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https://github.com/moonlight-stream/moonlight-embedded.git
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139 lines
3.8 KiB
Java
139 lines
3.8 KiB
Java
package com.limelight.input.gamepad;
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import java.io.Serializable;
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import java.util.HashMap;
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import java.util.Map.Entry;
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import net.java.games.input.Component;
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/**
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* Mappings for gamepad components
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* @author Diego Waxemberg
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*/
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public class GamepadMapping implements Serializable {
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private static final long serialVersionUID = -185035113915743149L;
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private HashMap<String, Mapping> mapping;
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/**
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* Constructs a new mapping that has nothing mapped.
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*/
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public GamepadMapping() {
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mapping = new HashMap<String, Mapping>();
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}
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/**
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* Inserts the specified mapping into this map
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* @param toMap a <code>Mapping</code> that will be mapped to the specified gamepad component
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* @param comp the gamepad component to map to.
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*/
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public void insertMapping(Mapping toMap, SourceComponent comp) {
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// This is the base mapping for components with multiple "buttons"
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mapping.put(comp.getComponentId(), toMap);
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// This is the more-specific mapping for the specific buttons
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mapping.put(comp.getFullUniqueId(), toMap);
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}
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/**
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* Gets the mapping for the specified gamepad component
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* @param comp the gamepad component to get a mapping for
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* @return a mapping for the requested component
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*/
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public Mapping get(Component comp) {
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return mapping.get(comp.getIdentifier().getName());
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}
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/**
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* Gets the mapping for the specified source component
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* @param comp the source component to get a mapping for
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* @return a mapping for the requested component
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*/
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public Mapping get(SourceComponent comp) {
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return mapping.get(comp.getFullUniqueId());
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}
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/**
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* Removes the mapping to the specified component
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* @param comp the component to no longer be mapped.
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*/
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public void remove(SourceComponent comp) {
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// Remove the most specific mapping
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mapping.remove(comp.getFullUniqueId());
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for (Entry<String, Mapping> entry : mapping.entrySet()) {
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if (entry.getKey().startsWith(comp.getComponentId())) {
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return;
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}
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}
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// Remove the common mapping if no more specific mappings remain
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mapping.remove(comp.getComponentId());
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}
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/**
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* Gets the mapped ControllerComponent for the specified ControllerComponent.</br>
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* @param contComp the component to get a mapping for
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* @return a mapping or an null if there is none
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*/
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public Mapping get(GamepadComponent contComp) {
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//#allTheJank
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for (Entry<String, Mapping> entry : mapping.entrySet()) {
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if (entry.getValue().contComp == contComp) {
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return entry.getValue();
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}
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}
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return null;
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}
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/**
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* Gets the mapping for the specified component.</br>
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* @param contComp the component to get a mapping for
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* @return a mapping or an empty string if there is none
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*/
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public String getMapping(GamepadComponent contComp) {
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for (Entry<String, Mapping> entry : mapping.entrySet()) {
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if (entry.getValue().contComp == contComp) {
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return entry.getKey();
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}
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}
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return "";
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}
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/**
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* Represents a mapping, that is which gamepad component, whether it is inverted, a trigger, etc.
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* @author Diego Waxemberg
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*/
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public class Mapping implements Serializable {
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private static final long serialVersionUID = -8407172977953214242L;
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/**
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* The component this mapping belongs to
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*/
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public GamepadComponent contComp;
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/**
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* Whether the value of this component should be inverted
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*/
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public boolean invert;
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/**
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* Whether this component should be treated as a trigger
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*/
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public boolean trigger;
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/**
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* Constructs a new mapping with the specified configuration
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* @param contComp the component this mapping belongs to
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* @param invert whether the value should be inverted
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* @param trigger whether this component should be treated as a trigger
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*/
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public Mapping(GamepadComponent contComp, boolean invert, boolean trigger) {
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this.contComp = contComp;
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this.invert = invert;
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this.trigger = trigger;
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}
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}
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}
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