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https://github.com/moonlight-stream/moonlight-ios.git
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Fix pairing and game quitting issues with GFE 3.10
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@@ -38,7 +38,7 @@
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return;
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}
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if ([serverInfoResp isStatusOk]) {
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if (![[serverInfoResp getStringTag:@"state"] hasSuffix:@"_SERVER_AVAILABLE"]) {
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if ([[serverInfoResp getStringTag:@"state"] hasSuffix:@"_SERVER_BUSY"]) {
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[_callback pairFailed:@"You must stop streaming before attempting to pair."];
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} else if (![[serverInfoResp getStringTag:@"PairStatus"] isEqual:@"1"]) {
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NSString* appversion = [serverInfoResp getStringTag:@"appversion"];
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@@ -26,7 +26,7 @@
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host.currentGame = [[self getStringTag:TAG_CURRENT_GAME] trim];
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NSString *state = [[self getStringTag:TAG_STATE] trim];
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if ([state hasSuffix:@"_SERVER_AVAILABLE"]) {
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if (![state hasSuffix:@"_SERVER_BUSY"]) {
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// GFE 2.8 started keeping currentgame set to the last game played. As a result, it no longer
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// has the semantics that its name would indicate. To contain the effects of this change as much
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// as possible, we'll force the current game to zero if the server isn't in a streaming session.
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@@ -440,7 +440,7 @@ static NSMutableSet* hostList;
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ServerInfoResponse* serverInfoResp = [[ServerInfoResponse alloc] init];
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[hMan executeRequestSynchronously:[HttpRequest requestForResponse:serverInfoResp withUrlRequest:[hMan newServerInfoRequest]
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fallbackError:401 fallbackRequest:[hMan newHttpServerInfoRequest]]];
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if (![serverInfoResp isStatusOk] || ![[serverInfoResp getStringTag:@"state"] hasSuffix:@"_SERVER_AVAILABLE"]) {
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if (![serverInfoResp isStatusOk] || [[serverInfoResp getStringTag:@"state"] hasSuffix:@"_SERVER_BUSY"]) {
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// On newer GFE versions, the quit request succeeds even though the app doesn't
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// really quit if another client tries to kill your app. We'll patch the response
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// to look like the old error in that case, so the UI behaves.
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