mirror of
https://github.com/moonlight-stream/moonlight-common-c.git
synced 2026-02-16 02:21:07 +00:00
Bind our UDP sockets to the same local address used by RTSP handshake
This means we can ensure a consistent local address for our outgoing PING traffic to keep the UDP flows alive without having to call connect() which breaks with multi-homed hosts on GFE and Sunshine v0.20 and earlier.
This commit is contained in:
@@ -75,13 +75,6 @@ int initializeAudioStream(void) {
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memcpy(&avRiKeyId, StreamConfig.remoteInputAesIv, sizeof(avRiKeyId));
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avRiKeyId = BE32(avRiKeyId);
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// For GFE 3.22 compatibility, we must start the audio ping thread before the RTSP handshake.
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// It will not reply to our RTSP PLAY request until the audio ping has been received.
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rtpSocket = bindUdpSocket(RemoteAddr.ss_family, 0);
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if (rtpSocket == INVALID_SOCKET) {
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return LastSocketFail();
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}
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return 0;
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}
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@@ -92,8 +85,15 @@ int notifyAudioPortNegotiationComplete(void) {
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LC_ASSERT(!pingThreadStarted);
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LC_ASSERT(AudioPortNumber != 0);
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// For GFE 3.22 compatibility, we must start the audio ping thread before the RTSP handshake.
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// It will not reply to our RTSP PLAY request until the audio ping has been received.
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rtpSocket = bindUdpSocket(RemoteAddr.ss_family, &LocalAddr, AddrLen, 0);
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if (rtpSocket == INVALID_SOCKET) {
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return LastSocketFail();
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}
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// Connect our audio socket to the target address and port
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int err = connectUdpSocket(rtpSocket, &RemoteAddr, RemoteAddrLen, AudioPortNumber);
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int err = connectUdpSocket(rtpSocket, &RemoteAddr, AddrLen, AudioPortNumber);
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if (err != 0) {
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return err;
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}
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@@ -9,7 +9,8 @@ static int terminationCallbackErrorCode;
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// Common globals
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char* RemoteAddrString;
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struct sockaddr_storage RemoteAddr;
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SOCKADDR_LEN RemoteAddrLen;
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struct sockaddr_storage LocalAddr;
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SOCKADDR_LEN AddrLen;
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int AppVersionQuad[4];
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STREAM_CONFIGURATION StreamConfig;
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CONNECTION_LISTENER_CALLBACKS ListenerCallbacks;
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@@ -254,6 +255,7 @@ int LiStartConnection(PSERVER_INFORMATION serverInfo, PSTREAM_CONFIGURATION stre
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memcpy(&ListenerCallbacks, clCallbacks, sizeof(ListenerCallbacks));
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ListenerCallbacks.connectionTerminated = ClInternalConnectionTerminated;
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memset(&LocalAddr, 0, sizeof(LocalAddr));
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NegotiatedVideoFormat = 0;
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memcpy(&StreamConfig, streamConfig, sizeof(StreamConfig));
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OriginalVideoBitrate = streamConfig->bitrate;
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@@ -344,13 +346,13 @@ int LiStartConnection(PSERVER_INFORMATION serverInfo, PSTREAM_CONFIGURATION stre
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if (RtspPortNumber != 48010) {
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// If we have an alternate RTSP port, use that as our test port. The host probably
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// isn't listening on 47989 or 47984 anyway, since they're using alternate ports.
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err = resolveHostName(serverInfo->address, AF_UNSPEC, RtspPortNumber, &RemoteAddr, &RemoteAddrLen);
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err = resolveHostName(serverInfo->address, AF_UNSPEC, RtspPortNumber, &RemoteAddr, &AddrLen);
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if (err != 0) {
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// Sleep for a second and try again. It's possible that we've attempt to connect
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// before the host has gotten around to listening on the RTSP port. Give it some
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// time before retrying.
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PltSleepMs(1000);
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err = resolveHostName(serverInfo->address, AF_UNSPEC, RtspPortNumber, &RemoteAddr, &RemoteAddrLen);
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err = resolveHostName(serverInfo->address, AF_UNSPEC, RtspPortNumber, &RemoteAddr, &AddrLen);
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}
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}
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else {
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@@ -360,12 +362,12 @@ int LiStartConnection(PSERVER_INFORMATION serverInfo, PSTREAM_CONFIGURATION stre
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// TCP 48010 is a last resort because:
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// a) it's not always listening and there's a race between listen() on the host and our connect()
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// b) it's not used at all by certain host versions which perform RTSP over ENet
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err = resolveHostName(serverInfo->address, AF_UNSPEC, 47984, &RemoteAddr, &RemoteAddrLen);
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err = resolveHostName(serverInfo->address, AF_UNSPEC, 47984, &RemoteAddr, &AddrLen);
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if (err != 0) {
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err = resolveHostName(serverInfo->address, AF_UNSPEC, 47989, &RemoteAddr, &RemoteAddrLen);
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err = resolveHostName(serverInfo->address, AF_UNSPEC, 47989, &RemoteAddr, &AddrLen);
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}
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if (err != 0) {
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err = resolveHostName(serverInfo->address, AF_UNSPEC, 48010, &RemoteAddr, &RemoteAddrLen);
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err = resolveHostName(serverInfo->address, AF_UNSPEC, 48010, &RemoteAddr, &AddrLen);
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}
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}
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if (err != 0) {
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@@ -1597,7 +1597,7 @@ int startControlStream(void) {
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LC_ASSERT(ControlPortNumber != 0);
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enet_address_set_address(&address, (struct sockaddr *)&RemoteAddr, RemoteAddrLen);
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enet_address_set_address(&address, (struct sockaddr *)&RemoteAddr, AddrLen);
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enet_address_set_port(&address, ControlPortNumber);
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// Create a client
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@@ -1665,7 +1665,7 @@ int startControlStream(void) {
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else {
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// NB: Do NOT use ControlPortNumber here. 47995 is correct for these old versions.
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LC_ASSERT(ControlPortNumber == 0);
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ctlSock = connectTcpSocket(&RemoteAddr, RemoteAddrLen,
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ctlSock = connectTcpSocket(&RemoteAddr, AddrLen,
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47995, CONTROL_STREAM_TIMEOUT_SEC);
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if (ctlSock == INVALID_SOCKET) {
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stopping = true;
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@@ -699,7 +699,7 @@ int startInputStream(void) {
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// After Gen 5, we send input on the control stream
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if (AppVersionQuad[0] < 5) {
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inputSock = connectTcpSocket(&RemoteAddr, RemoteAddrLen,
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inputSock = connectTcpSocket(&RemoteAddr, AddrLen,
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35043, INPUT_STREAM_TIMEOUT_SEC);
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if (inputSock == INVALID_SOCKET) {
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return LastSocketFail();
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@@ -16,7 +16,8 @@
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// Common globals
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extern char* RemoteAddrString;
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extern struct sockaddr_storage RemoteAddr;
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extern SOCKADDR_LEN RemoteAddrLen;
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extern struct sockaddr_storage LocalAddr;
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extern SOCKADDR_LEN AddrLen;
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extern int AppVersionQuad[4];
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extern STREAM_CONFIGURATION StreamConfig;
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extern CONNECTION_LISTENER_CALLBACKS ListenerCallbacks;
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@@ -220,28 +220,36 @@ void closeSocket(SOCKET s) {
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#endif
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}
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SOCKET bindUdpSocket(int addrfamily, int bufferSize) {
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SOCKET bindUdpSocket(int addressFamily, struct sockaddr_storage* localAddr, SOCKADDR_LEN addrLen, int bufferSize) {
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SOCKET s;
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struct sockaddr_storage addr;
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LC_SOCKADDR bindAddr;
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int err;
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SOCKADDR_LEN addrLen;
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#ifdef AF_INET6
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LC_ASSERT(addrfamily == AF_INET || addrfamily == AF_INET6);
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addrLen = (addrfamily == AF_INET ? sizeof(struct sockaddr_in) : sizeof(struct sockaddr_in6));
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#else
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LC_ASSERT(addrfamily == AF_INET);
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addrLen = sizeof(struct sockaddr_in);
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#endif
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s = createSocket(addrfamily, SOCK_DGRAM, IPPROTO_UDP, false);
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s = createSocket(addressFamily, SOCK_DGRAM, IPPROTO_UDP, false);
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if (s == INVALID_SOCKET) {
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return INVALID_SOCKET;
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}
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memset(&addr, 0, sizeof(addr));
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addr.ss_family = addrfamily;
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if (bind(s, (struct sockaddr*) &addr, addrLen) == SOCKET_ERROR) {
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// Use localAddr to bind if it was provided
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if (localAddr && localAddr->ss_family != 0) {
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memcpy(&bindAddr, localAddr, addrLen);
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SET_PORT(&bindAddr, 0);
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}
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else {
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// Otherwise wildcard bind to the specified address family
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memset(&bindAddr, 0, sizeof(bindAddr));
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SET_FAMILY(&bindAddr, addressFamily);
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#ifdef AF_INET6
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LC_ASSERT(addressFamily == AF_INET || addressFamily == AF_INET6);
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addrLen = (addressFamily == AF_INET ? sizeof(struct sockaddr_in) : sizeof(struct sockaddr_in6));
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#else
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LC_ASSERT(addressFamily == AF_INET);
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addrLen = sizeof(struct sockaddr_in);
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#endif
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}
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if (bind(s, (struct sockaddr*) &bindAddr, addrLen) == SOCKET_ERROR) {
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err = LastSocketError();
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Limelog("bind() failed: %d\n", err);
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closeSocket(s);
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@@ -68,9 +68,11 @@ typedef socklen_t SOCKADDR_LEN;
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#ifdef AF_INET6
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typedef struct sockaddr_in6 LC_SOCKADDR;
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#define SET_FAMILY(addr, family) ((addr)->sin6_family = (family))
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#define SET_PORT(addr, port) ((addr)->sin6_port = htons(port))
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#else
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typedef struct sockaddr_in LC_SOCKADDR;
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#define SET_FAMILY(addr, family) ((addr)->sin_family = (family))
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#define SET_PORT(addr, port) ((addr)->sin_port = htons(port))
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#endif
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@@ -88,7 +90,7 @@ SOCKET createSocket(int addressFamily, int socketType, int protocol, bool nonBlo
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SOCKET connectTcpSocket(struct sockaddr_storage* dstaddr, SOCKADDR_LEN addrlen, unsigned short port, int timeoutSec);
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int connectUdpSocket(SOCKET s, struct sockaddr_storage* dstaddr, SOCKADDR_LEN addrlen, unsigned short port);
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int sendMtuSafe(SOCKET s, char* buffer, int size);
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SOCKET bindUdpSocket(int addrfamily, int bufferSize);
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SOCKET bindUdpSocket(int addressFamily, struct sockaddr_storage* localAddr, SOCKADDR_LEN addrLen, int bufferSize);
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int enableNoDelay(SOCKET s);
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int setSocketNonBlocking(SOCKET s, bool enabled);
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int recvUdpSocket(SOCKET s, char* buffer, int size, bool useSelect);
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@@ -229,7 +229,7 @@ static bool transactRtspMessageTcp(PRTSP_MESSAGE request, PRTSP_MESSAGE response
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// returns HTTP 200 OK for the /launch request before the RTSP handshake port
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// is listening.
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do {
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sock = connectTcpSocket(&RemoteAddr, RemoteAddrLen, RtspPortNumber, RTSP_CONNECT_TIMEOUT_SEC);
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sock = connectTcpSocket(&RemoteAddr, AddrLen, RtspPortNumber, RTSP_CONNECT_TIMEOUT_SEC);
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if (sock == INVALID_SOCKET) {
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*error = LastSocketError();
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if (*error == ECONNREFUSED) {
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@@ -320,6 +320,18 @@ static bool transactRtspMessageTcp(PRTSP_MESSAGE request, PRTSP_MESSAGE response
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Limelog("Failed to parse RTSP response\n");
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}
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// Fetch the local address for this socket if it's not populated yet
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if (LocalAddr.ss_family == 0) {
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SOCKADDR_LEN addrLen = (SOCKADDR_LEN)sizeof(LocalAddr);
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if (getsockname(sock, (struct sockaddr*)&LocalAddr, &addrLen) < 0) {
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Limelog("Failed to get local address: %d\n", LastSocketError());
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memset(&LocalAddr, 0, sizeof(LocalAddr));
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}
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else {
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LC_ASSERT(addrLen == AddrLen);
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}
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}
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Exit:
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if (serializedMessage != NULL) {
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free(serializedMessage);
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@@ -819,7 +831,7 @@ int performRtspHandshake(PSERVER_INFORMATION serverInfo) {
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ENetAddress address;
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ENetEvent event;
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enet_address_set_address(&address, (struct sockaddr *)&RemoteAddr, RemoteAddrLen);
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enet_address_set_address(&address, (struct sockaddr *)&RemoteAddr, AddrLen);
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enet_address_set_port(&address, RtspPortNumber);
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// Create a client that can use 1 outgoing connection and 1 channel
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@@ -73,7 +73,7 @@ int LiFindExternalAddressIP4(const char* stunServer, unsigned short stunPort, un
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goto Exit;
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}
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sock = bindUdpSocket(hints.ai_family, 0);
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sock = bindUdpSocket(hints.ai_family, NULL, 0, 0);
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if (sock == INVALID_SOCKET) {
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err = LastSocketFail();
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Limelog("Failed to connect to STUN server: %d\n", err);
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@@ -261,7 +261,8 @@ int startVideoStream(void* rendererContext, int drFlags) {
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return err;
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}
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rtpSocket = bindUdpSocket(RemoteAddr.ss_family, RTP_RECV_PACKETS_BUFFERED * (StreamConfig.packetSize + MAX_RTP_HEADER_SIZE));
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rtpSocket = bindUdpSocket(RemoteAddr.ss_family, &LocalAddr, AddrLen,
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RTP_RECV_PACKETS_BUFFERED * (StreamConfig.packetSize + MAX_RTP_HEADER_SIZE));
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if (rtpSocket == INVALID_SOCKET) {
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VideoCallbacks.cleanup();
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return LastSocketError();
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@@ -269,7 +270,7 @@ int startVideoStream(void* rendererContext, int drFlags) {
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// Connect our video socket to the target address and port
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LC_ASSERT(VideoPortNumber != 0);
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err = connectUdpSocket(rtpSocket, &RemoteAddr, RemoteAddrLen, VideoPortNumber);
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err = connectUdpSocket(rtpSocket, &RemoteAddr, AddrLen, VideoPortNumber);
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if (err != 0) {
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VideoCallbacks.cleanup();
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closeSocket(rtpSocket);
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@@ -301,7 +302,7 @@ int startVideoStream(void* rendererContext, int drFlags) {
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if (AppVersionQuad[0] == 3) {
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// Connect this socket to open port 47998 for our ping thread
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firstFrameSocket = connectTcpSocket(&RemoteAddr, RemoteAddrLen,
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firstFrameSocket = connectTcpSocket(&RemoteAddr, AddrLen,
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FIRST_FRAME_PORT, FIRST_FRAME_TIMEOUT_SEC);
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if (firstFrameSocket == INVALID_SOCKET) {
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VideoCallbacks.stop();
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