Commit Graph

160 Commits

Author SHA1 Message Date
Iwan Timmer 5b6ddd10ec Add bitstream restrictions to video stream to disable the use of buffers 2014-01-07 01:48:20 +01:00
Iwan Timmer 1007db8fc0 Change build to make Limelight-pi 2014-01-07 01:46:41 +01:00
Iwan Timmer d54efa0a00 Cleanup OpenMAX C code 2014-01-07 01:44:29 +01:00
Iwan Timmer 0f13c5520b Remove software decoder 2014-01-07 01:43:17 +01:00
Iwan Timmer f1a2432f84 Convert Limelight to command line application 2014-01-07 01:41:44 +01:00
Iwan Timmer 1b6c28c70e Add bindings for Raspberry Pi video decoding 2014-01-07 01:37:56 +01:00
Iwan Timmer 4b870516a8 Add video decoder using OpenMax LI on Raspberry Pi 2014-01-07 01:36:00 +01:00
Diego Waxemberg e69a9ee87a Merge branch 'master' of github.com:limelight-stream/limelight-pc
# By Cameron Gutman
# Via Cameron Gutman
* 'master' of github.com:limelight-stream/limelight-pc:
  Add fixed Linux 64-bit libraries
  Fix loading native libraries on OS X
2014-01-01 21:34:27 -05:00
Diego Waxemberg 648f7d2b8f got rid of some copy pasta 2014-01-01 21:34:17 -05:00
Diego Waxemberg c219ed8e25 reimplemented the trigger checkbox 2014-01-01 21:34:00 -05:00
Cameron Gutman 966f3ebfaf Add fixed Linux 64-bit libraries 2014-01-01 20:06:46 -05:00
Cameron Gutman 51d112306f Fix loading native libraries on OS X 2014-01-01 19:29:51 -05:00
Diego Waxemberg 1f2ace1414 Merge branch 'master' of github.com:limelight-stream/limelight-pc
# By Cameron Gutman
# Via Cameron Gutman
* 'master' of github.com:limelight-stream/limelight-pc:
  Extract AVC dependencies on all platforms
  Fix unused import warnings
  Log to a file if running from a JAR
  Remove the native gamepad cleanup on application close. We don't want native code in the critical closing path because it could mean that the program can't be closed if someone chooses the wrong platform JAR.
  Link the gamepad library to Xinput9_1_0.dll so the DirectX Runtime Installer isn't required for Vista and later
2014-01-01 18:45:36 -05:00
Diego Waxemberg a79ff3b33e Fixing errors when clicking checkboxes 2014-01-01 18:45:27 -05:00
Cameron Gutman 1fbdc9a622 Extract AVC dependencies on all platforms 2014-01-01 15:58:53 -06:00
Cameron Gutman 682aa6d205 Fix unused import warnings 2014-01-01 15:34:07 -06:00
Cameron Gutman 0ac3dd6adb Log to a file if running from a JAR 2014-01-01 15:33:48 -06:00
Cameron Gutman 40524a0c76 Remove the native gamepad cleanup on application close. We don't want native code in the critical closing path because it could mean that the program can't be closed if someone chooses the wrong platform JAR. 2014-01-01 15:15:09 -06:00
Cameron Gutman 0745b176e4 Link the gamepad library to Xinput9_1_0.dll so the DirectX Runtime Installer isn't required for Vista and later 2014-01-01 15:13:30 -06:00
Diego Waxemberg f175a5e78a Now close Limelight when the stream is stopped if launched from command line 2014-01-01 11:02:36 -05:00
Diego Waxemberg ba6e09576a added the ability to launch limelight via command line 2014-01-01 01:30:36 -05:00
Cameron Gutman 2e134fcc49 Update the readme 2013-12-31 07:37:06 -06:00
Cameron Gutman e2a5ff5ad8 Add OS X build script and binary 2013-12-31 01:39:41 -05:00
Cameron Gutman 2700c880f1 Fix return value of processEvents 2013-12-31 01:39:02 -05:00
Cameron Gutman 827fea3d1c Add linux gamepad library and build script 2013-12-31 01:20:36 -05:00
Cameron Gutman 54b27f05c5 Add prebuilt gamepad libraries for non-Windows platforms (stock 1.3.0) 2013-12-31 00:03:02 -06:00
Cameron Gutman 52472e4c09 Oops, forgot the actual code... 2013-12-30 23:54:24 -06:00
Cameron Gutman fb87e8dc6d Add gamepad_jni code and libraries for Win32 and Win64 2013-12-30 23:53:56 -06:00
Cameron Gutman ee38a8f9b5 Make SourceComponent serializable 2013-12-30 23:52:21 -06:00
Cameron Gutman 3bbe65c644 Fix another race in controller detection 2013-12-30 23:47:20 -06:00
Cameron Gutman 047710a4b8 Fix controller detection race 2013-12-30 23:42:48 -06:00
Cameron Gutman 7ca18a365f Remove lin32 jar from build 2013-12-30 23:31:40 -06:00
Cameron Gutman 524a2b2a5e Access the Type enum through SourceComponent. Check the absolute value of the new value so negative works too. 2013-12-30 23:29:33 -06:00
Cameron Gutman d8b3cc98c8 Don't allow release of a running gamepad 2013-12-30 23:28:45 -06:00
Diego Waxemberg 34847b1318 stop native gamepad when closing limelight 2013-12-30 23:26:14 -05:00
Diego Waxemberg f2b62e0b55 now use NativeGamepad class 2013-12-30 23:24:30 -05:00
Cameron Gutman 3c04ba8e3d Merge branch 'gamepad' of github.com:limelight-stream/limelight-pc into gamepad 2013-12-30 22:06:44 -06:00
Cameron Gutman 9b99f5c0ce Initial NativeGamepad class 2013-12-30 22:06:16 -06:00
Diego Waxemberg 87d278ab11 removed all references to jinput and all jinput files 2013-12-30 22:56:40 -05:00
Diego Waxemberg ad84363f60 fixed an NPE when there wasn’t a mapping for a component 2013-12-30 22:39:29 -05:00
Diego Waxemberg 1cc581089d changed a poorly named variable 2013-12-30 22:19:09 -05:00
Diego Waxemberg 9f3e48f34b rewrote gamepad stuff to not use JInput 2013-12-30 22:13:25 -05:00
Cameron Gutman c2382f050f Merge branch 'master' of github.com:limelight-stream/limelight-pc 2013-12-30 12:13:10 -06:00
Cameron Gutman e2d5837f84 Add NativeGamepadListener 2013-12-30 12:12:53 -06:00
Diego Waxemberg 178883b320 Merge branch 'master' of github.com:limelight-stream/limelight-pc
# By Cameron Gutman
# Via Cameron Gutman
* 'master' of github.com:limelight-stream/limelight-pc:
  Add D-Pad support for 360 controllers. Currently, the 360 D-Pad can only be mapped as D-Pad buttons.
  Terminate the stream when stream frame is closed
2013-12-30 00:36:06 -05:00
Diego Waxemberg 75f854e8eb new fix for rescanning gamepads 2013-12-30 00:34:09 -05:00
Cameron Gutman 21c84415db Add D-Pad support for 360 controllers. Currently, the 360 D-Pad can only be mapped as D-Pad buttons. 2013-12-29 22:56:27 -06:00
Cameron Gutman 86049b860e Terminate the stream when stream frame is closed 2013-12-29 22:00:15 -06:00
Diego Waxemberg 355952783c fixed memory leak caused by creating many DefaultControllerEnvironment objects 2013-12-29 22:56:12 -05:00
Cameron Gutman 07e39a6525 Fix consuming the remaining input events when mapping the gamepad. See GitHub issue 4 for details. 2013-12-29 19:21:33 -06:00