Add D-Pad support for 360 controllers. Currently, the 360 D-Pad can only be mapped as D-Pad buttons.

This commit is contained in:
Cameron Gutman
2013-12-29 22:56:27 -06:00
parent 86049b860e
commit 21c84415db
5 changed files with 146 additions and 16 deletions

View File

@@ -34,6 +34,7 @@ import com.limelight.input.gamepad.Gamepad;
import com.limelight.input.gamepad.GamepadHandler;
import com.limelight.input.gamepad.GamepadMapping;
import com.limelight.input.gamepad.GamepadMapping.Mapping;
import com.limelight.input.gamepad.SourceComponent;
import com.limelight.settings.GamepadSettingsManager;
/**
@@ -244,10 +245,9 @@ public class GamepadConfigFrame extends JFrame {
@Override
public void run() {
Component newComponent = waitForNewMapping(pad);
SourceComponent newComponent = waitForNewMapping(pad);
consumeEvents(pad);
if (newComponent != null) {
Mapping oldConfig = config.get(newComponent);
if (oldConfig != null) {
@@ -256,7 +256,7 @@ public class GamepadConfigFrame extends JFrame {
config.insertMapping(mappingToMap, newComponent);
buttonPressed.setText(newComponent.getName());
buttonPressed.setText(newComponent.getComponent().getName());
configChanged = true;
} else {
@@ -275,8 +275,8 @@ public class GamepadConfigFrame extends JFrame {
/*
* Waits until the user chooses what to map to the clicked component
*/
private Component waitForNewMapping(Gamepad pad) {
Component newMapping = null;
private SourceComponent waitForNewMapping(Gamepad pad) {
SourceComponent newMapping = null;
while (newMapping == null) {
if (pad.poll()) {
@@ -287,8 +287,13 @@ public class GamepadConfigFrame extends JFrame {
if (!pad.poll()) {
break;
}
if (Math.abs(event.getValue()) > .75F) {
newMapping = event.getComponent();
if (event.getComponent().getIdentifier() == Component.Identifier.Axis.POV) {
newMapping = new SourceComponent(event.getComponent(), ""+event.getValue());
break;
}
else if (!event.getComponent().isAnalog() || Math.abs(event.getValue()) > .75F) {
newMapping = new SourceComponent(event.getComponent(), "");
break;
}
}

View File

@@ -30,8 +30,6 @@ import javax.swing.JProgressBar;
import com.limelight.Limelight;
import com.limelight.input.KeyboardHandler;
import com.limelight.input.MouseHandler;
import com.limelight.input.gamepad.GamepadHandler;
import com.limelight.input.gamepad.GamepadListener;
import com.limelight.nvstream.NvConnection;
import com.limelight.nvstream.NvConnectionListener.Stage;
import com.limelight.nvstream.StreamConfiguration;

View File

@@ -5,6 +5,7 @@ import com.limelight.nvstream.NvConnection;
import com.limelight.nvstream.input.ControllerPacket;
import net.java.games.input.Component;
import net.java.games.input.Component.Identifier;
import net.java.games.input.Controller;
import net.java.games.input.Event;
import net.java.games.input.EventQueue;
@@ -97,8 +98,7 @@ public class Gamepad {
* Prints out the specified event information for the given gamepad
* used for debugging, normally unused.
*/
@SuppressWarnings("unused")
private void printInfo(Controller gamepad, Event event) {
public static void printInfo(Controller gamepad, Event event) {
Component comp = event.getComponent();
StringBuilder builder = new StringBuilder(gamepad.getName());
@@ -108,9 +108,40 @@ public class Gamepad {
builder.append(comp.getName()).append(" changed to ");
float value = event.getValue();
float value = event.getValue();
if(comp.isAnalog()) {
builder.append(value);
} else if (comp.getIdentifier() == Identifier.Axis.POV) {
if (value == Component.POV.DOWN) {
builder.append("Down");
}
else if (value == Component.POV.UP) {
builder.append("Up");
}
else if (value == Component.POV.LEFT) {
builder.append("Left");
}
else if (value == Component.POV.RIGHT) {
builder.append("Right");
}
else if (value == Component.POV.CENTER) {
builder.append("Center");
}
else if (value == Component.POV.DOWN_LEFT) {
builder.append("Down-left");
}
else if (value == Component.POV.DOWN_RIGHT) {
builder.append("Down-right");
}
else if (value == Component.POV.UP_LEFT) {
builder.append("Up-left");
}
else if (value == Component.POV.UP_RIGHT) {
builder.append("Up-right");
}
else {
builder.append("Unknown");
}
} else {
if(value==1.0f) {
builder.append("On");
@@ -140,6 +171,9 @@ public class Gamepad {
if (mapping != null) {
if (mapping.contComp.isAnalog()) {
handleAnalog(mapping.contComp, sanitizeValue(mapping, value));
} else if (comp.getIdentifier() == Component.Identifier.Axis.POV) {
// The values are directional constants so they cannot be sanitized
handlePOV(value);
} else {
handleButtons(mapping.contComp, sanitizeValue(mapping, value));
}
@@ -171,6 +205,47 @@ public class Gamepad {
}
}
/*
* Handles POV component input
*/
private void handlePOV(float value) {
if (value == Component.POV.UP ||
value == Component.POV.UP_LEFT ||
value == Component.POV.UP_RIGHT) {
toggle(ControllerPacket.UP_FLAG, true);
}
else {
toggle(ControllerPacket.UP_FLAG, false);
}
if (value == Component.POV.DOWN ||
value == Component.POV.DOWN_LEFT ||
value == Component.POV.DOWN_RIGHT) {
toggle(ControllerPacket.DOWN_FLAG, true);
}
else {
toggle(ControllerPacket.DOWN_FLAG, false);
}
if (value == Component.POV.LEFT ||
value == Component.POV.DOWN_LEFT ||
value == Component.POV.UP_LEFT) {
toggle(ControllerPacket.LEFT_FLAG, true);
}
else {
toggle(ControllerPacket.LEFT_FLAG, false);
}
if (value == Component.POV.RIGHT ||
value == Component.POV.UP_RIGHT ||
value == Component.POV.DOWN_RIGHT) {
toggle(ControllerPacket.RIGHT_FLAG, true);
}
else {
toggle(ControllerPacket.RIGHT_FLAG, false);
}
}
/*
* Handles analog component input
*/

View File

@@ -28,8 +28,12 @@ public class GamepadMapping implements Serializable {
* @param toMap a <code>Mapping</code> that will be mapped to the specified gamepad component
* @param comp the gamepad component to map to.
*/
public void insertMapping(Mapping toMap, Component comp) {
mapping.put(comp.getIdentifier().getName(), toMap);
public void insertMapping(Mapping toMap, SourceComponent comp) {
// This is the base mapping for components with multiple "buttons"
mapping.put(comp.getComponentId(), toMap);
// This is the more-specific mapping for the specific buttons
mapping.put(comp.getFullUniqueId(), toMap);
}
/**
@@ -41,12 +45,31 @@ public class GamepadMapping implements Serializable {
return mapping.get(comp.getIdentifier().getName());
}
/**
* Gets the mapping for the specified source component
* @param comp the source component to get a mapping for
* @return a mapping for the requested component
*/
public Mapping get(SourceComponent comp) {
return mapping.get(comp.getFullUniqueId());
}
/**
* Removes the mapping to the specified component
* @param comp the component to no longer be mapped.
*/
public void remove(Component comp) {
mapping.remove(comp.getIdentifier().getName());
public void remove(SourceComponent comp) {
// Remove the most specific mapping
mapping.remove(comp.getFullUniqueId());
for (Entry<String, Mapping> entry : mapping.entrySet()) {
if (entry.getKey().startsWith(comp.getComponentId())) {
return;
}
}
// Remove the common mapping if no more specific mappings remain
mapping.remove(comp.getComponentId());
}
/**

View File

@@ -0,0 +1,29 @@
package com.limelight.input.gamepad;
import net.java.games.input.Component;
public class SourceComponent {
private Component component;
private String id;
public SourceComponent(Component component, String id) {
this.component = component;
this.id = id;
}
public Component getComponent() {
return component;
}
public String getId() {
return id;
}
public String getFullUniqueId() {
return getComponentId() + " " + getId();
}
public String getComponentId() {
return component.getIdentifier().getName();
}
}