Commit Graph

6 Commits

Author SHA1 Message Date
Cameron Gutman
7b3d099449 Use the same Controller object for player 0 and the on-screen controls so tapping on-screen buttons doesn't reset all physical controller input to 0. Fixes pressing L3 to run in some games. 2016-05-22 17:11:30 -05:00
David
983c65d399 Rewrote the Controller class in Swift (#216)
* Enabled Defines Modules for swift code

* Created bridge header, created swift Controller

-  Created Controller.swift
-  Created bridge header for use of objc in swift

* Finished porting Controller files to swift

* Added comments, created MoonlightUnitTest

-  Added comments for Controller.swift
-  Created MoonlightUnitTest for testing new class

* Started writing tests for ControllerUnitTests

-  General formatting
-  Wrote helper functions
-  Wrote tests for first four properties

* Finished writing Controller tests

* Removed commented out lines
2016-04-11 20:44:02 -07:00
Diego Waxemberg
8d3401f962 Changed name from Limelight to Moonlight due to C&D from Limelight
Networks, Inc.
2015-05-12 21:48:30 -04:00
Diego Waxemberg
93119f25a6 added support for multiple controllers 2015-02-02 02:42:38 -05:00
Cameron Gutman
cdaf98398c Rewrote a bunch of controller support. Added auto on-screen controls layouts (GCGamepad not finished). Added LB+Start and RB+Start shortcuts for select and special (same as Android). 2015-01-09 16:13:44 -05:00
Diego Waxemberg
29f676a6d1 refactored project directories 2014-10-21 03:50:18 -04:00