more gamepad changes

- now have a menu bar to access settings
- now handle user input to assign mappings
- fixed some typos
- now properly shutdown controller threads on exit
- renamed GamepadSettings to GamepadMapping
- created a lock to ensure we do not add/remove gamepads from the list while we are handling their events
- fixed settings directory booch
This commit is contained in:
Diego Waxemberg
2013-12-20 13:00:30 -05:00
parent 43df4cf93e
commit ba0b84f9e5
10 changed files with 184 additions and 80 deletions

View File

@@ -8,7 +8,7 @@ import javax.swing.JLabel;
public enum ControllerComponent implements Serializable {
BTN_A("Button 1 (A)", false), BTN_X("Button 2 (X)", false), BTN_Y("Button 3 (Y)", false), BTN_B("Button 4 (B)", false),
DPAD_UP("D-pad Up", false), DPAD_DOWN("D-pad Down", false), DPAD_LEFT("D-pad Left", false), DPAD_RIGHT("D-pad Right", false),
LS_X("Left Stick X", true), LS_Y("Left Stick X", true), RS_X("Right Stick X", true), RS_Y("Left Stick Y", true),
LS_X("Left Stick X", true), LS_Y("Left Stick Y", true), RS_X("Right Stick X", true), RS_Y("Right Stick Y", true),
LS_THUMB("Left Stick Button", false), RS_THUMB("Right Stick Button", false),
LT("Left Trigger", true), RT("Right Trigger", true), LB("Left Bumper", false), RB("Right Bumper", false),
BTN_START("Start Button", false), BTN_BACK("Back Button", false), BTN_SPECIAL("Special Button", false);

View File

@@ -86,11 +86,17 @@ public class ControllerListener {
System.out.println("Stopping Controller Listener thread");
listenerThread.interrupt();
}
if (GamepadHandler.isRunning()) {
GamepadHandler.stopHandler();
}
}
public static void startSendingInput(NvConnection connection) {
System.out.println("Starting to send controller input");
conn = connection;
if (!GamepadHandler.isRunning()) {
GamepadHandler.startUp();
}
}
public static void stopSendingInput() {

View File

@@ -10,7 +10,7 @@ import net.java.games.input.EventQueue;
public class Gamepad {
private Controller pad;
private GamepadSettings config;
private GamepadMapping config;
private short inputMap = 0x0000;
private byte leftTrigger = 0x00;
@@ -20,7 +20,7 @@ public class Gamepad {
private short leftStickX = 0x0000;
private short leftStickY = 0x0000;
public Gamepad(Controller pad, GamepadSettings settings) {
public Gamepad(Controller pad, GamepadMapping settings) {
this.config = settings;
this.pad = pad;
@@ -29,7 +29,7 @@ public class Gamepad {
}
}
public GamepadSettings getConfiguration() {
public GamepadMapping getConfiguration() {
return config;
}
@@ -104,8 +104,8 @@ public class Gamepad {
}
private void handleComponent(Component comp, float value) {
if (config != null) {
ControllerComponent contComp = config.getControllerComponent(comp);
ControllerComponent contComp = config.getControllerComponent(comp);
if (contComp != null) {
if (contComp.isAnalog()) {
handleAnalog(contComp, value);
} else {

View File

@@ -4,6 +4,8 @@ package com.limelight.input;
import java.util.Collections;
import java.util.LinkedList;
import java.util.List;
import java.util.concurrent.locks.Lock;
import java.util.concurrent.locks.ReentrantLock;
import com.limelight.nvstream.NvConnection;
import com.limelight.settings.GamepadSettingsManager;
@@ -12,19 +14,23 @@ import net.java.games.input.Controller;
public class GamepadHandler {
private static LinkedList<Gamepad> gamepads = new LinkedList<Gamepad>();
private static Lock gamepadLock = new ReentrantLock();
private static NvConnection conn;
private static Thread handler;
private static boolean run = true;
public static void addGamepads(List<Controller> pads) {
gamepads.clear();
LinkedList<Gamepad> newPadList = new LinkedList<Gamepad>();
GamepadSettings settings = GamepadSettingsManager.getSettings();
GamepadMapping settings = GamepadSettingsManager.getSettings();
for (Controller pad : pads) {
gamepads.add(new Gamepad(pad, settings));
newPadList.add(new Gamepad(pad, settings));
}
gamepadLock.lock();
gamepads = newPadList;
gamepadLock.unlock();
}
public static void setConnection(NvConnection connection) {
@@ -37,21 +43,29 @@ public class GamepadHandler {
public static void startUp() {
if (handler == null || !handler.isAlive()) {
run = true;
System.out.println("Gamepad Handler thread starting up");
handler = new Thread(new Runnable() {
@Override
public void run() {
while (true) {
while (run) {
try {
gamepadLock.lockInterruptibly();
} catch (InterruptedException e1) {
run = false;
}
for (Gamepad gamepad : gamepads) {
if (!gamepad.poll()) {
break;
}
gamepad.handleEvents(conn);
}
gamepadLock.unlock();
try {
Thread.sleep(20);
} catch (InterruptedException e) {}
} catch (InterruptedException e) {
run = false;
}
}
}
});
@@ -67,4 +81,8 @@ public class GamepadHandler {
}
}
public static boolean isRunning() {
return (handler != null && handler.isAlive());
}
}

View File

@@ -0,0 +1,40 @@
package com.limelight.input;
import java.io.Serializable;
import java.util.HashMap;
import java.util.Map.Entry;
import net.java.games.input.Component;
public class GamepadMapping implements Serializable {
private static final long serialVersionUID = -185035113915743149L;
private HashMap<String, ControllerComponent> mapping;
public GamepadMapping() {
mapping = new HashMap<String, ControllerComponent>();
}
public void insertMapping(ControllerComponent contComp, Component comp) {
mapping.put(comp.getIdentifier().getName(), contComp);
}
public ControllerComponent getControllerComponent(Component comp) {
return mapping.get(comp.getIdentifier().getName());
}
/**
* Gets the mapping for the specified component.</br>
* NOTE: Use sparingly takes O(N) time.
* @param contComp the component to get a mapping for
* @return a mapping or an empty string if there is none
*/
public String getMapping(ControllerComponent contComp) {
for (Entry<String, ControllerComponent> entry : mapping.entrySet()) {
if (entry.getValue().equals(contComp)) {
return entry.getKey();
}
}
return "";
}
}

View File

@@ -1,26 +0,0 @@
package com.limelight.input;
import java.io.Serializable;
import java.util.HashMap;
import net.java.games.input.Component;
public class GamepadSettings implements Serializable {
private static final long serialVersionUID = -185035113915743149L;
private HashMap<ControllerComponent, Component> mapping;
private HashMap<Component, ControllerComponent> inverseMapping;
public void insertSetting(ControllerComponent contComp, Component comp) {
mapping.put(contComp, comp);
inverseMapping.put(comp, contComp);
}
public Component getComponent(ControllerComponent contComp) {
return mapping.get(contComp);
}
public ControllerComponent getControllerComponent(Component comp) {
return inverseMapping.get(comp);
}
}