Fix pairing and game quitting issues with GFE 3.10

This commit is contained in:
Cameron Gutman
2017-10-16 23:59:00 -07:00
parent 5584083809
commit 25d7af9453
3 changed files with 3 additions and 3 deletions
+1 -1
View File
@@ -26,7 +26,7 @@
host.currentGame = [[self getStringTag:TAG_CURRENT_GAME] trim];
NSString *state = [[self getStringTag:TAG_STATE] trim];
if ([state hasSuffix:@"_SERVER_AVAILABLE"]) {
if (![state hasSuffix:@"_SERVER_BUSY"]) {
// GFE 2.8 started keeping currentgame set to the last game played. As a result, it no longer
// has the semantics that its name would indicate. To contain the effects of this change as much
// as possible, we'll force the current game to zero if the server isn't in a streaming session.