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Cameron Gutman 05c3f9c754 Bind our UDP sockets to the same local address used by RTSP handshake
This means we can ensure a consistent local address for our outgoing PING
traffic to keep the UDP flows alive without having to call connect() which breaks
with multi-homed hosts on GFE and Sunshine v0.20 and earlier.
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Moonlight Streaming Core Library

Moonlight-common-c contains the core GameStream client code shared between Moonlight clients, including Moonlight PC, Moonlight Android, Moonlight iOS, and Moonlight Chrome.

If you are implementing your own Moonlight game streaming client that can use a C library, you probably want the code here.

Note to Developers

Moonlight-common-c requires the specific version of ENet that is bundled as a submodule. This version has changes required for IPv6 compatibility and retransmission reliability, among other things. These are breaking API/ABI changes which make Moonlight-common-c incompatible with other versions of the ENet library. Attempting to runtime link to another libenet library will cause your client to crash when connecting to recent versions of GeForce Experience.

Description
Core implementation of Nvidia's GameStream protocol
Readme 3.4 MiB
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