Commit Graph

119 Commits

Author SHA1 Message Date
Cameron Gutman
4e893bfc83 Fix another race in controller detection 2013-12-30 23:47:20 -06:00
Cameron Gutman
b5cf425880 Fix controller detection race 2013-12-30 23:42:48 -06:00
Cameron Gutman
50e873fc4f Remove lin32 jar from build 2013-12-30 23:31:40 -06:00
Cameron Gutman
6952b1736e Access the Type enum through SourceComponent. Check the absolute value of the new value so negative works too. 2013-12-30 23:29:33 -06:00
Cameron Gutman
d46a9b4dc0 Don't allow release of a running gamepad 2013-12-30 23:28:45 -06:00
Diego Waxemberg
261887e3c9 stop native gamepad when closing limelight 2013-12-30 23:26:14 -05:00
Diego Waxemberg
913078a5e9 now use NativeGamepad class 2013-12-30 23:24:30 -05:00
Cameron Gutman
5b18616a21 Merge branch 'gamepad' of github.com:limelight-stream/limelight-pc into gamepad 2013-12-30 22:06:44 -06:00
Cameron Gutman
67e626c376 Initial NativeGamepad class 2013-12-30 22:06:16 -06:00
Diego Waxemberg
3e7da4473b removed all references to jinput and all jinput files 2013-12-30 22:56:40 -05:00
Diego Waxemberg
fba61eb686 fixed an NPE when there wasn’t a mapping for a component 2013-12-30 22:39:29 -05:00
Diego Waxemberg
db0eadf4d7 changed a poorly named variable 2013-12-30 22:19:09 -05:00
Diego Waxemberg
5396ce03ed rewrote gamepad stuff to not use JInput 2013-12-30 22:13:25 -05:00
Cameron Gutman
8bd6a9d07f Merge branch 'master' of github.com:limelight-stream/limelight-pc 2013-12-30 12:13:10 -06:00
Cameron Gutman
17b811771c Add NativeGamepadListener 2013-12-30 12:12:53 -06:00
Diego Waxemberg
60cfb25545 Merge branch 'master' of github.com:limelight-stream/limelight-pc
# By Cameron Gutman
# Via Cameron Gutman
* 'master' of github.com:limelight-stream/limelight-pc:
  Add D-Pad support for 360 controllers. Currently, the 360 D-Pad can only be mapped as D-Pad buttons.
  Terminate the stream when stream frame is closed
2013-12-30 00:36:06 -05:00
Diego Waxemberg
039370d0d0 new fix for rescanning gamepads 2013-12-30 00:34:09 -05:00
Cameron Gutman
e70fb18828 Add D-Pad support for 360 controllers. Currently, the 360 D-Pad can only be mapped as D-Pad buttons. 2013-12-29 22:56:27 -06:00
Cameron Gutman
7206adc42c Terminate the stream when stream frame is closed 2013-12-29 22:00:15 -06:00
Diego Waxemberg
73d4721fc2 fixed memory leak caused by creating many DefaultControllerEnvironment objects 2013-12-29 22:56:12 -05:00
Cameron Gutman
df65ac5b45 Fix consuming the remaining input events when mapping the gamepad. See GitHub issue 4 for details. 2013-12-29 19:21:33 -06:00
Diego Waxemberg
0bbc25e281 Fixed all the issues caused by merging 2013-12-29 13:40:59 -05:00
Diego Waxemberg
fda7c3bc04 Merge branch 'master' of github.com:limelight-stream/limelight-pc
# By Cameron Gutman (15) and others
# Via Cameron Gutman (2) and Diego Waxemberg (1)
* 'master' of github.com:limelight-stream/limelight-pc:
  Update common jar
  Fix library loading on Windows when not using a JAR
  Delete the extracted libraries when Limelight terminates
  Update common jar
  Write a better native library loader so DLLs are no longer extracted to the current directory on Windows.
  Suppress log spam from jinput on Windows 8 and higher
  Rough Draft of Icon
  Fix settings.lime being created as a directory. See GitHub issue 1 for details.
  Update limelight-common jar
  Use the stream's frame rate as the redraw rate instead of always refreshing at 30 FPS
  Don't print stack traces for InterruptExceptions. Call the NvConnectionListener class to terminate the stream without causing the unexpected termination error dialog.
  Fix resolution changing on Windows. Improve the resolution selection algorithm.
  Only use the audio buffer hack on OS X
  dynamically increase the buffer size if we build up to large of a queue
  Revert "Try to workaround Java's poor OS X mixer"
  Try to workaround Java's poor OS X mixer
  Move audio buffering responsibility onto us and simply fill whatever the runtime gives us

Conflicts:
	src/com/limelight/Limelight.java
	src/com/limelight/binding/audio/JavaxAudioRenderer.java
	src/com/limelight/gui/StreamFrame.java
2013-12-29 13:24:22 -05:00
Diego Waxemberg
3fbaaca9eb fixed javadoc typo 2013-12-29 13:16:19 -05:00
Diego Waxemberg
fdc2288d1e added javadoc to settings classes 2013-12-29 13:16:02 -05:00
Diego Waxemberg
2b7629398b Added javadoc to gamepad classes 2013-12-29 13:01:25 -05:00
Diego Waxemberg
a2c1164450 added javadoc to input classes 2013-12-29 12:29:58 -05:00
Diego Waxemberg
c61e24a8dc Added javadoc to the gui elements 2013-12-29 12:13:10 -05:00
Diego Waxemberg
c0632f6999 Added javadoc to the audio/video binding classes 2013-12-29 11:53:16 -05:00
Cameron Gutman
331c6c9332 Fix library loading on Windows when not using a JAR 2013-12-28 20:05:38 -05:00
Cameron Gutman
668402c336 Delete the extracted libraries when Limelight terminates 2013-12-28 17:49:28 -05:00
Cameron Gutman
844060a4ee Write a better native library loader so DLLs are no longer extracted to the current directory on Windows. 2013-12-28 16:56:38 -05:00
Cameron Gutman
fcbc80c05c Suppress log spam from jinput on Windows 8 and higher 2013-12-28 16:40:44 -05:00
David
f5d0f90608 Rough Draft of Icon 2013-12-27 13:28:13 -05:00
Cameron Gutman
686e701602 Fix settings.lime being created as a directory. See GitHub issue 1 for details. 2013-12-27 12:27:29 -05:00
Diego Waxemberg
8e3390a7d5 added javadoc comments 2013-12-27 10:27:10 -05:00
Diego Waxemberg
2c3ed99a3a Removed deprecated method and renamed some classes. Created a new package to separate gamepad classes from keyboard/mouse classes 2013-12-27 10:08:31 -05:00
Cameron Gutman
9ea91af072 Use the stream's frame rate as the redraw rate instead of always refreshing at 30 FPS 2013-12-26 17:38:47 -05:00
Cameron Gutman
9c636c48fd Don't print stack traces for InterruptExceptions. Call the NvConnectionListener class to terminate the stream without causing the unexpected termination error dialog. 2013-12-26 16:11:42 -05:00
Cameron Gutman
238064437a Fix resolution changing on Windows. Improve the resolution selection algorithm. 2013-12-26 15:45:07 -05:00
Cameron Gutman
847c72c185 Merge branch 'audio-fix' 2013-12-26 14:55:00 -05:00
Diego Waxemberg
bc79e1ee06 changed gamepad preferences a bunch
- no longer have ControllerComponent provide the swing elements
- renamed GamepadMapping methods to make more sense
- GamepadConfigFrame now uses a grid layout and has some nice borders
2013-12-24 18:59:07 -05:00
Diego Waxemberg
e7e87825ad renamed gamepad config page, No longer shit bricks if the gamepad disconnects while trying to map. Now rescans for gamepads 2013-12-22 11:12:43 -05:00
Cameron Gutman
c2f5d1f4ba Only use the audio buffer hack on OS X 2013-12-21 16:21:52 -05:00
Diego Waxemberg
9f2fa09ef3 preferences now appear in the center 2013-12-21 00:08:41 -05:00
Diego Waxemberg
81c8a09385 fixed invert and trigger settings not being saved 2013-12-21 00:07:32 -05:00
Diego Waxemberg
f3f52f9616 fixed typo that broke right stick on gamepads 2013-12-20 23:30:31 -05:00
Diego Waxemberg
bef355487d fixed up gamepad mapping a bit. added options to invert and to act as a trigger 2013-12-20 23:13:18 -05:00
Diego Waxemberg
18c7d3c098 now remembers last used host 2013-12-20 20:57:21 -05:00
Diego Waxemberg
627efa15f8 added refresh rate to preferences 2013-12-20 20:49:47 -05:00