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Fix for GFE 3.10
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@ -245,7 +245,7 @@ static int load_server_status(PSERVER_DATA server) {
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server->supports4K = serverCodecModeSupportText != NULL;
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server->serverMajorVersion = atoi(server->serverInfo.serverInfoAppVersion);
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if (strstr(stateText, "_SERVER_AVAILABLE")) {
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if (strstr(stateText, "_SERVER_BUSY") == NULL) {
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// After GFE 2.8, current game remains set even after streaming
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// has ended. We emulate the old behavior by forcing it to zero
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// if streaming is not active.
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