mirror of
https://github.com/moonlight-stream/moonlight-embedded.git
synced 2026-02-16 10:30:47 +00:00
- now have a menu bar to access settings - now handle user input to assign mappings - fixed some typos - now properly shutdown controller threads on exit - renamed GamepadSettings to GamepadMapping - created a lock to ensure we do not add/remove gamepads from the list while we are handling their events - fixed settings directory booch
39 lines
1.2 KiB
Java
39 lines
1.2 KiB
Java
package com.limelight.input;
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import java.io.Serializable;
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import javax.swing.JButton;
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import javax.swing.JLabel;
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public enum ControllerComponent implements Serializable {
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BTN_A("Button 1 (A)", false), BTN_X("Button 2 (X)", false), BTN_Y("Button 3 (Y)", false), BTN_B("Button 4 (B)", false),
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DPAD_UP("D-pad Up", false), DPAD_DOWN("D-pad Down", false), DPAD_LEFT("D-pad Left", false), DPAD_RIGHT("D-pad Right", false),
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LS_X("Left Stick X", true), LS_Y("Left Stick Y", true), RS_X("Right Stick X", true), RS_Y("Right Stick Y", true),
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LS_THUMB("Left Stick Button", false), RS_THUMB("Right Stick Button", false),
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LT("Left Trigger", true), RT("Right Trigger", true), LB("Left Bumper", false), RB("Right Bumper", false),
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BTN_START("Start Button", false), BTN_BACK("Back Button", false), BTN_SPECIAL("Special Button", false);
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private JLabel label;
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private JButton mapButton;
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private boolean analog;
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private ControllerComponent(String name, boolean analog) {
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this.label = new JLabel(name);
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this.mapButton = new JButton();
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this.mapButton.setName(this.name());
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this.analog = analog;
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}
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public JLabel getLabel() {
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return label;
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}
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public JButton getMapButton() {
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return mapButton;
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}
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public boolean isAnalog() {
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return analog;
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}
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}
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