mirror of
https://github.com/moonlight-stream/moonlight-ios.git
synced 2026-02-16 10:31:02 +00:00
Plumb multi-controller toggle
This commit is contained in:
@@ -38,6 +38,7 @@
|
||||
|
||||
bool _oscEnabled;
|
||||
char _controllerNumbers;
|
||||
bool _multiController;
|
||||
}
|
||||
|
||||
// UPDATE_BUTTON_FLAG(controller, flag, pressed)
|
||||
@@ -154,7 +155,8 @@
|
||||
[_controllerStreamLock lock];
|
||||
@synchronized(controller) {
|
||||
// Player 1 is always present for OSC
|
||||
LiSendMultiControllerEvent(controller.playerIndex, _controllerNumbers | (_oscEnabled ? 1 : 0), controller.lastButtonFlags, controller.lastLeftTrigger, controller.lastRightTrigger, controller.lastLeftStickX, controller.lastLeftStickY, controller.lastRightStickX, controller.lastRightStickY);
|
||||
LiSendMultiControllerEvent(_multiController ? controller.playerIndex : 0,
|
||||
(_multiController ? _controllerNumbers : 1) | (_oscEnabled ? 1 : 0), controller.lastButtonFlags, controller.lastLeftTrigger, controller.lastRightTrigger, controller.lastLeftStickX, controller.lastLeftStickY, controller.lastRightStickX, controller.lastRightStickY);
|
||||
}
|
||||
[_controllerStreamLock unlock];
|
||||
}
|
||||
@@ -360,15 +362,22 @@
|
||||
return count;
|
||||
}
|
||||
|
||||
+(int) getConnectedGamepadMask {
|
||||
+(int) getConnectedGamepadMask:(StreamConfiguration*)streamConfig {
|
||||
int mask = 0;
|
||||
|
||||
int i = 0;
|
||||
for (GCController* controller in [GCController controllers]) {
|
||||
if ([ControllerSupport isSupportedGamepad:controller]) {
|
||||
mask |= 1 << i++;
|
||||
|
||||
if (streamConfig.multiController) {
|
||||
int i = 0;
|
||||
for (GCController* controller in [GCController controllers]) {
|
||||
if ([ControllerSupport isSupportedGamepad:controller]) {
|
||||
mask |= 1 << i++;
|
||||
}
|
||||
}
|
||||
}
|
||||
else {
|
||||
// Some games don't deal with having controller reconnected
|
||||
// properly so always report controller 1 if not in MC mode
|
||||
mask = 0x1;
|
||||
}
|
||||
|
||||
#if TARGET_OS_IPHONE
|
||||
DataManager* dataMan = [[DataManager alloc] init];
|
||||
@@ -377,19 +386,21 @@
|
||||
// Even if no gamepads are present, we will always count one
|
||||
// if OSC is enabled.
|
||||
if (level != OnScreenControlsLevelOff) {
|
||||
mask |= 1;
|
||||
mask |= 0x1;
|
||||
}
|
||||
#endif
|
||||
|
||||
return mask;
|
||||
}
|
||||
|
||||
-(id) init
|
||||
-(id) initWithConfig:(StreamConfiguration*)streamConfig
|
||||
{
|
||||
self = [super init];
|
||||
|
||||
_controllerStreamLock = [[NSLock alloc] init];
|
||||
_controllers = [[NSMutableDictionary alloc] init];
|
||||
_controllerNumbers = 0;
|
||||
_multiController = streamConfig.multiController;
|
||||
|
||||
_player0osc = [[Controller alloc] init];
|
||||
_player0osc.playerIndex = 0;
|
||||
@@ -404,6 +415,8 @@
|
||||
#endif
|
||||
|
||||
Log(LOG_I, @"Number of supported controllers connected: %d", [ControllerSupport getGamepadCount]);
|
||||
Log(LOG_I, @"Multi-controller: %d", _multiController);
|
||||
|
||||
for (GCController* controller in [GCController controllers]) {
|
||||
if ([ControllerSupport isSupportedGamepad:controller]) {
|
||||
[self assignController:controller];
|
||||
|
||||
Reference in New Issue
Block a user