Commit Graph

129 Commits

Author SHA1 Message Date
Cameron Gutman
7ca18a365f Remove lin32 jar from build 2013-12-30 23:31:40 -06:00
Cameron Gutman
524a2b2a5e Access the Type enum through SourceComponent. Check the absolute value of the new value so negative works too. 2013-12-30 23:29:33 -06:00
Cameron Gutman
d8b3cc98c8 Don't allow release of a running gamepad 2013-12-30 23:28:45 -06:00
Diego Waxemberg
34847b1318 stop native gamepad when closing limelight 2013-12-30 23:26:14 -05:00
Diego Waxemberg
f2b62e0b55 now use NativeGamepad class 2013-12-30 23:24:30 -05:00
Cameron Gutman
3c04ba8e3d Merge branch 'gamepad' of github.com:limelight-stream/limelight-pc into gamepad 2013-12-30 22:06:44 -06:00
Cameron Gutman
9b99f5c0ce Initial NativeGamepad class 2013-12-30 22:06:16 -06:00
Diego Waxemberg
87d278ab11 removed all references to jinput and all jinput files 2013-12-30 22:56:40 -05:00
Diego Waxemberg
ad84363f60 fixed an NPE when there wasn’t a mapping for a component 2013-12-30 22:39:29 -05:00
Diego Waxemberg
1cc581089d changed a poorly named variable 2013-12-30 22:19:09 -05:00
Diego Waxemberg
9f3e48f34b rewrote gamepad stuff to not use JInput 2013-12-30 22:13:25 -05:00
Cameron Gutman
c2382f050f Merge branch 'master' of github.com:limelight-stream/limelight-pc 2013-12-30 12:13:10 -06:00
Cameron Gutman
e2d5837f84 Add NativeGamepadListener 2013-12-30 12:12:53 -06:00
Diego Waxemberg
178883b320 Merge branch 'master' of github.com:limelight-stream/limelight-pc
# By Cameron Gutman
# Via Cameron Gutman
* 'master' of github.com:limelight-stream/limelight-pc:
  Add D-Pad support for 360 controllers. Currently, the 360 D-Pad can only be mapped as D-Pad buttons.
  Terminate the stream when stream frame is closed
2013-12-30 00:36:06 -05:00
Diego Waxemberg
75f854e8eb new fix for rescanning gamepads 2013-12-30 00:34:09 -05:00
Cameron Gutman
21c84415db Add D-Pad support for 360 controllers. Currently, the 360 D-Pad can only be mapped as D-Pad buttons. 2013-12-29 22:56:27 -06:00
Cameron Gutman
86049b860e Terminate the stream when stream frame is closed 2013-12-29 22:00:15 -06:00
Diego Waxemberg
355952783c fixed memory leak caused by creating many DefaultControllerEnvironment objects 2013-12-29 22:56:12 -05:00
Cameron Gutman
07e39a6525 Fix consuming the remaining input events when mapping the gamepad. See GitHub issue 4 for details. 2013-12-29 19:21:33 -06:00
Diego Waxemberg
f043a505ea Fixed all the issues caused by merging 2013-12-29 13:40:59 -05:00
Diego Waxemberg
6b06df4b82 Merge branch 'master' of github.com:limelight-stream/limelight-pc
# By Cameron Gutman (15) and others
# Via Cameron Gutman (2) and Diego Waxemberg (1)
* 'master' of github.com:limelight-stream/limelight-pc:
  Update common jar
  Fix library loading on Windows when not using a JAR
  Delete the extracted libraries when Limelight terminates
  Update common jar
  Write a better native library loader so DLLs are no longer extracted to the current directory on Windows.
  Suppress log spam from jinput on Windows 8 and higher
  Rough Draft of Icon
  Fix settings.lime being created as a directory. See GitHub issue 1 for details.
  Update limelight-common jar
  Use the stream's frame rate as the redraw rate instead of always refreshing at 30 FPS
  Don't print stack traces for InterruptExceptions. Call the NvConnectionListener class to terminate the stream without causing the unexpected termination error dialog.
  Fix resolution changing on Windows. Improve the resolution selection algorithm.
  Only use the audio buffer hack on OS X
  dynamically increase the buffer size if we build up to large of a queue
  Revert "Try to workaround Java's poor OS X mixer"
  Try to workaround Java's poor OS X mixer
  Move audio buffering responsibility onto us and simply fill whatever the runtime gives us

Conflicts:
	src/com/limelight/Limelight.java
	src/com/limelight/binding/audio/JavaxAudioRenderer.java
	src/com/limelight/gui/StreamFrame.java
2013-12-29 13:24:22 -05:00
Diego Waxemberg
daba6cd805 fixed javadoc typo 2013-12-29 13:16:19 -05:00
Diego Waxemberg
248864a604 added javadoc to settings classes 2013-12-29 13:16:02 -05:00
Diego Waxemberg
f892a32a78 Added javadoc to gamepad classes 2013-12-29 13:01:25 -05:00
Diego Waxemberg
adb36093e4 added javadoc to input classes 2013-12-29 12:29:58 -05:00
Diego Waxemberg
eb123ee6ca Added javadoc to the gui elements 2013-12-29 12:13:10 -05:00
Diego Waxemberg
9bf6e95e0b Added javadoc to the audio/video binding classes 2013-12-29 11:53:16 -05:00
Cameron Gutman
20a71edf21 Update common jar 2013-12-29 02:50:24 -05:00
Cameron Gutman
e8eb6297e0 Fix library loading on Windows when not using a JAR 2013-12-28 20:05:38 -05:00
Cameron Gutman
a265f94d09 Delete the extracted libraries when Limelight terminates 2013-12-28 17:49:28 -05:00
Cameron Gutman
bddd1c10e8 Update common jar 2013-12-28 17:00:02 -05:00
Cameron Gutman
fe92144e43 Write a better native library loader so DLLs are no longer extracted to the current directory on Windows. 2013-12-28 16:56:38 -05:00
Cameron Gutman
bb90e182d4 Suppress log spam from jinput on Windows 8 and higher 2013-12-28 16:40:44 -05:00
David
c576e183eb Rough Draft of Icon 2013-12-27 13:28:13 -05:00
Cameron Gutman
f61c471d7d Fix settings.lime being created as a directory. See GitHub issue 1 for details. 2013-12-27 12:27:29 -05:00
Diego Waxemberg
1501d45534 added javadoc comments 2013-12-27 10:27:10 -05:00
Diego Waxemberg
7d646e32f0 Removed deprecated method and renamed some classes. Created a new package to separate gamepad classes from keyboard/mouse classes 2013-12-27 10:08:31 -05:00
Cameron Gutman
e132da5030 Update limelight-common jar 2013-12-27 00:42:36 -05:00
Cameron Gutman
d4995a1f27 Use the stream's frame rate as the redraw rate instead of always refreshing at 30 FPS 2013-12-26 17:38:47 -05:00
Cameron Gutman
9d24f8be14 Don't print stack traces for InterruptExceptions. Call the NvConnectionListener class to terminate the stream without causing the unexpected termination error dialog. 2013-12-26 16:11:42 -05:00
Cameron Gutman
e2a466f7cb Fix resolution changing on Windows. Improve the resolution selection algorithm. 2013-12-26 15:45:07 -05:00
Cameron Gutman
e5ffb7fc75 Merge branch 'audio-fix' 2013-12-26 14:55:00 -05:00
Diego Waxemberg
eccd3468ed changed gamepad preferences a bunch
- no longer have ControllerComponent provide the swing elements
- renamed GamepadMapping methods to make more sense
- GamepadConfigFrame now uses a grid layout and has some nice borders
2013-12-24 18:59:07 -05:00
Diego Waxemberg
518b686991 renamed gamepad config page, No longer shit bricks if the gamepad disconnects while trying to map. Now rescans for gamepads 2013-12-22 11:12:43 -05:00
Cameron Gutman
78f48b26b0 Only use the audio buffer hack on OS X 2013-12-21 16:21:52 -05:00
Diego Waxemberg
4d40a30589 preferences now appear in the center 2013-12-21 00:08:41 -05:00
Diego Waxemberg
93ad7149ed fixed invert and trigger settings not being saved 2013-12-21 00:07:32 -05:00
Diego Waxemberg
2a55c68de5 fixed typo that broke right stick on gamepads 2013-12-20 23:30:31 -05:00
Diego Waxemberg
260b882239 fixed up gamepad mapping a bit. added options to invert and to act as a trigger 2013-12-20 23:13:18 -05:00
Diego Waxemberg
3420f28da8 now remembers last used host 2013-12-20 20:57:21 -05:00