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https://github.com/moonlight-stream/moonlight-embedded.git
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Fix surround sound on a resumed session
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14644f1269
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0c6f98e544
@ -45,12 +45,6 @@
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#define UNIQUEID_BYTES 8
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#define UNIQUEID_CHARS (UNIQUEID_BYTES*2)
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#define CHANNEL_COUNT_STEREO 2
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#define CHANNEL_COUNT_51_SURROUND 6
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#define CHANNEL_MASK_STEREO 0x3
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#define CHANNEL_MASK_51_SURROUND 0xFC
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static char unique_id[UNIQUEID_CHARS+1];
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static X509 *cert;
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static char cert_hex[4096];
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@ -692,13 +686,12 @@ int gs_start_app(PSERVER_DATA server, STREAM_CONFIGURATION *config, int appId, b
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uuid_generate_random(uuid);
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uuid_unparse(uuid, uuid_str);
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int surround_info = SURROUNDAUDIOINFO_FROM_AUDIO_CONFIGURATION(config->audioConfiguration);
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if (server->currentGame == 0) {
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int channelCounnt = config->audioConfiguration == AUDIO_CONFIGURATION_STEREO ? CHANNEL_COUNT_STEREO : CHANNEL_COUNT_51_SURROUND;
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int mask = config->audioConfiguration == AUDIO_CONFIGURATION_STEREO ? CHANNEL_MASK_STEREO : CHANNEL_MASK_51_SURROUND;
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int fps = sops && config->fps > 60 ? 60 : config->fps;
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snprintf(url, sizeof(url), "https://%s:47984/launch?uniqueid=%s&uuid=%s&appid=%d&mode=%dx%dx%d&additionalStates=1&sops=%d&rikey=%s&rikeyid=%d&localAudioPlayMode=%d&surroundAudioInfo=%d&remoteControllersBitmap=%d&gcmap=%d", server->serverInfo.address, unique_id, uuid_str, appId, config->width, config->height, fps, sops, rikey_hex, rikeyid, localaudio, (mask << 16) + channelCounnt, gamepad_mask, gamepad_mask);
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snprintf(url, sizeof(url), "https://%s:47984/launch?uniqueid=%s&uuid=%s&appid=%d&mode=%dx%dx%d&additionalStates=1&sops=%d&rikey=%s&rikeyid=%d&localAudioPlayMode=%d&surroundAudioInfo=%d&remoteControllersBitmap=%d&gcmap=%d", server->serverInfo.address, unique_id, uuid_str, appId, config->width, config->height, fps, sops, rikey_hex, rikeyid, localaudio, surround_info, gamepad_mask, gamepad_mask);
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} else
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snprintf(url, sizeof(url), "https://%s:47984/resume?uniqueid=%s&uuid=%s&rikey=%s&rikeyid=%d", server->serverInfo.address, unique_id, uuid_str, rikey_hex, rikeyid);
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snprintf(url, sizeof(url), "https://%s:47984/resume?uniqueid=%s&uuid=%s&rikey=%s&rikeyid=%d&surroundAudioInfo=%d", server->serverInfo.address, unique_id, uuid_str, rikey_hex, rikeyid, surround_info);
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if ((ret = http_request(url, data)) == GS_OK)
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server->currentGame = appId;
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