Split application in client and library

This commit is contained in:
Iwan Timmer committed 2015-06-27 17:29:54 +02:00
1 parent 9bf1ad75e8
commit d4ba4a5f8f
14 files changed
+33 -19

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+13 -19
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@@ -6,17 +6,8 @@ SET(CMAKE_MODULE_PATH "${PROJECT_SOURCE_DIR}/cmake")
aux_source_directory(./src SRC_LIST)
list(APPEND SRC_LIST ./src/video/fake.c)
aux_source_directory(./third_party/moonlight-common-c/limelight-common SRC_LIST)
aux_source_directory(./third_party/moonlight-common-c/limelight-common/OpenAES SRC_LIST)
include_directories(./third_party/moonlight-common-c)
set(MOONLIGHT_DEFINITIONS)
find_package(Threads REQUIRED)
find_package(CURL REQUIRED)
find_package(OpenSSL REQUIRED)
find_package(EXPAT REQUIRED)
find_package(ALSA REQUIRED)
find_package(Opus REQUIRED)
find_package(Broadcom)
@@ -25,14 +16,8 @@ find_package(CEC)
find_package(PkgConfig REQUIRED)
pkg_check_modules(EVDEV REQUIRED libevdev)
pkg_check_modules(AVAHI REQUIRED avahi-client)
pkg_check_modules(UDEV REQUIRED libudev)
if(CEC_FOUND)
include_directories(./third_party/libcec)
list(APPEND MOONLIGHT_DEFINITIONS HAVE_LIBCEC)
endif()
if(BROADCOM_FOUND)
aux_source_directory(./third_party/ilclient SRC_LIST)
aux_source_directory(./third_party/h264bitstream SRC_LIST)
@@ -45,23 +30,32 @@ if(FREESCALE_FOUND)
list(APPEND MOONLIGHT_DEFINITIONS HAVE_IMX)
endif()
add_subdirectory(libgamestream)
add_executable(moonlight ${SRC_LIST})
target_link_libraries(moonlight PUBLIC gamestream)
set_property(TARGET moonlight PROPERTY C_STANDARD 11)
if (CEC_FOUND)
list(APPEND MOONLIGHT_DEFINITIONS HAVE_LIBCEC)
target_include_directories(moonlight PRIVATE ./third_party/libcec ${CEC_INCLUDE_DIRS})
target_link_libraries (moonlight PUBLIC ${CEC_LIBRARIES})
endif()
if(BROADCOM_FOUND)
include_directories(./third_party/ilclient ./third_party/h264bitstream ${BROADCOM_INCLUDE_DIRS})
target_include_directories(moonlight PRIVATE ./third_party/ilclient ./third_party/h264bitstream ${BROADCOM_INCLUDE_DIRS})
target_link_libraries (moonlight PUBLIC ${BROADCOM_LIBRARIES})
list(APPEND MOONLIGHT_DEFINITIONS ${BROADCOM_DEFINITIONS})
endif()
if(FREESCALE_FOUND)
include_directories(${FREESCALE_INCLUDE_DIRS})
target_include_directories(moonlight PRIVATE ${FREESCALE_INCLUDE_DIRS})
target_link_libraries (moonlight PUBLIC ${FREESCALE_LIBRARIES})
endif()
set_property(TARGET moonlight PROPERTY COMPILE_DEFINITIONS ${MOONLIGHT_DEFINITIONS})
include_directories(./third_party/moonlight-common-c ${OPUS_INCLUDE_DIRS} ${EVDEV_INCLUDE_DIRS} ${AVAHI_INCLUDE_DIRS} ${UDEV_INCLUDE_DIRS} ${CEC_INCLUDE_DIRS})
target_link_libraries (moonlight PUBLIC ${CMAKE_THREAD_LIBS_INIT} ${CURL_LIBRARIES} ${OPENSSL_LIBRARIES} ${EXPAT_LIBRARIES} ${EVDEV_LIBRARIES} ${ALSA_LIBRARY} ${OPUS_LIBRARY} ${AVAHI_LIBRARIES} ${UDEV_LIBRARIES} ${CMAKE_DL_LIBS} ${CEC_LIBRARIES})
target_include_directories(moonlight PRIVATE ./libgamestream ./third_party/moonlight-common-c ${OPUS_INCLUDE_DIRS} ${EVDEV_INCLUDE_DIRS} ${UDEV_INCLUDE_DIRS})
target_link_libraries (moonlight PUBLIC ${EVDEV_LIBRARIES} ${ALSA_LIBRARY} ${OPUS_LIBRARY} ${UDEV_LIBRARIES} ${CMAKE_DL_LIBS})
include(${CMAKE_ROOT}/Modules/GNUInstallDirs.cmake)
install(TARGETS moonlight DESTINATION ${CMAKE_INSTALL_BINDIR})
+20
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@@ -0,0 +1,20 @@
find_package(Threads REQUIRED)
find_package(CURL REQUIRED)
find_package(OpenSSL REQUIRED)
find_package(EXPAT REQUIRED)
pkg_check_modules(AVAHI REQUIRED avahi-client)
aux_source_directory(./ GAMESTREAM_SRC_LIST)
aux_source_directory(../third_party/moonlight-common-c/limelight-common GAMESTREAM_SRC_LIST)
aux_source_directory(../third_party/moonlight-common-c/limelight-common/OpenAES GAMESTREAM_SRC_LIST)
add_library(gamestream SHARED ${GAMESTREAM_SRC_LIST})
set_property(TARGET gamestream PROPERTY C_STANDARD 11)
set_target_properties(gamestream PROPERTIES SOVERSION 0 VERSION 2.1.0)
target_include_directories(gamestream PRIVATE ../third_party/moonlight-common-c ${AVAHI_INCLUDE_DIRS})
target_link_libraries (gamestream PUBLIC ${CMAKE_THREAD_LIBS_INIT} ${CURL_LIBRARIES} ${OPENSSL_LIBRARIES} ${EXPAT_LIBRARIES} ${AVAHI_LIBRARIES} ${CMAKE_DL_LIBS})
#install(TARGETS gamestream DESTINATION ${CMAKE_INSTALL_LIBDIR})
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